On Wed, 26 Oct 2011, E3pO wrote:
I personally think they need to make a bug zilla type thing that people can
commit bugs to and then have a dev blog that people can rss to check for
upcoming updates or questions. Then people can comment to the blog post.
Keep the existing mailing list but
On Tue, 25 Oct 2011, Michael wrote:
There actually is a [hlds_announce] list for just that propose but its
fallen out of use I don't believe I've seen anything sent on it in over a
month now.
Last message was only a couple of days ago.
Oct 21 Tony Paloma [hlds_announce] Team Fortress 2
Hi.
Wouldnt it be better to just use the pidfile instead of the 'ps aux |
grep' hell?
screen -S $name -t $name -A -d -m ./srcds_run -pidfile /var/run/$name.pid
-more options
And then just issue a:
kill $( cat /var/run/$name.pid )
You can issue commands to the server by
screen -S $name -p 0 -X
Isnt there a gameserver plugin for webmin?
/Bjorn
On Thu, 26 May 2011, Eric Riemers wrote:
Yes, but does it include a way to stop/start it, even if its across multiple
servers?
The thing is that in the end I want to have a option to restart a server
based on a actual admin doing the
Maybe this is something interesting for you?
http://www.opengamepanel.org/news.php
/Bjorn
On Thu, 26 May 2011, Eric Riemers wrote:
Yes, but does it include a way to stop/start it, even if its across multiple
servers?
The thing is that in the end I want to have a option to restart a server
On Tue, 10 May 2011, ET(ET, Lin) wrote:
Hi,
I'm running HLDS server on linux, mainly TF2.
It tells me cannot find the path to steam, so I manually add the path in
orangebox/srcds_run, set STEAM=my/path insideinit() { }.
But it seems to get overridden after an update.
Can anyone tell me
At startup it gets this message.
Connection to Steam servers successful.
VAC secure mode is activated.
singleprocesspipe_posix.cpp (167) : Assertion Failed:
CSingleProcessPipe::BWrite wrote too few bytes (65530/419488) errno=2
I use one full installdir. untouched.
Then I link the common directories and files. Including any addon files
that can be shared, like the metamod binary. Anything that will be
different from a default installation are created. Like say the maps
directory, but each map that is included default
On Mon, 31 Jan 2011, Bajdechi Nightbox Alexandru wrote:
Hello,
I've been searching through internet but I could not some useful
information:
I would like to build a daemon for logaddress (preferably) in PHP, does
anyone know a guide/basic infos/example about this ?
I usually only need to
On Fri, 21 Jan 2011, Andre Müller wrote:
Then is the next problem to get the screen for an different user to
his gameserver for debuging. Maybe sourcemod hangs or something else.
When you like hacks, you can execute as root:
chmod 666 `tty`; su -c screen -r css_27015 customer123
There
On Sat, 22 Jan 2011, Andre Müller wrote:
Yes, I know. This is the safest way. Maybe Xen is more powerful. But
in a chrooted/virtual environment symlinks doesn't work. I didn't like
to install every GS as a standolone version. Big providers can't live
without symlinks. Maybe hardlinks are an
Hi,
http://forums.alliedmods.net/showthread.php?t=140490
Describes how this gets fixed.
/Bjorn
On Wed, 13 Oct 2010, Saint K. wrote:
hi,
Thanks for the suggestion. Turns out it was an issue with SM, offsets changed.
Cheers,
From:
I wrote a simple gnu screen guide which covers most of the stuff...
http://freebsd.pvp.se/?f=gnu-screen
/Bjorn
On Sat, 25 Sep 2010, Eric Riemers wrote:
One would think that way. But if I do it manually on the command line and say
quit with -X , it works as it should, perhaps it's something
Hi
I had to write a wrapper script to see if the ports where available before
starting.
/Bjorn
On Sun, 5 Sep 2010, Kyle Sanderson wrote:
This has always been the case Michael.
Cheers,
Kyle.
On Sun, Sep 5, 2010 at 11:36 AM, Michael K. Gosvig
m...@michaelgosvig.dkwrote:
Since the
On Fri, 20 Aug 2010, Magnus Ringdahl wrote:
Hi.
I was wondering if anyone else was monitoring their gameserver traffic
and their clients ip-addresses?
I would like to figure out from which top ten ASN my clients come from.
I thought about running netstat at first, but since it can't report
But at least (if it is not already supported) it allow us to add tags to
their name. Either before or/and after their name.
I have plugins that allows admins to add and remove an admin tag to their
name.
