Hello,
I have similar results here on few servers with dual xeon E5335, 16GB
ram. Running 50 forks on each and sitting around 80-85% while they're
all full, altough I have slightly tweaked kernel and running gentoo.
Kveri
On 22.11.2009, at 5:55, Ben Jensz fh-l...@3fl.net wrote:
We've been
Yes, there is.
Players' names in demos are stored in plaintext (I used to change
those names :). Worse thing is that steamids aren't stored in demos so
you can't look for STEAM_*. I would say you need to write a parser for
hltv-demo. I'll take a look at this later today.
Kveri
I keed my mouth shut :).
Here is the format:
00h4Dh 17h01h 23h47h 61h6dh 65h5fh 63h6fh 6eh6eh 65h63h 74h65h 64h00h
name 00h
.M..#Game_connected.name.
That's the teoretical way, here is the practical:
strings hltv.dem | grep #Game_connected
easy, isn't it? :)
Kveri
On 29.10.2009, at 10:24
Hi,
Do you use PAX? If yes:
install paxctl tool
paxctl -C srcds_i486
paxctl -m srcds_i486
Kveri
On 28.10.2009, at 2:46, Jonah Hirsch wrote:
Any help on this error?
Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied
I use vm.swapinness 0, which means first use (almost) whole memory,
then use swap.
On 26.10.2009, at 9:50, Gary Stanley g...@velocity-servers.net wrote:
At 12:44 AM 10/26/2009, Logan Rogers-Follis wrote:
Has anyone ever messed around with tweaking the swappiness value
for a
maximum
try this:
iptables -A INPUT -p udp --dport 27015 -m length --length 0 -j DROP
Kveri
On 16.10.2009, at 19:04, Russell Jones wrote:
Interesting.
We faced people spamming RCON before, which was fixed by just
blacklisting the offender's IP addresses in APF.
I wonder if there's an iptables
or
iptables -I INPUT -p udp --dport 27015 -m length --length 0 -j DROP
would be better :).
Kveri
On 16.10.2009, at 19:04, Russell Jones wrote:
Interesting.
We faced people spamming RCON before, which was fixed by just
blacklisting the offender's IP addresses in APF.
I wonder if there's
You have sys_ticrate over ~2000, patch your kernel with RT patch and
change USER_HZ in param.h to something like 2200, then run server with
pingboost 3 and sys_ticrate 2100
On 2.10.2009, at 20:51, Markus Viitamäki mar...@viitamaki.net wrote:
Hello list!
I got this little problem with my
KVM
On 27.8.2009, at 9:38, Ulrich Block wrote:
Are you using also xen or another virtual enviroment?
Kveri schrieb:
believe me, if you have paravirtualized enviroment you don't have
equal performance than on bare-metal. Paravirtualization adds another
layer, so does overhead. Maybe
servers (yes, stable 1000fps, kernel self-pached with RT
and some HZ tweaks), CSS servers with 100 ticrate and and some tf2
servers without any problems.
Kveri
On 25.8.2009, at 20:52, Valtteri Kiviniemi wrote:
Hi,
We are running multiple TF2 servers with Xen 3.4.1 paravirtualized
I have 2200Hz custom kernel and drifts too, but no hlds issues, no
segfaults, no lags and stable 1000fps, after 24 hours of rewriting
kernel.
Kveri
On 16.7.2009, at 15:55, Ronny Schedel i...@ronny-schedel.de wrote:
Why a server has to stop working when the time went back 1 second?
Yes
Hi,
Try ./srcds_run -game cstrike +map de_dust2 -sys_ticrate 333 -port 27015
Kveri
On 18.6.2009, at 12:30, Thomas Kalman thomas.kal...@shark-
systems.de wrote:
Hey folks,
how should the startcommandline look if I want to force the
sys_ticrate via
commandline ?
Regards
Thomas
Hi,
No, I did this for non-privileged user.
Run anything as root is bullshit :).
Kveri
Miano, Steven M. wrote:
So you use root to run your servers?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
n1
bookmark this guys.
Thx William.
Kveri
William Stillwell wrote:
Ok, Problem Resolved.
For those who get this error:
localhost:/hlds# ./steam
Checking bootstrapper version ...
