Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-02 Thread alon.gub...@gmail.com
language, maybe that helps :P ps: this problem has been around for a very long time, like years. From: alon.gub...@gmail.com alon.gub...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 2 July

Re: [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread alon.gub...@gmail.com
still no fix for this? http://forum.i3d.net/hlds-valve-linux-newsletter/189855-hlds_linux-custom-content-redownloads-if-going-sv_pure-1server-sv_pure-0-server.html :( On Tue, Jul 3, 2012 at 4:06 AM, Tony Paloma to...@valvesoftware.com wrote: We've released a mandatory update to

Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-01 Thread alon.gub...@gmail.com
their client to see custom content again. - Andreas -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of alon.gub...@gmail.com Sent: Sunday, July 01, 2012 7:47 AM To: Half-Life dedicated Linux server

Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-01 Thread alon.gub...@gmail.com
Valve, can we get your comment on this? Are you planning to fix it? On Sun, Jul 1, 2012 at 12:21 PM, alon.gub...@gmail.com alon.gub...@gmail.com wrote: There is an easy way to workaround it for players: click create server and wait until you join the game, and then join the sv_pure 0 server

[hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-06-30 Thread alon.gub...@gmail.com
Hey, Does anybody know a way to fix that bug where if you're on a sv_pure 1 server and you go to a sv_pure 0 server it redownloads all the content and show errors instead of models? I tried to change my server to be sv_pure 1 as well and changed the whitelist but it still redownloads everything.

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread alon.gub...@gmail.com
you guys aren't funny anymore. On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: dont forget, those days are in valve time too From: James Ives ja...@jimo.co.uk To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-11 Thread alon.gub...@gmail.com
Misc update! Yay! On Tue, Oct 11, 2011 at 3:32 AM, Tony Paloma to...@valvesoftware.comwrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-11 Thread alon.gub...@gmail.com
update...? On Tue, Oct 11, 2011 at 11:58 AM, alon.gub...@gmail.com alon.gub...@gmail.com wrote: Misc update! Yay! On Tue, Oct 11, 2011 at 3:32 AM, Tony Paloma to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening

Re: [hlds_linux] * TF2 BETA * mandatory update released

2011-09-23 Thread alon.gub...@gmail.com
Awesome! On Thu, Sep 22, 2011 at 4:57 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for the Team Fortress 2 BETA. This update does NOT affect Team Fortress 2. The update notes are below. Thanks. -Eric Team Fortress 2 Beta - Synced

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread alon.gub...@gmail.com
Yay! On Wed, Jun 29, 2011 at 5:00 AM, Kigen theki...@gmail.com wrote: Ooo, more fixes. On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-14 Thread alon.gub...@gmail.com
+1. On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose rbemr...@vgmusic.com wrote: If by in time you meant during I'd agree. On 5/13/2011 9:43 PM, Eli Witt wrote: Right in time for our weekly community event! Thanks guys ;) On Fri, May 13, 2011 at 9:18 PM, Jason

Re: [hlds_linux] nemrun 2.0 feature requests?

2011-04-01 Thread alon.gub...@gmail.com
Auto update for nemrun (not the game server) would be nice. On Fri, Apr 1, 2011 at 9:42 PM, Oleg Koshmeliuk busy.ora...@gmail.comwrote: btw: can someone post start|stop script who's using named pipes? 2011/4/1 Sir Jake can_kic...@hotmail.com Not sure if possible but having an option to