Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread Tyler Davies
I have noticed a somewhat similar trend on my servers. But I have regulars and admins that connect day in and day out. I find that before, my servers were always full for months at a time with no break in player numbers unless an update was released. Now, since quickplay has dropped or something

Re: [hlds_linux] LOIC and UDP flood. How to protect?

2012-04-04 Thread Tyler Davies
How are you able to tell you're being attacked? I have a feeling my servers are being attacked as well, but I'm not sure how to be sure. On Tue, Apr 3, 2012 at 2:34 PM, Mihály Rácz racz...@gmail.com wrote: Hi. Its maybe helpfull. http://www.wolffiles.de/index.php?forum-showposts-44-p1#131

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Tyler Davies
I'm also suffering from the same issue. I host 3 TF2 servers on the same machine. I've tried disabling HLStatsX with no change as far as the lag when a player connects. I've even gone far enough to disable Metamod and Sourcemod, still no change. So, I've come to the conclusion that there is

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Tyler Davies
getconf LONG_BIT returns 64 So yes. On Thu, Mar 8, 2012 at 1:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: 64bit? -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: I'm also suffering from the same issue. I host 3

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-10 Thread Tyler Davies
This was happening on my servers even before yesterdays update. Almost 85% of clients would disconnect as a result of a timeout. They rejoin the server right after the crash, saying that hl2.exe has stopped working. I'll try and get the logs in a bit. On Fri, Feb 10, 2012 at 1:54 PM, Chris

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-16 Thread Tyler Davies
I didn't see the notification either. I had to manually shut down and restart one of my servers (with -autoupdate, of course) for it to update. A map change did not automatically update the server to the latest version. Although, after I updated one of my servers using the method described above,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Tyler Davies
Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0