Hi,
my solution with crashes and restarts is the same with any type of
gameserver.
I have written a webinterface that includes cronjobs. One of those
cronjobs runs a statuscheck for all servers that should be runnning. In
case a server cannot be reached, the server is restarted.
Interface
Run ifconfig to see if all IPs are bound to that host. If yes check if
you can ping them. If yes change +ip to -ip and retry.
By the way. Are you running all servers out of the same directory with
different configs? If yes you might consider symlinks instead.
A Panel that uses symlinks and
Am 02.07.2013 20:55, schrieb Chris Oryschak:
Does anyone have any good scripts they are willing to share to restart a
server when it hangs/freezes with the 100% cpu bug?
I'm guessing you will need to use qstat to query the server to determine if
it's no longer running/responding and then
I am also using a symlink setup. My system has a masteruser which owns
the masterfiles/server. This user is within the same group as the users
that own the actual gameservers. Linking serverplugins decreases the
needed adminsitration. Update mms/sm once and all your servers can make
use of
it is allowed to load? I think not right?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich
Block
Sent: donderdag 18 april 2013 9:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
Am 29.03.2013 18:41, schrieb Fletcher Dunn:
The SteamPipe beta has ended. If you have been running a SteamPipe beta
server, no update is necessary, your server is now running the official version
of the server, and can host clients running the official release version of the
game.
The
Am 29.03.2013 19:06, schrieb Nicholas Hastings:
It's on the SteamCMD and AppIDs wiki pages,
https://developer.valvesoftware.com/wiki/SteamCMD
https://developer.valvesoftware.com/wiki/AppIDs
http://api.steampowered.com/ISteamApps/GetAppList/v0001
Am 29.03.2013 19:03, schrieb Nicholas Hastings:
No, but you do have to use the correct app id. 300 is used now
exclusively for the client. The app id for DoDS Dedicated Server is
232290.
Thanks,
I was aware of the list
http://api.steampowered.com/ISteamApps/GetAppList/v0001. But somehow I
Am 29.03.2013 20:31, schrieb 1nsane:
It be great if Valve post update notifications to both appids at the same.
So we wouldn't need workarounds.
If we need to stick with the ineffective system here is a workaround in PHP:
API requests:
$lookUpAppID=123;
if ($lookUpAppID==90) {
There are different techniques.
Some providers use the anonimous login and install a full server for
each IP:PORT. Addons have to be updated for each install as well.
Others have a full install too but they rsync with a master either
scheduled or on restart.
A less HDD and IO consuming way
Remove lost softlinks:
$NICECMD find $FIXTARGET -L -type l -delete
exclude finds that have chmod already set:
$NICECMD find $FIXTARGET -type f ! -perm -755 -exec chmod --preserve-root
u=rw,g=rw,o-rwx {} \;
$NICECMD find $FIXTARGET -type d ! -perm -777 -exec chmod --preserve-root
Servermonitoring is always a nice thing. With quakestat for example you
can ping multiple servers at once and output XML.
With a script, pick it up and restart servers if needed. Execute it with
cron and your manual interventions are not needed.
Am 11.02.2013 06:07, schrieb Steven Haigh:
On
Am I missing something or does the Steam API does not work for AppID 90?
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=90version=0.0.0.0format=json
Non Beta works:
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=10version=0.0.0.0format=json
Regards,
Am 05.10.2012 23:26, schrieb Cameron Munroe:
Maybe by your opinion. Now if you have nothing productive to state
on whether it works or not then stop replying as I already understand
the below and that it has a cost.
So much time and posts have past... During that period try and error
would
Am 29.09.2012 18:30, schrieb Marco Padovan:
Hi, thanks for your reply.
In my case it is not srcds_run doing that, it's srcds_linux that does
something.
priority changes a few seconds after srcds_linux has started (right
after create 4 threads gets printed into the console log).
In my case
Simple script to start with:
#!/bin/bash
find csgo/ -maxdepth 2 -type f -iname \( srcds_* \) -exec chmod 750 {} \;
find csgo/ -type f \( ! -iname srcds_* \) -exec chmod 640 {} \;
find csgo/ -type d -exec chmod 750 {} \;
Original-Nachricht
Datum: Mon, 27 Aug 2012 15:10:14
Am 12.08.2012 21:53, schrieb Violent Crimes:
https://forums.alliedmods.net/showthread.php?t=142249
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Am 09.08.2012 22:58, schrieb Jeff Sugar:
I was just about to ask that, too. I really expected inputting a domain to
work
On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Any chance at DNS resolving
Am 01.07.2012 10:48, schrieb Invalid Protocol:
If you only want to save same space then use symlinks for some folders. For
example $SERVER_HOME/hl2 has 1.3G, $SERVER_HOME/orangebox/tf/maps has 2.6G,
$SERVER_HOME/orangebox/tf/models has 0.5G and
$SERVER_HOME/orangebox/tf/sound has 1.3G.
