Hello,
we have moved our servers to a new host. Unfortunatly, they don't show up in
the Steam server browser. They show up, when I query the master server
(hl2master.steampowered.com) directly by a script.
Someone knows how to solve this?
Best regards
Ronny
I can't find the app id for download on any of these FAQ websites, this
information could be very useful :)
Best regards
Ronny
-Ursprüngliche Nachricht-
From: Fletcher Dunn
Sent: Friday, March 29, 2013 6:41 PM
To: Half-Life dedicated Linux server mailing list
Hello,
I have discovered a strange thing with our DOD:S and TF2 servers today. Take
a look at the line of the status output:
udp/ip : 85.x.x.95:27015 (public ip: 85.x.x.57)
We are binding our server to 85.x.x.95 with +ip as start parameters. The
public IP shows our IP address from the
Hello,
SourceTV isn't working on our DOD:S server anymore. I can see a log line:
Dropped SourceTV from server (Punting bot, server is hibernating)
Wtf? This ist Left 4 Dead isn't it? Why is a dedicated DOD:S server
hibernating?
Ronny
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is up to date.
Best regards
Ronny Schedel
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players on a non training server (FFA server). People are jumping around
senselessly. It doesn't help for the game play.
Best regards
Ronny Schedel
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Hltv is broken again in Linux release, same like last time, the binary is for
Mac.
Alfred Reynolds alf...@valvesoftware.com schrieb:
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential file download exploit, run the hldsupdatetool to grab it.
Thanks to
tcpdump
Ivan Ivanov harryp...@abv.bg schrieb:
Ok. So how do i get that. Any tool for extracting all the information that Adam
Nowacki wanted?
Оригинално писмо
От: bp badpazzw...@gmail.com
Относно: Re: [hlds_linux] [hlds] HLDS ddos attacks [spoofed IPs]
До:
I get the same error today, any workaround for this?
-Ursprüngliche Nachricht-
From: Det
Sent: Sunday, May 13, 2012 2:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] CS GO server update tool
Even after that, and after a login attempt says Successful, I still
are you running? I got this error on Debian and did an OS
reinstall to Ubuntu and it worked.
On 5/14/2012 2:05 PM, Ronny Schedel wrote:
I get the same error today, any workaround for this?
-Ursprüngliche Nachricht- From: Det
Sent: Sunday, May 13, 2012 2:28 AM
To: hlds_linux
Hello,
it seems there is a bug with mp_freezetime and mp_buytime. The mp_buytime is
not respected, the mp_freezetime is the buy time and not the freeze time.
There is currently no freeze time.
Anyone else seeing this?
Best regards
Ronny Schedel
Damn, why do we need a CS GO account to install a server? Where can I get
such an account?
-Ursprüngliche Nachricht-
From: ics
Sent: Saturday, May 12, 2012 12:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CS GO server update tool
Since the dedicated
it is in private beta. To throw your name down for a beta key,
complete this survey:
steam://takesurvey/2/
--
Qassim Farid
Personal: qass...@me.com
http://qassim.co.uk
On Saturday, 12 May 2012 at 11:21, Ronny Schedel wrote:
Damn, why do we need a CS GO account to install a server? Where can I get
, and I assume to those who they need more
information on (based on what is provided in the survey).
--
Qassim Farid
Personal: qass...@me.com
http://qassim.co.uk
On Saturday, 12 May 2012 at 11:36, Ronny Schedel wrote:
Okay, thanks, I did. How long does it take until I get the activation of
CS
at least try the server you are running.
--
Qassim Farid
Personal: qass...@me.com
http://qassim.co.uk
On Saturday, 12 May 2012 at 11:45, Ronny Schedel wrote:
So, then I don't understand why they a link between client installations
and
server installations. Most of the participating gamers
Check your e-mail, you have to enter the code to active it on a new
computer.
-Ursprüngliche Nachricht-
From: Claudio Beretta
Sent: Saturday, May 12, 2012 1:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS GO server update tool
Does this steamcmd
Did someone got the crash tool? He is selling it for 5 Euros.
We get still some attacks, but not frequently.
-Ursprüngliche Nachricht-
From: Tuga aka mabaclu
Sent: Wednesday, April 11, 2012 7:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] CS 1.6 server crasher
happend here and how to prevent it?
version : 48/1.1.2.6/Stdio 5447 secure (10)
Best regards
Ronny Schedel
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the server?
version : 48/1.1.2.6/Stdio 5447 secure (10)
Best regards
Ronny Schedel
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(10)
Best regards
Ronny Schedel
What is listid output?
