Hopefully it's where steam is trying to filter out the animated motd's such
as youtube.
Some admin's don't think about how they force the client to play a video as
they enter the server.
They try to trick the client into pressing the stop button which then
causes something else to load.
If you do
I've had the same problem for some time ago. This is how my motd.txt looks now:
!DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
html
head
titlelol/title
meta http-equiv=Content-Type content=text/html; charset=iso-8859-1
meta
I found that with forked TF2 servers, if you define a different motdfile
then it doesn't take effect until the next mapchange. At least in my case,
my MvM server is launched from the same files as my PvP server but I load
different servercfgfile and motds, but the motd is default until a map
This MOTD problem exists on CSS as well since the July 2 update. It
will not display the motd on the first server you join. Once you join a
second server the motd works as usual for all servers, including the
first one you joined if you return. It is pretty ridiculous that we have
to use the
I've also just come across a strange one...
My setup is as follows:
username: tf2server
home: /home/tf2server
Everything is installed under ~/hlds/
I have created ~/hlds/server-1/ and ~/hlds/server-2/
I have loaded everything from steam for TF2 in ~/hlds/common/.
I went through and symlinked
I have also been having the same problem recently.
On Aug 24, 2012 6:36 PM, Steven Haigh net...@crc.id.au wrote:
I've also just come across a strange one...
My setup is as follows:
username: tf2server
home: /home/tf2server
Everything is installed under ~/hlds/
I have created
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