If the hardcoded and new IP's are known, you could apply destination NAT on the
local machine to work around this issue.
Saint K.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Kyle Sanderson
Sent: 17 November 2020 01:03
To: Half-Life dedicated Linux server
It's dead, Jim.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Sammi
Sent: 30 April 2020 22:24
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Subject: Re: [hlds_linux] Thanks for everything
Sorry to see you go. Though the writing was on
Now I could be entirely mistaken, but wasn't multi-core support added as
requirement like the longest time ago?
Saint K.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Benjamin Anderson
Sent: 08 April 2020 00:26
To: hlds_linux@list.valvesoftware.com
Subject
The tools of the greedy strike again.
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Eric Flenner
Sent: 10 May 2019 05:49
To: csgo_serv...@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Major Exploit
,
Saint K.
From: Richard Green <i...@rgb-services.co.uk>
To: <h...@list.valvesoftware.com>
Sent: 10/27/2016 8:02 AM
Subject: [hlds] The End
After years of watching our community dwindle to no more than a group of
friends it’s time to put the last nail i
amid : [G:1:4424] (85568392920043848)
account : logged in
Based on our different results, it would seem that these vars still do
something (although maybe being "logged in" doesn't mean anything anymore).
- Dave
On Fri, Jul 8, 2016 at 9:39 AM, Saint K. <sai...@specialattack.net> wro
16 3:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mildy confused
Your server appears to be logged in. The api returns your IP when I query it
with your reported steam id.
http://puu.sh/pUANh/482fae028e.png
On 7/8/2016 9:12 AM, Saint K. wrote:
> Thanks for your reply.
>
>
ven't seen any official materials on the subject, but there was a message
on the list earlier that seemed to indicate that tf_server_identity commands
were no longer functional. I'd be willing to bet that casual mode only requires
sv_setsteamaccount.
On 7/8/2016 8:48 AM, Saint K. wrote:
> He
Hey guys,
I am mildly confused on what should be configured these days for the system
that used to be named "quickplay".
Does this still apply?
Remember, for now you will need to login to both your Steam gameserver account
and also your TF account. The two accounts are not related. The TF
Looks like debian users need to upgrade;
x@mrblue:~$ ldd --version
ldd (Debian EGLIBC 2.13-38+deb7u10) 2.13
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Wednesday, March 16, 2016
Any chance we can get a player count back at the scoreboard? It's a bit
annoying that on servers with a higher than 24 slot count you cannot workout
anymore how many people are in a team.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux
Would you like to start an emotional supportgroup?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Monday, July 20, 2015 5:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
Anyone else seeing crashes like these on mvm_ghost_town after the most recent
update?
f642c000-f6c2c000 rw-p 00:00 0
f6c2c000-f6c49000 r-xp 08:01 3542425
/lib/i386-linux-gnu/libtinfo.so.5.9
f6c49000-f6c4b000 r--p 0001c000 08:01 3542425
Just a headsup, it seems that spammers have found a new way to spam us. They'll
pull random (old) messages from the HLDS archives and reply to those directly
to your mailbox, including the original [hlds_linux] subject line.
The content of the mail will be a reply such as Saint K.: urlhere
Does srcds still do this?
My servers don't benchmark @ start, but I can't recall either that I've set
that option somewhere...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D3vilfish
Sent: Saturday,
] invalid SSL cert for cdn.akamai.steamstatic.com
Use steamcdn-a.akamaihd.net instead of cdn.akamai.steamstatic.com
30.08.14, 21:10, Saint K. sai...@specialattack.net:
Hi,
I know this hasn't anything to do with HLDS, however, I thought I'd give it a
shot anyway.
We've recently made all our
secured.
Currently we're looking at caching the content locally on our webserver, and
then present it from there. However, I think it would suit VALVe if they'd
replace the certificate by a cert signed by a proper CA.
Cheers,
Saint K
how to fix this? I am not sure where the sv_pure mode
message comes from. Sv_pure is not specified in any cfg file.
Cheers,
Saint K.
sv_pure must be specified on the command line to function properly. sv_pure
mode not changed
Unknown command sv_client_interpolate
Server logging enabled.
L 06/16
.
No idea where the root cause has been, but it's solved now.
Thanks anyhow for the suggestions!
Cheers,
Saint K.