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc
the word finale tells it :).
Kveri
Ronny Schedel wrote:
A good start would be to tell us the game you are talking about.
I am still seeing team shuffling on my totally vanilla server. It most
frequently happens when one team is getting a proper pasting, and
especially
prior
-nohltv does this: Server can't act as srctv (in srcds server is
gameserver or srctv, not both). Don't know if and how this works in hlds.
sv_proxies 0 does this: No hltv/srctv can connect to the server.
Kveri
Anders Eiler wrote:
I know that
-nohltv
or
-tvdisable
works in source. Maby
can compare your graph to the system services and
observe what runs at that concrete time.
Kveri
bob dolet wrote:
Hello everyone, i am having issues with srcds running CSS servers, every so
often (once an hour?) there will be a short warp in game, lasting around
500ms. This is happening
- Fixed an issue with grenades where they could go into an area and
bounce infinitely, causing the server to choke and or crash.
Means this also that smoke bouncing bug at CT spawn at de_dust is fixed?
Because that was the funniest bug I've ever seen :].
Kveri
AnAkIn . wrote:
Oh
games. Almost everything is possible with that system, but
it's a little hard to learn from the start. Thanks to the nice API the
development is a lot easier.
Kveri
MAGUS wrote:
Hi ppl, im new here (hlds_linux).
Ok, what a best panel (free) i can install in my dc for control my hlds
servers
Yeah, every 5-10 minutes 2-3 secs lag. I didn't test if it's VAC based
or not, yet.
Kveri
RTL-Servers wrote:
Hello,
I think it was late last year we where seeing random spikes every few
minutes, turned out it was VAC based.
I'm currently seeing the same issue, on very low loaded servers
Are you sure that this is hlds issue and not plugin issue? AMXBans used
to print you are banned, check your console.
Maybe you have banned STEAM_ID_PENDING etc. on your server, or ip range.
Try disabling any mods and backup and flush your banned_id and
banned_ip.cfg files.
Kveri
Christopher
that's true. -nomaster disables not only masterserver communication but
also query protocol.
Kveri
Joseph Laws wrote:
From what I recall, -nomaster hasn't worked since they changed the
query protocol and steam_appid.txt contents for a long time (maybe 6
months ago?).
Joachim Sehlstedt
Yes I noticed it too, I was using -nomaster on my clanwar server and
suddenly that server stopped receiving connections :P.
Kveri
Joseph Laws wrote:
It didn't always do that...just since the past 6 months when they broke
that feature.
Kveri wrote:
that's true. -nomaster disables
.
Kveri
Herk wrote:
I don't have any ia32-libs, there are only some emulators that are already
installed, and William you are right, but the problem is I cannot figure out
which and how to install them, seems that nobody knows, it's like I'm the
only one trying to run 32bit binaries on gentoo
Hi,
again me, do you have glibc compiled with multilib USE-flag?
emerge glibc -vp
see if there is (multilib) or (-multilib). Minus sign doesn't have to be
there (if it is, it's mean that you have no multilib support - so no
32bit support).
Kveri
Herk wrote:
I don't have any ia32-libs
://wiki.fragaholics.de/index.php/EN:Linux_Kernel_Optimization
Please, anyone who has experience in this, share it too.
Thanks
Kveri
--
Tato sprava bola prehladana na vyskyt virusov
a nebezpecneho obsahu antivirovym systemom
a zda sa byt cista.
___
To unsubscribe
test servers without -pingboost 3, I'll keep you posted.
Kveri
Pierre Egerland wrote:
I´ve created a kernel with that howto perfect cs16. My Server runs at
100% 1000FPS without drops. Do you use taskset to use one cpu per
Gameserver? Wich start-parameters do you use for hlds_run?
2009/4
I don't think there is a way.
Kveri
Marcel wrote:
Hi,
Is it possible to detect whether a Player is a HLTV-Server or a normal
Player (without RCON, just the a2s query)?
Afaik in srcds the SourceTV is counted as Bot and you can see that in
the query (num_bots), but for hlds the HLTV seems
./steam -command update -game cstrike -dir . -verify_all (or without
-verify_all, just to be sure)
Kveri
Joakim wrote:
So what are you supposed to write to get this update?
Joakim.
- Original Message -
From: Ronny Schedel i...@ronny-schedel.de
To: Joakim s...@broadparkgames.no
4383 is newest.
Kveri
Joakim wrote:
So this is the latest version?
version : 48/1.1.2.6/Stdio 4352 secure (10)
Which version is this? The old one?
version : 48/1.1.2.6/Stdio 4383 secure (10)
- Original Message -
From: Kveri kv...@kveri.com
To: Joakim s...@broadparkgames.no
haven't tested it yet, but I will.
Thanks.
Kveri
Philipp Reddigau wrote:
Hi,
he says that he is running
2.6.26.8
without any patches OS Debian an he uses the posted Howto.
His CS1.6 Server is running stable on 1000fps with a low load.
Kveri schrieb:
Please, use english, this interests
Please, use english, this interests me too :).
I don't understand, but fps are fluctuating on 2.6.29.1.
Kveri
Pierre Egerland wrote:
Achso und der 2.6.29.1 Kernel soll angeblich nicht so gut laufen. ich habe
den 2.6.26.8
2009/4/19 Pierre Egerland nappel4l...@googlemail.com
hi,
nein
architecture in kernel Processor features and other
options in that category.
Kveri
Stefan Silberstein wrote:
LOL - My first post and sent it to the wrong list (win32).
Sorry for that!
Hello list,
i got huge stability issues on my root-server while setting up a counter-
Strike: source server.
I
I thought server checks for presence of user steamid/ip in
banned.cfg/banned_user.cfg [listip.cfg/banned_ip.cfg] just after server
receives connect packet.
Stefan, you are talking about VAC, don't you?
Kveri
Sorin Stanescu wrote:
I don't know nothing about SRCDS and beta HLDS.
The problem
Please do not read my previous post, it's bullshit. I'm tired, just
returned from 50 miles on bike :).
Kveri
Kveri wrote:
I thought server checks for presence of user steamid/ip in
banned.cfg/banned_user.cfg [listip.cfg/banned_ip.cfg] just after server
receives connect packet.
Stefan
It looks like this HLTV and HLDS issue is related if not the same.
Kveri
Valtteri Kiviniemi wrote:
Hi,
Oh, Im sorry. Im not having this problem with HLTV, im having this
problem with HLDS itself AND HLTV also.
Ystävällisin terveisin,
Dataproof
Aleksanterinkatu 7 A 14
15110 LAHTI
puh
thanks, I'll try that, I'll post the results.
Kveri
Paca wrote:
Hi,
I had the same problem a few days earlier, and after a relexion i do an
update of Debian libc
apt-get install libstdc++5 libstdc++6
It's resolve my problem. If it can help you.
Paca
Valtteri Kiviniemi a écrit
, Interface status000, Version 4379
Module network001, Interface network001, Version 4379
--- 2 modules in total ---
only 2 modules were loaded
Anyone experiencing same problem?
Kveri
Kveri wrote:
Hi,
I don't know if this is known thing, but hltv sometimes freeze at startup.
hltv every 5
./hlds -port 27020 or ./hlds -port
27020 +nomaster 1 or anything.
Knows someone what the problem might be? Or is there any fix for this?
Thanks.
Kveri
--
Tato sprava bola prehladana na vyskyt virusov
a nebezpecneho obsahu antivirovym systemom
a zda sa byt cista
Same here on gentoo, it takes about 60 seconds to load.
Kveri
Pawel wrote:
I can't start my server on linux centos.
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for Team Fortress
Why it is loading
guys I don't see any point running a server with pingboost (1,2 or 3)
with 1000Hz kernel, why? It's already boosted, so why using pingboost?
Kveri
Pierre Egerland wrote:
I don´t think so. Try ticrate 1000 and then ticrate 1 you will see that
the server are even better runs. You can test
I noticed this too, I don't see any change at
https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819
Kveri
Rick Payton wrote:
Well according to the mailing list support page linked earlier in this
conversation, there's no longer any notice of it being shut down.
Who knows now
owning it, which fuser can detect. My
script only move the files without any owner, thus leaving the
unfinished recording behind.
Mikael
Quoting Kveri kv...@kveri.com:
No it doesn't, that's the problem, you have to sort list of demos by
modification time in that folder and move n-1 demos, so
I tried it with vpn 172.168.13.2 and 172.168.14.4, it didn't work.
Kveri
Jordan Toor wrote:
It doesn't. If the server is operating with sv_lan 1, if you try to join via
Hamachi, the server tells you that you need to have a class C address.
I have to retest, but I believe it rejects anything
No it doesn't, that's the problem, you have to sort list of demos by
modification time in that folder and move n-1 demos, so last (currently
recorded) will stay where it should be.
Kveri
Rick Payton wrote:
Awesome, thanks. Does this get around a demo file still being written
to?
mauirixxx
Yes it is.
Sent from my iPhone
On 31 Jan 2009, at 11:43, AnAkIn . anakin...@gmail.com wrote:
playing a demo on a HLTV server? Is that even possible oO
2009/1/31 BookHLTV - Mads fEx Juhler m...@bookhltv.org
When I am trying to play a demo on a hltv server I get this error:
Executing
) Xeon(R) CPU E5335 @ 2.00GHz GenuineIntel GNU/Linux
Kveri
gamead...@127001.org wrote:
Working for me,
$ cat /proc/version
Linux version 2.6.24-22-server (bui...@vernadsky) (gcc version 4.2.3 (Ubuntu
4.2.3-2ubuntu7)) #1 SMP Mon Nov 24 19:14:19 UTC 2008
-Original Message-
From
I'm offering free mumble hosting since september 2008.
Kveri
Midnight wrote:
I think I'm going to start offering free Mumble hosting for anyone that
will use it. Flagship needs to learn a lesson not to ignore their
business partners.
RTL-Servers wrote:
Hello,
For a company
I have this problem too. It looks like using -nomaster causes query
protocol malfunction.
Kveri
BookHLTV - Mads fEx Juhler wrote:
Has anyone been having problems starting a hlds_run without internet or with
-nomaster?
If I choose to use the nomaster value on the command line, the servers
Someone is attacking you with Bor to be pig exploit, HLShield is what
you want.
Kveri
Nicolas Fernandez wrote:
Hello people, I am running hlds linux Debian 5, I am having problems with
some servers, these servers are running with amxmodx 1.76d MM 1.19, at some
time the server frize, check
Hi,
there was a nice thread a week ago, Gary suggested turning acpi off may
stabilize fps.
Kveri
RTL-Servers wrote:
Hello,
I've been seeing major issues with FPS Instability when sourcetv is enabled.
Servers arnt overloaded, quite the opposite, when sourcetv is enabled
I'm seeing almost
I think almost everyone here uses newer processors, so everyone should
be interested :).
Why not to use all that power the x64 processors offer?
Kveri
Joseph Laws wrote:
Yes, I'm very interested in the status of the AMD64 binaries as well.
Gary Stanley wrote:
What ever happened
-tickrate 100 in tf2?
Kveri
Nate wrote:
So my server that has been up and running just fine for the past 6 months
just crashed due to a plugin error and now will not come back up. The
plugin was a custom one that has a bug where it crashes when it drops its
mysql connection. I've since
27020
etc.])
then you have to chmod it: chmod +x hltv_run
and execute it: ./hltv_run. It should work.
Kveri
Andrey Egorov wrote / napísal(a):
Hi for all.
I try will run HLTV server. I download Counter-Strike 1.6 server
content, open console and run ./hltv
[and...@cgs1 hlds]$ ./hltv
try reading this:
http://www.scribd.com/doc/70206/HLTV-Readme
Kveri
BookHLTV - Mads fEx Juhler wrote / napísal(a):
I have made a small list of the hltv cmd's I don't know the function of, I
hope some of you could tell me.
Cmd's:
developer
showcon
loadmodule
unloadmodule
per second or so
OS: Gentoo 64
2x Quad Xeon, 8GB RAM
conn: 1GBit
Kveri
Pawel wrote / napísal(a):
Hi,
I'm starting new hlds process with -game cstrike etc. Normal clear CS 1.6
server.
Next what i'm going to do is strace command on this process.
