To: 'Joakim' s...@broadparkgames.no; Half-Life dedicated Linux
servermailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 12:53 AM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
This is intended to prevent russian walking exploits.
- Alfred
-Original Message
.
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To: 'Joakim' s...@broadparkgames.no; Half-Life dedicated Linux
servermailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 12:53 AM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
: Re: [hlds_linux] Half-Life 1 Engine Update released
This happens on not updated servers. Valve should set this update to
required.
Now, after the update, it seems like the jump noise action has been
reversed. I can hear my own jumping (while standing still or
duckwalking/silentrunning
...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Joakim
Sent: Monday, April 20, 2009 11:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
I just updated my server to the latest beta
; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 5:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
This happens on not updated servers. Valve should set this update to
required.
Now, after the update
server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
I just updated my server to the latest beta, and there is a really
strange bug(?). When you're crouching or standing still while jumping,
it's making this jump sound - as you're running. You can't hear the
sound
list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 6:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
./steam -command update -game cstrike -dir . -verify_all (or
without -verify_all, just to be sure)
Kveri
Joakim wrote:
So what are you supposed to write
...@broadparkgames.no; Half-Life dedicated Linux
server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 5:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
This happens on not updated servers. Valve should set this update to
required
; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 6:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
./steam -command update -game cstrike -dir . -verify_all (or
without -verify_all, just to be sure)
Kveri
dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 6:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
./steam -command update -game cstrike -dir . -verify_all (or
without -verify_all, just to be sure)
Kveri
Joakim
: Tuesday, April 21, 2009 6:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
./steam -command update -game cstrike -dir . -verify_all (or
without -verify_all, just to be sure)
Kveri
Joakim wrote:
So what are you supposed to write to get
-
From: Kveri kv...@kveri.com
To: Joakim s...@broadparkgames.no; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 6:20 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
./steam -command update -game cstrike -dir
: Re: [hlds_linux] Half-Life 1 Engine Update released
./steam -command update -game cstrike -dir . -verify_all (or
without -verify_all, just to be sure)
Kveri
Joakim wrote:
So what are you supposed to write to get this update?
Joakim.
- Original Message
?
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Friday, March 20, 2009 7:16 AM
Subject: [hlds_linux] Half-Life 1 Engine
mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
I just updated my server to the latest beta, and there is a really
strange bug(?). When you're crouching or standing still while jumping,
it's making this jump sound - as you're running. You can't hear the
sound yourself when
Some of the changes to hlds_run look familiar. ;)
I cleaned up this new hlds_run a little more.
Changes from latest official hlds0319 beta version:
- DEBUG is treated as an integer all of the time, rather than as an
integer in some cases and as a string in other cases.
- New -beta parameter
: [hlds_linux] Half-Life 1 Engine Update released
The beta has been updated. . Please run hldsupdatetool to receive it
with -beta hlds0319 on the command line.
The specific changes include:
Server changes:
- Fixed hltv displaying a bogus steamid
- Fixed mp_timeleft not updating in server rules
Firearms doesn't work with this beta.
Drek
Christopher Szabo wrote:
I also have this problem with all the servers after the latest update.
I cant use HLTW becuse after a while the serverslots are full with HLTVs.
/ Crille
I also have this problem with all the servers after the latest update.
I cant use HLTW becuse after a while the serverslots are full with HLTVs.
/ Crille
--
On 20.03.2009 23:57, Alfred Reynolds wrote:
The beta has been
Has anyone gotten this to work, or is there any way to tell if the beta
version is running? I've tried adding -beta hlds0319 with and without
quotes as an argument to hldsupdatetool.bin, and as an argument to
hlds_run.
Passing it to hldsupdatetool.bin gives an error both with and without
quotes.
On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote:
Has anyone gotten this to work, or is there any way to tell if the beta
version is running? I've tried adding -beta hlds0319 with and without
quotes as an argument to hldsupdatetool.bin, and as an argument to
hlds_run.
