Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Joakim
To: 'Joakim' s...@broadparkgames.no; Half-Life dedicated Linux servermailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 12:53 AM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released This is intended to prevent russian walking exploits. - Alfred -Original Message

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Ronny Schedel
. - Original Message - From: Alfred Reynolds alf...@valvesoftware.com To: 'Joakim' s...@broadparkgames.no; Half-Life dedicated Linux servermailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 12:53 AM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Joakim
: Re: [hlds_linux] Half-Life 1 Engine Update released This happens on not updated servers. Valve should set this update to required. Now, after the update, it seems like the jump noise action has been reversed. I can hear my own jumping (while standing still or duckwalking/silentrunning

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Maxim Shpakov
...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Joakim Sent: Monday, April 20, 2009 11:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update released I just updated my server to the latest beta

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Kveri
; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 5:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released This happens on not updated servers. Valve should set this update to required. Now, after the update

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Maxim Shpakov
server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update released I just updated my server to the latest beta, and there is a really strange bug(?). When you're crouching or standing still while jumping, it's making this jump sound - as you're running. You can't hear the sound

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Joakim
list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released ./steam -command update -game cstrike -dir . -verify_all (or without -verify_all, just to be sure) Kveri Joakim wrote: So what are you supposed to write

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread AnAkIn .
...@broadparkgames.no; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 5:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released This happens on not updated servers. Valve should set this update to required

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Kveri
; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released ./steam -command update -game cstrike -dir . -verify_all (or without -verify_all, just to be sure) Kveri

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Joachim Sehlstedt
dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released ./steam -command update -game cstrike -dir . -verify_all (or without -verify_all, just to be sure) Kveri Joakim

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Joachim Sehlstedt
: Tuesday, April 21, 2009 6:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released ./steam -command update -game cstrike -dir . -verify_all (or without -verify_all, just to be sure) Kveri Joakim wrote: So what are you supposed to write to get

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Ronny Schedel
- From: Kveri kv...@kveri.com To: Joakim s...@broadparkgames.no; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:20 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update released ./steam -command update -game cstrike -dir

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-21 Thread Joachim Sehlstedt
: Re: [hlds_linux] Half-Life 1 Engine Update released ./steam -command update -game cstrike -dir . -verify_all (or without -verify_all, just to be sure) Kveri Joakim wrote: So what are you supposed to write to get this update? Joakim. - Original Message

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-20 Thread Joakim
? - Original Message - From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Friday, March 20, 2009 7:16 AM Subject: [hlds_linux] Half-Life 1 Engine

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-20 Thread Alfred Reynolds
mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update released I just updated my server to the latest beta, and there is a really strange bug(?). When you're crouching or standing still while jumping, it's making this jump sound - as you're running. You can't hear the sound yourself when

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-16 Thread valvesoftware . com
Some of the changes to hlds_run look familiar. ;) I cleaned up this new hlds_run a little more. Changes from latest official hlds0319 beta version: - DEBUG is treated as an integer all of the time, rather than as an integer in some cases and as a string in other cases. - New -beta parameter

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-15 Thread Alfred Reynolds
: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-04-11 Thread Crazy Canucks
Firearms doesn't work with this beta. Drek Christopher Szabo wrote: I also have this problem with all the servers after the latest update. I cant use HLTW becuse after a while the serverslots are full with HLTVs. / Crille

[hlds_linux] Half-Life 1 Engine Update released

2009-03-27 Thread Christopher Szabo
I also have this problem with all the servers after the latest update. I cant use HLTW becuse after a while the serverslots are full with HLTVs. / Crille -- On 20.03.2009 23:57, Alfred Reynolds wrote: The beta has been

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread valvesoftware . com
Has anyone gotten this to work, or is there any way to tell if the beta version is running? I've tried adding -beta hlds0319 with and without quotes as an argument to hldsupdatetool.bin, and as an argument to hlds_run. Passing it to hldsupdatetool.bin gives an error both with and without quotes.

