Re: [hlds_linux] Any open source servers? Trying to get running on ARM devices.

2013-03-19 Thread Sazpaimon
ia32-libs are simply 32 bit versions of libraries for 64 bit installs. x86-64 cpus are natively compatible with x86 programs, so all that's needed are the libraries for them. ARM, however, is architecturally incompatible with x86, thus, you'd be hard-pressed to find an ia32-libs package for an

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Sazpaimon
I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Sazpaimon
registered? On 10/27/2012 8:54 AM, Sazpaimon wrote: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Sazpaimon
then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread Sazpaimon
I'd also like to know this. I replaced the file and my PvP server didn't crash, but some people complained about lag. Don't know if it was related or not. On 10/27/2012 2:06 PM, Saint K. wrote: Our MvM servers run off the same directory as the normal servers. Will this have any negative

Re: [hlds_linux] Bosses not spawning

2012-10-27 Thread Sazpaimon
Are you using the force holidays SourceMod plugin? If you are and have tfh_halloween set to 2, it will disable the halloween event and cause bosses to not spawn. On 10/28/2012 12:38 AM, Doctor McKay wrote: I should have mentioned, the server has consistently had 12+ players. Dr. McKay

Re: [hlds_linux] MvM advanced in map rotation

2012-08-23 Thread Sazpaimon
Map configs get automatically executed, you don't have to do anything but create the files. On 8/23/2012 10:12 PM, Christian Gerbrandt wrote: Hi all, We are having fun playing MvM, and have a MvM only server running. Now I know that you can use the following command on the console to switch

Re: [hlds_linux] Full servers, but not?

2012-08-17 Thread Sazpaimon
Getting this too. May be due to Valve's tf_mm_strict tomfoolery On 8/17/2012 7:26 PM, Michael Johansen wrote: After the latest update my MvM servers are up, and they show like 18+ players, when there is 2 players. Seems like the query cache or something is weird.

Re: [hlds_linux] HLDS q3dirtrav-like exploit

2012-07-03 Thread Sazpaimon
This was already fixed in an update, apparently. On 7/3/2012 2:54 PM, c0m4r wrote: There is an exploit in q3 engine named q3dirtrav, which allows players to download any of server files, including server configuration (server.cfg).Today I found evidence of possible existence of the same

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Sazpaimon
The Steam browser has been Webkit based since Steam has been on Mac. Where have you been? On 2/14/2012 9:35 PM, Bruno Garcia wrote: Especially the In-game Steam browser and In-Game trading being an Internet Explorer. *This should be set in an option in-game !* On Tue, Feb 14, 2012 at 11:04

Re: [hlds_linux] Voice chat muting

2011-11-05 Thread Sazpaimon
Since the server actually handles the muting (it decides whether or not to send voice packets to the client), it can be done with a Sourcemod plugin. I have written something that hooks into when a client someone and stopped it from running, so muting is essentially impossible (I have it

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-21 Thread Sazpaimon
Either someone jumped the gun and flipped on the holiday switch, or Valve simply isn't going to release new content this year. Really hoping its the former :( On 10/21/2011 1:10 AM, ics wrote: Well obviously someone did something odd because it's all halloween GUI, halloween taunts on. -ics

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Sazpaimon
I'm still seeing lots of crashes on my server (lots of exits with No Steam logon). I just crashed myself trying to join. Come on Valve :( On 10/20/2011 8:50 PM, Mart-Jan Reeuwijk wrote: I'll keep my fingers crossed this is the big fix one that crashed everybody out

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Sazpaimon
Jason said that this update most likely wouldn't include fixes for us. On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote: crash fixes ? 2011/7/28 Jason Ruymenjas...@valvesoftware.com Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client

Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Sazpaimon
http://www.x-cult.org/dumps.tar.gz Here is each dump in my /tmp/dumps folder starting from the 20th. I hope it helps. On 7/25/2011 4:15 PM, Fletcher Dunn wrote: Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-21 Thread Sazpaimon
http://x-cult.org/dumps.tar.gz Here are all of my dump files from today and last night. FYI, I'm running on Gentoo. On 7/21/2011 4:48 PM, Eric Smith wrote: We're trying to investigate the crashes Linux servers are experiencing. If you have .dmp files or details about what might be causing

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-21 Thread Sazpaimon
Also, if it helps, here are some outputs of the resulting core dumps: http://pastebin.com/mLBWTHdF http://pastebin.com/LXG63qD1 On 7/21/2011 5:22 PM, Sazpaimon wrote: http://x-cult.org/dumps.tar.gz Here are all of my dump files from today and last night. FYI, I'm running on Gentoo. On 7/21

