On 16.07.2011 21:43, Harry Strongburg wrote:
On Sat, Jul 16, 2011 at 10:33:58AM +0100, Chris Boot wrote:
AIUI their downloaders use both P2P (BitTorrent) and HTTP download
simultaneously so even folks who are on crappy shaped connections
can download the updates, but for those for whom P2P
P2p actually helps also countries with censorship. I remember doing
update on debian in UAE via apt-get and http server and most of time it
failing because their transparent proxies always doing something to
files and md5sum fails after download.
So not sure if changing content server only to
- Original Message -
From: Nikolay Shopik sho...@inblock.ru
Client should upload ONLY when you are downloading, this is best
scenario w/o hurting you much. Having content server and P2P when doing
massive release will helps a lot. Nobody like having app stealing their
bandwidth.
But
On 18.07.2011 21:44, Steven Hartland wrote:
But what about anyone else on the network?
If I understood correctly. Content servers is covering everything else
when there low demand for some content and no p2p peers around.
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will this improvement be ported over the server download tool?
looks like the current version is ages behind the steam client version
(considering the time it takes to download updates), I just hope this
difference won't get even worse
On Sat, Jul 16, 2011 at 1:20 AM, msleeper
P2P is crap from sysadmin point of view, and even worse from a high speed
perspective
on anything more than a single user to line case. 90% of connections are async
with
much less bandwidth up than they have done meaning p2p causes serious issues.
Sounds like the proposed solution has been
Hi,
Blizzard can make P2P work for WoW and Starcraft 2, why couldn't anyone
else?
AIUI their downloaders use both P2P (BitTorrent) and HTTP download
simultaneously so even folks who are on crappy shaped connections can
download the updates, but for those for whom P2P works well things go a
I hope this new system won't be used for the OB Engine, otherwise it's the
death of sv_pure (as it already happened in L4D/L4D2) as the new system
doesn't use the GCF system any more.
2011/7/16 Chris Boot bo...@bootc.net
Hi,
Blizzard can make P2P work for WoW and Starcraft 2, why couldn't
hmm i thought gcf's were broken already
On 16 Jul 2011 10:41, AnAkIn . anakin...@gmail.com wrote:
I hope this new system won't be used for the OB Engine, otherwise it's the
death of sv_pure (as it already happened in L4D/L4D2) as the new system
doesn't use the GCF system any more.
2011/7/16
On Sat, Jul 16, 2011 at 10:33:58AM +0100, Chris Boot wrote:
AIUI their downloaders use both P2P (BitTorrent) and HTTP download
simultaneously so even folks who are on crappy shaped connections
can download the updates, but for those for whom P2P works well
things go a lot quicker. I think this
http://store.steampowered.com/news/5856/
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A P2P system would propagate the updates faster. I'd surrender some of
my bandwidth if everyone else did too.
On 7/15/2011 7:20 PM, msleeper wrote:
http://store.steampowered.com/news/5856/
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me to :-)
On 16 Jul 2011 00:32, Carl aidsf...@gmail.com wrote:
A P2P system would propagate the updates faster. I'd surrender some of
my bandwidth if everyone else did too.
On 7/15/2011 7:20 PM, msleeper wrote:
http://store.steampowered.com/news/5856/
I noticed the pun, thanks valve.
On Fri, Jul 15, 2011 at 4:53 PM, daniel jokiaho daniel.joki...@gmail.comwrote:
me to :-)
On 16 Jul 2011 00:32, Carl aidsf...@gmail.com wrote:
A P2P system would propagate the updates faster. I'd surrender some of
my bandwidth if everyone else did too.
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