Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 119 to version
120
12.63% downloading ./css\cstrike\bin\server.dll
33.25% downloading ./css\cstrike\bin\server.dylib
60.89% downloading ./css\cstrike\bin\server.so
ersion : 1.0.0.67/19 4743 insecure (secure mode enabled, disconnected from
Steam3)
cool
2011/11/7 1nsane 1nsane...@gmail.com
Disable addons.
On Mon, Nov 7, 2011 at 5:32 PM, Zaretti Steve kosso...@gmail.com wrote:
Client [T]AFFEUR connected (92.131.72.169:27005).
Program received
ok u updated again to get good steam.inf ...
so im only the one with
version : 1.0.0.68/19 4743 insecure (secure mode enabled, disconnected from
Steam3)
???
2011/11/7 Saul Rennison saul.renni...@gmail.com
Disable your addons. Valve don't fuss about breaking plugins between
patches.
On
There is a little problem (not really one) with the drops sytem
start your server A, go in hallowen map = drops ok
so, you want to start locally another server B with the same cvar for id
etc = server B got the gift and A no more
you need to change the map to retrieve gift.
maybe it will be
registered ID.
-ics
1.11.2011 20:19, Loïc PERY kirjoitti:
There is a little problem (not really one) with the drops sytem
start your server A, go in hallowen map = drops ok
so, you want to start locally another server B with the same cvar for id
etc = server B got the gift and A no more
work. Every server needs it's own registered ID.
-ics
1.11.2011 20:19, Loïc PERY kirjoitti:
There is a little problem (not really one) with the drops sytem
start your server A, go in hallowen map = drops ok
so, you want to start locally another server B with the same cvar for id
Client crash sometimes when we look at tab panel (score, etc ...)
got crash 1/4 times.
did you know this client crash valve ?
2011/10/28 Jason Ruymen jas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Halloween 2011 Event
-
/28/2011 2:32 PM, Loïc PERY wrote:
Client crash sometimes when we look at tab panel (score, etc ...)
got crash 1/4 times.
did you know this client crash valve ?
2011/10/28 Jason Ruymenjasonr@valvesoftware.**comjas...@valvesoftware.com
Required updates for Team Fortress 2 are now available
yes thanks
what are ips of valve servers please ?
2011/10/27 Andrew thew...@thewaveserver.com
Thanks Fletch,
Your warnings, as always, are greatly appreciated!
On Thu, Oct 27, 2011 at 2:37 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Heads up.
Insanity is upon us.
We'll
I confirm too !
2011/10/25 Christoffer Pedersen v...@vrod.dk
I can confirm that issue, my servers are having it aswell.
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Ulrich
Block
Sendt: 25.
I know that there is some plugins wich permit to see server reputation but i
think valve need to implement a command like:
tf_show_server_reputation.
What did you think of that ?
Valve, can you do it for the next update please ?
___
To unsubscribe,
ics, how did you see those numbers ?
i got that for my server:
Standing: Good. Trend: Slightly Upward
think its good ?
what are levels for standing and trend ?
2011/10/25 ics i...@ics-base.net
3 servers of mine havent shown anything than downward fast and 1 other
slightly upward and one time
matter if you have 30 000 or 1 million rep. All
you
need is active player base to get server up and running as it should be
and
get extra free slots filled with matchmaking players.
-ics
25.10.2011 14:48, Loïc PERY kirjoitti:
ics, how did you see those numbers ?
i got
this problem affect all source games with last big update from valve
i have post on the mailing list but no guys from valve respond to me
the problem is: engine error, Closing pack file with open files!
2011/10/17 h...@gmx.com
I can reproduce some TF2 server crashes, but I need some feedback
hi peter,
execing banned_user.cfg cause
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
where the server is not on lan ...
:/
2011/10/14 Peter Reinhold peter_va...@reinhold.dk
On Fri, 14
ok this probleme appeear when there is not connection to steam
does it really not add ban ? or we need internet connection ?
2011/10/14 Loïc PERY louloubi...@gmail.com
hi peter,
execing banned_user.cfg cause
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
hi valve,
i have made a plugin which load map one by one to test if there is a problem
or not for futur map change and with that i precache map too.
the problem is with a lot of number of maps (tried with 37 in tf2) server
crash at 17/37 with: engine error, Closing pack file with open files!
a server (i think)
Try setting it to 1 or 2
On Wed, Oct 12, 2011 at 9:58 AM, Loïc PERY louloubi...@gmail.com
wrote:
mp_forceautoteam
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please visit:
http
got a lot of
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList overflow! (exhausted memory allocator)
CUtlLinkedList
hello,
i want to force all my client to no go on spectator and go to a team:
i use those cvars:
mp_allowspectators 0
mp_forceautoteam 1
mp_allowspectators = ok specator option not allowed
mp_forceautoteam 1 = has not effect, player can choose their team when
connect
is it normal ?
Yes i confirm with the new variable set to 1 the problem is still present
2011/9/17 Saul Rennison saul.renni...@gmail.com
Phwoar 33 msec is a damn long time
On Saturday, 17 September 2011, Dan hansen d...@live.dk wrote:
I still have the problem on all my servers, with sv_noroundstats 0.
Update Available
Hello,
Same here. Even with sv_noroundstats 1 .
--
Johann
2011/9/17 Loïc PERY louloubi...@gmail.com
Yes i confirm with the new variable set to 1 the problem is still
present
2011/9/17 Saul Rennison saul.renni...@gmail.com
Phwoar 33
well i have an extenstionfor sourcemod which block update round stats to be
bloked and i confirm that it works now with the block ! (thanks to psychonic
and peace-maker)
2011/9/17 Loïc PERY louloubi...@gmail.com
Steve, please share ...