David Parker , 6/16/2014 8:50 PM:
Hi Saint K,
Do you perhaps have different server configs on these servers? On my FoF
server, sv_pure and sv_pure_kick_clients were both set to 1
Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K
Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K
Running gameservers on today's virtualization is no problem whatsoever. It all
depends on the amount of resources you assign to a VM.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pilger
Sent
and
password). If you use the same token, you are asking all the servers to login
to the same account. But only one server can be on an account at a time.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07, 2014 3:39
For some reason we can't use canteens anymore on our MVM servers at
mvm_ghost_town
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, November 01, 2013 10:43 PM
To: Half
Scrap that, it's not working on *any* MVM map.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Saturday, November 02, 2013 4:55 PM
To: 'Half-Life dedicated Linux server mailing
I've tested all of our MVM servers, on none of them canteens are working.
You can equip them, you can buy stuff, just can't activate them for usage.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
Ah, thanks!
Cheers,
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Saturday, November 02, 2013 9:21 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
We're still seeing crashes on the Halloween map.
0 server_srv.so!CTFPlayerShared::OnAddHalloweenGhostMode() + 0xf2
1 server_srv.so!CTFPlayer::Spawn() + 0x100f
2 server_srv.so!CTFPlayer::ForceRespawn() + 0x4f5
3
We're still seeing crashes on our servers.
Anyone else experiencing them?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 31, 2013 2:33 AM
To: Half-Life
Apparently so. The other mails came in a little late.
Saint K.
Saint K. , 31/10/2013 12:56 PM:
We're still seeing crashes on our servers.
Anyone else experiencing them?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
Our servers kept filling up until this morning crashes again (EU time).
After it they've pretty much been empty. Guessing we went on the negative side
of the quickplay score because of all the full server crashing.
Ah well... :)
-Original Message-
From:
Out of interest, why are there so much VALVe servers online?
What have we done so wrong the past decades that we've hosted servers that
VALVe now hijacks all player traffic?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
Does anyone know a workaround for the crashes by any chance?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 30, 2013 3:17 AM
To: Half-Life dedicated Win32
.
30.10.2013, 17:12, Saint K. sai...@specialattack.net:
Does anyone know a workaround for the crashes by any chance?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October
It's VALVe time, it could as well be somewhere around February 2014 =)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Monday, October 28, 2013 9:59 PM
To: Half-Life dedicated Linux server
Please ignore.
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same here.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of ics [i...@ics-base.net]
Sent: 16 July 2013 06:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
Got a source to confirm these claims?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saul Rennison
[saul.renni...@gmail.com]
Sent: 16 July 2013 10:21
To: Half-Life dedicated Linux server
status on the server the player count is incorrect as well, however
you do see al the players and their steamid's listed.
Cheers,
Saint K.
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https
).
On Mon, Jul 15, 2013 at 9:31 AM, Saint K. sai...@specialattack.net wrote:
Hi,
From a few updates back (somewhere like 2 months ago) we have a problem at
our MVM servers that it reports the wrong player count.
This happened when players are present at the server during a mapchange. If
there are 4
The closest we can come to reproducing this is having a very long stalemate
with 24-ish people, timelimit ran out and suddendeath melee only kicking in.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com
map it plays through nicely. The crash occurs each time near the end of
process but I can't figure out how to replicate it.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai
terminated with signal 11, Segmentation fault.
#0 0xed659fdf in ?? ()
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net]
Sent: 12 July 2013 18:26
To: Half
Btw, I am seeing these crashes both on our normal server as well as on the
MvM server.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net]
Sent: 12 July
Has anyone notice the server crashing with the quick-fix bug?
One of our players said he just got the bug and seconds after the server went
down.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com
The quick-fix thing was a coincidence.
Somehow our server keeps crashing near the end of the cp_process map. The other
new map it plays through nicely. The crash occurs each time near the end of
process but I can't figure out how to replicate it.
Saint K
the mapchange it will show 0/6, if a person joins after the mapchange it shows
1/6 while the server is actually full.
Cheers,
Saint K.
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mvm_mannworks
restart server
Good Luck !
Peter
Rudy Bleeker skrev 2013-06-12 23:53:
That's odd... are you sure your server is using the right
mapcyclefile? I have never run into this problem.