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote: Has anyone gotten this to work, or is there any way to tell if the beta version is running? I've tried adding -beta hlds0319 with and without quotes as an argument to hldsupdatetool.bin, and as an argument to hlds_run.

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread kama
On Mon, 23 Mar 2009, Ferenc Kovacs wrote: On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote: Has anyone gotten this to work, or is there any way to tell if the beta version is running? I've tried adding -beta hlds0319 with and without quotes as an argument to

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread valvesoftware . com
Ok, I got it to work. You don't pass it as an argument to hldsupdatetool, but rather to steam: $ ./steam -command update -game cstrike -dir . -verify_all -beta hlds0319 It updates engine_amd.so, engine_i486.so, engine_i686.so, hlds_run, libtier0_s_linux.so, libvstdlib_s_linux.so, proxy_i386.so,

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Taavi
On 20.03.2009 23:57, Alfred Reynolds wrote: The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Ronny Schedel
We have seen this too, must be fixed. Hi! It seems that with this update, if you disconnect HLTV from the server then it's entry won't get deleted (and reconnecting it will create a new player entry). I managed to get this state by reconnecting the HLTV multiple times:

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ronny Schedel
@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Friday, March 20, 2009 6:16 AM Subject: [hlds_linux] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ronny Schedel
...@list.valvesoftware.com Sent: Friday, March 20, 2009 6:16 AM Subject: [hlds_linux] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ferenc Kovacs
On Fri, Mar 20, 2009 at 6:16 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread valvesoftware . com
Correct me if I'm wrong, but don't some of those SteamID's belong to Valve employees? What would happen if they also join the server? See: http://forums.alliedmods.net/showpost.php?p=531878postcount=3 -- Andy On Fri, 20 Mar 2009 09:27:03 +0100, Ronny Schedel i...@ronny-schedel.de said: As

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread AnAkIn .
Yes, almost all of those IDs belong to VALVe employees, so they won't be able to join server with a HLTV which has the same ID as them :p 2009/3/20 valvesoftware@dynamicbits.com Correct me if I'm wrong, but don't some of those SteamID's belong to Valve employees? What would happen if they

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
: Re: [hlds_linux] Half-Life 1 Engine Update released As I see now, the HLTV can get every possible SteamID, we got: STEAM_0:0:0 STEAM_0:1:0 STEAM_0:1:1 STEAM_0:1:2 STEAM_0:0:3 STEAM_0:1:3 STEAM_0:0:4 STEAM_0:1:4 and so on. It seems something increases on every connect. Best regards

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)

[hlds_linux] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-19 Thread kabukiUkie
bravo! Thanks for listening :) On Fri, Mar 20, 2009 at 12:16 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
The beta command is actually -beta hlds0319, sorry for the typo. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-05 Thread kama
On Sat, 1 Nov 2008, Petr Jelinek wrote: Herk wrote: Well mine it basically doesn't stay up more than 1 hour or so. Also regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and see what happens, also what is

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Petr Jelinek
Alfred Reynolds wrote: Issues that are still being worked on - FreeBSD startup issues (that pipes assert) Dunno if it helps you in any way but when I specify CPU_MHZ environment variable to value lower then actual cpu frequency then it works fine on FreeBSD 7.0-RELEASE (tested on both xeon

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Herk
And how should I specify the CPU_MHZ lower? Thanks, Herk. On Sat, 01 Nov 2008 09:18:48 +0100, Petr Jelinek [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: Issues that are still being worked on - FreeBSD startup issues (that pipes assert) Dunno if it helps you in any way but when I specify

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Petr Jelinek
Herk wrote: And how should I specify the CPU_MHZ lower? On 3.2Ghz xeon I do: CPU_MHZ=3000 ./hlds_run -game cstrike ... or in shell script: export CPU_MHZ=3000 ./hlds_run -game cstrike ... I only tested it for a few hours so it still might crash (doesn't bother me that much as our servers