Is also
Also you can move, chmod and edit files with serveplugins. It is not
hard to replace a file with antother using sourcemod. To prevent such a
behavior the user also should not be able to change the chmod.
Am 03.01.2012 10:00, schrieb Emil Larsson:
Yup, you can probably just simple do chmod 444
Am 13.11.2011 19:29, schrieb Steven J. Sumichrast:
In the case of esxi, the kernel allocates the ram you've set in the vm
properties up to the limit (options of the vm).
If resource contention starts, esxi tries to reclaim memory from guests by
using the balloon driver. This is when you will
Am 26.10.2011 12:41, schrieb Hosting For Gamers:
Dear Valve,
I'd like to ask you a favour about my server HLDS execution.
My comuputer is Intel(R) Xeon(R) CPU E5620 @ 2.40GHz
36 GB DDR3
Debian 5
Kernel: 2.6.27.55 #16 SMP PREEMPT Tue Aug 30 22:39:30 CEST 2011 x86_64
GNU/Linux
Pingboost: i tried
Am 25.10.2011 02:56, schrieb Marco Padovan:
Hi,
since the recents updates I'm experiencing a trange problem:
everytime I create a new server on the first start it is not connecting
to steam...
I need to stop and restart it in order for it to connect properly.
This is happening on both CSS and
Am 09.10.2011 12:09, schrieb Chris Boot:
On 09/10/2011 04:31, Dwight Hopkins wrote:
I run a cron job every day at midnight:
*cd public_html/tf2/tf/replays find -mtime +7 -exec rm {} \;*
This will delete all files in the replay folder older than 7 days.
Obviously
change the path to whatever
As far as I know rcon is via tcp and the game itself is via udp. Have
you checked if the rcon port is the same as the gameport?
Also have you checked that the port is open for tcp and udp?
Am 27.09.2011 07:37, schrieb Brian Menges:
So I've moved a server as a result of the SSE3 (pni flag)
With a heavily modded dods server crashes increased rapidly. So
currently I am trying to track down the extension/servertool/plugin that
is causing it.
Am 15.09.2011 23:18, schrieb ics:
Best in this update? Didn't break a thing that i've yet noticed even
though there was bunch of updates for
Untested code:
#!/bin/bash
# enter the maindir
MASTERSERVER='/absolute/path/tfmain'
# enter the targetdir
SERVERDIR='/absolute/path/tf1'
EXCLUDE='valve\|overviews/\|scripts/\|media/\|particles/\|gameinfo.txt\|steam.inf\|/sound/\|steam_appid.txt\|/hl2/\|/overviews/\|/resource/\|/sprites/'
cd
I forgot to add following behind done:
cp -sr $MASTERSERVER/* $SERVERDIR
Also SERVERDIR needs to be replaced by $SERVERDIR after the second find
command.
Am 05.08.2011 15:39, schrieb Ulrich Block:
Untested code:
#!/bin/bash
# enter the maindir
MASTERSERVER='/absolute/path/tfmain'
# enter
At least valve cares.
Look at Call of Duty, look at Battefiled. Every year a new game, 1-2
updates and the game is left alone, exclusiv servers, no linux files and
so on.
If you complain think how worse things could be ;)
Am 30.07.2011 23:34, schrieb James Puckett:
Atleast the srcds updates
Since Kigen stoped developing KAC it became SMAC. So it is still pretty
much the same.
Am 28.07.2011 20:59, schrieb Giovanni Harting:
We use SMAC at the moment. Works good, whatever its in beta or not :)
http://forums.alliedmods.net/showthread.php?t=157436
Am 28.07.2011 20:53, schrieb Eric
If you have customers you go for stability unless they directly ask you
for beta versions
Testing software on paying customers is not nice and often leads to many
support tickets.
Am 24.07.2011 11:58, schrieb Michael Johansen:
I'm wondering about this too.
Date: Sun, 24 Jul 2011 11:29:20
Can you share your item_whitelist.txt ?