--
С уважением,
Px mailto:p...@i.kiev.ua
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5006:
http://www.fpsmeter.org/graph/graph.php?id=154291
I can see 2 drops clearly.
Anyone with the same problems? :P
I wouldn't call 1 drop in 7 minutes a problem.
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It can't, the binary seems to be Mac binary, the ELF header is missing and
the file references to dylibs.
-Ursprüngliche Nachricht-
From: Tuga aka mabaclu
Sent: Tuesday, March 06, 2012 6:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 dedicated
The update seems to break HLTV:
./hltv: 2: Syntax error: ( unexpected
Anyone else with this problem or is it just me?
Best regards
Ronny Schedel
We have released an update to Half-Life 1 dedicated servers. This update
fixes the crash exploit reported earlier today due to a malformed
The IP is delisted, no matter of the used port.
-Ursprüngliche Nachricht-
From: Michael Johansen
Sent: Sunday, February 19, 2012 9:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info
Oh wow, I didn't exactly think
Get a new IP, don't cheat the system again and you are fine.
-Ursprüngliche Nachricht-
From: Michael Johansen
Sent: Sunday, February 19, 2012 10:20 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Servers most probably delisted - reasons and info
Yeah, I know that
Clients don't need any nav files, the server handles all the navigation
stuff.
-Ursprüngliche Nachricht-
From: dly
Sent: Wednesday, February 15, 2012 1:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] bots and clients trying to download nav files
Try sv_master_legacy_mode 0
-Ursprüngliche Nachricht-
From: LouLouBizou
Sent: Wednesday, February 01, 2012 7:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] master server ?
hello
my css server cant be listed anymore since tonight
i got message = This
Just try this VPN thing...
-Ursprüngliche Nachricht-
From: Rodrigo Peña
Sent: Friday, January 27, 2012 3:57 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Using hldsupdatetool with socks5 proxy
Hi,
Every time Valve releases a new update for TF2 or CS:S I
It's not marked as required, automatic update does not work, manual update
is need. Players with new version cannot connect to servers with old
version. Too bad.
Best regards
Ronny
-Ursprüngliche Nachricht-
From: Eric Smith
Sent: Tuesday, January 17, 2012 9:42 PM
To: 'Half-Life
Hi,
our L4D 1 2 servers losing the Steam connection and don't receive any
players anymore. What happend?
Best regards
Ronny Schedel
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To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam
connection
Message-ID: 550f8f5e98d14bfbdc86591041de9...@reinhold.dk
Content-Type: text/plain; charset=UTF-8; format=flowed
On 04.01.2012 19:06, Ronny Schedel
4 Dead 1 2 servers losing Steam connection
On 04.01.2012 21:54, Ronny Schedel wrote:
The issue was today for some hours only, now all our servers are
filled up again. Seems to be a temporary issue today.
Not temporary here, all my forks are still empty.
/Peter
It does not work for HLDS.
-Ursprüngliche Nachricht-
From: PAL-18
Sent: Saturday, December 03, 2011 2:53 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] HLDS FastDL
Hmm good idea, i never thought of that.
What do you think would be a minimum size where compression
Just change the map.
-Ursprüngliche Nachricht-
From: Daniel Nilsson
Sent: Wednesday, November 30, 2011 8:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] srcds tf2 server motd update
Is it possible to update, reload the motd that are in use without
restart
on CSS
servers working?
Best regards
Ronny Schedel
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First, you should start using the correct terms to avoid misunderstanding.
F2P:
A player who didn't pay for the game.
Quickplay:
You have to register your server to get players who uses the Start
playing - Play now! buttons. These players can be F2P or P2P (paid to
play).
on the server. Did someone got replay
on
CSS
servers working?
Best regards
Ronny Schedel
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First crash after 10 minutes :(
-Ursprüngliche Nachricht-
From: Eric Smith
Sent: Wednesday, November 16, 2011 10:44 PM
To: 'Half-Life dedicated Win32 server mailing list' ;
'hlds_linux@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory
Never ever change this to a forum. I prefer to have one place to check
important things, so I have added several mailing lists. Otherwise I had to
check every forum on the planet to get the informations, that's back to
stone age.
-Ursprüngliche Nachricht-
From: Fletcher Dunn
Sent:
...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Monday, October 24, 2011 5:41 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Forum vs. email list
Never ever change this to a forum. I prefer to have one place to check
important things, so I have added
That's because there is no rcon in L4D2. You can try this netcon thing.
So I've moved a server as a result of the SSE3 (pni flag) issue, but ever
since the move I've had rcon issues:
] rcon status
Unable to connect to remote server (74.3.239.226:27015)
I'm wondering what I'm missing,
I have never seen it in L4D l4D2.
Can you let me know the change release that removed rcon? I have been
using
it for a long time.
I'll check Ports open/closed, but i'm very sure the right Ports and ranges
are open.
On Sep 27, 2011 4:11 AM, Ronny Schedel i...@ronny-schedel.de wrote
was introduced first. Maybe this
rcon thing was added later. But if you say it's working for, than it
should, my mistake.
Rcon works fine in both L4D and L4D2.
On 9/27/2011 9:59 AM, Ronny Schedel wrote:
I have never seen it in L4D l4D2.
Can you let me know the change release that removed rcon? I have
time.
Sent from my iPhone 4
On Sep 1, 2011, at 12:49 AM, Loïc PERY louloubi...@gmail.com wrote:
you need to precache some sounds and models to do it properly
2011/9/1 Ronny Schedel i...@ronny-schedel.de
It's too late if you set the cvar in cp_manor_event.cfg. The change
must
be
done
It's too late if you set the cvar in cp_manor_event.cfg. The change must be
done at the end of the previous map.
-Ursprüngliche Nachricht-
From: Ross Bemrose
Sent: Thursday, September 01, 2011 6:02 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] TF2:
Hello,
today I have tried the replay again, to see if it is stable now.
Unfortunatly, I had to disable the SourveTV to get replay working. I hope
this is temporarly and we will get the SouceTV functionality back soon.
Best regards
Ronny
___
To
You should choose the 32bit version. You get no benefits from using 64bit
version, because hlds and srcds does not support 64bit. You will get more
difficulties with 64bit OS, like library problems.
The stock kernel is fine, you don't need to tweak it anymore.
-Ursprüngliche
Debian Squeeze 32 bit is running fine. It's time to update.
-Ursprüngliche Nachricht-
From: Alan Kennedy
Sent: Tuesday, August 16, 2011 8:44 PM
To: hlds_linux@list.valvesoftware.com ; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server not starting?
Our servers are not
Please don't ship any system related libraries, you can't update these
libraries as fast as the distribution maintainers. I don't like a security
hole in my system.
-Ursprüngliche Nachricht-
From: Fletcher Dunn
Sent: Tuesday, August 16, 2011 8:49 PM
To:
I start with:
- Free Linux dedicated servers
Best regards ;-)
Ronny Schedel
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The server sends you 17 updates per second, it should send you 66.67. Check
with ethtool if the network interface is running in full duplex mode.
Hetzner isn't the best for gameserver hosting and they don't want to be...
-Ursprüngliche Nachricht-
From: Eric Riemers
Sent: Monday,
Turn off the master server legacy mode.
-Ursprüngliche Nachricht-
From: ics
Sent: Tuesday, August 02, 2011 6:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] 25 people in a 24 slot server?
This is exactly the reason why i do not run replays on servers.
How do you check the reputation?
-Ursprüngliche Nachricht-
From: AnAkIn .
Sent: Friday, July 29, 2011 7:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update
Great, 2 of my servers on the same IP just got banned from the master
This whitelist is available in tournament mode only...
-Ursprüngliche Nachricht-
From: Ulrich Block
Sent: Saturday, July 23, 2011 12:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Servers are still crashing after July
22ndUpdate
Can you share
Autobuy was fixed long time ago in the beta release.
-Ursprüngliche Nachricht-
From: C Szabo
Sent: Monday, July 18, 2011 7:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
I'm really glad that you are taking the time for
This is the Hat update for Counter-Strike.
-Ursprüngliche Nachricht-
From: Casper Larsen
Sent: Thursday, July 07, 2011 7:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released
E, valve, where is the announcement ?
Really? That need to be fixed asap.
-Ursprüngliche Nachricht-
From: AnAkIn .
Sent: Saturday, July 02, 2011 2:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Ghosts on server
Unfortunately sv_master_legacy_mode 1 makes Quickplay not work at all.
I
Linux server mailing list
Subject: Re: [hlds_linux] Ghosts on server
Not really, they said support for legacy masters would go at some point.
On Saturday, 2 July 2011, Ronny Schedel i...@ronny-schedel.de wrote:
gt; Really? That need to be fixed asap.
gt;
gt;
gt;
gt; -Ursprüngliche Nachricht
Seems to be an 64 bit problem, Lenny 32 bit is fine.