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Jaanus Lepik
Why to low the cpu mhz? If its higher then you will get more performance? Petr Jelinek wrote: Herk wrote: And how should I specify the CPU_MHZ lower? On 3.2Ghz xeon I do: CPU_MHZ=3000 ./hlds_run -game cstrike ... or in shell script: export CPU_MHZ=3000 ./hlds_run -game

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Herk
Hello, I did the same but nothing changes, still crashing. Thanks, Herk. On Sat, 01 Nov 2008 12:08:59 +0100, Petr Jelinek [EMAIL PROTECTED] wrote: Herk wrote: And how should I specify the CPU_MHZ lower? On 3.2Ghz xeon I do: CPU_MHZ=3000 ./hlds_run -game cstrike ... or in shell script:

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Petr Jelinek
Herk weote: Hello, I did the same but nothing changes, still crashing. Interesting, I wonder why it helps on my machines then. -- Regards Petr Jelinek (PJMODOS) ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Petr Jelinek
Jaanus Lepik wrote: Why to low the cpu mhz? If its higher then you will get more performance? I don't think you get more performance from higher values, I actually have no idea for what hlds uses this value. It normally reads cpu frequency from /proc/cpuinfo but you can set it yourself with

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Herk
Well mine it basically doesn't stay up more than 1 hour or so. Also regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and see what happens, also what is the command line that you use to start your server? Thanks,

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Petr Jelinek
Herk wrote: Well mine it basically doesn't stay up more than 1 hour or so. Also regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and see what happens, also what is the command line that you use to start your

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-11-01 Thread Herk
Well I'll test it and see what is going on. Thanks, Herk. On Sat, 01 Nov 2008 13:38:23 +0100, Petr Jelinek [EMAIL PROTECTED] wrote: Herk wrote: Well mine it basically doesn't stay up more than 1 hour or so. Also regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-30 Thread Stefan Reusch
Steam support said, we have a problem but i think valve has a problem and not only one with the new protocol update. Here you can see one of the new features from hl update. http://img2.abload.de/img/hl-bug-thx-valvecxa8.png Stefan R. HLSW 2008/10/28 kama [EMAIL PROTECTED]: On Mon, 27 Oct

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-30 Thread Steve Dudenhoeffer
Stefan Reusch wrote: Steam support said, we have a problem but i think valve has a problem and not only one with the new protocol update. Here you can see one of the new features from hl update. http://img2.abload.de/img/hl-bug-thx-valvecxa8.png Stefan R. HLSW Yep, map only appears

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd )

2008-10-30 Thread Herk
I see the same errors with FreeBSD 7.1-PRERELEASE and FreeBSD 7.0 ...I'll hope that they will fix this soon. Herk. On Thu, 30 Oct 2008 21:47:38 +0100, Stefan Reusch [EMAIL PROTECTED] wrote: Steam support said, we have a problem but i think valve has a problem and not only one with the new

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-28 Thread kama
On Mon, 27 Oct 2008, Gary Stanley wrote: At 07:04 PM 10/27/2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD.

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-27 Thread kama
On Sun, 26 Oct 2008, kama wrote: On Sun, 26 Oct 2008, kama wrote: On Sun, 26 Oct 2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-27 Thread kama
On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-27 Thread Gary Stanley
At 07:04 PM 10/27/2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-27 Thread Gary Stanley
At 07:04 PM 10/27/2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-26 Thread kama
On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-26 Thread kama
On Sun, 26 Oct 2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-26 Thread kama
On Sun, 26 Oct 2008, kama wrote: On Sun, 26 Oct 2008, kama wrote: On Sat, 25 Oct 2008, Gary Stanley wrote: At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread kama
Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be within a couple of minutes and sometimes it works for over 30 mins, but eventually they

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread AnAkIn .
In the options menu of DoD and TFC, there is still the locking to Steam Community name. http://img266.imageshack.us/my.php?image=lockednameme5.jpg 2008/10/25 kama [EMAIL PROTECTED] Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD.

