Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-04 Thread Peter Reinhold
On 04.09.2013 06:56, Peter Reinhold wrote: ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 Also on CentOS 5.9, but not on 6.3 It seems to be a new steamcmd that is causing this, copying a TF2 installation from my CentOS 6.3

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-04 Thread Peter Reinhold
On 04.09.2013 07:43, Peter Reinhold wrote: ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 Also on CentOS 5.9, but not on 6.3 It seems to be a new steamcmd that is causing this, copying a TF2 installation from my CentOS 6.3

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Peter Reinhold
On 04.09.2013 05:36, Rodrigo Peña wrote: ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 Also on CentOS 5.9, but not on 6.3 /Peter ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-29 Thread Peter Reinhold
On 28.08.2013 22:10, Ross Bemrose wrote: A more important question would be... why are you still running CentOS 5? CentOS 6 came out two years ago... and from what people For me, lazyness, pure and simple, at the time the servers were initially set up, CentOS 5 was what was available, and

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Peter Reinhold
On 28.08.2013 01:18, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404. Seeing these, and servers just crash after update -- ./srcds_linux: error while loading shared libraries: bin/libtcmalloc_minimal.so.4: ELF file

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Peter Reinhold
On 28.08.2013 07:21, Peter Reinhold wrote: Seeing these, and servers just crash after update -- ./srcds_linux: error while loading shared libraries: bin/libtcmalloc_minimal.so.4: ELF file OS ABI invalid Add -debug to the ./srcds_run command line to generate a debug.log to help with solving

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Peter Reinhold
On 28.08.2013 09:34, Kaspars wrote: So I got it working. I have gentoo, and this helped: 1) ACCEPT_KEYWORDS=~x86 emerge -av dev-util/google-perftools 2) cp /usr/lib/libtcmalloc_minimal.so.4.1.0 ~/srcdstf2/bin/libtcmalloc_minimal.so.4 basically I changed the bundled lib version 4.0.0 to 4.1.0

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Peter Reinhold
On 28.08.2013 21:20, Eli Witt wrote: I'll just throw this out there in reference to the earlier spat about wahh mines not working yours is stop gloating - why do you continue to use centos to host srcds instances after how many times it's been broken on there? Well, its the first OS

Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-28 Thread Peter Reinhold
On 28.06.2013 02:35, Kerry Davis wrote: Those are features specific to those games and how they handle custom content, so L4D2 doesn't have them. So, custom VPKs should still just reside in the addons folder? /Peter ___ To unsubscribe, edit

[hlds_linux] Viewing replay files as demo

2013-06-20 Thread Peter Reinhold
Hi all, Back when replay was still young, I (and others) tried to use the replay DMX files as demo files (to be able to view potential cheaters, etc), and kind-a-sort-a got it to work, but not quite. I was wondering if anyone knows if advances have been made, or maybe a patch note somewhere

Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Peter Reinhold
On 20.06.2013 11:00, Erik-jan Riemers wrote: You can have replay and souce tv both enabled, works fine on my end. Only if you run 32 slots servers you will have a problem. Because clients will crash (exit with too many slots) you need to remove it back to 31 or 30 to be able to work (test it

Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Peter Reinhold
On 20.06.2013 11:16, Jeff Sugar wrote: And, even if I did want to enable SourceTV, it would nevertheless be useful to be able to do things like convert replays to proper dem files :) I'd really like to offer players the possibility of downloading an entire match (even if its on a pub

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Peter Reinhold
On 13.05.2013 21:09, Nicholas Hastings wrote: That's currently disabled for cstrike, dod, hl2mp, and tf. With all of the optional updates going around, we can't ship/update a single set of gamedata without breaking something for somebody. Where do we get the new gamedata? Or do you have to

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Peter Reinhold
On 13.05.2013 21:18, Nicholas Hastings wrote: You can grab the gamedata directory from a snapshot version. The latest snapshots will always match the latest available (optional) update. (excluding prerelease) Perfect, thanks for the prompt response /Peter

Re: [hlds_linux] SteamPipe CPU Increase?