On Mon, 23 Mar 2009, Ferenc Kovacs wrote:
On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote:
Has anyone gotten this to work, or is there any way to tell if the beta
version is running? I've tried adding -beta hlds0319 with and without
quotes as an argument to
Ok, I got it to work. You don't pass it as an argument to
hldsupdatetool, but rather to steam:
$ ./steam -command update -game cstrike -dir . -verify_all -beta
hlds0319
It updates engine_amd.so, engine_i486.so, engine_i686.so, hlds_run,
libtier0_s_linux.so, libvstdlib_s_linux.so, proxy_i386.so,
On 20.03.2009 23:57, Alfred Reynolds wrote:
The beta has been updated. . Please run hldsupdatetool to receive it with
-beta hlds0319 on the command line.
The specific changes include:
Server changes:
- Fixed hltv displaying a bogus steamid
- Fixed mp_timeleft not updating in server rules
We have seen this too, must be fixed.
Hi!
It seems that with this update, if you disconnect HLTV from the server
then it's entry won't get deleted (and reconnecting it will create a new
player entry). I managed to get this state by reconnecting the HLTV
multiple times:
@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Friday, March 20, 2009 6:16 AM
Subject: [hlds_linux] Half-Life 1 Engine Update released
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line
...@list.valvesoftware.com
Sent: Friday, March 20, 2009 6:16 AM
Subject: [hlds_linux] Half-Life 1 Engine Update released
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line. The
specific changes include:
Server
On Fri, Mar 20, 2009 at 6:16 AM, Alfred Reynolds
alf...@valvesoftware.comwrote:
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line. The
specific changes include:
Server changes:
- Fixed players being
Correct me if I'm wrong, but don't some of those SteamID's belong to
Valve employees? What would happen if they also join the server?
See:
http://forums.alliedmods.net/showpost.php?p=531878postcount=3
--
Andy
On Fri, 20 Mar 2009 09:27:03 +0100, Ronny Schedel
i...@ronny-schedel.de said:
As
Yes, almost all of those IDs belong to VALVe employees, so they won't be
able to join server with a HLTV which has the same ID as them :p
2009/3/20 valvesoftware@dynamicbits.com
Correct me if I'm wrong, but don't some of those SteamID's belong to
Valve employees? What would happen if they
: Re: [hlds_linux] Half-Life 1 Engine Update released
As I see now, the HLTV can get every possible SteamID, we got:
STEAM_0:0:0
STEAM_0:1:0
STEAM_0:1:1
STEAM_0:1:2
STEAM_0:0:3
STEAM_0:1:3
STEAM_0:0:4
STEAM_0:1:4
and so on. It seems something increases on every connect.
Best regards
The beta has been updated. . Please run hldsupdatetool to receive it with
-beta hlds0319 on the command line.
The specific changes include:
Server changes:
- Fixed hltv displaying a bogus steamid
- Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that
matter)
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line. The
specific changes include:
Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the
bravo!
Thanks for listening :)
On Fri, Mar 20, 2009 at 12:16 AM, Alfred Reynolds
alf...@valvesoftware.comwrote:
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line. The
specific changes include:
Server
The beta command is actually -beta hlds0319, sorry for the typo.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 19, 2009 10:16 PM
To: Half-Life dedicated Win32 server
On Sat, 1 Nov 2008, Petr Jelinek wrote:
Herk wrote:
Well mine it basically doesn't stay up more than 1 hour or so. Also
regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
/compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
see what happens, also what is
Alfred Reynolds wrote:
Issues that are still being worked on
- FreeBSD startup issues (that pipes assert)
Dunno if it helps you in any way but when I specify CPU_MHZ environment
variable to value lower then actual cpu frequency then it works fine on
FreeBSD 7.0-RELEASE (tested on both xeon
And how should I specify the CPU_MHZ lower?
Thanks,
Herk.
On Sat, 01 Nov 2008 09:18:48 +0100, Petr Jelinek [EMAIL PROTECTED] wrote:
Alfred Reynolds wrote:
Issues that are still being worked on
- FreeBSD startup issues (that pipes assert)
Dunno if it helps you in any way but when I specify
Herk wrote:
And how should I specify the CPU_MHZ lower?
On 3.2Ghz xeon I do:
CPU_MHZ=3000 ./hlds_run -game cstrike ...
or in shell script:
export CPU_MHZ=3000
./hlds_run -game cstrike ...
I only tested it for a few hours so it still might crash (doesn't bother
me that much as our servers
Why to low the cpu mhz? If its higher then you will get more performance?
Petr Jelinek wrote:
Herk wrote:
And how should I specify the CPU_MHZ lower?