Then there is clan tags.
And Im with D3vilfish on this one. I dont tolerate bad language
Hi!
If I understand correctly you want to be able to control what files a user
can update. And you could fix that with either ACL or groups.
Let me try to explain the way it should be done with groups.
users:
games- the user that owns the service
client - the user that should only be
On Sat, 3 Apr 2010, Graeme Dargie wrote:
Well I had a machine running FreeBSD 8.0-Release i386, so I figured I
would give that a shot, none of the gentoo ports I could see would give
me a /compat/Linux/proc folder so I tried Linux_base_F10, I follow all
your other steps, the update works
On Sat, 3 Apr 2010, Graeme Dargie wrote:
Hello,
When I installed linux-steam it auto installed the linux base (at least from
what I could tell as it flashed past)
From pkg_info
linux-steam-1.1 Half Life and Source dedicated server using steam
linux_base-f10-10_2 Base set of
Hi!
Have you tried upgradeing glibc or the system?
*** glibc detected *** free(): invalid pointer: 0xf7f7afa0 ***
I had this problem in the past, and upgrading the system helped me.
/Bjorn
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Hi!
There is no difference how you run mods on FreeBSD or Linux, since you
run Linux within FreeBSD.
One thing you might need to be aware of that the FreeBSD linuxbase might
not have all the necissary libraries or wrong versions. (Especially since
some uses a specific version of libs instead of
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von kama
Gesendet: Donnerstag, 21. Januar 2010 14:17
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] BZip2 compression methods
On Thu, 21 Jan 2010, Philipp Reddigau wrote:
Hi,
we
On Thu, 21 Jan 2010, Philipp Reddigau wrote:
Hi,
we are using a automatic *.bz2 for our content servers (fastdownload) on
nix/lenny.
It works fine with bzip2 --compress --keep --force --best $file
But we have one Problem..we have many files to compress and one bzip2 is not
enough.
So we
at the number of cores.
Mit freundlichen Grüßen,
Philipp Reddigau (GKServer)
GKServer
Daniel Zschau
Niederfährer Straße 38
01662 Meißen
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von kama
Gesendet
Thera are a couple that have complained allready..
http://www.petitiononline.com/dedis4mw/petition.html
194262 Total Signatures as of writing...
As of the forum... Rumour says that they delete the complains about
dedicated servers...
/Bjorn
On Mon, 9 Nov 2009, f0rkz wrote:
Really, all of
Hi!
Is there an easy way by script to check if there is players in an hltv
demo file?
Im currently autosaving every round, but if there is noone online or if
its just 1 player, it doesnt needs to be saved in the archive and can be
deleted.
/Bjorn
of many seconds can take hours or days to amortize.
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of kama
} Sent: Saturday, July 18, 2009 7:55 AM
} To: Half-Life dedicated Linux server mailing list
The problem here isnt that the time drifts, its that cs1.6 servers will
stop running when he correct the drift. All system have a drift of the
time.
Looking at a strace of hldm, it does both gettimeofday() and adjtime().
So they read the system epoch time.
gettimeofday, settimeofday -- get/set
All system drifts...
/Bjorn
On Thu, 16 Jul 2009, Ronny Schedel wrote:
Why a server has to stop working when the time went back 1 second? Yes,
because it is a bug in the hlds update. And yes, they will fix it.
Lo0l Valve don't need to fix anything, that you have time drift on your
On Tue, 2 Jun 2009, Daniel Duarte wrote:
Is there a way to block HLTV from my server permanently?
I wrote an AMX plugin that only allowed known HLTV servers to connect and
ban the rest by IP for 60 mins.
This let me use my own HLTV-servers to connect to be used for checking out
demos of
It is definatly not accurate on FreeBSD. But that is probably a FreeBSD
issue rather than {hl,src}ds problem.
/Bjorn
On Thu, 23 Apr 2009, Saint K. wrote:
Thanks all for the replies.
We use CACTI to graph everything, so we don't require the scripts.
I guess as some one mentions the best we
Hehe a new nice bug...
/Bjorn
On Tue, 21 Apr 2009, Pawel wrote:
Look at this bug alfred:
http://www.sk-gaming.com/video/110012-Bugg_frn_nya_patchen
W dniu 21 kwietnia 2009 03:43 u?ytkownik Pawel tra...@gmail.com napisa?:
Thanks for info : - )
W dniu 21 kwietnia 2009 03:30
On Mon, 23 Mar 2009, Ferenc Kovacs wrote:
On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote:
Has anyone gotten this to work, or is there any way to tell if the beta
version is running? I've tried adding -beta hlds0319 with and without
quotes as an argument to
Maybe its HZ limit that causing this.
