Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread dan
On 16/08/2012 06:02, Russell Smith wrote: Yes, but that's not a new issue. Haha, that doesn't make it any less broken does it? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread Peter Reinhold
On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread Fletcher Dunn
] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread Erik-jan Riemers
-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: vrijdag 17 augustus 2012 19:12 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions tf_mm_strict 1

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread Alan Kennedy
] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-17 Thread DontWannaName!
] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-16 Thread Emil Larsson
Even if it worked it's probably not recommended as Replay (And/Or SourceTV) takes one of the slots MvM uses to function. On Thu, Aug 16, 2012 at 6:25 AM, dan needa...@ntlworld.com wrote: On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-16 Thread Steven Sumichrast
What's not working? I have replay enabled on my one mvm server. Just checked the web offload server and it has blocks for all the sessions of the past ~12 hours. When I played on it last night it popped updating press f6 to download the replay. Steven J. Sumichrast On Aug 16, 2012, at 1:52

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-16 Thread ics
If replay is just enabled and not setup correctly, it will cause some crashes. So be carefull if you enable it. Another thing that ive noticed is that if mp_maxrounds is too low, server will spam round end blabla in to console despite game is still going on. It will cause visible lag. -ics

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dr. McKay
@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Vader_666
-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Flubber
dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover
6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 7th. We'll do the best we can and are hoping to not release it too late. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Saint K .
] Sent: 15 August 2012 17:51 To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list(h...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 7th. We'll do the best we can and are hoping to not release it too late. -Original Message

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover
5PM EST = 10PM GMT Which isn't half bad either. I'm normally up to midnight on update days. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 17:59:34 +0200 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5 PM GMT would be a luxury

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Jesse Porter
Take a few minutes and read up on the thread. All the answers are there. On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote: What does tf_mm_servermode 2 do? Would this be a new mode? On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
Thanks, it adds to MvM pool. On 15 August 2012 18:56, Jesse Porter reacherg...@gmail.com wrote: Take a few minutes and read up on the thread. All the answers are there. On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote: What does tf_mm_servermode 2 do? Would this be

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dan Offord
] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto:hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
@list.valvesoftware.com mailto:hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flubb**3...@gmail.com flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured before the update launches. Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? On 8/15/2012 12:54 PM,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? On 15.08.2012 11:52, Fletcher Dunn wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread doc
More information on the mission cycle file will be given according to Fletch. On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose rbemr...@gmail.com wrote: Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan
On 15/08/2012 16:51, Fletcher Dunn wrote: 7th. Don't push us too hard. We've only just got over our confusion for what 6 means :) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan
On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully they'll get someone else looking at the bugs. -- Dan

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread James Ives
Is anyone's server crashes when the map changes? ■ James Ives ■ ja...@jimo.co.uk On 15 August 2012 20:21, dan needa...@ntlworld.com wrote: On 15/08/2012 16:51, Fletcher Dunn wrote: 7th. Don't push us too hard. We've only just got over our confusion for what 6 means :) -- Dan

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
Replays appear to be working on my server. On 8/15/2012 9:25 PM, dan wrote: On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan
On 16/08/2012 05:30, Russell Smith wrote: Replays appear to be working on my server. Do you never get this, and similar, errors? :- http://forums.steamgames.com/forums/showthread.php?t=2745226 -- Dan ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
Yes, but that's not a new issue. On 8/15/2012 9:56 PM, dan wrote: On 16/08/2012 05:30, Russell Smith wrote: Replays appear to be working on my server. Do you never get this, and similar, errors? :- http://forums.steamgames.com/forums/showthread.php?t=2745226

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
tf_mm_servermode 2 isn't required to host a MvM gameserver, is it? No. You don't have to use matchmaking at all. You can host the server and play the maps just like any other gamemode. Players can join through the server browser, favorites tab, direct connect, friend invites, etc. From:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Glib Tsyrklyevych
At what hour will the update come out? I am guessing it will be around 6 EST as usual? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread daniel nilsson jokihao
MvM ? On 2012-08-14 08:29, Glib Tsyrklyevych wrote: At what hour will the update come out? I am guessing it will be around 6 EST as usual? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 09:04, daniel nilsson jokihao wrote: MvM ? new game mode, see the blog here :- tf2.com -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
: Tuesday, August 14, 2012 10:00 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Asher Baker
You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). Any chance of seeing the hard-limit raised well above the current 33 (to 65)? And just soft-limited to the current values. This would allow lots of room for experimentation in the future. On Tue, Aug 14,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
Ohh GOD MY CPU! ITS MELTING On 8/14/2012 10:18 AM, Asher Baker wrote: You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). Any chance of seeing the hard-limit raised well above the current 33 (to 65)? And just soft-limited to the current values. This

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
Out of the question. Valve doesn't do 3. Come on, you guys know this. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Tuesday, August 14, 2012 10:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Dan Offord
Is there any chance of FreeBSD updates in this version? If there you're using any custom configs for MvM will we be able to set them (similar to servercfgfile?) Thanks, Dan On 14 August 2012 18:28, Fletcher Dunn fletch...@valvesoftware.com wrote: Out of the question. Valve doesn't do 3.

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Saint K .
Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread slimecou...@live.com
So wait, will these servers have to be actual 32 slot servers to run MvM? Hasn't Valve always penalized for anything over 24 players? I just rented a few 10 slot servers thinking this would be adequate to host some MvM matches. Is there no way around this?

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
Pretty much its 32 players for the 26 bots that you will be up against. So no 10 player servers wont work. The penalize is really for PvP, which I do understand. On 8/14/2012 11:13 AM, slimecou...@live.com wrote: So wait, will these servers have to be actual 32 slot servers to run MvM?

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Pretty much its 32 players for the 26 bots that you will be up against. So no 10 player servers wont work. The penalize is really for PvP, which I do understand. On 8/14/2012 11:13 AM, slimecou...@live.com wrote: So

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread 1nsane
Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24 slots. On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ryan Stecker
I third this. I think it'd open the door to making some interesting missions involving more players and more bots. On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad n0man@gmail.com wrote: I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nerdboy
You guys act as if changing the hard limit is easy. There's all sorts of resource management issues that would need to be resolved and a lot of the engine would need adjustment. Let's wait to play the game before we start thinking about overhauling things to change it. On Aug 14, 2012 3:16 PM,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
I dont think anyone is acting like its easy... Servers can already have more than 33 slots, its just that the tf2 client doesn't allow players to get on servers with more than 33 slots. On 14 August 2012 20:19, Nerdboy nerdb...@gmail.com wrote: You guys act as if changing the hard limit is

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread ics
Current maps aren't designed for more so raising the limit right away isn't really usefull thing to do. -ics 14.8.2012 22:19, Nerdboy kirjoitti: You guys act as if changing the hard limit is easy. There's all sorts of resource management issues that would need to be resolved and a lot of the

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread ics
Things go unstable when there are more than 33 slots. Also there are engine restrictions that cannot be raised just like that. One thing is that entity limit of 2047. When one more is created in-game, crash happens. -ics 14.8.2012 22:24, Nomaan Ahmad kirjoitti: I dont think anyone is acting

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, August 14, 2012 12:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Things go unstable when there are more than 33 slots. Also there are engine restrictions that cannot be raised just like

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread ics
Yes but as Fletcher noted, it comes down eventually to performance. -ics 14.8.2012 23:48, Dr. McKay kirjoitti: CS:S runs on the same engine and it supports 65 (or something along those lines, I know nothing about CS:S) players. Just throwing that out there. Dr. McKay

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 21:15, Fletcher Dunn wrote: I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client. I'd say by far the biggest challenge would be solving the problem that

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
What do you mean by rubbish to play? CPUs have gotten more powerful over the years too. If some is running on tf2's minimum requirement I think they should upgrade in order to play on bigger servers. Same goes to server operators, they need to host their games it on high end servers if they want

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Doctor McKay
server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 14/08/2012 21:15, Fletcher Dunn wrote: I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
I think he was referring to game balance being broken on 24 player games. On 14.08.2012 14:19, Nomaan Ahmad wrote: What do you mean by rubbish to play? CPUs have gotten more powerful over the years too. If some is running on tf2's minimum requirement I think they should upgrade in order to

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
Some servers ops will know how to make it balanced... class limiting is one of them. On 14 August 2012 22:33, Russell Smith ve...@tinylittlerobots.us wrote: I think he was referring to game balance being broken on 24 player games. On 14.08.2012 14:19, Nomaan Ahmad wrote: What do you mean

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
Can we do reserved lobbies like with keys? So all friends go to the same community server? Sent from my iPhone 4 On Aug 14, 2012, at 2:40 PM, Nomaan Ahmad n0man@gmail.com wrote: Some servers ops will know how to make it balanced... class limiting is one of them. On 14 August 2012

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
If you mean steam group servers like Left 4 Dead has, Fletcher said earlier that this functionality wouldn't be in tomorrow's update. Hopefully it will be added down the line though. On 14.08.2012 14:46, DontWannaName! wrote: Can we do reserved lobbies like with keys? So all friends go to

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote: If you mean steam group servers like Left 4 Dead has, Fletcher said earlier that this functionality wouldn't be in

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread 1nsane
Don't necessarily need that. The biggest focus here should be on having bigger co-op games. Like what was done to Left 4 Dead/2 when a number of people thought 4 players co-op was just not enough. Limit/leave the TF2 game client support at 33 humans, but allow the server to have more players

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
Not sure about lobbies, but he mentioned you can still join from the server browser. On 14.08.2012 14:57, DontWannaName! wrote: Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
: Tuesday, August 14, 2012 2:57 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
! Sent: Tuesday, August 14, 2012 2:57 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote: If you mean steam group servers like Left 4

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread gameadmin
mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote: If you

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 22:40, Nomaan Ahmad wrote: Some servers ops will know how to make it balanced... class limiting is one of them. No they don't. Class limiting is a flawed approach. It suggests that if you assign forced roles that the game will be good. It won't be. It just means the 2 or 3

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread staff
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: 14 August 2012 22:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions If you mean steam group servers like Left 4 Dead has, Fletcher said earlier

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ross Bemrose
Special game modes sometimes benefit from class limits (such as Vs. Saxton Hale limiting Engineers and Spies), but I agree that a standard game doesn't benefit from it. On 8/14/2012 6:33 PM, dan wrote: On 14/08/2012 22:40, Nomaan Ahmad wrote: Some servers ops will know how to make it

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
Class restriction was just an example... we need to experiment before you can stay its rubbish tbh... There are other things server operators can try but we need some unofficial support to allow increased slots. Its up to the communities how they want their servers.. If you dont like servers with

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread doc
True but there just is a limit to the amount of players you can support. Sure they could enable 64 players but it's completely broken, out of resources, not designed for that. There comes a time in brainstorming where you just have to draw the line. People were able to set up vs. Saxton Hale, and

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Jehoi
Actually, day two is already here. http://www.teamfortress.com/mvm/mercs/ Any ideas what the map names will be so we can setup some servers that will restart when the updates comes out and instantly load up on the new maps? On Tue, Aug 14, 2012 at 8:38 PM, doc drga...@gmail.com wrote: True but