On 3.2Ghz xeon I do:
CPU_MHZ=3000 ./hlds_run -game cstrike ...
or in shell script:
export CPU_MHZ=3000
./hlds_run -game
Hello,
I did the same but nothing changes, still crashing.
Thanks,
Herk.
On Sat, 01 Nov 2008 12:08:59 +0100, Petr Jelinek [EMAIL PROTECTED] wrote:
Herk wrote:
And how should I specify the CPU_MHZ lower?
On 3.2Ghz xeon I do:
CPU_MHZ=3000 ./hlds_run -game cstrike ...
or in shell script:
Herk weote:
Hello,
I did the same but nothing changes, still crashing.
Interesting, I wonder why it helps on my machines then.
--
Regards
Petr Jelinek (PJMODOS)
___
To unsubscribe, edit your list preferences, or view the list archives, please
Jaanus Lepik wrote:
Why to low the cpu mhz? If its higher then you will get more performance?
I don't think you get more performance from higher values, I actually
have no idea for what hlds uses this value. It normally reads cpu
frequency from /proc/cpuinfo but you can set it yourself with
Well mine it basically doesn't stay up more than 1 hour or so. Also
regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
/compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
see what happens, also what is the command line that you use to start your
server?
Thanks,
Herk wrote:
Well mine it basically doesn't stay up more than 1 hour or so. Also
regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
/compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
see what happens, also what is the command line that you use to start your
Well I'll test it and see what is going on.
Thanks,
Herk.
On Sat, 01 Nov 2008 13:38:23 +0100, Petr Jelinek [EMAIL PROTECTED] wrote:
Herk wrote:
Well mine it basically doesn't stay up more than 1 hour or so. Also
regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
Steam support said, we have a problem but i think valve has a problem
and not only one with the new protocol update.
Here you can see one of the new features from hl update.
http://img2.abload.de/img/hl-bug-thx-valvecxa8.png
Stefan R.
HLSW
2008/10/28 kama [EMAIL PROTECTED]:
On Mon, 27 Oct
Stefan Reusch wrote:
Steam support said, we have a problem but i think valve has a problem
and not only one with the new protocol update.
Here you can see one of the new features from hl update.
http://img2.abload.de/img/hl-bug-thx-valvecxa8.png
Stefan R.
HLSW
Yep, map only appears
I see the same errors with FreeBSD 7.1-PRERELEASE and FreeBSD 7.0 ...I'll
hope that they will fix this soon.
Herk.
On Thu, 30 Oct 2008 21:47:38 +0100, Stefan Reusch
[EMAIL PROTECTED] wrote:
Steam support said, we have a problem but i think valve has a problem
and not only one with the new
On Mon, 27 Oct 2008, Gary Stanley wrote:
At 07:04 PM 10/27/2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried
any
other version of FreeBSD.
On Sun, 26 Oct 2008, kama wrote:
On Sun, 26 Oct 2008, kama wrote:
On Sun, 26 Oct 2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried
any
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could be
At 07:04 PM 10/27/2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The
At 07:04 PM 10/27/2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could be
On Sun, 26 Oct 2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The
On Sun, 26 Oct 2008, kama wrote:
On Sun, 26 Oct 2008, kama wrote:
On Sat, 25 Oct 2008, Gary Stanley wrote:
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried
any
other version of FreeBSD. Without
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could be within a couple of
minutes and sometimes it works for over 30 mins, but eventually they
In the options menu of DoD and TFC, there is still the locking to Steam
Community name.
http://img266.imageshack.us/my.php?image=lockednameme5.jpg
2008/10/25 kama [EMAIL PROTECTED]
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD.
If you are amxx user try this plugin.
http://forums.alliedmods.net/showthread.php?t=79444
On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn . [EMAIL PROTECTED] wrote:
In the options menu of DoD and TFC, there is still the locking to Steam
Community name.
I can change my name in the console, it's just in the options menu you're
not able to modify it, and you should be able to.
2008/10/25 Pawel [EMAIL PROTECTED]
If you are amxx user try this plugin.
http://forums.alliedmods.net/showthread.php?t=79444
On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn .
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could be within a couple of
minutes and sometimes it works for
At 04:29 AM 10/25/2008, kama wrote:
Hi!