/Bjorn
On Thu, 5 Mar 2009, Steffen Tronstad wrote:
(HLDS, _not_ SOURCE)
I have a problem with one of my newest linux machines. (I do not know if it
is a problem)
I've tried all pingboosts from 1-3, and sys_ticrate from 2000 to 1. rcon
stats
Hi,
If I recall correctly its an average of kilybytes per seconds.
/Bjorn
On Tue, 3 Mar 2009, The Mad Crapper wrote:
I have a question about the 'In' and 'Out' fields in the stats command.
From what i can find on the web, it looks like this is traffic in and out of
the server; makes sense.
On Mon, 22 Dec 2008, AusNet Servers Server Administrators wrote:
--
CRASH: Tue Dec 23 03:05:48 EST 2008
Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058
+maxplayers 11 +map de_dust2 -debug -pidfile hlds.8270.pid
Using host
On Thu, 18 Dec 2008, Simon Marchi wrote:
# userid name uniqueid connected ping loss state adr
Could not establish connection to Steam servers.
Everything looks fine, except for the network connections. It appears to
bind itself to the local address instead of eth0. If I try to specify the
Hi,
After reading up on the list yesterday I saw that there have been a couple
of threads regarding how to operate screen.
So yesterday evening I wrote down a simple guide on screen and included
multiuser support.
http://fbsdtest.pvp.se/index.php?f=gnu-screen
If you read it and like it...
On Sun, 7 Dec 2008, Emil Wennerdahl wrote:
Hello!
I got this problem on my HLDS server
CRASH: Sun Dec 7 21:40:07 CET 2008
Start Line: ./hlds_i686 -game cstrike -pingboost 2 +maxplayers 14 +map
cs_paintball +ip 192.168.0.198 +port 27015 -autoupdate -TOS -debug -pidfile
hlds.1892.pid
#0
On Mon, 1 Dec 2008, Patrick Lahni wrote:
Quoting kama [EMAIL PROTECTED]:
Hi,
I have now healthy servers again on FreeBSD without crashes. The
testserver, where I dont restart hlds every morning, have over 24 hours of
uptime.
This are the steps I have done. Upgrade to FreeBSD
Hi.
Got a crash in my mail today...
Dont know if it says anything... I believe this is the first crash since I
fixed the FreeBSD piped crashes. So I dont think I can reproduce it.
/Bjorn
L 11/30/2008 - 00:05:15: I am Spartacus74STEAM_0:0:CT
triggered Begin_Bomb_Defuse_With_Kit
L
It sure would be nice if you could disable rcon. like -no_rcon in
commandline.
/Bjorn
On Mon, 24 Nov 2008, Crazy Canucks wrote:
In case that last message wasn't clear. It's a good thing that you can
still use SourceMod to run rcon commands. I was afraid that closing the
tcp port would
Hi,
I have now healthy servers again on FreeBSD without crashes. The
testserver, where I dont restart hlds every morning, have over 24 hours of
uptime.
This are the steps I have done. Upgrade to FreeBSD 7.1-PRERELEASE. Use the
2.6.16 kernel linux ABI instead of the default 2.4.2 kernel linux
just to upgrade to 7.1-prerelease? Or was the
port version of the gentoo build also part of the problem?
Everything else you've mentioned seems to be simply what you'd need to
go through just to get the sucker to run in the first place.
-Joe
On Nov 20, 2008, at 6:59 AM, kama wrote:
Hi
On Sat, 15 Nov 2008, Joseph Laws wrote:
I seem to be receiving segfaults after applying this update (nationwide).
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running
On Sat, 15 Nov 2008, macafee wrote:
macafee åé:
Today the Half-Life 1 Engine dedicated server has been updated. Does
anyone can run it on freebsd6.3?
I run it on Freebsd6.3 with Linux_base-fc4.But it display the pipes.cpp
(608) : Assertion Failed: Stalled cross-thread pipe
On Tue, 11 Nov 2008, Petr Jelinek wrote:
Marcos Zapata wrote:
cpu MHz : 1802.69
what should i set CPU_MHZ to? i run the servers with sudo and screen.
thank all of you for your help. kind regards.
something like
CPU_MHZ=1700 sudo blabla
Is that enough?
If you have mounted
crashing like hell.
Herk.
On Mon, 10 Nov 2008 23:14:14 +0100 (CET), kama [EMAIL PROTECTED] wrote:
I have reduced the amount of crashes by setting CPU_MHZ to a lower value
than the CPU's max, that has been suggested before.
I was encounterning up to 70 crashes per server per day. Now its
On Tue, 11 Nov 2008, macafee wrote:
kama 写道:
Well, it still crashes a lot. but before it was several times an hour. now
it can actually run, at its best, for a couple of hours before crashing.
/Bjorn
On Tue, 11 Nov 2008, Herk wrote:
Maybe it will be fixed faster than 1month (up
I have reduced the amount of crashes by setting CPU_MHZ to a lower value
than the CPU's max, that has been suggested before.
I was encounterning up to 70 crashes per server per day. Now its never
over 20 and often below 12.
Its not perfect, but it sure helps me. Never the less, we are hit hard
Maybe try a later gentoo release as a linux_base?
Its easy to install by yourself. More or less just to download and unpack
the stage3 tarball into /compat/linux/.
Have a look at the gentoo-linux_base port so you dont miss a part.
I have used gentoo in the past as a linuxbase with success.
On Sat, 1 Nov 2008, Petr Jelinek wrote:
Herk wrote:
Well mine it basically doesn't stay up more than 1 hour or so. Also
regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
/compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
see what happens, also what is
On Tue, 4 Nov 2008, Parker Lewis wrote:
..three days and no post? Is the internet down?
We are just eagerly waiting for a patch to stop the crashes of hlds
/Bjorn
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To unsubscribe, edit your list preferences, or view the list archives, please
On Mon, 27 Oct 2008, Gary Stanley wrote:
At 07:04 PM 10/27/2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried
any
other version of FreeBSD
On Sun, 26 Oct 2008, kama wrote:
On Sun, 26 Oct 2008, kama wrote:
On Sun, 26 Oct 2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried
any
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could
On Sun, 26 Oct 2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often
On Sun, 26 Oct 2008, kama wrote:
On Sun, 26 Oct 2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried
any
other version of FreeBSD. Without
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could be within a couple of
minutes and sometimes it works for over 30 mins, but eventually they
Ofcourse linproc is mounted. =)
I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see if
that solves it.
/Bjorn
On Fri, 24 Oct 2008, Steven Hartland wrote:
linproc not mounted?
Regards
Steve
- Original Message -
From: kama [EMAIL PROTECTED]
To: Half
On Fri, 24 Oct 2008, rain wrote:
Just another insight. I've tested this on another host:
uname -a
Linux kernel 2.6.22.5 #2 Fri Aug 24 11:44:59 CEST 2007 i686 GNU/Linux
ldd --version
ldd (GNU libc) 2.3.6
and I get like 80+ FPS with AMX Mod X @ Celeron 1100 Mhz, so this seems
to be some
On Fri, 24 Oct 2008, Steven Hartland wrote:
Some times when hitting CTRL+C to close the server we see:-
threadtools.cpp (396) : Assertion Failed: Thread synchronization object is
unuseable
Linux ABI is: linux_base-fc-4_10
My servers always core dumps on exit.
(FreeBSD 6.4 w
On Fri, 24 Oct 2008, kama wrote:
On Fri, 24 Oct 2008, rain wrote:
Just another insight. I've tested this on another host:
uname -a
Linux kernel 2.6.22.5 #2 Fri Aug 24 11:44:59 CEST 2007 i686 GNU/Linux
ldd --version
ldd (GNU libc) 2.3.6
and I get like 80+ FPS with AMX Mod X
$ ./steam
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .Steam Linux Client updated, please retry
the command
$ ./steam
Illegal instruction (core dumped)
$
This is under FreeBSD 4.x, which have operated as a downloadserver for
steam
PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of kama
Sent: Thursday, October 23, 2008 8:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
$ ./steam
Checking bootstrapper version ...
Getting version 34
why this does not work Unable to determine CPU Frequency. Try
defining CPU_MHZ.. This worked before.
The server Im trying to update are running FreeBSD 6.2-STABLE #0: Fri Oct
12 10:41:06 CEST 2007 with linux_base Fedora Core release 4 (Stentz)
/Bjorn
On Fri, 24 Oct 2008, kama wrote:
Does
I have similar issue. But I have only seen it freeze or rather hang at the
startup sequence just before it comes to Adding master server. This
happens quite rarely. Maybe once or twice a week. ctrl-c and restart fixes
this.