2011/9/17 Steve Dudenhoeffer sdudenhoef...@gmail.com
: Saturday, September 17, 2011 8:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike: Source Update Available
Hello,
Same here. Even with sv_noroundstats 1 .
--
Johann
2011/9/17 Loïc PERY louloubi...@gmail.com
Yes i confirm
yes dont know if i can share or what so i ha put the link present in donor.
maybe hasting can say if i can make it public or not :)
2011/9/17 Nicholas Hastings nshasti...@gmail.com
It's in the Donor Access forum.
On 9/17/2011 4:35 PM, Dan hansen wrote:
It says i havent got the right access
sure this times ? :D
2011/9/18 Tony Paloma to...@valvesoftware.com
And for the technical folks on these lists, UploadRoundStats will still be
called, it just won't do anything. As always, if you're having any problems,
post about it on the list. If you were running a server plugin to disable
i can do an extension with detour, i just need the sigs. you have it ?
2011/9/16 Steve Dudenhoeffer sdudenhoef...@gmail.com
Unfortunately the system I use is custom and wouldn't be compatible with
usual MM:S/SourceMod solutions. However, someone who is familiar with
detouring functions
i have see it too on css and dods
2011/9/2 Tony Paloma to...@valvesoftware.com
We have a fix for this one that will go out with the next update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
you need to precache some sounds and models to do it properly
2011/9/1 Ronny Schedel i...@ronny-schedel.de
It's too late if you set the cvar in cp_manor_event.cfg. The change must be
done at the end of the previous map.
-Ursprüngliche Nachricht- From: Ross Bemrose
Sent: Thursday,
, Loïc PERY louloubi...@gmail.com wrote:
you need to precache some sounds and models to do it properly
2011/9/1 Ronny Schedel i...@ronny-schedel.de
It's too late if you set the cvar in cp_manor_event.cfg. The change must
be
done at the end of the previous map.
-Ursprüngliche
sourcemods plugins can block F2P
2011/8/25 Michael mich...@polishedgeek.com
I've never seen that, my credit card has been used on 5+ accounts without
problems. I have 2 accounts and my roommates have 3 accounts between them
both and we all use my 1 credit card since they only have cash.
hi Fletcher,
the incomming update for tf2 will be required ?
Lou
2011/8/23 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com
It happened to me 2 weeks ago, my host uses Slackware.
2011/8/23 Fletcher Dunn fletch...@valvesoftware.com
Are you using map after the server has already
Changes ?
include correction of ghost player ?
2011/8/19 Fletcher Dunn fletch...@valvesoftware.com
Heads up.
Your humble servant,
Fletch
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please visit:
i know that the bug was corrected in previous optional but i want to be sure
:)
I say that because my server provider (verygames) never update optional
update ...
2011/8/19 Loïc PERY louloubi...@gmail.com
Changes ?
include correction of ghost player ?
2011/8/19 Fletcher Dunn fletch
Hi Fletch,
Will you apply this update for all orange box games and mark it as required
for all games ?
Your humble players
LouLou
2011/8/11 Mike jons darkcloud...@hotmail.com
Any info on why quickplay is acting weird?
From: fletch...@valvesoftware.com
To:
Why optional ???
it fixed a big bug (ghost players) which affect all servers all over the
world ...
2011/8/11 Saul Rennison saul.renni...@gmail.com
That actually isn't a word. Whatsoever.
Kind regards,
*Saul Rennison*
On 11 August 2011 18:39, Matthew Attaway mata...@gmail.com wrote:
are marked as optional. :/
Anyway, I was thinking we'd see new crate series in TF2 today (it's been 4
weeks since the last set, as we still have 3 classes to go).
On Thu, Aug 11, 2011 at 1:51 PM, Loïc PERY louloubi...@gmail.com wrote:
Why optional ???
it fixed a big bug (ghost players) which
server provider. Certainly our hosted clients
have the option of checking their server for updates at any time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Loïc PERY
Sent: 11 August 2011 18:57
i hope because i need to restart all my server twice per day now!
hakers now how to do it and they create 10/15 ghost on all my servers every
days
very ***
2011/8/9 clad iron cladi...@gmail.com
valve has info now on how to create the ghost bug and is working on a fix.
On Tue,
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the crashes Linux servers are experiencing. If
you have .dmp files or details about what might be causing the crashes,
please email them to
:
How about raising the limit for tf2?
On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Do want
On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
wrote:
Hi Valve,
We love playing Half-Life 2 Deathmatch Source but we
Maybe, but a response is the minimum with the reason for yes or no.
regards
2011/7/19 doc drga...@gmail.com
They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(
On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi
the code is clear in hl2mp_gameinterface.cpp ...
void CServerGameClients::GetPlayerLimits( int minplayers, int maxplayers,
int defaultMaxPlayers ) const
{
minplayers = defaultMaxPlayers = 2;
maxplayers = 16;
}
2011/7/20 ics i...@ics-base.net
I remember that HL2DM was the
Hi Valve,
We love playing Half-Life 2 Deathmatch Source but we can only play as 16
players. Can you upgrade the limit to 32 please ?
Please answer.
Best regards.
___
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visit:
Same problem here ...
2011/6/26 Saint K. sai...@specialattack.net
Hi,
I can't get one of our servers to connect to VAC and the items stuff. It
keeps telling me the server lost connection to the items server.
Anyone else experiencing issues, or know a workaround?
Cheers,
Hi all,
with the last TF2 update
if you put these settings in server.cfg server crash at mat change (second
map)
tf_bot_auto_vacate 1
tf_bot_difficulty 3
tf_bot_join_after_player 0
tf_bot_quota 18
tf_bot_quota_mode fill
2011/4/15 Reuben Morais reuben.mor...@gmail.com
On Fri, Apr 15, 2011 at
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