The server crashes under FreeBSD 6.x while using SMP. I have not tried any
other version of FreeBSD. Without SMP they dont crash, at least not as
often. The crashes occur on a empty server and could be within a couple of
minutes and sometimes it works for
I should test before I post. The cpu usage is improved but it is still
much higher than it was, and it is fluctuating pretty wildly. I'm
finding it ranges between 40% and 70% with no changes in the number of
clients. I believe it used to range between 40% and 50% under the same
conditions.
Hi alfred,
some problems with the new hl update. The map name is not updated
after a mapchange, which is send by the details packet and the
mp_timeleft/mp_nextmap doesn't work anymore. in most cases it is 0.
HLTV server havn't playercount anymore and the rules packet is
sometimes emtpy.
-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, October 23, 2008 11:26 PM
Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
The servers are crashing with the latest update.
$ ./hlds_run -game cstrike +map de_dust
Auto detecting CPU
- Original Message -
From: kama [EMAIL PROTECTED]
Ofcourse linproc is mounted. =)
I will update that server from 6.2 to 7.1 and fc4 to fc6 today to see if
that solves it.
Its working here on 6.2 although we are seeing:-
[S_API FAIL] SteamAPI_Init() failed; unable to update local
Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Base Content' from version 24 to version 25
100.00% /home/gameservers/CS-6411\cstrike\cl_dlls\client.dll
Checking/Installing 'Linux Server Engine' version 39
Checking/Installing 'Half-Life Base Content' version
Alfred posted info about it to the list:
We have released an update for the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update fixes crashes on startup if you had a banned.cfg and the
sv_password state not being displayed properly in the serverbrowser.
There is a known
No. After he posted this info to the group i updated server. 10 minutes ago
i made next update and was other.
On Fri, Oct 24, 2008 at 12:54 PM, Joachim Sehlstedt [EMAIL PROTECTED]wrote:
Alfred posted info about it to the list:
We have released an update for the Half-Life 1 engine, run the
Lot of people seem to have a problem with random timeouts while playing, and
crashes at map changes, exactly like in the beta.
Also, there seem to be a problem with the name still locking to Steam
Community or changing back to it after x time.
2008/10/24 Joachim Sehlstedt [EMAIL PROTECTED]
Hello AnAkIn,
They`ve released a client update to Counter-Strike. Try making that
update. It fixes this crash.
Friday, October 24, 2008, 2:07:45 PM, you wrote:
Lot of people seem to have a problem with random timeouts while playing, and
crashes at map changes, exactly like in the beta.
Also,
You can ignore that S_API message.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Friday, October 24, 2008 1:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update:
- enables the sv_visiblemaxplayers cvar again
- fixes the setmaster command so it can be used again
- lowers cpu usage
Issues that are still being worked on
- FreeBSD startup issues
Thanks, great update! You all rock!
Drek
Alfred Reynolds wrote:
We have released an update to the Half-Life 1 engine, run the
hldsupdatetool to get the update.
This update:
- enables the sv_visiblemaxplayers cvar again
- fixes the setmaster command so it can be used again
- lowers cpu
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
Jason Ruymen wrote:
A new set of Steamworks features have been released for all
Half-Life
1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
Fortress Classic, Deathmatch
, that
should help.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Joachim Sehlstedt
Sent: Wednesday, October 22, 2008 9:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
Jason
Hi!
All of our servers are constantly crashing after the last
update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
Please fix it asap.
GDB output:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
scandir
Hello Jason,
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR Condition Zero, Team Fortress Classic, Deathmatch Classic,
JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update
JR includes Steamworks features
What a update!
Server are running 5 minutes, 100% CPU, and crash!
Fucking update, what are you doing valve.
On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote:
Hi!
All of our servers are constantly crashing after the last
update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).
Hello Tomasz,
Only if the servers have removed the -nomaster parameter. Then it
might work.
Thursday, October 23, 2008, 12:41:02 PM, you wrote:
Hello Jason,
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR Condition
Hello StRaT0,
S Only if the servers have removed the -nomaster parameter. Then it
S might work.