I am using mms with the plugins: Basic Admin Tool, Last Connected, High
to do
with the past srcds update that added backwards compatibility for
plugins, whatever that may be but around that time, my servers started
to hang.
-ics
kama kirjoitti:
I have similar issue. But I have only seen it freeze or rather hang at the
startup sequence just before it comes
On Wed, 15 Oct 2008, Mattie wrote:
Hey guys,
I wanted to run this by the community. Your feedback is very much
appreciated.
How much would it annoy you if it was impossible to change rcon_password
once any map had been loaded? In other words, the only way to change
rcon_password would
Its true that they dont gain those insane speeds anymore, but they can
overcome the speeddown limit on multiple jumps.
So they can jump as the same or close to the same speed as running, but
they do it soundless.
The same goes for the duck jump / russian jump. Which is more annoying
than bunny
get stuck on stairs or something like
this.
Regards,
Roman
On Wed, Oct 1, 2008 at 12:28 PM, kama [EMAIL PROTECTED] wrote:
Its true that they dont gain those insane speeds anymore, but they can
overcome the speeddown limit on multiple jumps.
So they can jump as the same or close
Why would any map get corrupted? They should always be static. And be
opened with the r flag, not the rw flag and only read to memory. Maybe
they should lock the file to be safe. To my sparse knowledge it looks like
a bug.
It could maybe be filesystem related. Like changing the filesystem not to
.
About the file system I wouldn't know. We use a default EXT3 file system
which gets installed when you install Debian Etch.
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kama
Sent: Wednesday, September 17, 2008 1:14 PM
To: Half-Life
On Wed, 3 Sep 2008, Guy Watkins wrote:
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of kabukiUkie
} Sent: Wednesday, September 03, 2008 12:04 AM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux]
On Fri, 29 Aug 2008, Gary Stanley wrote:
At 04:51 PM 8/29/2008, Alfred Reynolds wrote:
The change of interest on the Linux side is we moved the compiler
version forward significantly (to 4.2.4) for some of the binaries we
compile so I would like to get coverage on the assorted OS installs
On Thu, 28 Aug 2008, Gary Stanley wrote:
At 04:51 PM 8/28/2008, Nephyrin Zey wrote:
I believe, and I could be wrong, that all recent versions of glibc call
gettimeofday as a virtual syscall, which means the context switching
doesn't occur.
IIRC, Only on x86_64. i386 doesn't move gtod
On Mon, 11 Aug 2008, Vladimir Osipenko wrote:
Kane Lauck пишет:
cool, it no longer says invalid game type, but it still says
Unable to determine CPU Frequency
On Aug 10, 2008, at 3:52 PM, Dan liv3d Offord wrote:
Try mounting PROC filesystem.
You kernel must be compiled with options:
And also when it was getting that Connection Reset error, it was
returning non-zero.
- Neph
Marcel wrote:
kama schrieb:
Like:
0 = exited normally
1 = new steam binary have been downloaded please rerun steam.
2 = connection lost to content server
255 = an error occured
. That
doesn't say it wont but looks better than before.
None 0 exit codes would be pure win :)
Regards
Steve
- Original Message -
From: kama [EMAIL PROTECTED]
Steve, Even on SMP systems? (Which was broken before)
Valve, will this version have exitcodes != 0 when
Steve, Even on SMP systems? (Which was broken before)
Valve, will this version have exitcodes != 0 when it exits in the middle
of a download?
/Bjorn
On Thu, 31 Jul 2008, Steven Hartland wrote:
Confirmed working here on both FreeBSD 6.2 i386 and FreeBSD 7.0 amd64.
Regards
Steve
And all these are clean installs without any plugins?
My tf2 server crashes several times a day, but no core is created, even
though the debug option is activated. So I dont know if it leaks memory.
Currently it sits at aprox 230MB after 5 hours uptime.
I just added a script that reports the
Hi
Sometimes the download exits in the middle of a download, but still
produces an exitcode of 0.
Could you please change it to a non 0 value of the exitcode. I wrap the
steam application in a script and would like to make it more automatic.
Now I need to monitor it to see that the update have
Suggestion: Maybe start banning by IP instead?
It would be nice to be able to ban networks instead...
(Now added to my TODO list for my amx ban system)
/Bjorn
On Fri, 23 May 2008, Andreas Grimm wrote:
Same here,
we have a lot of cheaters using cafè accounts, too...
not easy to ban them,
This has become:
http://www.caveyourtrolls.com/img3.jpg
http://redwing.hutman.net/~mreed/warriorshtm/troller.htm
Or the long version:
http://forums.station.sony.com/mxo/posts/list.m?topic_id=12200012985
;p
/Bjorn
On Thu, 22 May 2008, Jeff Sugar wrote:
I'm not going to participate in the
On Wed, 14 May 2008, Jason Ruymen wrote:
An update to the Source Dedicated Server has been released. Previously
this was a beta update. So if you haven't already, please run
hldsupdatetool to download it. The specific changes include:
- Fixed potential nuke exploit in rcon subsystem
I
Hi.
Its not perfect, but it is adequate. You will hit a problem when it hit
the limit of the argument list. (Argument list too long)
'find . -delete' will probably fix this problem, otherwise you can use
xargs to call rm.
/Bjorn
On Thu, 8 May 2008, Nephyrin Zey wrote:
Hey! You shut up!
On Wed, 30 Apr 2008, Jason Ruymen wrote:
An optional update for Team Fortress 2 is now available. Please use
hldsupdatetool to receive it. The specific changes include:
Team Fortress 2 Client
- Removed TF2 achievement console commands
Team Fortress 2 Server
- Fixed clients being
mpsafenet is not used much in 7.0...
A 'grep mpsafenet *' in usr-src gives results only in ce(4), cp(4),
ctau(4) and cx(4) (Which are Cronyx wan adaptors) and some docs.
/Bjorn
On Mon, 7 Apr 2008, K Gerry wrote:
Interesting you say it's no longer honored... Because, placing this var in
my
On the freebsd mailinglist there have been reports of problem with
gameservers and the linuxulator. This were pinned down to a glibc problem
in the linux-base.
This is reported to work.
ftp://195.220.108.108/linux/fedora/development/x86_64/os/Packages/glibc-2.7.90-9.i386.rpm
But I have not
On Mon, 17 Mar 2008, Miano, Steven M. wrote:
Hey guys, I have a problem that's been plaguing my server for a while
now, and just can't seem to figure out how to work it out. I'd really
appreciate some help with this if possible.
The set-up:
Game: Team Fortress 2 Server (24 slots)
Why so high values? Do you expect everyone to have a computer and network
from 2072?
As always. Start with the default and move up... But to me they seem way
to high.
But the real issue is the kernel. Look at setting the hz up to at least
300, if you want more then one gameserver on the machine
Hmm.. I have seen that too.
Do you have the steambans plugin installed? Got rid of all crashes when I
disabled the steamban plugin.
I was about to report it to SB, but apperently I forgot about it. =)
/Bjorn
On Tue, 22 Jan 2008, Hans Vos wrote:
Hello,
There was another crash. I've
On Wed, 9 Jan 2008 [EMAIL PROTECTED] wrote:
Quoting Gary Stanley [EMAIL PROTECTED]:
At 12:45 PM 1/9/2008, [EMAIL PROTECTED] wrote:
It's not the end of the world. I've simply been rsync'ing with
another machine running RELENG_6 to keep my directory structure up to
date. Oddly
On Fri, 11 Jan 2008 [EMAIL PROTECTED] wrote:
I have had troubles to run the steambinary in FreeBSD since 5.x.
Some things to check:
What kernelversion are you using in the linuxulator? It might be something
missing in the linuxulator. Try both 2.4.2 and 2.6.18 ( Dont remember if
it
I would also be looking at the scheduler and OS. With that amount of
timecritical processes you need a OS with a sched that are up to the
task along side with IO. (not just disk IO)
Load is not that good of a messurement for this. There should be other
tools that shows how well it is working.
I am seeing some strange crash behaviour lately?
I have several servers that are crashing on certain days. The servers can
be running fine for days and then just one day it decides that it will
constantly crash. Then it can be running fine again for another week and
then it repeats it. If it was
On Fri, 5 Oct 2007, Gary Stanley wrote:
At 03:47 AM 10/5/2007, kama wrote:
I am seeing some strange crash behaviour lately?
I have several servers that are crashing on certain days. The servers can
be running fine for days and then just one day it decides that it will
constantly crash
When I update tf2 I get these good numbers... ;)
91241300.00%.//orangebox\hl2\navplace.db
91241300.00%.//orangebox\hl2\pure_server_whitelist.txt
91241300.00%.//orangebox\srcds_i486
91241300.00%.//orangebox\srcds_run
Also, I would like to have the old output back or something
On Sun, 2 Sep 2007, M. Kraaij wrote:
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Hey,
A little question. For some reason our CS and CS:S servers are hard to
find through the steambans serverbrowser. One server popped up after 4
times
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