This is great news!
I asked Alfred about such a feature a year ago and he said it was under
development but didnt know when it was due to release!
I am really happy that you guys have put an effort in it and are now
releasing it!
Good Job!
--
//Rikard 'Zapy' Bremark
Warzone Short Valley
haha, that was new to me, i need to buy me a rubber duck!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-22 00:16, Asher Baker wrote:
Hi!
I have followed the recent topics on the mailing-list and i don't get
what ppl are out for.
SteamCMD works more or less the same as HLDSUpdateTool
you can still run steamcmd with external configs and in scripts?
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu -
You mean like this?
http://www.joe.to/cstrike/ents/command_line_options.html
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-20 22:19, Steven Haigh wrote:
Hi guys,
I'm
thats not so strange when they cant play it, the faster the beta goes
out that is now the faster the players will get back.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On
On 2013-02-16 22:54, Weasel wrote:
Message: 4
Date: Sat, 16 Feb 2013 10:45:17 -0500
From: Steve Dudenhoeffer
Subject: Re: [hlds_linux] Counter-Strike Dedicated Server, on CentOS
Are you using the new hlds_run? I notice the Using Pentium II
Optimized binary line, which isn't in the new
Dude, it got updated yesterday/today depending on where you live.
The client isbackwards compatible but when restarting steam it should
get the new update for CS 1.6 on the client side.
Some users have reported problems that they do not get the update but
have to remove the local files before
actually i had vsync in drivers to use the 3d application setting.
enabled wait for vsync in game again and still 500+ fps
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On
well still something wrong, and you know i want to help and fix it
however i can!
I am on skypeif you have it!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-14 21:33,
have you updated amxmodx to the latest dev/snapshot build?
it was released today or some days ago.
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-cstrike-windows.zip
and
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-base-windows.zip
is a must since the patch
--
and that was the windows files!
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-base-linux.tar.gz
http://www.amxmodx.org/amxxdrop/1.8/amxmodx-1.8.2-dev-hg60-cstrike-linux.tar.gz
are linux
and these are formac/osx:
Well now youre saying that you are running the hldsupdatetool with those
commands.
With steamcmd you should only need to run it one time and it should
convert from beta to live version.
Either way, to get amxmodx working you need to update all the amxmodx
files besides the config files.
Well, i cantsee any new features added besides UTF-8 support.
The rest is either bug-fixes orcleanup to have less failure points in
the product(as A3D and D3D removed)
I had 3 problems now i have 2.
-Viewdemo crashing
-Mouse wont work some times after alt tab
-FPS 500+, Had Vsync off in the
it just typicll i isn't Calvin :)
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-15 03:52, Calvin Judy wrote:
So instead of reporting issues like Alfred asked on the
Oh stop itEjziponken.
This are the things that happens all the timewith updates.
This is something TF2 and the Source communityhas to deal with almost
every timethere are an updateand they
are fairly fast sorted out and fixed with a new small update.
Alfred and the team at Valve Software has
Alfred, you're theking \o/
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-02-09 00:03, Alfred Reynolds wrote:
We have another update, changes are:
- fixed hltv being unable
Aye!
Awesome with fixes for 1.6 Alfred!!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2013-01-29 22:55, Collin Howard wrote:
oh boy! Is it possible to get a list of bug fixes
I Think this is great but i dunno if you have gotten something wrong.
HLDS is not open-source and the only coding done on it is made by Valve
Software.
We (the community/server owners/hosters) can report bugs we findto Valve
by this list, email or the steampowered forum.
I think you should
Schyy, don't let him now!
:-)
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2012-11-04 23:09, ics wrote:
Well he's French, so... :)
-ics
5.11.2012 0:00, Rikard Bremark
We're actively investigating a server outage that impacts
AuthenticateUserTicket (part of the multiplayer authentication system).
I will update this thread when we have more details or the issue is
resolved.
http://forums.steampowered.com/forums/showthread.php?p=33169105#post33169105
--
He meant, type your questions in Spanish and you will maybe receive an
answer in Spanish.
Your questions does not make sense.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On
have you updated HLDS to the latest version?
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2012-08-12 21:33, Emanuel Claudio Gonzalez wrote:
Sorry for the bother, I'm new to
enlighten us, whats this reliable channel that TF2 uses?