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread Pawel
If you are amxx user try this plugin. http://forums.alliedmods.net/showthread.php?t=79444 On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn . [EMAIL PROTECTED] wrote: In the options menu of DoD and TFC, there is still the locking to Steam Community name.

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread AnAkIn .
I can change my name in the console, it's just in the options menu you're not able to modify it, and you should be able to. 2008/10/25 Pawel [EMAIL PROTECTED] If you are amxx user try this plugin. http://forums.alliedmods.net/showthread.php?t=79444 On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn .

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread Gary Stanley
At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be within a couple of minutes and sometimes it works for

Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)

2008-10-25 Thread Gary Stanley
At 04:29 AM 10/25/2008, kama wrote: Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be within a couple of minutes and sometimes it works for

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-25 Thread Crazy Canucks
I should test before I post. The cpu usage is improved but it is still much higher than it was, and it is fluctuating pretty wildly. I'm finding it ranges between 40% and 70% with no changes in the number of clients. I believe it used to range between 40% and 50% under the same conditions.

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-25 Thread Stefan Reusch
Hi alfred, some problems with the new hl update. The map name is not updated after a mapchange, which is send by the details packet and the mp_timeleft/mp_nextmap doesn't work anymore. in most cases it is 0. HLTV server havn't playercount anymore and the rules packet is sometimes emtpy.

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread kama
-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, October 23, 2008 11:26 PM Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released The servers are crashing with the latest update. $ ./hlds_run -game cstrike +map de_dust Auto detecting CPU

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Steven Hartland
- Original Message - From: kama [EMAIL PROTECTED] Ofcourse linproc is mounted. =) I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see if that solves it. Its working here on 6.2 although we are seeing:- [S_API FAIL] SteamAPI_Init() failed; unable to update local

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Pawel
Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 24 to version 25 100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll Checking/Installing 'Linux Server Engine' version 39 Checking/Installing 'Half-Life Base Content' version

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Joachim Sehlstedt
Alfred posted info about it to the list: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Pawel
No. After he posted this info to the group i updated server. 10 minutes ago i made next update and was other. On Fri, Oct 24, 2008 at 12:54 PM, Joachim Sehlstedt [EMAIL PROTECTED]wrote: Alfred posted info about it to the list: We have released an update for the Half-Life 1 engine, run the

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread AnAkIn .
Lot of people seem to have a problem with random timeouts while playing, and crashes at map changes, exactly like in the beta. Also, there seem to be a problem with the name still locking to Steam Community or changing back to it after x time. 2008/10/24 Joachim Sehlstedt [EMAIL PROTECTED]

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread StRaT0
Hello AnAkIn, They`ve released a client update to Counter-Strike. Try making that update. It fixes this crash. Friday, October 24, 2008, 2:07:45 PM, you wrote: Lot of people seem to have a problem with random timeouts while playing, and crashes at map changes, exactly like in the beta. Also,

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Alfred Reynolds
You can ignore that S_API message. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Friday, October 24, 2008 1:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine

[hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Alfred Reynolds
We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update: - enables the sv_visiblemaxplayers cvar again - fixes the setmaster command so it can be used again - lowers cpu usage Issues that are still being worked on - FreeBSD startup issues

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-24 Thread Crazy Canucks
Thanks, great update! You all rock! Drek Alfred Reynolds wrote: We have released an update to the Half-Life 1 engine, run the hldsupdatetool to get the update. This update: - enables the sv_visiblemaxplayers cvar again - fixes the setmaster command so it can be used again - lowers cpu

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released Jason Ruymen wrote: A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread StRaT0
, that should help. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Joachim Sehlstedt Sent: Wednesday, October 22, 2008 9:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released Jason

