So valve have changed that behavior on profiles? Before even if a
profile was private you could see if a user was vac banned.
On 2013-10-22 05:29, Doctor McKay wrote:
Unfortunately, that data isn't available if the user's profile is set to
private, so you'd have to blanket-ban everyone with a
Also the same with the nosteam servers floating around. Why is tag
nosteam, and no steam even searchable?
On 2013-07-31 23:28, D Bauhmz wrote:
Hate to be pushy and seem impatient but these servers have been reported
for a few weeks now.
- 173.234.142.122
- 209.22.16.210
-
yes it looks like debuggin info of some sort. My two servers have those
files to and both are 2.0Gb each
On 2012-07-11 11:20, Jesse Molina wrote:
Interesting.
This file has indeed appeared on some servers on a host which I manage.
In one case, the file is now 1.3GB in size.
I suspect
I removed dblocker and the server behaves normaly. But i had sv_pure
both in server.cfg and in autoexec.cfg. Bug in dblocker?
On 2012-05-19 12:32, Didrole wrote:
It's due to DBlocker.
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*rcon issue *
I have a strange issue with my installed dods server.
Mod's: dblocker
Cfg's: esl match cfg's
server.cfg has a line with sv_pure 2
autoexec.cfg has a line with sv_pure 2
How i start the server:
-game dod -autoupdate -restart -pidfile xxx.pid +map dod_anzio +ip
xx.xx.xx.xx -port
The problem i think that i should get the same message. Because of
replication. My client are online on the server and checks the value of
sv_pure through console. The client test with and without rcon password.
You should get the same answer... because my and other clients should
replicate
of issues? There might be 1-2 small bugs that will be fixed
in the next update AFAIK, but the main detections work fine.
Le 12 avril 2012 04:22, daniel jokiaho daniel.joki...@gmail.com a
écrit :
Any issues with dblocker?
On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com
Any issues with dblocker?
On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com wrote:
No, I don't think it will, I have not tested though.
Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit :
I'll check it out, and let you know if I see anything weird.
I assume this
hmm
pingboost works for old engine or new ... tf2 also?
Sorry for off topic
On 23 Mar 2012 21:31, C Szabo sza...@hotmail.com wrote:
Tried 2 and 3, same problem with both.
From: h...@gmx.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 23 Mar 2012 22:30:19 +0200
Subject: Re:
Perhaps clock drifting?
On 2012-03-07 14:16, Eric Riemers wrote:
Indeed it was not, cleared out any logs.. still the same. Took a while to
delete though.. :P
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
Updated no-steam serverlist. I realy wish valve could do something
because it makes it difficult to find decent servers when it is like this.
serverblacklist
{
server
{
name DOD.LV
date 1330332742
addr 92.240.68.159:27015
}
server
{
name |ShaDow| #4 GunGame v36
date 1330332742
addr
Yes i get offended. I Have bought the game because i like it. And now i
have server and.
1. I get offended
I have payed for the game and they should do the same
2. I canot get those players onto my server
We do not compete on same level
3. Gameserver or etc. Whatever
Are not ranking/filtering
Dont help against point 1.
and btw go and fuck yourself
On 28 Feb 2012 23:10, brendan halley king0goi...@gmail.com wrote:
Don't host a server then? Problem solved.
On Feb 29, 2012 9:07 AM, daniel jokiaho daniel.joki...@gmail.com
wrote:
Yes i get offended. I Have bought the game because i
Game day of defeat source, many of these servers are using the same ip
year after year. And valve do nothing about it. Why?
serverblacklist
{
server
{
name DOD.LV
date 1330332742
addr 92.240.68.159:27015
}
server
{
name |ShaDow| #4 GunGame v36
date 1330332742
addr 93.157.232.59:27016
}
server
I mean why not remove those servers from server browser?
On 27 Feb 2012 19:17, Anders Olsson bran...@hotmail.com wrote:
Ahh better to take away blacklist..