2013-05-07 Thread Peter Reinhold
On 06.05.2013 00:35, Essay Tew Phaun wrote: We have that CPU on 24 player servers and get that issue too. After updating to SteamPipe, i've been getting complaints from the regulars as well. Average CPU (per Cacti monitoring) does not seem to have changed much, if at all, but apparantly

Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-05-01 Thread Peter Reinhold
On 30.04.2013 22:37, Jesse Molina wrote: I am seeing my newly installed SteamPipe TF2 servers fail on first startup. Subsequent startups operate normally. * * * Unable to load

[hlds_linux] Looks like +randcommap is not using the custom mapcycle file

2013-04-28 Thread Peter Reinhold
I am in the middle of converting my servers, and it looks like +randommap is broken, when I am using a custom mapcyclefile. Convar is set correctly, and TF2 informs me that it loads the file from the cfg folder * Using map cycle file cfg/gb_mapcycle.txt. But, it still loads up on a map

Re: [hlds_linux] Looks like +randcommap is not using the custom mapcycle file

2013-04-28 Thread Peter Reinhold
On 28.04.2013 08:34, Rob Nelson wrote: Hate to ask a stupid question, but did you put it in custom/cfg/ or just cfg/? I put it in cfg/ and it seems to load from there (I set the convar to just the filename, and it says it autoloads it from the cfg/ folder, as stated in the patch notes from

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-28 Thread Peter Reinhold
On 26.04.2013 01:49, Bjorn Wielens wrote: I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) I can add spraytracer to that list as

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-25 Thread Peter Reinhold
On 25.04.2013 00:20, Jesse Molina wrote: I would ask that Valve please move these directories into a subdirectory. They look like garbage temp directories that are not being cleaned up. Placing these under a subdirectory with a static name would make it easier to prune them from symlinked

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-25 Thread Peter Reinhold
On 25.04.2013 02:35, Abdulrahman Abdulkawi wrote: The following currently exist, so I have them symlinked (as with most other necessary files/folders), tf2_misc_000.vpk tf2_misc_001.vpk tf2_misc_002.vpk tf2_misc_003.vpk tf2_misc_004.vpk tf2_misc_005.vpk tf2_misc_006.vpk tf2_misc_007.vpk

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Reinhold
On 24.04.2013 19:03, Fletcher Dunn wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) Did I miss

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Reinhold
On 24.04.2013 19:39, DontWannaName! wrote: Are you using the right command arguments to verify? I'm just doing app_update, I would think that there should be no need to verify anything? /Peter ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Reinhold
On 24.04.2013 19:03, Fletcher Dunn wrote: We've released a mandatory update to the SteamPipe beta. Please note I've got another question, the folders like 667d73250a8a21cbc9ff376aae86a31aaf4aad3b in the base folder, can they be ignored, or are they needed by the server? /Peter

Re: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters

2013-04-16 Thread Peter Reinhold
On 15.04.2013 21:00, Kyle Sanderson wrote: Does this happen with mixed case map names? Or just the proceeding directories? This is a pretty serious regression if its the former... I haven't tried with maps (all maps I've ever added to a server have been lowercased), only tried with a fresh

[hlds_linux] Login with steamcmd fails the first time

2013-04-16 Thread Peter Reinhold
Hi all, I have two separate machines, one running Centos 5.9, the other Centos 6.3, both are located at the same hostingcenter, same rack, same switch. The 6.3 one always fails logging in anonymously, every time, and if I repeat the login, it succeeds, the other one works as you would

Re: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters

2013-04-15 Thread Peter Reinhold
On 13.04.2013 22:27, Andre Müller wrote: For testing our scripts for the conversion of all customers css servers, I've found a bug. When I put maps into cstrike/custom/somedir/maps/ the server will only find this maps, when there are no capital letters inside the whole path:

[hlds_linux] Did anyone find a fix for the steamcmd.sh exit 0 problem?

2013-04-15 Thread Peter Reinhold
I've started doing some scripts for migration and future updates of TF2, post SteamPipe update, and have run into the steamcmd.sh always exiting with 0, even when it fails. Did anyone find a solution for this? Seeing that at least one of my servers are having serious issues logging onto

Re: [hlds_linux] More reliable support for server IP changes

2013-04-10 Thread Peter Reinhold
On 10.04.2013 09:41, Mart-Jan Reeuwijk wrote: Then owners of Steamgroups can set Server IP's in the steamgroups, and clients won't lose their Group servers from their favorites. If you could just associate a server with a Steamgroup, like L4D(2) does, a lot of these problems would go away.