So while using strace -p 3535353... I got
sorry it's much faster than 10 times per second, my terminal is slow.
first that I posted is on
1231356114, 376819
second
1231356114, 378804
that is every ~2000 microseconds so ~500/s and that server is stable
500fps, so it happens every frame.
Kveri
Kveri wrote / napísal(a):
I don't know
binary manually.
Kveri
Steven Hartland wrote / napísal(a):
I've just committed a slightly different fix to svn, hopefully
Valve will fix the server side as its currently a nasty kludge
to rely on the fact sending an invalid request sends back a
challenge. In the mean time the fix should suffice
thanks, I've been waiting for this since that update.
I'm not home right now, so I can't test it, I'll post result when I come.
Kveri
Maxim Shpakov wrote / napísal(a):
Seems attachments are not allowed here..
so going plain text...
diff -uNr qstat2.orig/a2s.c qstat2/a2s.c
--- qstat2.orig
that's a nice tip, thank you :).
Kveri
Oliver Salzburg wrote / napísal(a):
Ronny Schedel wrote:
Hello,
I deleted my ClientRegistry.blob and get always connected to the same
content server, which is located in my country but very slow. The address
is:
cs1.steam.uclo.de
Maybe
Marry Christmas to all you guys! :) and Happy new year too.
Kveri
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
I have same problem on one of my servers.
Kveri
m...@bestgn.net.au wrote / napísal(a):
Hows this for a error, updater says the server is upto date but it actually
isnt.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 69
program called qstat should be in your distro's repository.
Kveri
Crazy Canucks wrote / napísal(a):
Just wondering if anyone knows it is possible to query a server from a
bash script, and if so, if you could point me in the right direction as
to how to do it. I suppose if it isn't
Try to delete ~/.steam, then rerun it
Kveri
Sent from my iPhone
On 2 Dec 2008, at 21:47, Pawel [EMAIL PROTECTED] wrote:
Hi,
I have problem when i want run ./steam
-bash-3.2$ ./steam
Checking bootstrapper version ...
Segmentation fault
My OS is fedora and kernel 2.6.24.5-85.fc8
Week
It works for me, but you have to wait until master server refreshs.
Kveri
Patrick Shelley wrote / napísal(a):
yeah we (cream bun clan) have this trouble to :(
On 11/18/08, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote:
I can't get this to work, and just don't understand why
I have same question as Pawel, what about HLTV not showing as player in
player list?
Kveri
Pawel wrote / napísal(a):
Whay about notvisible HLTV?
On Sat, Nov 15, 2008 at 4:22 AM, Petr Jelinek [EMAIL PROTECTED] wrote:
Alfred Reynolds wrote:
Updates have been released to the Half
by
connect command. So I have to not use -nomaster.
Maybe unrelated, but may help you fix possible future problems.
Kveri
Herk wrote / napísal(a):
Hello,
So to update my latest mail, actually the server runs great with +sv_lan 1
-nomaster -insecure, so the problem is somewhere
Why do you need 980+ fps on public?
It's waste of resources, and no hardware can handle that.
Kveri
Faustas Buškevičius wrote / napísal(a):
What are the chances of sustaining 980+ fps on a public server with
20+ players and max rates ?
On Thu, Nov 13, 2008 at 1:09 PM, Kveri [EMAIL PROTECTED
I think stable 980+ fps on 20 slot public with 20 players is not possible.
Kveri
Kveri wrote / napísal(a):
Why do you need 980+ fps on public?
It's waste of resources, and no hardware can handle that.
Kveri
Faustas Buškevičius wrote / napísal(a):
What are the chances of sustaining
Interesting, it looks like a bug in documentation. I'll test it on
brand new dual E5335 xeon server.
Kveri
Sent from my iPhone
On 13 Nov 2008, at 08:00, John [EMAIL PROTECTED] wrote:
Gary:
With -pingboost 2, HL1 actually uses select() for its delays.
-pingboost 2 uses alarm
Maybe because your cpu cannot handle it? pingboost 3 is more performance
hungry than pingboost 2. But it really doesn't matter if you have 900 or
1000 fps, you are not able to run 1000fps stable, maybe 980-1000 yes,
but not 1000 stable. Btw in GSP terms, 900FPS = 1000FPS.
Kveri
xLnT wrote
.
Not 501 or 499 but 500fps.. once in a while.. otherwise it's
1000fps stable.
There is no chance of running 1000fps stable server on any
hardware, YOU
CAN'T GET 1000FPS STILL server. I'm running 998-1000fps server on
celeron 1,8GHz.
Kveri
tuorpeZ wrote / napísal(a):
Hello,
Has
They do, because of IRQ.
Kveri
en3my wrote / napísal(a):
None.
Default 2.6.26.6 kernel with config i've included in prev. mail.
One more thing i forgot to suggest - try to disable almost every feature in
MB's BIOS - COM, LPT, USB, Sound, etc. I don't have proof that they really
mess
There is no chance of running 1000fps stable server on any hardware, YOU
CAN'T GET 1000FPS STILL server. I'm running 998-1000fps server on
celeron 1,8GHz.
Kveri
tuorpeZ wrote / napísal(a):
Hello,
Has someone succeed to get a stable 1000fps hlds on a core2duo ?
I tryed a lot of different
so it's not stable, 1000fps almost stable, dropping to 500fps can be
achieved by using low latency desktop in kernel, 1000Hz sys_ticrate 1000
and pingboost 3. But I was to able to achieve this only with 0 players
on server.
Kveri
xLnT wrote / napísal(a):
Then game-hosting.com is faking
I think -pingboost 2 uses alarm(), -pingboost 1 uses select()
Kveri
John wrote / napísal(a):
You're never going to get 1000 all the time, no matter who says what.
from the usleep() man page:
BUGS
Probably not accurate on many machines down to the
microsecond. Count on precision
but with no other services running, like apache mysql etc. Just hlds.
Kveri
xLnT wrote / napísal(a):
There is one provider that have 1000fps constantly (with drops down to
500fps sometimes) on their server, or perhaps they are faking the output
of rcon stats.
I have tried asking them
it is possible.
linux hernel 1000Hz, low latency desktop, -pingboost 3, sys_ticrate 1000
xLnT wrote / napísal(a):
There is one provider that have 1000fps constantly (with drops down to
500fps sometimes) on their server, or perhaps they are faking the output
of rcon stats.
I have tried
Use sys_ticrate 1000 not 1
Kveri
Sent from my iPhone
On 10 Nov 2008, at 12:43, xLnT [EMAIL PROTECTED] wrote:
I have no other services running but opensshserver,
Using -pingboost 3 you get a speeded server. And this provider don't
have speeded servers.
Regards.
Kveri wrote
try gentoo, everything in testing branch (~) is pretty stable.
Kveri
J T wrote / napísal(a):
I've had debian installed for some time and its a great distro. However it
takes longer for versions of specific software to make its way into the
stable branch. And sometimes testing can become
Nothing but true :).
Sent from my iPhone
On 10 Nov 2008, at 11:04, Crazy Canucks [EMAIL PROTECTED]
wrote:
Can't help you with your specific problem, and this is a bit ot, but
stick with Linux, you'll be happy you did. I switched from Windows to
Linux, and yes, it was a steep learning
that's not a solution, that's a workaround.
Kveri
Roman Hatsiev wrote / napísal(a):
Make it 24 then, why bother to show HLTV slot which got empty after this
update?
On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
sv_visiblemaxplayers is 25, maxplayers is 26, one
Have you tested it?
Original post was about player list, HLTV not showing on player list.
Kveri
Roman Hatsiev wrote / napísal(a):
I do understand problem - HLTV no longer appears as a player so you've
got free slot which is not actually free for regular players. That is
why I'm suggesting
Sorry :).
Like Ronny Schnedel said, this isn't even workaround nor solution.
Kveri
Roman Hatsiev wrote / napísal(a):
You want me to fix this??? Sorry, I'm not working for Valve, never was
and probably never will due to residence issues.
So either use this workaround which looks like
sorry, I forget that speeding is w/ -pingboost 3 and sys_ticrate 1 :)
Kveri
Christopher Szabo wrote / napísal(a):
Well, everything was in order except we always had sys_ticrate 1 and
pingboost 1, without the speeding problems. (and yes 1000Hz in kernel).
But i changed
Hello,
It's not possible to see HLTV in player list by querying the server and
not even in steam favorites player list.