I seem to have missed that email.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2012-07-13 02:15, Invalid Protocol
Is the tf2 crash dumps automatically sent to valve-software / steam on
restart of the server?
If not, where can i mail them? i just noticed i have 2370 crash dumps
(2.14 gb :P )
ranging from 2010-09-16 to 2011-11-03
i guess the most bugs are fixed but the latest dumps might be of help
for
On 2011-11-03 19:57, ics wrote:
Yeah, they should be sent unless they fail to do so. After each crash,
console spits out something like:
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_2003081301_1.dmp
success = yes
If it fails, success says no.
-ics
3.11.2011 20:54, Rikard Bremark
i am using this HldsUpdateTool.exe -command update -game tf
-verify_all -retry -dir D:/srcds/27015
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-11-02 21:09, Russell
CSS getting hats \o/ ?
No but seriously, thx for the heads up!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-09-15 09:18, AnAkIn . wrote:
Are we ever going to see these
we have actually noticed a increas of cpu-usage on our linux servers! it
was around
10-25% for one full 18 slot server before and now they spike to over 50-80%
HalfLife Gold that is.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short
does anyone now if hldsupdatetool exits with some sort of errorlevel?
running debian and having a bit of a problem.
iwe got a update script that looks like this
#!/bin/sh
cd /home/hlds/uphlds/
screen -AmdS update ./steam -command update -game cstrike -dir
/home/hlds/servers/wc3ft -verify_all
iirc the beta fixes some exploits as well so i would run with the beta!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-07-24 14:31, Kacper Nowak wrote:
The problem is that
No problems here!
Have you updated to the latest sourcemod and metamod source?
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-07-04 21:59, Marco Padovan wrote:
So... 3
anyone else experiencing this?
players aren't getting their items and apparently gets disconnected from
steam?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
Hi!
We just changed from Win2k3 Standard x32 to a Debian Lenny x64 setup for
two of our servers.
The first server is a WC3 server and the second one is a AIM server for
CS 1.6
The servers is freshly downloaded with hldsupdatetool, and well i moved
over the addons folder replaced the dlls
http://www.gamerslifeline.com/tutorial-hlds-update-tool-config-file-steam-cfg-to-suggest-content-server/
http://store.steampowered.com/stats/content/
i just added the swedish and danish servers with no luck, new debian
lenny 5.0.8 install
what package are req for hldsupdatetool and hlds today
Work t for me to now, strange.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-04-20 23:20, Aaron A. Maricic wrote:
Thanks... I'll take a look through the archives.
I
sourceserver.info
2011/2/14 Harry Strongburgharry.h...@harry.lu:
On Sun, Feb 13, 2011 at 10:15:09PM +0100, Rikard Bremark wrote:
Hi!
Anyone here that has any log-scripts for their hlds/srcds setups
that moves yesterdays logs to a folder with yesterdays date?
Windows/Unix
I personally think grep is nice
Hi!
Anyone here that has any log-scripts for their hlds/srcds setups that
moves yesterdays logs to a folder with yesterdays date?
Windows/Unix
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
wuut, since when is MM up in 5.12?
I think not.
MM is on 1.19 and can be found here: http://metamod.org
Download the linux binary and update your metamod files on the server
and restart/start it.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Hi everyone!
Marry Christmas and Happy New Year (soon to be)
We are running a cs 1.6 server with wc3ft mod and the map de_nuke.
But since de_nuke only has 20 spawns we need to run a plugin to add more
spawns since we are running 22 slots.
And here is the problem, with this plugin (haven't found
! :P
On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
[EMAIL PROTECTED]wrote:
i cant agree more on the first question with the russian walk its
pretty
god damn annoying.
and for the other bugs and exploits on maps and so forth i bet
it can? how?
Ronny Schedel wrote:
Bunny hopping can be switched off by server cvars.
Why?
BunnyHopping is okey.
But russian walking is stupid, looks horrible and is annoying. Worst than
BH! :P
On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
[EMAIL PROTECTED]wrote:
i cant
i cant agree more on the first question with the russian walk its pretty
god damn annoying.
and for the other bugs and exploits on maps and so forth i bet the
community would support and love them as much as we srv op does.
bunny hopping is a third thing that would be needed to really be fixed.
block that ip and iy should try another one right?
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
Oliver Salzburg wrote:
I deleted the .blob file it didn't help.