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread crow
Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT). Please fix it asap. GDB output: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Tomasz Formanowski
Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
What a update! Server are running 5 minutes, 100% CPU, and crash! Fucking update, what are you doing valve. On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote: Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread StRaT0
Hello Tomasz, Only if the servers have removed the -nomaster parameter. Then it might work. Thursday, October 23, 2008, 12:41:02 PM, you wrote: Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Tomasz Formanowski
Hello StRaT0, S Only if the servers have removed the -nomaster parameter. Then it S might work. S Thursday, October 23, 2008, 12:41:02 PM, you wrote: Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Tomasz Formanowski
JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features such as

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Kveri
same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run:

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Patrick Merz
I have -autoupdate in my startparameters But it didnt work. What a update! Server are running 5 minutes, 100% CPU, and crash! Fucking update, what are you doing valve. On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote: Hi! All of our servers are constantly

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread J.Miribel
None of our servers has -nomaster set. it seems the api for querying servers changed. Looks like the getchallenge part of the query is now obsolete ... can anyone from valve confirm if this is going to stay this way ? best wishes tomek Same here, can't get the server rules from qstat

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
Valve should make page with changes in HL engine for developers. On Thu, Oct 23, 2008 at 1:39 PM, Tomasz Formanowski [EMAIL PROTECTED]wrote: Hello StRaT0, S Only if the servers have removed the -nomaster parameter. Then it S might work. S Thursday, October 23, 2008, 12:41:02 PM, you

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Crazy Canucks
I haven't noticed any stability problems, but my cpu load went up by what appears to be around 20 - 30% Drek Kveri wrote: same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread kama
$ ./steam Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool Downloading. . . . . . . . . . .Steam Linux Client updated, please retry the command $ ./steam Illegal instruction (core dumped) $ This is under FreeBSD 4.x, which have operated as a downloadserver for steam

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Kveri
-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds_linux] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Kveri
Hello, crashing at startup even with export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./hlds_i686 -game cstrike -port 27032 +map de_dust2 Kveri Kveri wrote / napísal(a): same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Info Whiskyhörnan
Are there more out there that do not get sv_visiblemaxplayers to work anymore? We are trying to hide our reserved slots, which worked before, but now it reports that 24 slots are open even if it is set to 20 or 22. Bug or feature ? =) // Per Jason Ruymen skrev: A new set of Steamworks

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Mark T
Date: Wed, 22 Oct 2008 22:32:41 -0700 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released Run: rm ~/.steam/ClientRegistry.blob To reset the hldsupdatetool state and then try updating again, that should help

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Ryan Devonshire
Arguably we have the weirdest outcome of this: We updated a 1.6 server to v48 - customer quickly reports back claiming that his server is now advertising itself as CSS/HL2. Investigated it, and he was right - the server is displaying itself as CSS - the files are 100% HLDS.. but HLSW

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Steve
Lemme guess you seeing this through HLSW or a web script?? Alfred said earlier that the server queries have been updated to the source style so any tool or script that queries the GS will think it's a source based server. Arguably we have the weirdest outcome of this: We updated a 1.6 server

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
-Life 1 Engine Update Released $ ./steam Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool Downloading. . . . . . . . . . .Steam Linux Client updated, please retry the command $ ./steam Illegal instruction (core dumped) $ This is under FreeBSD 4.x, which

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Alfred Reynolds
You can ignore those two messages. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of StRaT0 Sent: Thursday, October 23, 2008 12:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread extendhost.de
but HLSW connecting is claiming it to be HL2/CSS try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers. regards mike Ryan Devonshire schrieb: Arguably we have the weirdest outcome of this: We updated a 1.6 server to v48 - customer quickly reports back claiming that

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Pawel
yep but nextmap and timelimit is showing bad :/ On Thu, Oct 23, 2008 at 7:36 PM, extendhost.de [EMAIL PROTECTED] wrote: but HLSW connecting is claiming it to be HL2/CSS try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers. regards mike Ryan Devonshire schrieb:

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread kama
PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of kama Sent: Thursday, October 23, 2008 8:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released $ ./steam Checking bootstrapper version ... Getting version 34

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