Would be nice if people could solve this issue by copy and paste ;)
Am 23.07.2011 12:20, schrieb Adam Nowacki:
I have to confirm. It is crashing definitively less but still is
crashing. New weapons again disabled on my server until next update.
On
Just for the restart part what about using this:
printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x5
1\x75\x65\x72\x79\x00' | netcat -u -w 1 myip 27015
It is a a2s query and does not need rcon. If no rcon is set hunting for
the rcon port will be pointless
Some mails ago someone from valve wrote that they are still working on
the balance where to send the player when he is using matchmaking. So my
guess is they are still playing around and you get a worse rate than before.
Also they wrote that more valve server are up which are most likely are
My servers just received a game update:
Updating 'Counter-Strike Source Shared Content' from version 111 to
version 112
17.10%downloading
/home/blockserver/masterserver/css/orangebox/cstrike/bin/server.dll
46.10%downloading
Are you using a kernel with preemtion or even real time patch or is your
preemtion set to server? How is the parameter kernel Hz set?
Am 30.06.2011 03:30, schrieb Saint K.:
Hi,
The CPU's are 2 Xeon E5410's, no SourceTV, however replay is enabled, just
official maps (vanilla servers).
If you have only a few servers you could set the immutable bit with the
root user.
chattr +i -V /path/to/file/objects.txt
With it the file/permission/ownerships can not be changed until the bit
is removed.
Am 29.06.2011 05:38, schrieb clad iron:
objects.txt
To allow 2 dispensers and modify
I see them on css and dods servers too.
Am 25.06.2011 17:12, schrieb Chris Oryschak:
Is anyone else experiencing ghosting players on their servers again?
I just had to restart both my servers, I had 5 ghosts on my 24man and 1ghost
on my 32 man.
Chris
while true
do
if [[ `printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x51\x75\x65\x72\x79\x00'
| netcat -u -w 1 ip port` ]]
then
yourrestartfunction
fi
sleep 60
done
Am 26.05.2011 16:07, schrieb Eric Riemers:
Something like
-w 1 $IP $PORT` == ]]
then
sleep 10
if [[ `printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x51\x75\x65\x72\x79\x00'
| netcat -u -w 1 $IP $PORT` == ]]
then
stop_server
start_server
fi
fi
Am 26.05.2011 17:44, schrieb Ulrich Block:
while
\x51\x75\x65\x72\x79\x00'
| netcat -u -w 1 $IP $PORT` == ]]
then
stop_server
start_server
fi
fi
Am 26.05.2011 17:44, schrieb Ulrich Block:
while true
do
if [[ `printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x2
0\x51\x75\x65\x72\x79\x00'
| netcat -u -w 1 ip
What about creating a temp file, or perhaps a pidfile with your
serverstart. On serverstop it gets removed. The skript triggered by cron
only checks for running servers if the pidfile exists.
That way you can be certain the cron won´t start the server if you
stopped it for maintenance.
Am
My players reported the same issue.
If you set following in your userconfig.cfg, the glow will disappear:
r_worldlights 0
Am 20.04.2011 22:07, schrieb Evaldas:
Yes. All my players having nVidia cards report this.
On Wed, 20 Apr 2011 23:01:20 +0300, daniel jokiaho
daniel.joki...@gmail.com
On a up to date cssbeta server I am getting some minor errors when I
load the map de_inferno .
It looks like someone missed that Linux is case sensitive:
Failed to load $include VMT file (materials/TILE/TILEFLOOR018A.vmt)
Failed to load $include VMT file (materials/TILE/TILEFLOOR018A.vmt)
We asked that question already a couple of times.
Am 22.02.2011 22:27, schrieb Ryan Lewis:
9pm is pretty much peak time for CS and TF2 in Europe.
Is there any way you could choose a less disruptive time for both US EU in
the future?
Ryan Lewis
r...@omgwtflol.org
On 22 February 2011
/2011 12:05, Ulrich Block wrote:
} I know what to do.
} I just hoped that someone at valve reads my mail and add such
funktion
} to their skript so that less people will have problems...
}
} Am 13.01.2011 12:20, schrieb Simon Gunton:
} You could start the server with a script that would do
I just read on a forum that some people had issues starting their servers.
They tried something like:
some/path/srcds_run -parameters
which does not work because the srcds_run needs to be run from its
directory.
Could someone at valve add something like
cd $(dirname $0)
at the start of the
then delete the
email and do not disclose the contents to anyone.
Any views or opinions presented in this email or its attachments are
solely those of the author and do not necessarily represent those of
INX-Network Limited
On 13/01/2011 11:00, Ulrich Block wrote:
I just read on a forum
Sourcemod is not affected. It is only MM:S.
Use the latest Snapshots of the MM:S branches 1.8.5 and 1.9.0 and you
are fine.
There is no need to use any other versions than the stable ones regarding SM
Am 18.12.2010 13:59, schrieb clad iron:
Update with these.
Doing so should make anything
me to send the query.
ping does not work. So what else to use.
Am 09.11.2010 16:32, schrieb frostschutz:
On Tue, Nov 09, 2010 at 03:45:26PM +0100, Ulrich Block wrote:
As the topic says: Is it possible to identify from an other pc/server if
the entered ip:port is a game or a tv server?
You can
with custom written query strings.
Am 10.11.2010 13:10, schrieb frostschutz:
On Wed, Nov 10, 2010 at 12:07:38PM +0100, Ulrich Block wrote:
I read the page a couple of times before i wrote the mail here.
But the page does not answer the simpel question how to send the queries.
They only explain what
using 0 (as we should)
the answer is dl
The data at the wiki must be outdated. Anyone knows the current string
to query a server?
Am 10.11.2010 15:50, schrieb Joonas Lehtolahti:
On Wed, 10 Nov 2010 14:26:58 +0200, Ulrich Block ulbl...@gmx.de wrote:
Instead i would like to know which programm
as suggested by frostschutz.
On 11/10/2010 11:25 AM, Ulrich Block wrote:
Thanks for the tip. I entered following (string according to wiki)
printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x51\x75\x65\x72\x79\x00'
| netcat -u -w 1 myip 27020
As the topic says: Is it possible to identify from an other pc/server if
the entered ip:port is a game or a tv server?
Currently I am working on a skript where you can lend SourceTV proxies.
Everything is working fine so far. I can identify if a server is running
at the entered ip:port and
I just recieved following new files for my css, dods and tf2 servers.
Anyone knows what have been changed?
Updating 'OB Linux Dedicated Server' from version 67 to version 68
6.02%downloading /orangebox/bin/crashhandler.so
89.10%downloading /orangebox/bin/steamclient.so
HLDS
Ok the update policy isn´t the best...
But since the update has been deployed this way and the servers are
overloaded you have only two choices:
- be mad and swear the whole evening
- turn out the pc, let outupdate to its job relax and drink a beer.
Am 05.10.2010 20:19, schrieb Chris Boot:
Same for zBlock.
Am 02.10.2010 12:51, schrieb ics:
It appears that D-FENS and serversecurity are broken atleast on
linux. They cause random crashes.
-ics
2.10.2010 8:15, clad iron kirjoitti:
check for custom plugins , in SM. some will crash the
server.
I don't know about the others.
Only problem is that most times the fps are not as high/stable as
without. I do not want to say that it is needed for a good gamplay.
But the sad thing is that many people believe they need =1000fps and
99-100% stable.
As long as they believe in that you will have a hard time selling the
Where can I find a ready server.cfg with the dystopia cvars?
Am 15.09.2010 02:31, schrieb atomy:
./steam -command update -game dystopia
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visit:
Thanks for that post. I was about going to write that.
Am 08.09.2010 13:37, schrieb AnAkIn .:
Unlike what both said above, the tickrate has nothing to do with the Engine.
It's per game. DoD S still has the -tickrate option.
Using that plugin and using tickrate 100 will just causes you more
Since you can tune and change every distro as you like (kernel/gcc/and
so on), there is no point in arguing about distros.
Just choose the one you like most and modify it to your needs. With 8+GB
ram and supporting CPU choose the 64bit version. In other cases you are
fine with 32bit too.
+1
On my Systems I go for the largest throughput and not highest/most
stable fps.
Without preemtion, RT and such nobody complained about the servers so far.
Am 31.08.2010 07:56, schrieb Nephyrin Zey:
+1 to Everything Gary said - RT kernels are generally a waste. They
might ensure more
Same here with modded and unmodded CSS and DODS servers.
ics schrieb:
I noticed the same thing today when i updated our TF2 servers. For
some reason, status prints nothing while typed it in. Other commands
like stats worked instantly. Right now it seems to work ok. If it's
random and works
zBlock is for Warservers and not for publics.
Jake Eisenman schrieb:
Hey,
On our Jailbreak CS:Source server, we'd like to disable the net_graph
kicking in 4.4+, since it's less competitive. Is there any known way, or
could anyone find us a mirror of 4.3? Can't seem to find one :/
Thank you,
Thanks for the head up.
Jason Ruymen schrieb:
Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat:
Source are on the way. The current plan is to have them live in about at about
11:30 AM PST.
Jason
___
To unsubscribe,
Explained with on a car:
Elektronical limited maximum speed and throttled aceleration = tickrate
Revelutions per second= fps
If you increase rpm you will get only a higher fuel usage = cpu usage
As long fps are greater than tickrate and pretty stabel you are fine and
nobody cann a difference.
I remember that this Bug was already in dods but also was fixed months
ago. As a temp solution we set all our servers to *
mp_flashlight 0
*that time to protect the players from themselfes.*
*
Kyle Sanderson schrieb:
Sassafras says:
10:08 PM - Nosebleed: there is 1 problem
10:08 PM -
This is also for Day of Defeat Source right?!
Noticed that I downloaded 'OB Linux Dedicated Server' files. But I am
not sure if they only belong to a optional update I missed.
Jason Ruymen schrieb:
A required update for Team Fortress 2 is now available. This is also an
optional update for
What is it with CSS Players that they always argue about the tickrate so
much? Since tf2 released it is 66 with no complaining at all.
I guess it is because the most players are kids that are into
competetive gaming. When they loose it is hard to blaim their self for
being worse than the
At the moment the autoupdate funktion is broken. If you use it, it will
start downloading the server again into orangebox/orangebox etc.
This is caused by a leftover from pre orangebox?
Anyway, in line 296 in the srcds_run it is still:
DEPOT_ROOT=.
That is causing the trouble.
If you are a rude admin that does not care that many people need to
adjust their netsettings to their fps/bandwidth yes.
If you take in count that the client fps are lower with orangebox and
you need to give the users same space to adjust:
sv_minrate 15000
sv_maxrate 4
sv_maxupdaterate 66
I used that country IP blocking a year ago too and added some of the
major spamming countrys. Soon I had to realize that the large amount of
rules (only Europe and few US ranges where allowed) raised the latence
mo0re than 15ms. Also the Gameplay with DoDS, CS, CSS etc. became
sluggy I dont
I just ran the update on a dods server and:
masters are still not added. If you set them in the cfg these entries
are ignored. So if you run these update you are **
Your Servers wont show at the list.
Adding Masters with rcon works. But why the hell did the deaktivate the
cfg support if they
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block
Sent: Tuesday, May 11, 2010 2:08 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Protect L4D2 servers
I used that country IP blocking a year ago too and added some of the major
spamming
This Bug also affekts DODS
Saint K. schrieb:
I've reported this bug to Zoid, he's looking into it.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Monday, May 10, 2010 9:31 AM
Same here.
Paul Burton schrieb:
Yeah, this happened to me last night on our server. Turning the flashlight
off on the server (mp_flashlight 0) seems to have stopped the crash but
obviously there's no flashlight now.
- Original Message -
From: hyp...@arcor.de
To: Half-Life
To days ago i wrote a mail on this list:
Same for DoD:S. If you enter only setmaster in the console you will
see that NONE is set by defeault. I did as valve recomends if you do it
against their advice not to manually add the server. Still no success.
Later I saw one of the servers on the list
Same for DoD:S. If you enter only setmaster in the console you will
see that NONE is set by defeault. I did as valve recomends if you do it
against their advice not to manually add the server. Still no success.
Later I saw one of the servers on the list and checked. The ports for
the masters
Is it possible that parts of teh serverlist are broken?
After updating I cant find my dods servers in the list anymore.
I deactivated the firewall to check if ports where changed but still the
servers do not appear on the list.
Also i noticed that several popular servers are missing. But they are
Had this too running Counter Strike. An admin used quit to restart and
the server segfaulted.
Kyle Sanderson schrieb:
Which mod?
Thanks,
Kyle.
On Thu, Mar 11, 2010 at 4:39 PM, Christopher Szabo sza...@hotmail.comwrote:
Im running 9 servers on 3 machines and they all crash several
Since today custom sounds cant be played by plugins anymore. Also the
print_spam isue isnt fixed yet.
Not to forget the comman errors when you start the servers. At least you
can ignore those...
Ronny Schedel schrieb:
Hello,
since the update from 2nd of March we suffer from some unresolved
Any Plugins or addos running? if yes remove them and see what happens.
Mabye the scandir part is caused by wrong rights.
Also running serves with root is not the best idea
Try adding a new user. With that user download the updatetool and make a
fresh install without plugins/addons and run the
Maybe you should try a newer distro. I had no problems running hlds on
debian 5 so far.
webmaster schrieb:
Ulrich Block schrieb:
Any Plugins or addos running? if yes remove them and see what happens.
Mabye the scandir part is caused by wrong rights.
Also running serves with root
Same results here. Plus the Beta allows only 32 slots Per Instance. No
Forking etc.
If you want more you have to pay.
So why should I pay for less if i can get more free with mumble?
Zuko schrieb:
exacly
2009/12/19 Flubber flub...@gmail.com
We* have tested* TS3 and the audio quality is
http://sales.tritoncia.com/ NoProfit License is Free (!) and for
10 Servers with max 512Slots. Atm u can only host 32 Slots cos u cant get a
key.
But Guys this is for Valve-based Files and not for TS³! ;-)
--
From: Ulrich Block ulbl...@gmx.de
At the launch of the game not availabe - They need servers for all the
players
Later steamgroup works - People are beginning to make their server
explusive resulting in less servers for the avarage Joes
Maybe so less that they broke it on purpose?
Just a guess. But when I see all the l4d2
Do you realy need chrt on l4d and l4d2? In my opinion no. Unlike the
other source games it is limited to tick 30 and fps max. You can not
change this values.
So where is the point using chrt? I use it only for games like tf2 dods
css and never had the problem you described.
Gary Stanley
When it is stock I guess you did not disable cool and quiet yet (dunno
what it is called with intel)
As root try: cpufreq-set -g performance
This sets the cpu to maximal standart Hz. Why do this? For the load
peaks the cpufreq-utils do not scale up the CPU Hz fast enough. So it is
better to
It is also required for the server:
#01:MasterRequestRestart
#02:MasterRequestRestart
#02:Your server needs to be restarted in order to receive the latest update.
#05:MasterRequestRestart
#05:MasterRequestRestart
#05:MasterRequestRestart
#03:MasterRequestRestart
#04:MasterRequestRestart
They discussed this here: http://forums.srcds.com/viewtopic/12516
Markus Thewissen schrieb:
This was in my demsg the last entrys
UDP: short packet: From 0.0.0.0:0 18989/105 to 64.135.219.242:256
UDP: short packet: From 0.0.0.0:0 0/105 to 128.36.50.246:0
srcds_i686[2691]: segfault at 0
Just modify the scripts you use for the other gameserver. The srcds_run
file is the same, the startparameters for l4d2 should be known...
Schlup schrieb:
Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started. I have just about everything configured
Thanks for this post. This way I do not need my script anymore that
copied the backup motd.txt.backup to motd.txt after updating.
ics schrieb:
Yeah, thats annoying. You can use these cvars in server.cfg to change
the file so if they update, you can always still have your own set.
Has anyone watched the console yet? Here are some bugs. The last parts
seams to empty the server:
ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
Nearly every map has some of these: Invalid counterterrorist spawnpoint
at (1735.1,1184.0,1184.0)
After some minutes
http://www.filefront.com/4630809/ServerAdsSE.zip/ Is the Mutator of your
choice
It adds an Webinterface for your server if you add these Line to your
.ini file:
[Engine.GameEngine]
ServerActors=ServerAdsSE.ServerAdsSE
[Uweb.WebServer]
Applications[X]=ServerAdsSE.WebAdmin
I guess this is never gonna happen. The community is demanding that
since l4d was released. And what did valve? nothing..
Nikolay Shopik schrieb:
They probably should make sv_downloadurl working so servers owners can
host maps by themselves.
I guess virtualisation is what you need. Assign the core system to cpu0
and for each gameserver a virtual server with its own core.
Vaughan Reid schrieb:
Hey guys,
I was wondering if anyone had any experience in assigning a CPU core to a
particular SRCDS server on Linux? This would be as
it is not an
physical core.
But i haven't tried it yet, so, be the first ;).
Ulrich Block schreef:
Using a Core i7 Hyperthreading returns. What is you opinion with
srdcs
Server. Disable or enable Hyperthreading?
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Have you run a test with all slots full? All i see is 10 players in the
graph. Are the fps still stable when all of your servers are full? On my
experiance 12 slot tick 100 can max out one core of an AMD X2 5800. The
same with 24 tick 66 beyond this slot amount the fps will drop. Thats
why i
Same here. The most players can not even notice if they are playing on
tick 33, 66 or even 100.
Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
players out there do not know to alter this cvars, so that they can not
notice the tick
I run some public Servers at tick 33 with
1 - 100 of 112 matches
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