I have this confirmed.
Is Valve going to do something about it?
Kveri
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I would make a cvar, something like sv_showhltv on server, 0 would be to
not show hltv on player list and 1 to yes.
Kveri
Christopher Szabo wrote / napísal(a):
I want too see the hltv in the serverlist too... dont understand why they
would change that..
Date: Thu, 6 Nov 2008 23:13:48
(2x) on one of my machines (16gb ram), I
run about 10 20 slots public servers on it, no issue.
Btw if you have something like low latency desktop set up in your
kernel, your hlds usage would be much higher. Use no force preemptition
Kveri
Christopher Szabo wrote / napísal(a):
Me and my
it, then try to not, you'll
see what's better for you, I'm using it.
5. Processor family - select P4
6. enable HyperThreading (SMT)
7. enable Multi-core scheduler support
I hope this helps.
Kveri
Faustas Bukevic(ius wrote / napísal(a):
Hi folks,
It's about time for me to upgrade my old software
until
someone patches it.
Kveri
Crazy Canucks wrote / napísal(a):
Ah, ok, if this is just a problem with the latest update, I will wait
for a fix. Thanks for letting me know I'm not the only one experiencing
this problem. And you are right, the server information is fine for me,
it's
of getting challenge number
$res = $this-_sendquery($ip, 'U' . pack(V, -1)); - A2S_PLAYER with
challenge number -1 (FF FF FF FF) - working way of getting challenge number
Tell me if it works.
Kveri
Kveri wrote / napísal(a):
Hi,
I think A2S_SERVERQUERY_GETCHALLENGE is not working, because I
read my 1st and 2nd post in this thread.
Kveri
Crazy Canucks wrote / napísal(a):
I'm having a problem where PsychoQuery isn't returning a list of players
for my Half-Life servers. I get the list if I am running a lan server,
but if I am running a wan server, I don't get the list of players
it halflife.php file in PQ directory :) sorry
Kveri
Kveri wrote / napísal(a):
Hello,
I made a fix for PsychoQuery
Only thing you need to do is change line 114 (4th line in function
_getchallenge())
from: $res = $this-_sendquery($ip, W);
to: $res = $this-_sendquery($ip, 'U' . pack(V, -1
you need to reboot.
Kveri
Martin Haas wrote / napísal(a):
I have same problem, i dont know:( so if somebody know what do with this
error:) pleas tell it :d
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kveri
Sent: Wednesday, October 29, 2008 3:31
Not working.
Kveri
Kevin Ottalini wrote / napísal(a):
I'm not sure about Linux but for Win32 I had to copy the steam_appid.txt
file to the folder where the hltv executable is to get hltv to work.
http://forums.steampowered.com/forums/showthread.php?t=739903
Give that a try and see
./hltv $@
Could someone tells me what I'm doing wrong?
Kveri
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Btw I'm using Linux Gentoo hardened
Linux 2.6.25-hardened-r7 #5 SMP Mon Oct 6 22:14:52 CEST 2008 x86_64
Intel(R) Xeon(R) CPU X3230 @ 2.66GHz GenuineIntel GNU/Linux
Kveri wrote / napísal(a):
Hello,
I have problem with launching hltv on linux.
./hltvstart -port 27011
Console initialized
:
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./hltv $@
Thanks for any help.
Kveri
Taavi Sannik wrote / napísal(a):
Hi!
I'm having trouble running HLTVs on linux with this new update, as it
throws segfault on startup.
I've tested this so far on 32bit CentOS 4 and 5 machines. Had no trouble
1. AMXX is not VALVE's product - contact AMXX author
2. sure, you need to writeid.
Kveri
Martin Christophe wrote / napísal(a):
The ban with :
- amx_ban : not working
- rcon banid : working but the bannedcfgfile isn't updated. So, all
peoples you try to ban comes back after a mapchange
Yeah, empty server used to take about 4-5% of one core (xeon E5335), now
1-2%. Keep the good work up!
Kveri
Valtteri Kiviniemi wrote / napísal(a):
Hi,
What hardware are you using and what is your kernel version and HZ? I'm
not seeing any FPS drops besides that the FPS is more unstable
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