Re: [hlds_linux] More reliable support for server IP changes

2013-04-10 Thread Peter Reinhold
On 10.04.2013 13:32, Erik-jan Riemers wrote: Don't forget all the abusers that set other peoples steamgroup id in there just to show up on your steam community. (see the fail at l4d2) That you could easily get around by using a secret key instead of just the groups ID, which wasn't a very

[hlds_linux] Spectator airspeed on sourceTV?

2013-04-08 Thread Peter Reinhold
Hi all, I'm having a bit of a problem on my STV, when free-roaming, the airspeed of the spectator is incredibly slow compared to other servers running the same map. Does anyone know the CVAR (or other setting) that controls this? /Peter ___ To

[hlds_linux] Crash upon starting TF2 beta

2013-04-06 Thread Peter Reinhold
Hi all, I have begun to get ready for the TF2 migration in the near future, but I am not even able to start a stock TF2 beta server, it simply segfaults right after it starts, looks like this -- BEGIN [srcds@gaming-2 tf2.base.vpk]# ./srcds_run -game tf +map itemtest Auto detecting CPU Using

Re: [hlds_linux] Crash upon starting TF2 beta

2013-04-06 Thread Peter Reinhold
On 06.04.2013 18:45, Michael Johansen wrote: Do you have any upper case letters in the path for the TF2-server install? No, its installed under /opt/srcds/tf2.test.vpk Could it be the punctuation? My current TF2 setups running from folders with dots in them without a problem. /Peter

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 00:08, Eric Smith wrote: - Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay Would it be possible for Valve to implement a functionality directly in TF2, so the native client could trigger opening webpages

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 08:45, Valentin G. wrote: are so many non-malicious applications for MOTDs and once again all server operators have to suffer because of a few malicious idiots. This change is not a good way to solve the problem. I wholeheartedly agree, at least give us something else to work

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 10:32, annarack wrote: What if, after a few returns to the same server, a notification is displayed to read the rules of the server which they must do and agree to to continue playing on the server. Pretty sure that would just scare players off. The best solution, as I see

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Peter Reinhold
On 04.04.2013 11:52, Peter Reinhold wrote: The best solution, as I see it, would be to re-use the popup/confirm as when you are redirected to another server. Another possible solution (but this would take some work on Valves side) would be for servers to have either their own page

[hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Peter Reinhold
Hi all, Has anyone done a writeup on how you migrate an existing server to the new format server? I did a quick search in the archives, and could not find one, but I might have missed a link somewhere. /Peter ___ To unsubscribe, edit your list

Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-26 Thread Peter Reinhold
On 26.02.2013 16:43, Ross Bemrose wrote: The only one that will take any time is moving maps. Based on what's previously been discussed 1. Install the new TF server into a new directory 2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/ 3. Move oldserver/orangebox/tf/cfg/ to

Re: [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Peter Reinhold
On 20.02.2013 07:30, Jesse Molina wrote: Please accept the following feedback for consideration. This feedback is specifically limited to usage of the SteamCMD interface on GNU/Linux. Listen to what Jesse says, for he speaks the truth :) Seriously, it took me far to long to get CS:GO

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread Peter Reinhold
On 19.02.2013 01:10, Invalid Protocol wrote: I assume that most community servers have few hidden slots reserved for administrators or regular players. These slots are usually not used, except few hours every evening. This means that a 24 public slots + 4 reserved slots has 24 players most of

Re: [hlds_linux] [hlds] MOTD not shown in HL2DM

2012-12-02 Thread Peter Reinhold
On 02.12.2012 21:50, pilger wrote: I'm getting this on my TF2 server. I'm not sure this is a server or client related issue, though. I have several people who claimed it's working perfectly for them. Us as well, it works on some clients, but for instance, not on mine, I just get a grey

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread Peter Reinhold
On 17.11.2012 15:47, Sampson Rogers wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. Experiencing the same here, i've only seen it on MvM though, but it happens once every 2-3 days. /Peter ___ To

Re: [hlds_linux] Lag?