On Wed, Jun 12, 2013 at 8:39 PM, Saint K. sai...@specialattack.net wrote:
I applied the command
I applied the command mp_mapcycle_empty_timeout_seconds to my cfg, but now
it's randomly causing the server to switch to normal maps, rather than
switching to mbm maps.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun
That would be appreciated.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Andre Müller
[gbs.dead...@gmail.com]
Sent: 04 June 2013 14:07
To: Half-Life dedicated Linux server mailing list
auto update features).
Does anyone know if such thing exist, and could point me to any documentation?
Cheers,
Saint K.
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visit:
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] Query steam
http://wiki.teamfortress.com/wiki/WebAPI/UpToDateCheck
Cheers,
T. Giesler
2013/6/3 Saint K. sai...@specialattack.net
Hi,
I realize that this probably doesn't belong on this list, but I am not
sure where else it would go.
We're looking for a way to query the steam servers
You're joking, right?
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of lee bailey
[lee.bailey@gmail.com]
Sent: 30 May 2013 20:30
To: Half-Life dedicated Linux server mailing list
Subject: Re:
.
But IPv4 will be around for a long time :S wouldn't surprise me if its still
around in 50 years. (yet marginally I hope) after ppl working for over 20 years
of getting IPv6 everywhere, its sad that these upgrades aren't done faster.
From: Saint K. sai
just launch your TF2 once and register a bunch of accounts?
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Padraig Fahy
[padraig.f...@gmail.com]
Sent: 21 May 2013 13:26
To:
?
Saint K.
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That command echo's the correct motd file, however it still presents me with
the default text.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad
[n0man@gmail.com]
Sent: 19
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] motd
Make sure you have not disabled HTML motd on your client.
On 19 May 2013 18:04, Saint K. sai...@specialattack.net wrote:
That command echo's the correct motd file, however it still presents me
with the default text
I found the option, it was disabled indeed!
Thanks for the suggestion, saves me a night of searching!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net
Random question regarding community items. The people who create the items earn
money because of the key sales.
How about community made maps, will there ever be a financial gain for map
creators of TF2 to stimulate the creation of more pro-looking (Read: VALVe
style) maps?
Saint K
MVM mode is well bugged.
Sentry busters keep spawning like mad, teleports destroy at round end, zappers
get attached which can't be removed, etc.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com
It was happening on mvm_bigrock.
2 of our MVM server also just stalled, which didn't happen before this latest
patch.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of ics [i...@ics
' to exit --
Loading Steam3...OK.
Loading Steam2...OK.
./steamcmd.sh: line 30: 14432 Segmentation fault $DEBUGGER
$STEAMROOT/$PLATFORM/$STEAMEXE $@
Saint K.
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Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
That worked, thanks!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 01 May 2013 18:26
To: Half-Life dedicated Linux server mailing list
I have kind off missed the entire discussion on SteamPipe.
Will instructions etc. be posted along with the coming update/switch?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher
1: Failed to create directory /somedir/tf2/Steam/SteamApps
Google doesn't turn up with any results when I google that. I have tried to
remove the /Steam directory, but it recreates them and then errors out on the
same error.
Any idea what's up with that?
Saint K
...@list.valvesoftware.com] on behalf of Saint K.
[sai...@specialattack.net]
Sent: 30 April 2013 21:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.
Thanks for that.
I am running into this issue with steamcmd.sh
The steamservers are still erroring out.
Is there anyone who can share their Linux install with me?
Cheers,
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K.
[sai
Hi,
Has anyone on here managed to install an Insurgency 2 server on Linux?
The app ID's I can find 222880 and 237410 both return an error message ERROR!
Failed to install app '237410' (No subscription).
Does anyone have any idea how to install this?
Cheers,
Saint K
According to the information on their forums you can install using an anon
account. However, I've also tried my own account which owns the game, still
getting the same error message.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux
: [hlds_linux] Insurgency 2 server
According to this thread
http://www.playinsurgency.com/forums/topic/539-dedicated-server-appid/ it's
just busted at the moment. Hopefully it should be fixed soon.
On Sat, Apr 27, 2013 at 12:39 AM, Saint K. sai...@specialattack.net wrote:
According
can mean you end up at worlds most poorly performing
machines.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Harsh Baid
[harshbai...@gmail.com]
Sent: 13 March 2013 13:22
To: hlds_linux
Bollocks, we run our servers in VMware and it works just fine.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad
[n0man@gmail.com]
Sent: 06 March 2013 14:04
To: Half-Life
It's implied in your message.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Nomaan Ahmad
[n0man@gmail.com]
Sent: 06 March 2013 14:10
To: Half-Life dedicated Linux server mailing list
We experience the same locks ups with just sourcemod installed, no fancy
feature plugins.