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Sazpaimon
Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight. On 7/20/2011 11:09 PM, Mark Prelesnik wrote: Ditto, thanks guise. Restarted as vanilla, minus Metamod et al. In return, stack trace 3 ***

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread Sazpaimon
Must be something else, then. If it's any consolation, Valve's servers seem to be down as a result of this, too. On 7/20/2011 11:42 PM, 1nsane wrote: I have replays disabled and got a freeze now. That's not it. On Wed, Jul 20, 2011 at 11:37 PM, docdrga...@gmail.com wrote: Just had a crash

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread Sazpaimon
Select the thread that is giving you this output, and run bt -20. That'll give you the first 20 recorded frames of the core dump for that thread. See if that contains the infinite loop. If it doesn't decrease the number to -30, -40, etc. On 7/18/2011 2:00 AM, E3pO wrote:

Re: [hlds_linux] My server is still crashing

2011-07-17 Thread Sazpaimon
I asked you before how you're running gdb but never got an answer. On 7/17/2011 9:18 PM, E3pO wrote: For some reason i can not post to this list, keeps saying my message is so big so i'm starting a new thread. Core was generated by `./srcds_linux -debug -console -game tf +ip 65.18.168.205

Re: [hlds_linux] My server is still crashing

2011-07-17 Thread Sazpaimon
Might not be the right way of running it. I use Nemrun, which saves my cores in a seperate cores folder, so this is how I run gdb: gdb srcds_linux cores/tf2_20110711155904.core From the orangebox directory. If you use srcd_run by itself, just run gdb srcds_linux corefile also from the

Re: [hlds_linux] My Server keeps crashing non stop.

2011-07-15 Thread Sazpaimon
Just to be sure, how are you running gdb? It seems to me like you arent loading the symbols from the srcds libraries. On 7/15/2011 3:37 PM, E3pO wrote: Okay it crashed again and again and again debug.log -- CRASH: Fri Jul 15 13:06:37 EDT 2011

Re: [hlds_linux] My Server keeps crashing non stop.

2011-07-12 Thread Sazpaimon
To specify, run thread apply all bt in gdb and see what you get. Thread 0 is always useless in core dumps. On 7/12/2011 5:32 PM, Tony Paloma wrote: Any chance you can get a full stack trace? Also, have you tried removing all plugins (not just the sourcemod plugins as you've done)? Try renaming

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Sazpaimon
For the record, I had an empty server earlier this afternoon (due to being on a tf2ware map all last night), and after switching to pl_goldrush, the server filled up within minutes. On 7/10/2011 12:57 PM, Saint K. wrote: Maybe it's because the initial peak of 100.000 concurrent players has

Re: [hlds_linux] [hlds] TF2 servers staying empty

2011-07-10 Thread Sazpaimon
I believe it simply does not send you any quickplay traffic. I have TF2Ware on my stock rotation server, and occasionally people nominate it. Once that's done and we move on to a stock map, quickplay traffic comes flooding in. On 7/10/2011 7:03 PM, msleeper wrote: Also, what exactly is the

Re: [hlds_linux] Server Crashing

2011-07-08 Thread Sazpaimon
Run it with -debug and post a backtrace On 7/8/2011 7:09 PM, Juan Camilo Daza Devia wrote: Good day, Excuseme for my english.. Is my second post. Please i need your help with my dedicated server. The server runing 32 Slots and classic CS 1.6 but.. in momments the server is crashed but the

Re: [hlds_linux] Required Update For Killing Floor Coming Soon

2011-07-02 Thread Sazpaimon
Valve should take note ;) On 7/2/2011 2:33 PM, Steven Hartland wrote: Don't know about apologies, I think the dedication to release a patch on Saturday deserves a thank you :) Regards Steve - Original Message - From: Dayle Flowers da...@tripwireinteractive.com We apologize

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Sazpaimon
They doubled it when cp_steel broke. I think it's in 2048 now. I think that'll keep us safe for a little while. On 5/6/2011 10:24 PM, Brian Simon wrote: Actually, adding more hats to the game means more models the clients have to precache, and thus the less models mods and maps can use. Hats

Re: [hlds_linux] CSS/DODS/HL2DM/TF2 Update Released

2010-12-18 Thread Sazpaimon
Since this update, it seems the modelprecache table is now full on certain official maps. Just try and load cp_steel and you'll see your server crash due to a full table. On 12/17/2010 8:55 PM, Jason Ruymen wrote: Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: