It seems they have begun to load modern warfare 3 on the hldsupdate tool,
but it doesn't seem to be complete:
No installation record found at modernwarfare3
Checking/Installing 'Call of Duty Modern Warfare 3 DS Binaries' version 1
2.17% downloading
Is this considered the official removal of the FPS cvar from the source
engine? Is it being replaced with something else as mentioned before?
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Jason
is necessary. All servers should feel more
responsive now than they would have under any previous 1000+ FPS config.
-henry
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
Balkcom
Sent
Does Valve also plan to limit and eventually remove the FPS cvar from
the Half-Life 1 engine? Based on your last email I'm assuming valve does
not recommend running 1000FPS servers on the HL1 engine either.
Thanks
On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
We have released an update to
With valve now limiting FPS in orangebox to 500FPS, is it recommended
just to run the server at the default now? Does this same concept apply
for the HL1 engine and non orangebox games? Are you truly gaining
anything by running at 500FPS?
--
William
With that being said would having a custom kernel no longer be required to
achieve the best performance?
William Balkcom
On Jul 16, 2011, at 2:29 AM, Nephyrin Zey nephy...@doublezen.net wrote:
A 'frame' in the orangebox engine does this, server side:
while (sleep(1ms)) { while
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