So, if you try to find the issue, I think you need to look closer at the
sourcemod core or srcds.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
When you say - Improved performance for the Linux version, I assume that's
for the Linux client?
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, February 22, 2013 7:42
And here I thought we where the only one with this problem. (also on Debian)
The crashes seem to have intensified after the last few TF2 updates, not sure
if you have noticed the same.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
Sounds dodgy
Why not share on this list?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sachin Sud
[sudsac...@gmail.com]
Sent: 11 January 2013 10:43
To: Half-Life dedicated Linux
We've had incoming DNS query reply attacks over several Gbit/sec. Any non-pro
gaming community like ours can't defend against such floods of data.
All you can do is have your IP's null-routed and wait till the attack dies out.
Saint K.
From: hlds_linux
One would wish every ISP implemented ip source guard, also for the sake of the
stability of their own network.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
[e...@evcz.tk]
Sent: 11
Hi,
Does anyone know any proper software (need to be able to host it ourselves) to
organise game cups with?
Initially just knock-out cups, but preferable also the ability to create season
based tournaments.
Cheers,
Saint K.
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on the 100mbit network no on the gbit network.
Therefore here comes the amplification (mostly DNS (udp 53) and chargen
(UDP 19) ) reporting those amplifiers (open resolvers) is very
important;)
Il 27/11/2012 14.29, Saint K. ha scritto:
That's kind of pointless in case of UDP attacks, chances
is still
ongoing);
http://www.specialattack.net/downloads/dump.rar
Saint K.
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The IP's in the dump originate from China, but as it's UDP it could very well
be spoofed.
Looking at the payload in the packets, each new packet only has 1 character
change from the previous packet.
Bruteforce, or perhaps signature scanning evasion?
Saint K
We have no control over the upstream network. All I can do is filter the
packets at the machine, but that wouldn't prevent the link from still being
overloaded.
Currently a null-route is in place to stop the attack at the network boarder.
Saint K.
From
a null-route is in place to stop the attack at the network boarder.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
[michs...@live.no]
Sent: 27 November 2012 11:26
That's kind of pointless in case of UDP attacks, chances are very high that the
IP's simply are spoofed.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
[e...@evcz.tk]
Sent
Thanks, updated the servers!
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 21 November 2012 20:12
To: Half-Life dedicated Linux server mailing
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad
[n0man@gmail.com]
Sent: 18 November 2012 22:39
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd
Up until a week ago our TF2 servers where filled every night.
Now every night they sit empty.
What changed? Did the reputation system reset or something?
Saint K.
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Sorry for this, send and close are 2 buttons quite close to eachother.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
[sai...@specialattack.net]
Sent: 19 November 2012 19:40
To: Half-Life
as it is (much more random, harder to attach people to your servers),
and now we also deal with the masses of VALVe hosted servers.
Cheers,
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf
week just seems a bit to steep.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 19 November 2012 19:59
To: Half-Life dedicated Linux server mailing list
Subject
I played a game on one of the machines earlier, a brand new machine previously
doing fine, and at the time of playing was pretty much nothing but hosting the
game of 8 players I was with, we still had these lag/freezes.
Saint K.
From: hlds_linux-boun
Anyone else experiencing a great deal of lag on their servers after the last
update?
Saint K.
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Our MvM servers run off the same directory as the normal servers.
Will this have any negative effect on the normal, good running servers?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf
Thanks for the heads-up fletch.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 24 October 2012 02:27
To: Half-Life dedicated Linux server mailing
.
FileManager: Reading 0 GByte 11 MByte 642 KByte 577 Bytes from HD took 0.026108
seconds (0.006015 reading, 0.020093 seeking).
FileManager: 0.00 seconds spent with misc. duties
Name subsystem shut down
Any idea's?
Cheers,
Saint K
] Killingfloor
http://list.tripwireinteractive.com/mailman/listinfo/serveradmins_list.tripwireinteractive.com
is
the listserv for Tripwire KF
On Wed, Oct 24, 2012 at 12:09 PM, Saint K. sai...@specialattack.net wrote:
Hi,
Is KF still supported here, or does it have its own mailing list? (can't
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