2012-11-01 Thread Peter Reinhold
On 31.10.2012 21:54, Saint K. wrote: Anyone else experiencing a great deal of lag on their servers after the last update? Yes, its been posted about earlier, and I think acknowledged by Eric as well, so hoping for that the next update will at least lessen the impact. It is pretty

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold
On 29.10.2012 13:41, Erik-jan Riemers wrote: We actually run those scripts daily to clean out replays/downloads and several log folders too. But indeed, before we did that we had lag spikes also because of it. But thats now not the case. As do I, this was mentioned on this list some time

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold
On 29.10.2012 17:05, ics wrote: One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. We're experiencing the lag on both koth_lakeside_event,

Re: [hlds_linux] Sourcemod?

2012-10-27 Thread Peter Reinhold
On 27.10.2012 04:11, Cameron Munroe wrote: Any luck with sourcemod? Had to update MM to latest snapshot, 1.10.0-hg809, otherwise MM would not load at all. But SM is running 1.4.6 just fine on my TF2s, did have to remove superlogs, otherwise they would crash when someone selected a class.

Re: [hlds_linux] Sourcemod?

2012-10-27 Thread Peter Reinhold
On 27.10.2012 10:05, Peter Reinhold wrote: But SM is running 1.4.6 just fine on my TF2s, did have to remove superlogs, otherwise they would crash when someone selected a class. After updating to SM1.5 dev, superlogs is working again. (just FYI) /Peter

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Peter Reinhold
On 27.10.2012 03:35, Yun Huang Yong wrote: I think the MvM crash on player join only affects Linux servers. If others are adding reports, please note your server OS. Crashing here on player class selection, CentOS 5, vanilla TF2 install, straight from the contentserver, no additives.

[hlds_linux] MvM servers crash after update

2012-10-26 Thread Peter Reinhold
After updating to the latest version, all our MvM servers crash when someone wants to play on them, with the following error -- GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations. Adding reservation for lobby member [U:1:17749981]. Adding reservation for

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 01:35, Russell Smith wrote: I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 01:44, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6. I take that back, they seemed to work, MM/SM loads, but after a player joins, the server crashes. /Peter

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6. I take that back, they seemed to work, MM/SM loads, but after a player joins, the server crashes. Aaand, a reversal

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 02:29, Jason wrote: I heard if you are running gameme stats this can cause problems too..confirmed for anyone? Does GameME have their own plugin? Which may incorporate the superlogs code in some form? (Just a guess, I don't use GameME) But, disabling superlogs stopped my

Re: [hlds_linux] l4d2?

2012-09-04 Thread Peter Reinhold
On 04.09.2012 06:21, Roman Hatsiev wrote: It would be really really nice if someone could take a look at this, L4D2s have been empty for going on 5 days now. Same here. It appears that current L4D2 version reported by master server is incorrect. On Sat, Sep 1, 2012 at 12:55 PM, Erik-jan

Re: [hlds_linux] Bad Standing for TF2

2012-09-02 Thread Peter Reinhold
On 01.09.2012 11:09, ics wrote: It's the same as far as i know. As for bad standing, those you have it, do you run something that causes players to leave on your server? Could be plugin, could be adds, could be player that is griefing etc. I have upward fast on mine and standing good even

Re: [hlds_linux] l4d2?

2012-09-02 Thread Peter Reinhold
On 01.09.2012 09:55, Erik-jan Riemers wrote: According to https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=550ver sion=2.1.1.0format=xml The servers are out of date.. but the servers itself still advertise 2.1.1.0 while it wants 2.1.0.1.0. I have the exact same problem

Re: [hlds_linux] l4d2?

2012-09-02 Thread Peter Reinhold
On 02.09.2012 11:25, ics wrote: I updated my L4D2 server yesterday, it downloaded an update witn new binaries. Run with -verify_all and it should be ok. Already tried that, and it still reports bad_version /Peter ___ To unsubscribe, edit your

Re: [hlds_linux] l4d2?

2012-09-02 Thread Peter Reinhold
On 02.09.2012 12:52, Peter Reinhold wrote: I updated my L4D2 server yesterday, it downloaded an update witn new binaries. Run with -verify_all and it should be ok. Already tried that, and it still reports bad_version Pulling down a fresh install, still has this in steam.inf PatchVersion

Re: [hlds_linux] Bad Standing for TF2

2012-09-02 Thread Peter Reinhold
On 02.09.2012 18:35, StevoTVR wrote: Did someone else run a server on that IP before you that may have gotten blacklisted? No, not to my knowledge. (And, as far as I know, this doesn't play into the score anyway) Its not that there aren't players on the server, just that most of the

Re: [hlds_linux] Bad Standing for TF2

2012-09-01 Thread Peter Reinhold
On 30.08.2012 14:30, Saint K. wrote: Our MvM servers mostly display downward fast as well, however, there is no reason for that. Most users complete their game and don't quit rapidly after joining. Mine as well. I can't really remember the formula for how points are added, but I seem to

Re: [hlds_linux] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread Peter Reinhold
On 21.08.2012 03:35, martin v wrote: It would be so cool if valve would reward all server supervisors with community item for patience :D Best idea ever! ;) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds_linux] Getting a server identity for a CS:GO server, when I don't own the game

2012-08-21 Thread Peter Reinhold
As subject, is this at all possible? I've never been much of a CS player, and I'd rather not have to purchase the game, just so I can run the server properly, is there a way to create an identity without having to log in to the server? /Peter ___

Re: [hlds_linux] Another MvM bug?

2012-08-17 Thread Peter Reinhold
On 17.08.2012 01:14, Ross Bemrose wrote: Since it has sv_visiblemaxplayers 6, I decided to check the server console... it reported 22 bots on the server and no players. Why are the bots sitting there if all the players left? I had one of those yesterday as well, no players, filled with bots,

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-17 Thread Peter Reinhold
On 17.08.2012 02:36, Adam Nowacki wrote: While this makes it harder to get more than 6 players it is still possible to connect to that server from console. I wrote a small sourcemod plugin to reject clients above set limit (6 here). https://forums.alliedmods.net/showthread.php?t=193143

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread Peter Reinhold
On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter

Re: [hlds_linux] Server stalls at stats command

2012-08-17 Thread Peter Reinhold
On 17.08.2012 12:20, Saint K. wrote: We have disabled the scripts performing the stats command (our server query/monitoring tool and hlstatsx deamon), and everything seems stable again for now. The bug is definitely in generating the stats output. I haven't had any crashes on our regular TF2

Re: [hlds_linux] Server stalls at stats command

2012-08-17 Thread Peter Reinhold
On 17.08.2012 13:19, Erik-jan Riemers wrote: Install something like crashlogger from AM, it can show you how often your server restarted out of itself. Most people are not aware of crashes because the instance restarts. Not saying you dont know ofcourse :) The servers are all on IRC, when

[hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
Just finished setting up 6 MvMs, and I would like to add another, private, server for friends to play on. But, during my identity creation on the first 6, I set a password in the server.cfg (and, verified it via console), but players still joined directly (strict was off, so I could join

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Peter Reinhold
On 16.08.2012 08:45, Erik-jan Riemers wrote: I still see more then 6 players on the servers (human ones) some servers have only 6, but some more. (up to 9 or so) I think people are connecting via /connect or something and going above the 6 players which isnt intended. I saw this as well,

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 11:23, Erik-jan Riemers wrote: dont put quickplay on it, then just set sv_password on it.. Ok, so setting quickplay to 2 simply ignores the password .. Well, makes sense, sort of. /Peter ___ To unsubscribe, edit your list

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 11:37, ics wrote: too. Though i would prefer to have sv_steamgroup exclusive 1 dfrom l4d but it doesn't work with tf2 atm. Then again not as it was in it I'm hoping this feature will be added soon as well. /Peter ___ To

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Peter Reinhold
On 16.08.2012 12:20, Nathan Wong wrote: I've mostly eliminated this problem since setting sv_visiblemaxplayers 6. I was thinking this as well, and that works? (BOTs don't care about visible player slots?) /Peter ___ To unsubscribe, edit your

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
their servers to certain steamgroup. If you were on official game group, you got 100's of servers to pick from and they were not official. -ics - Alkuperäinen viesti - dont put quickplay on it, then just set sv_password on it.. works fine here. 2012/8/16 Peter Reinhold peter_va

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 16:22, Adam Nowacki wrote: It's sv_password, password is for clients. DOH! Holy crap, epic facepalm there ;) Thanks. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] MvM difficulty level?

2012-08-16 Thread Peter Reinhold
Does anyone know if it will be possible to set / vote for a difficulty level in MvM? Just played my first round (and its great great fun), but, it also never really felt all that hard. I know you can work on your grades, but, i'm pretty sure that players are going to wish for more of a

[hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Peter Reinhold
In anticipation of the upcoming MvM, I took it upon myself to install a new (older) machine to be used to host some MvM servers. Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 6.3 64bit, and since I haven't run anything on this type of CPU before, I've setup a TF2

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-07 Thread Peter Reinhold
On 07.08.2012 19:15, Invalid Protocol wrote: And net_splitrate and net_splitpacket_maxrate have nothing to do with how packets are created, their size etc... If you know what they do, I am all ears. (And, i'm pretty sure plenty of others are) It would seem that there are quite a lot of

[hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Peter Reinhold
Hi all, I know this has been up before, but since the Pyro update i've had a rise in comments about lag, and bad/off hit registration from players that have ping in the 20-30 range. So, i've ofcourse tried tweaking settings a bit on the servers, trying to find out what would be causing the

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Peter Reinhold
On 05.08.2012 20:53, Russell Smith wrote: As for the first it looks like you might not have your server splitting larger packets, what are your settings for the following: sv_maxrate sv_minrate sv_minupdaterate sv_maxupdaterate sv_mincmdrate sv_maxcmdrate net_splitpacket_maxrate net_splitrate

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Peter Reinhold
On 05.08.2012 21:06, Russell Smith wrote: I don't know what is recommended but I use: sv_minrate 5 sv_maxrate 0 sv_minupdaterate 40 sv_maxupdaterate 66 sv_mincmdrate 40 sv_maxcmdrate 66 net_splitpacket_maxrate 10 net_splitrate 2 Thanks for that input, i'll try and change my default

Re: [hlds_linux] Understanding choke / tweaking for lag

2012-08-05 Thread Peter Reinhold
On 05.08.2012 20:56, daniel nilsson jokihao wrote: I think your value of sv_mincmdrate Is to high for some players... I've run with default values (10) up til now. How exactly does this value affect players? (I'm guessing its related to either internet connection or CPU?) Is there a

Re: [hlds_linux] Mandatory TF2 update released

2012-08-04 Thread Peter Reinhold
On 04.08.2012 01:50, Frank wrote: This update did NOT fix the sapper causing server crashes - back to blocking the sapper. Do you block this via the mp_tournament_whitelist setting? And is it enough to block the new sapper? Or do you have to block both? How do you get the name of the

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-03 Thread Peter Reinhold
On 03.08.2012 01:37, Jon cooney wrote: its checking the listening state and crashing from server.cfg aswell here I can confirm that this is happening for me as well. /Peter ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-03 Thread Peter Reinhold
On 03.08.2012 08:25, Erik-jan Riemers wrote: I had to restart them all, then everything was fine. Now they are all gone again. account : not logged in (Cannot locate owner's steam account) Just happened on our servers as well. /Peter ___ To

Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Peter Reinhold
On 28.07.2012 08:21, Russell Smith wrote: normal. Users will see something like this on the net graph in the more extreme cases: I haven't had any users running the netgraph command, but I am getting complaints in chat about lagspikes from time to time, and it has been more prevalent since

Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Peter Reinhold
On 28.07.2012 10:29, ics wrote: If the server is assigned to one core only with taskset, you will see spikes. I used to have them like that but valve made changes while back. Now especially on map changes, server can easily chew a lot more But, CPU spikes on map change would not give spikes

Re: [hlds_linux] [hlds] Player count TF2

2012-07-26 Thread Peter Reinhold
On 26.07.2012 08:36, Robert Paulson wrote: I noticed this before the announcement too. This is a negative change for the players. What happens is that people all join at the same time, and the average players leave at about the same time once they have played about 30-40 minutes. This causes

[hlds_linux] New matchmaking and geolocation

2012-07-26 Thread Peter Reinhold
I just did a restart of one of my TF2s, and it filled up almost immidiately after coming up, which of course is great. But, I noticed something a little odd, and hung around for few minutes to allow people to spawn in completely, and then I took a look at their pings. If I remove the few