Seems like the tool is using 194.124.229.12 where can i report it?
Or can i just use a
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i, fresh install of a win2k3 server (enterp) and hlds 1.6 wont go over
70 fps.
cfg:
hostname Warzone.nu #1 | Dust2Only
allow_spectators 1
mp_autoteambalance 0
mp_timelimit 0
mp_c4timer 35
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Hi!
Does anyone know what ports the hldsupdatetool use?
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
--
___
To
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how can it be hard to fill a server with your 1414 servers against 5k+
servers?
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
Svensk Ljud Ljus Produktion wrote:
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lol this is what force majour is, something that valve could not predict
or do anything againts.
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
Svensk Ljud Ljus
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redundancy, for what? whole Seattle went black, if whole Seattle goes
black i think all the backbone switches goes offline to.
redundancy on another continent/state costs to much i guess and the
:
If you think that a power outage is something that cannot be predicted
or anything done pro actively about I think you need to reconsider.
On 17/12/06, Rikard Bremark [EMAIL PROTECTED] wrote:
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lol
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and valve dosn't even comment it, as usual
--
//Rikard Bremark
[EMAIL PROTECTED]
Ryan Devonshire wrote:
We're getting the same problem this end as well with our clients,
Silly Valve.
Regards
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well uhm, you don't run 64 bits cs (1.6) i don't think no one are hlds
just jumps back to plain 32.
anyway i know that this question has been up before, but how to activate
VAC2? is it a parameter
like
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http://cdimage.debian.org/debian-cd/3.1_r2/i386/iso-cd/debian-31r2-i386-netinst.iso
download install and enjoy i say or you have some crappy hardware.
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
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yupp
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
David Williams wrote:
so the x2 is still k8?
On Wednesday 24 May 2006 21:26, Rikard Bremark wrote
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k6?
its 2 gens
k7 is athlon on socket a and k8 is the new a64
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
David Williams wrote:
isn't that the third time you
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like iwe said, this is not a problem with HLDS its something with just
that linux distor, running
Debian Sarge here with latest 686 kernel, 3 servers 14 slots on a dual
2.2 opteron 1 gb ram
and no lag
problem.
Maybe its a 32/64 bit Problem, or, 32 bit on 64 bit os problem.
Rikard Bremark: This Topic is not about SRCDS problems. You are
completely offtopic.
Also, it is not just a linux distribution problem as you say, as I got
the problem with Debian 3.1 aswell as with Suse 10.0.
And even
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*cough*PUNKBUSTER!?!?*cough*
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
aprand wrote:
And just how do you do that? I'm not even that good and I get acused
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the problem is that that page is mighty old and i don't get why valve /
steam hasn't added those cheats to VAC.
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
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this is my thoughts, since last update Valve moved over to another code
that should make
the server more stable overall called IPC or something, anyway, when
this was introduced i
don't think they
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HLDS or SRCDS?
we got no problems with HLDS since the last update, what we have is some
serius problems with srcds, choke and loss almost the whole time
running dual opt 2.2 ghz 1 gb ram 2x20 slots
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Is VAC2 online for 1.6 now? or is it just for source at the moment?
When will VAC2 come on line for 1.6?
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
--
Short Valley - Warzone.nu
Scott Tuttle wrote:
It is...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Rikard Bremark
Sent: Monday, May 15, 2006 2:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] VAC2
This is a multi-part message
Hi.
Im from a swedish gaming community called warzone short valley (
www.warzone.nu )
anyway we just bought 3 dual opteron 2.2 ghz servers with 1 gb ram ( at
the moment we just got
one cpu but the other ones will be installed asap )
So my problem is that i just get a fps at max 500 on the
at full
usage, and then showing us it when you run the 2nd process I think as it may
give some pointers (and also if 500 fps drops normally or only when 2nd
server introduced).
On 11/10/05, Rikard Bremark [EMAIL PROTECTED] wrote:
Hi.
Im from a swedish gaming community called warzone short valley
Nov 2005, Rikard Bremark wrote:
well my problem is its starts at 500 ( started at 1000 with my p4 1.7
ghz computer ) and well it jumps up and down from 149 250 333 400 500.
our 1.7 ghz comp just had 1000 and got down to maybe 800 or something
with full server ( 17 slots then )
so know iwe got
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