-Ursprüngliche Nachricht-
From: Eric Riemers
Sent: Saturday, July 02, 2011 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Debian lenny 64 bits, add that to the
On Sat, 2 Jul 2011 18:51:12 +0200
Ronny Schedel i...@ronny-schedel.de wrote:
Seems to be an 64 bit problem, Lenny 32 bit is fine.
-Ursprüngliche Nachricht-
From: Eric Riemers
Sent: Saturday, July 02, 2011 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux
I have set fps_max to 0 and I am getting everything between 99 and 850.
Confirm:
===
console: fps_max
fps_max = 1000 ( def. 300 )
- Frame rate limiter
console: stats
CPU In Out Uptime Users FPS Players
0.00 0.000.000 0
Europe was sleeping.
The list all went quiet over the last few hours.
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Nothing at all. Thats the downside of all free games, the tons of cheaters.
So what's to stop/prevent hackers from creating a new steam account and
rejoining our servers now that TF2 is free :\
Chris
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I am on work now and can't check: is the old server browser still
available? Is server join via console still available?
I remember the pain in the ass with the Left 4 Dead matchmaking system...
We're preparing to release a mandatory Team Fortress 2 update this
afternoon. This update includes
.
My question: do you respect the sv_visiblemaxplayers setting or do we get
a penalty for having one reserved slot?
Best regards
Ronny Schedel
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DNS servers like it, it's their job. The clients doesn't query the DNS all
the time, they cache the results.
The problem with DNS is that you don't really want to do hundreds of DNS
queries to a DNS server in a matter of seconds, they probably don't like
that.
What could work is assigning
Replay fixes would be nice, but, how about new hats?
Yes indeed, where are the replay fixes? The hanging servers when ftp is
down? The random crashes on replay itself.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
FTP uploading is still instable and crashes the server.
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com; 'Half-Life dedicated Win32
servermailing list' h...@list.valvesoftware.com;
Start srcds with -threads x (where x is the amount of cores you have) and
see if it helps.
You can't make every application multithreaded.
- Original Message -
From: Dark Session darksess...@the-holy-crew.ch
To: 'Half-Life dedicated Linux server mailing list'
stable and how?
Best regards
Ronny Schedel
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The Steam browser is correct, all other applications should show 1/25.
Enabling with -replay:
Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24
/o
--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 13
The autorecord thing is done with SourceTV already. It creates DEM files
with all stuff inside of each round. So you could use it already today.
Has anyone checked if the replay demos have a higher precision, so it can
be used for cheat checking? The SourceTV demos are not precise enough to
check
strace the segfaulting server to see whats wrong with it.
The max player setting is set by the cvar sv_visiblemaxplayers.
Hi,
On 2 of our TF2 servers we experience some weird crashes during boot. If I
do not configure -replayserverdir /some/dir on the startup command the
server crashes with
.
Any workaround for this problem?
Best regards
Ronny Schedel
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Here are some questions for your FAQ:
How does the replay feature really work? I mean, people have to hit some
keys like F6 to start recording. So, only people which started the record
can download the files? How long are people able to download the files after
they finished playing? As long
Hi,
look at the picture:
http://www.ronny-schedel.de/tf2replaylag.jpg
This is taken from an empty server, just me standing still and taking a
replay. The replay is recorded locally, no FTP transfer. You can see the lag
spike in the net graph clearly.
Best regards
Ronny Schedel
Hi,
we see constantly crashes with the latest OB updates. We run a server
plugin which uses Valve API only. Did they fucked up their own API again?
Best regards
Ronny Schedel
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Hi,
we see constantly crashes with the latest OB updates. We run a server
plugin which uses Valve API only. Did they fucked up their own API again?
Best regards
Ronny Schedel
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Please give us more details how the fix is working. Not everyone is
running Sourcemod.
KAC 1.2.1.8 emergency patch released.
This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
switching.
Manual download URL:
http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
Auto-update
complicated, speaking from what the source source looked like in
quake1.5,
of which 1-2% might be left, but one would presume it is much CLEANER now
than that steaming pile of... cookies... was when ID delivered it.
This divided the professionals from the beginners...
Same lag spikes with local replay storage. It lags with or without FTP. I
suppose it's the bzip compression they use.
i can vouch for this. running on a test server locked with only me. hard
spike were in the game.
also noticed the spikes in the clip.