Re: [hlds_linux] SourceTV not working on DOD:S anymore

2012-07-22 Thread Peter Reinhold
On 22.07.2012 16:40, Ronny Schedel wrote: SourceTV isn't working on our DOD:S server anymore. I can see a log line: Dropped SourceTV from server (Punting bot, server is hibernating) If you enabled tf_mm_servermode 1 I've disabled it again, and replay works as before. (Not seeing much

Re: [hlds_linux] New TF quickplay in beta

2012-07-21 Thread Peter Reinhold
On 21.07.2012 02:35, Fletcher Dunn wrote: * Set tf_mm_servermode 1 to avoid missing out on any traffic from the beta matchmaking system. Is it by design that this disables replay? Or at least, the replay bot disconnected when I enabled it, and it doesn't seem to come back on when

Re: [hlds_linux] Mini update?

2012-07-18 Thread Peter Reinhold
On 18.07.2012 01:14, Cameron Munroe wrote: I have AMD and have issues with laggy frames and I have checked the server and it has the proper frame rates. My client is operating on 220 +/- fps and still having issues. Changed all settings to min. and still had issues. I can confirm to that

Re: [hlds_linux] netspike.txt

2012-07-11 Thread Peter Reinhold
On 11.07.2012 07:58, Russell Smith wrote: What is this file? I haven't noticed it before, but it's showing up in my tf folder. Looks like a log of packet information being sent to clients. I've noticed that file as well, and its gotten pretty large on some of my TF2s. (Deleting it

Re: [hlds_linux] TF2 crash during shutdown

2012-06-26 Thread Peter Reinhold
On 19.06.2012 03:47, Invalid Protocol wrote: But I'm talking about a clean/vanilla server that runs only for few seconds. I know that a server may crash during shutdown if runs for few days, but except this rare cases I usually didn't had any problems until now. Probably This started

Re: [hlds_linux] Fwd: Re: L4D/2 servers still not useable

2012-05-05 Thread Peter Reinhold
On 02.05.2012 22:12, Peter Reinhold wrote: For anyone interested, I resolved this issue (and it had nothing to do with Valves backend update, just some really unfortunate timing that led me to believe that). Case is, I am running my servers on ESXi5, and all virtual machines were using

[hlds_linux] L4D/2 servers still not useable

2012-05-02 Thread Peter Reinhold
Hi all, I've brought this up earlier, but have not been able to find a solution yet. Last week Valve performed an update on some/all backend servers, and since then, both my L4D and L4D2 servers have been empty, and I've not been able to join them, not from a lobby, and not from a direct

Re: [hlds_linux] L4D/2 servers still not useable

2012-05-02 Thread Peter Reinhold
except and the server is not sv_steamgroup_exclusive. You can do a server search with server browser ingame (openserverbrowser into server console and click custom tab, then perform a search) and see if your servers show up on that list. If they do, you are not banned. -ics 2.5.2012 13:05, Peter

[hlds_linux] Fwd: Re: L4D/2 servers still not useable

2012-05-02 Thread Peter Reinhold
that there are other servers running in the same IP-address than your servers? It could be a cause if they are truly banned. Are you also certain that the issue is not within your network? -ics 2.5.2012 15:25, Peter Reinhold kirjoitti: On 02.05.2012 11:52, ics wrote: Thanks, I just tried the serverbrowser

Re: [hlds_linux] Steam maintenance, still not over?

2012-04-26 Thread Peter Reinhold
On 25.04.2012 17:14, Peter Reinhold wrote: Next day, and i'm still seeing this problem, servers are not listed on frontpage of L4D2, and if I try a connect from console, the server looks like it initializes the lobby, but then I get a The session is no longer available and the fork just seems

Re: [hlds_linux] Steam maintenance, still not over?

2012-04-26 Thread Peter Reinhold
On 26.04.2012 07:56, Peter Reinhold wrote: Next day, and i'm still seeing this problem, servers are not listed on frontpage of L4D2, and if I try a connect from console, the server looks like it initializes the lobby, but then I get a The session is no longer available and the fork just seems

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