I have also had users occasionally complain of the random lag spike on TF2,
on different servers in different locations so im also not sure what to
blame it on. The complaints i get aren't normally of a server-wide freeze
but of only a few players having an issue at any given time.
On Mon, Aug
I have also noticed, across all of my machines that the occasional TF2
player will warp (not everyone at once), although i am not getting the
world freeze that was mentioned (had that a few months ago with some
other patch). This seems to be since the last update or two.
On 7/18/09, Peter
Is anyone able to download this update? My servers are saying they have to
restart on update but when I run
./steam -command update -game tf -dir . -verify_all it says: HLDS
installation up to date but doesn't download any files.
On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws jl...@hd-gaming.com
I have also noticed a huge increase in resource usage after the last few
updates, along with the fps dips the same as yours with more than 20 players
in-game. Once you get 24-30+ tickrate even starts to drop as cpu usage
(according to htop, i know not very accurate) bounces off the high 90%'s.
As of yesterday we were also seeing this behavior, I cannot confirm if the
previous post of a client side update fixing the problem is true for us at
this point.
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Hello everyone, i am having issues with srcds running CSS servers, every so
often (once an hour?) there will be a short warp in game, lasting around
500ms. This is happening on my servers, as well as a friends running
different hardware and different distros. Im seeing it on debian as well as
.
I just dont understand why a system reboot seems to resolve the issue for a
day or two, considering there is nothing substantial running on the machine
outside of ssh, screen and game servers.
On Tue, May 19, 2009 at 5:58 PM, Gary Stanley g...@velocity-servers.netwrote:
At 08:42 PM 5/19/2009, bob
Hello everyone, running debian lenny with 2.6.26.8-rt16 patch, 1000Hz,
hrtimer/srcds set to realtime. Running tournament mode with no random
damage, valve maps, no mods, at random times, -not often- on a machine that
isnt heavily loaded at all, each cpu under 50% usage, the world will freeze
for
Somewhat related.
On cp_granary with SourceTV enabled this fills the console:
DataTable warning: player: Out-of-range value (359.00) in
SendPropFloat'm_angEyeAngles 0]', clamping.
Is everyone else getting this too?
On Thu, Feb 26, 2009 at 1:15 PM, Cc2iscooL cc2isc...@gmail.com wrote:
After the latest update clients seem to be crashing when using new
achievements, or the achievements simply do not work:
-The new bat taunt does not work
-Clients crashed when using FAN
-The baseball, on impact, will usually crash everyone within sight of it.
-The energy drink is unusable, it
Im also having this issue, but it has also happened with 0 spy's in game and
no mods/addons.
On Tue, Feb 24, 2009 at 9:54 PM, Jordan Toor gamma...@gmail.com wrote:
Aha! So that is what is causing our server to segfault. We just tested it,
and it happened on command.
Jordan Toor
On Wed, Feb
Im not holding my breath much longer, these issues have generated so much
public negative feedback that im on the brink of refunding all of my
existing tf2 customers and dropping support for the game entirely. These
bugs are literally killing small business.
On Tue, Feb 17, 2009 at 1:36 AM, Björn
This is absolutely ridiculous.
On Mon, Feb 9, 2009 at 3:08 PM, Crazy Canucks crazy_canu...@rogers.comwrote:
Is the forums search feature actually working now? Until I finally gave
up the search engine never worked properly on the forums because the
search database had been corrupted at some
Hello everyone, since at least the last two valve updates (the one released
tonight, feb 2, and 5 days ago) i have had issues with users complaining of
choppy gameplay, almost like client side lag, as well as world freezes that
last anywhere from 1-3 seconds. Is this issue more widespread than
Whenever sourcetv is enabled on a tf2 srcds instance extreme server side fps
dips occur. This happens regardless of fps settings in the server.cfg and
with as little as 0 players on the server. Running the 2.6.26.6 kernel with
RT patch on debian lenny and setting the srcds process to realtime
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