language, maybe that helps :P
ps: this problem has been around for a very long time, like years.
From: alon.gub...@gmail.com alon.gub...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 2 July
still no fix for this?
http://forum.i3d.net/hlds-valve-linux-newsletter/189855-hlds_linux-custom-content-redownloads-if-going-sv_pure-1server-sv_pure-0-server.html
:(
On Tue, Jul 3, 2012 at 4:06 AM, Tony Paloma to...@valvesoftware.com wrote:
We've released a mandatory update to
their client to see custom content again.
- Andreas
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
alon.gub...@gmail.com
Sent: Sunday, July 01, 2012 7:47 AM
To: Half-Life dedicated Linux server
Valve, can we get your comment on this? Are you planning to fix it?
On Sun, Jul 1, 2012 at 12:21 PM, alon.gub...@gmail.com
alon.gub...@gmail.com wrote:
There is an easy way to workaround it for players: click create server and
wait until you join the game, and then join the sv_pure 0 server
Hey,
Does anybody know a way to fix that bug where if you're on a sv_pure 1
server and you go to a sv_pure 0 server it redownloads all the content and
show errors instead of models?
I tried to change my server to be sv_pure 1 as well and changed the
whitelist but it still redownloads everything.
you guys aren't funny anymore.
On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
dont forget, those days are in valve time too
From: James Ives ja...@jimo.co.uk
To: Half-Life dedicated Linux server mailing list
Misc update! Yay!
On Tue, Oct 11, 2011 at 3:32 AM, Tony Paloma to...@valvesoftware.comwrote:
We're going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it's coming so that you can
be prepared.
There is one change that might require a change
update...?
On Tue, Oct 11, 2011 at 11:58 AM, alon.gub...@gmail.com
alon.gub...@gmail.com wrote:
Misc update! Yay!
On Tue, Oct 11, 2011 at 3:32 AM, Tony Paloma to...@valvesoftware.com
wrote:
We're going to have a mandatory TF2 update coming Wednesday
afternoon/evening
Awesome!
On Thu, Sep 22, 2011 at 4:57 AM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for the Team Fortress 2 BETA. This update
does NOT affect Team Fortress 2. The update notes are below.
Thanks.
-Eric
Team Fortress 2 Beta
- Synced
Yay!
On Wed, Jun 29, 2011 at 5:00 AM, Kigen theki...@gmail.com wrote:
Ooo, more fixes.
On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific
+1.
On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
If by in time you meant during I'd agree.
On 5/13/2011 9:43 PM, Eli Witt wrote:
Right in time for our weekly community event!
Thanks guys ;)
On Fri, May 13, 2011 at 9:18 PM, Jason
Auto update for nemrun (not the game server) would be nice.
On Fri, Apr 1, 2011 at 9:42 PM, Oleg Koshmeliuk busy.ora...@gmail.comwrote:
btw:
can someone post start|stop script who's using named pipes?
2011/4/1 Sir Jake can_kic...@hotmail.com
Not sure if possible but having an option to
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