-Ursprungligt meddelande- From: daniel jokiaho
Sent: Monday, February 27, 2012 9:54 AM
To: hlds_linux@list.valvesoftware
rcon locker
On 31 Jan 2012 06:24, Emil Larsson ail...@gmail.com wrote:
Yup, I forgot which plugin did it but I do recall that respawn loops
happens due to old plugins. I think it was some old outdated plugin we had
that was for fixing a valve bug... that long been since fixed, and we just
would be good to announce. Im changing ip on my servers atm and some users
would think my servers are affected.
But im changing because of other reasons.
On 25 Jan 2012 21:18, Andre Müller gbs.dead...@gmail.com wrote:
Thier problem, not our problem!
2012/1/25 Yuki d...@dazzozo.com
Will
so when running with replay enabled i should start my server with 25 slots
or normal 24 slots.
I want to have 24 player slots and also replay.
On 4 Jan 2012 16:49, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:
Welcome to the world of statements and exceptions:
Statement x applies, with the
How to check easy if servers lost connection to steam?
On 4 Jan 2012 23:08, Ronny Schedel i...@ronny-schedel.de wrote:
Check if your servers lost the connection to Steam, if so, try restarting.
I don't think they delist L4D servers.
-Ursprüngliche Nachricht- From: Peter Reinhold
next step then.. delist nosteam servers i hope
On 4 Jan 2012 23:36, Eric Riemers riem...@binkey.nl wrote:
Thanks for this, if I see with status - account: logged in, does this
mean that my servers are ok, as in.. if it is delisted or anything will
that
show up there? Because sometimes you
is drawothermodels removed or disabled?
On 2 Jan 2012 19:23, ics i...@ics-base.net wrote:
cl_drawhud 0
hidepanel all
-ics
2.1.2012 19:43, Bruno Garcia kirjoitti:
Hello and excuse me for this silly topic,
The client cvar cl_drawothermodels seems to be removed (probably since the
For my server there have been an increase if sv_cheats 1 and aim botters
On 30 Dec 2011 08:32, Ross Bemrose rbemr...@vgmusic.com wrote:
From my understanding, it's also present in more recent builds of
SourceMod Anti-Cheat (SMAC) which forked from Kigen's Anti-Cheat a while
back.
(Side
yes for example sv_pure bypassers :-) Chat hacks :-)
On 30 Dec 2011 12:23, AnAkIn . anakin...@gmail.com wrote:
DBlocker (http://dblocker.didrole.com/) can also detect a few more cheats
that SMAC/KAC don't detect.
2011/12/30 daniel jokiaho daniel.joki...@gmail.com
For my server
I realy think that valve must disable most of the servers they run.
Would help communities mouch. And also make it possible to join a steam
group with ease. Then it would be more easy to promote new players to test
other maps.
On 17 Dec 2011 12:54, ics i...@ics-base.net wrote:
The custom map
pure is broken?
On 16 Dec 2011 21:03, AnAkIn . anakin...@gmail.com wrote:
I hope you'll update sv_pure to work after you convert the game to the new
content delivery system, not like in all Valve games using the NCF ACF
(CS GO) system where it is broken.
2011/12/16 Fletcher Dunn
pure 1 or 2
On 16 Dec 2011 21:12, ics i...@ics-base.net wrote:
That's what he said and i can confirm it being broken atleast in L4D
L4D2.
-ics
16.12.2011 22:09, daniel jokiaho kirjoitti:
pure is broken?
On 16 Dec 2011 21:03, AnAkIn .anakin...@gmail.com wrote:
I hope you'll update
Includes what?Can i go sleep?
On 16 Dec 2011 23:28, Eric Smith er...@valvesoftware.com wrote:
We should have it ready in the next 30 minutes or so.
-Eric
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why not separate dods,tf2,css from each other as valve have done with css?
On 14 Dec 2011 20:32, Fletcher Dunn fletch...@valvesoftware.com wrote:
I have found a bug in the backend related to the region setting.
It will be fixed today, and my apologies for the inconvenience.
This bug should
After new year plz if it happens :-)
On 14 Dec 2011 20:58, daniel jokiaho daniel.joki...@gmail.com wrote:
why not separate dods,tf2,css from each other as valve have done with css?
On 14 Dec 2011 20:32, Fletcher Dunn fletch...@valvesoftware.com wrote:
I have found a bug in the backend related
Hardware issues would make more than one server to break.
On 15 Dec 2011 00:59, doc drga...@gmail.com wrote:
What does tried everything mean?
If you completely reinstalled the software on another machine (different
hardware) and it's STILL giving you problems then I would say there is a
very
I run dblocker and it prevents/kicks and logs those users.
But feels odd if users tries and can change my id. Perhaps i should add my
id to my autoexec/server.cfg if some succeeds to change the change will be
reverted on map change.
On 13 Dec 2011 16:26, ics i...@ics-base.net wrote:
It's just a
This is the script you use?
http://www.ulrich-block.de/tutorials/counter-strike-source-und-tf-2-linux-server-how-to/
On 12 Dec 2011 10:32, Michael Johansen michs...@live.no wrote:
I've been trying to replicate the problem but I'm unable to do it, lols.
I have removed the output to /dev/null
would be easiest if you show us your script.
On 10 Dec 2011 13:33, Svensk Ljud Ljus Produktion i...@teaterljud.se
wrote:
I belive the problem is that its not killing the gameserver and when the
script is starting the ganneserver the port is occupied and so on ..
Look througe the logs
good im tired of blacklisting servers all the time
On 9 Dec 2011 14:03, Björn Rohlén bjorn.roh...@gmail.com wrote:
Obviously, yes. All the IPTable-mangling will now be twharted! Mu ha ha ha!
On Fri, Dec 9, 2011 at 1:27 PM, Daniel Nilsson daniel.joki...@gmail.com
wrote:
This is the same
But if you run in windowed mode you get issues with color and brightnes.
On 18 Nov 2011 20:50, Eric Riemers riem...@binkey.nl wrote:
If you just run the game in full screen windowed with -noborder you would
already have the best alt-tab experience..
-Original Message-
From:
I would like to have a change when players have choosed to hide the profile.
1. Always show start date and hours played (not idle)
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mailing list.
You should get this suggestion posted on SPUF, or at least, give us some
more details about what you mean.
Best Regards,
W.
2011/11/17 daniel jokiaho daniel.joki...@gmail.com
I would like to have a change when players have choosed to hide the
profile.
1. Always show start
with
HLDS/SRCDS.
2011/11/17 daniel jokiaho daniel.joki...@gmail.com
Its not irrelevant to this list. My servers atleast once a veek bans
players that are cheating. Many of those are new accounts. But play
like
weterans.
On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote
. Always show start date*
Just take their Steam ID/SteamID64 and raise the number by one until you've
found someone who isn't private. That's what I've done in the past.
http://steamidconverter.com/ if you don't have the tools required to do
this.
On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho
start demo recording and stop demo recording
On 15 Nov 2011 19:09, Radu Petre petrer...@rdslink.ro wrote:
Seems to be a problem with client.
Can be resolved?
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Is there any boost in performance if its enabled?
On 11 Nov 2011 11:21, AnAkIn . anakin...@gmail.com wrote:
The support has been here since a very long time. It was just not enabled
by default under linux.
2011/11/11 PAL-18 pal...@zombierevolution.org
So SRCDS now supports hyper threading?
So if i have a six core box and +10 servers (small) I would gain
performance?
On 11 Nov 2011 17:58, Oskar Levin os...@dataviruset.com wrote:
It's not hyper-threading support (HyperThreading is an Intel technology for
multiple threads on one core), it's threading support.
If you have more than
: daniel jokiaho daniel.joki...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 2 November 2011, 7:27
Subject: Re: [hlds_linux] Fake clients, misreported bots,
infringing
usage of player names/images
what about servers on different ips and port that have exactly the same
players.
I join server x. U join server y. And still we play against or with each
other :-(
On 2 Nov 2011 06:53, msleeper mslee...@ismsleeperwrong.com wrote:
Are you sure they're not just adding more servers? Changing IPs
I have also seen this on my server.
On 2 Nov 2011 07:09, 정정훈 jungjung...@naver.com wrote:
Anyone know about this??
Now that this guy mentions it, ive had this happen to my server also.
On Monday, October 31, 2011, 정정훈 lt;jungjung...@naver.comgt; wrote:
My server player had error sometimes:
can you stop make new topics. Use the old ones instead please
On 30 Oct 2011 20:44, molnár lászló vir...@freemail.hu wrote:
I don't care about you nor what are you thinking about yourself.
I know how FB worked, they changed it but didn't give a note about it,
sooo other who aren't so close to
u talking about (°)(°) or updates
On 13 Aug 2011 05:08, John Marbury barreltr...@gmail.com wrote:
Blackhole.
On Fri, Aug 12, 2011 at 10:36 PM, Jesse Porter reacherg...@gmail.com
wrote:
valvulotemporal.
On Aug 12, 2011 8:30 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
It is
restart?
On 12 Aug 2011 13:59, Marco Padovan e...@evcz.tk wrote:
We have private tf2 servers eating 1200mb of ram...
Such an high memory usage isn't due to (not) statically linked
libraries... but it's caused by bugged source tv the is leaking so much
ram ...
Il 12/08/2011 03:53, Jesse
What parameters are considered when you give points to servers?
Yesterdays issue with no steam logon worldwide have you erased that day
from quickplay scoring?
Players that join through quickplay and stay long should give points.
Players that have put servers in favourites should give that server
parker u did not read whole thread
On 27 Jul 2011 15:06, Prithu Parker pri...@iinet.net.au wrote:
You realise that YOU set what is blocked via a whitelist when using
sv_pure 1, right?
On 27/07/2011 11:33 PM, Daniel G wrote:
So how is the progress regarding this bug Valve?
Is it even on the
same shit here
On 26 Jul 2011 10:02, Anthony Stoyanov a...@gaming.bg wrote:
Yep. Same here.
On 26.7.2011 г. 11:56 ч., Claudio Beretta wrote:
For the past couple of hours steam/vac seems to have major issues. Some
of
my TF2 servers can't establish a connection to the items server, and most
howto disable replays? And new weapons?
On 24 Jul 2011 18:12, Andrew Armitage and...@thirdlife.org wrote:
We have had replays disabled almost since they were introduced, as they
seemed to cause crashes.
Today we have also disabled the new weapons, and we've been crash free
again since.
how to edit this so i just kill screen x ?
On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
I made the script to check and reload server. I didn't make the rcon code.
On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote:
That looks a lot like FiDos code. You sure you MADE IT?
i just had my second in two days :-(
On 22 Jul 2011 11:47, Saint K. sai...@specialattack.net wrote:
has any one noticed that the crashes are way less frequent this morning?
I've only had 1 crash on 8 servers so far in the past 6 hours. Last night
I must have done 50-ish reboots on those 8
/#post1822639
On Fri, Jul 22, 2011 at 6:43 AM, daniel jokiaho
daniel.joki...@gmail.com
wrote:
how to edit this so i just kill screen x ?
On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote:
I made the script to check and reload server. I didn't make the rcon
code.
On Jul 21, 2011
he have a warning already in red it only work on css
On 21 Jul 2011 11:58, AnAkIn . anakin...@gmail.com wrote:
Maybe you should add a warning while renting a server that it's not
available for TF2/L4D/L4D2 etc then. You know that most players are not
aware of this.
2011/7/21 Thiesson Johann
Its redundant. Yes.
Hmm is the part files named by player and date and time or similar?
On 19 Jul 2011 09:36, Peter Reinhold peter_va...@reinhold.dk wrote:
On Mon, 18 Jul 2011 23:27:44 -0700, Tony Paloma wrote:
Will. Combine the file parts in order to generate the .dem file.
Super, thanks
Have you the old vphysic.so file that valve have replaced for a while ago?
Try to use -verify_all in update process.
On 19 Jul 2011 11:43, E3pO e...@wmclan.net wrote:
All my log files are empty for some reason after crashing? Ill make sure
logging is working right tomorrow...
Crashing over and
normal demo recording?
On 18 Jul 2011 21:07, Peter Reinhold peter_va...@reinhold.dk wrote:
Hi All,
Seeing that F2P have given my server a large boost in popularity (both
F2P players, and also a growing group of regulars), being a more active
admin is a necessity.
But, the server is filled
hmm i thought gcf's were broken already
On 16 Jul 2011 10:41, AnAkIn . anakin...@gmail.com wrote:
I hope this new system won't be used for the OB Engine, otherwise it's the
death of sv_pure (as it already happened in L4D/L4D2) as the new system
doesn't use the GCF system any more.
2011/7/16
me to :-)
On 16 Jul 2011 00:32, Carl aidsf...@gmail.com wrote:
A P2P system would propagate the updates faster. I'd surrender some of
my bandwidth if everyone else did too.
On 7/15/2011 7:20 PM, msleeper wrote:
http://store.steampowered.com/news/5856/
how and how long did you test your momorys in that box?
On 14 Jul 2011 20:07, E3pO e...@wmclan.net wrote:
Ubuntu 10.04 LTS
description: Computer
width: 32 bits
*-core
description: Motherboard
physical id: 0
*-memory
description: System memory
physical id: 0
size: 2003MiB
*-cpu
product:
Perhaps they have uber vac at those servers ;-)
But seriously. How many valve servers do they have?
On 12 Jul 2011 11:02, Saint K. sai...@specialattack.net wrote:
One thing I wonder. Why are VALVe servers per definition better then ours
according to VALVe's current policies?
Are the VALVe
we have that problem on source games to. But not as much as pre source.
On 9 Jul 2011 15:29, AnAkIn . anakin...@gmail.com wrote:
Is anything going to be done about the thousands fake servers that I can
find in the server browser instead of the real ones?
I live in France and can't find any
yippi. Now we can use autoupdate again :-)
On 5 Jul 2011 23:53, Jason Ruymen jas...@valvesoftware.com wrote:
Updates to the Linux dedicated server are now available. The specific
changes include:
- Fixed a Linux dedicated server crash in vphysics.so
Jason
U cant tell us how to remove the ghost then?
//Daniel
On 6 July 2011 16:38, ics i...@ics-base.net wrote:
This is just a fyi for everyone. I haven't heard back from Valve yet but i
managed to create ghost player and remove the created ghost too without
rebooting from the server. The way i did
Today when i wake up to go to work i noticed i have two ghosts on my tf2
server. I have no source tv. No replay. Server.cfg is almost default. How
can i get rid of them, without restart. My server is almost always full.
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Only two ghost now so il restart next update :)
They seems to come quite often on tf2
daniel
On 30 June 2011 12:59, ics i...@ics-base.net wrote:
Restarting is the only option. Had 2 ghosts on one and 1 on the other
server this morning. The rest 2 were ok. They sometimes clear up after
Can some one point me to good server op info about tf2. Links with info
should be nice.
Im thinking about:
server.cfg and convars to the server cfg.
popular plugins that other server op´s are running.
And mainly right now how do i restrict the numbers of the different classes.
Thinking on
Do i realy need a plugin if i want to restrict the numbers of snipers or so?
I know other mods where u can restrict through a server cvar.
On 30 Jun 2011 12:26, Eric Riemers riem...@binkey.nl wrote:
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can do that, out of the box everything is allowed.
Dont really see the point of running a server without sourcemod/metamod,
but thats just me.
On Thu, 30 Jun 2011 15:28:32 +0200, daniel jokiaho
daniel.joki...@gmail.com wrote:
Do i realy need a plugin if i want to restrict the numbers
I have had two chrashes aprox the same time two days in a row. My tf2 server
goes into a loop and eat cpu and memory.
On 28 Jun 2011 20:02, Sebastian Pape gumjac...@googlemail.com wrote:
Hi there,
we've got the same. We installed a vanilla CSS installation and the
Server crashes ramdom. With
why disable. If restart do it when server is low on players. At night.
On 27 Jun 2011 17:48, bottige...@gmail.com bottige...@gmail.com wrote:
What is the performance penalty if I disable this benchmark?
On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 f...@onlyskill.eu wrote:
just put in the end of
tack enemy
On 27 Jun 2011 21:56, Svensk Ljud Ljus Produktion i...@teaterljud.se
wrote:
use
ps awwux|grep srcds
then you get a list of all srcds servers and childprocesses with theirs
startline as well :)
Peter
Sweden
Daniel Nilsson skrev 2011-06-27 18:22:
If i dont se server if i use
ulrish please take that last one slow. And explain more. Il prefer english
:-) Am sure it work, but how do i use it. Thanks in advance.
Den 26 maj 2011 17.01 skrev Ulrich Block ulbl...@gmx.de:
Oh I made a mistake. the case I wrote will restart, when the server is
responding. You could use the
I have a script that compress and move demos from dir to www dir.
Il look for the url to that script
On 22 May 2011 14:57, Daniel Vogel dan...@codefreak.net wrote:
Hi all,
I'm looking for a way to automate STV recording for ETF2L and ESL
matches on our war server. I've been running a python
i would prefeer low port numbers like 9000 and so on...
Den 10 maj 2011 22.35 skrev Jon Lippincott j...@valvesoftware.com:
I can potentially change the default port for replay. If anyone has a
preference please let me know.
-Original Message-
From:
kill through console?
Den 6 maj 2011 08.18 skrev Kigen theki...@gmail.com:
No, its the CommitSuicide function.
On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Doesn't Fall Damage trigger this as well?
On Thu, May 5, 2011 at 11:42 PM, Kigen theki...@gmail.com wrote:
Since one of the last updates. Skins are more shiny than before. Have anyone
else noticed that ( mod day of defeat source)
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The best is to make a copy of srcds_run. Rename it to something similar.
Make your adjustments. And use that. Then you have a run script with your
adjustments that never changes and that have all your preferences.
Den 15 jan 2011 15.36 skrev Andre Müller gbs.dead...@googlemail.com:
Yes, this will
But the change ulrish suggests is not bad at all. But i would prefer to
first add a check so users do not use root accounts.
Den 15 jan 2011 21.50 skrev daniel jokiaho daniel.joki...@gmail.com:
The best is to make a copy of srcds_run. Rename it to something similar.
Make your adjustments
Yes that should be the first they changes in the start up script.
Den 15 jan 2011 22.09 skrev Ulrich Block ulbl...@gmx.de:
if [ $(id -u) == 0 ]; then echo You can not run the srcds_run as
root; exit; fi
Am 15.01.2011 21:56, schrieb daniel jokiaho:
But the change ulrish suggests is not bad
How does your ip tables rules look. Like ?
Den 8 jan 2011 03.56 skrev Marco Padovan evolutioncr...@gmail.com:
Il 08/01/2011 01:01, frostschutz ha scritto:
On Fri, Jan 07, 2011 at 11:50:56PM +0100, Marco Padovan wrote:
I suppose those are all spoofed udp packets as they were the last
I have recently installed psad. Need to add masterservers to ignore list.
Can any here help me with that list...
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VAC (Valve Anti-Cheat) bans cheaters on an engine-specific basis. So
if someone is banned by VAC on one engine, they can still connect to
secure servers on another engine. For example, someone that is banned
on CS 1.6 can play on CS:S servers until they are caught hacking
there. Fortunately, each
User that’s runs the server: userrun belongs to group grouprun, has
only write acess to some dirs.
User that’s updates the server: userupdate belongs to group
groupupdate and has write acess to all dirs.
Have tried to understand the different manuals and tutorials online.
Does this seem okey?
cant u use
sv_client_min_interp_ratio 0
sv_client_max_interp_ratio 1
2009/6/15 Ulrich Block ulbl...@gmx.de:
Since it is again possible to adjust your cl_interp, how can I force max
and minimum values server side?
If i force the sv_client_min_interp_ratio and max_updaterate, I can
force a
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