On Fri, May 6, 2011 at 5:59 AM, Nephyrin
It even crashes the server when you turn off the replay:
L 05/06/2011 - 17:43:59: server_cvar: tf_gamemode_cp 0
L 05/06/2011 - 17:43:59: server_cvar: sv_tags increased_maxplayers
L 05/06/2011 - 17:43:59: server_cvar: sv_tags increased_maxplayers
L 05/06/2011 - 17:43:59: server_cvar:
the
game
L 04/22/2011 - 22:59:33: Admin.498STEAM_0:0:22769803 joined team
TERRORIST
Anyone knows how to prevent it?
The guy is going around in every forum in the net and register itself as
webzzz. Just google for:
webzzz selling new exploit for servers CS 1.6
Best regards
Ronny Schedel
Hello,
I can see, that after a refresh of the simplified Internet list, the same
servers are shown in this list. This simplified list makes it a top list
of all servers. What qualifies a server to become ranked 1 in this top list?
Best regards
Ronny
This update has broken plugin which uses Valve API only :(
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool
to receive the updates. The specific changes include:
Source Engine Changes (CS:S,
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Thursday, April 14, 2011 11:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat
It would work, if they didn't break their own interfaces by stupid coding.
It seems that EVERY plugin is broken. VALVe should really work on their
communication to the plugin developers. e.g. publish the changes some
time before the update, so that they may have at least a small chance to
The standard file systems used in Linux are very slow and uses alot of CPU
power. You could try a high performance file system like JFS.
Ronny
Hi,
The server has 3 Cheetah 15k SAS drives in RAID configuration, I am quite
positive these aren't the issue, especially not because writing sprays
If it is every 5 minutes, then the chances are high that a master server is
broken, because the heartbeat is running every 5 minutes.
Hey,
For a couple of hours now (15-16) there are strange lag spikes in my
servers. Every 5-6-7 minutes, server ( players) freeze for 1-4 seconds.
2 machine -
What is the output of setmaster?
- Original Message -
From: Jacob Juul dimitri6...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, March 15, 2011 9:02 PM
Subject: [hlds_linux] Server not showing on steam list
Server got reinstalled, didnt help
Server got new port,
It's the heartbeat to the master servers which causes this...
- Original Message -
From: Wolfmark wolfm...@gmx.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, March 15, 2011 8:45 PM
Subject: Re: [hlds_linux] HLDS ERROR: Assertion
This should be reachable from your server, check any firewalls.
If you run some fake player plugins on your server, then your IP is banned,
get a new one.
- Original Message -
From: Jacob Juul dimitri6...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, March 15,
192.168.0.15 is a private LAN address and not reachable from the Internet,
it is not shown in the Steam Internet list.
- Original Message -
From: Jacob Juul dimitri6...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, March 15, 2011 9:02 PM
Subject: [hlds_linux]
Then there is something wrong with your port forwarding from the external
address to your internal address.
Thats the intern ip
the server ip is 94.101.213.15:28016
From: i...@ronny-schedel.de
To: hlds_linux@list.valvesoftware.com
Date: Tue, 15 Mar 2011 21:39:57 +0100
Subject: Re:
The numbers on the web page are not the same. You can see the real numbers
somewhere in the Steam client log, but don't ask me where.
You can do Steam.cfg next to your Steam binary and into that, put this
line: PreferredContentServerIDs = 150 97 98 113 114 80 94
Where the numbers are content
This update fucked up someting, 10 of 10 forks at 100% CPU.
Hi,
Seems a update is out for l4d2, don't know what is new though. Might be
that
fixed, but it's a required update.
Eric
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It seems the main server goes to 100% CPU and the forks follow one by one
later. Someone else experience the same?
This update fucked up someting, 10 of 10 forks at 100% CPU.
Hi,
Seems a update is out for l4d2, don't know what is new though. Might be
that
fixed, but it's a required
It seems you have never heard of:
sv_max_queries_sec
sv_max_queries_sec_global
sv_max_queries_window
I'm hosting many tf2 servers and lately we are getting a lot of denial of
services...
basically we got our machservers spammed with query requests till the
point they time out (the machine
Normal.
Hi,
I have a HLDS server with pingboost 3 and sys_ticrate 1100, which normally
uses about 22-25% CPU on idle.
I've noticed that periodically server uses more CPU, up to 45%, also being
idle.
I've found the reason of this. Server consumes more CPU when cs_havana is
running.
I'm not
Get a life!
Hi Everyone,
I just wanted to run a quick poll of server admins regarding server
names,
feel free to ignore this. Would it be disrespectful or otherwise be in bad
taste to name a trading server World Trade Center? I noticed one that
has
this name I after expressing my
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