S Thursday, October 23, 2008, 12:41:02 PM, you wrote:
Hello Jason,
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR
JR A new set of Steamworks features have been released for all
JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR Condition Zero, Team Fortress Classic, Deathmatch Classic,
JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update
JR includes Steamworks features such as
same here, vanilla server installed with ./steam -command update -game
cstrike -dir .
chmod +x hlds_run
./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
./hlds_run:
I have -autoupdate in my startparameters
But it didnt work.
What a update!
Server are running 5 minutes, 100% CPU, and crash!
Fucking update, what are you doing valve.
On Thu, Oct 23, 2008 at 10:57 AM, crow [EMAIL PROTECTED] wrote:
Hi!
All of our servers are constantly
None of our servers has -nomaster set. it seems the api for querying
servers changed.
Looks like the getchallenge part of the query is now obsolete ... can
anyone from valve confirm if this is going to stay this way ?
best wishes
tomek
Same here, can't get the server rules from qstat
Valve should make page with changes in HL engine for developers.
On Thu, Oct 23, 2008 at 1:39 PM, Tomasz Formanowski [EMAIL PROTECTED]wrote:
Hello StRaT0,
S Only if the servers have removed the -nomaster parameter. Then it
S might work.
S Thursday, October 23, 2008, 12:41:02 PM, you
I haven't noticed any stability problems, but my cpu load went up by
what appears to be around 20 - 30%
Drek
Kveri wrote:
same here, vanilla server installed with ./steam -command update -game
cstrike -dir .
chmod +x hlds_run
./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port
$ ./steam
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .Steam Linux Client updated, please retry
the command
$ ./steam
Illegal instruction (core dumped)
$
This is under FreeBSD 4.x, which have operated as a downloadserver for
steam
-Life dedicated Win32 server
mailing list; [EMAIL PROTECTED]
Subject: [hlds_linux] Half-Life 1 Engine Update Released
A new set of Steamworks features have been released for all Half-Life 1
engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress
Classic, Deathmatch Classic
Hello,
crashing at startup even with
export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH
./hlds_i686 -game cstrike -port 27032 +map de_dust2
Kveri
Kveri wrote / napísal(a):
same here, vanilla server installed with ./steam -command update -game
cstrike -dir .
chmod +x hlds_run
./hlds_run -game
Are there more out there that do not get sv_visiblemaxplayers to work
anymore? We are trying to hide our reserved slots, which worked before,
but now it reports that 24 slots are open even if it is set to 20 or 22.
Bug or feature ? =)
// Per
Jason Ruymen skrev:
A new set of Steamworks
Date: Wed, 22 Oct 2008 22:32:41 -0700 From: [EMAIL PROTECTED] To:
[EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
Half-Life 1 Engine Update Released Run: rm ~/.steam/ClientRegistry.blob
To reset the hldsupdatetool state and then try updating again, that should
help
Arguably we have the weirdest outcome of this:
We updated a 1.6 server to v48 - customer quickly reports back claiming
that his server is now advertising itself as CSS/HL2. Investigated it,
and he was right - the server is displaying itself as CSS - the files
are 100% HLDS.. but HLSW
Lemme guess you seeing this through HLSW or a web script?? Alfred said
earlier that the server queries have been updated to the source style so
any tool or script that queries the GS will think it's a source based
server.
Arguably we have the weirdest outcome of this:
We updated a 1.6 server
-Life 1 Engine Update Released
$ ./steam
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .Steam Linux Client updated, please
retry
the command
$ ./steam
Illegal instruction (core dumped)
$
This is under FreeBSD 4.x, which
You can ignore those two messages.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of StRaT0
Sent: Thursday, October 23, 2008 12:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update
but HLSW connecting is claiming it to be HL2/CSS
try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers.
regards
mike
Ryan Devonshire schrieb:
Arguably we have the weirdest outcome of this:
We updated a 1.6 server to v48 - customer quickly reports back claiming
that
yep but nextmap and timelimit is showing bad :/
On Thu, Oct 23, 2008 at 7:36 PM, extendhost.de [EMAIL PROTECTED] wrote:
but HLSW connecting is claiming it to be HL2/CSS
try using HLSW v1.3.0.3 ... its showing hl1 servers as hl1 servers.
regards
mike
Ryan Devonshire schrieb:
PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of kama
Sent: Thursday, October 23, 2008 8:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released
$ ./steam
Checking bootstrapper version ...
Getting version 34
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