I have seen the proof of concepts of the latest Java exploits , and I think
in this subject in particular there's no are no easy-setup tools that are
provided to exploit the vulnerability. (I might have seen some metasploit
modules, but not available to download)
But just the fact that the paper
There Java vulnerabilities are out there and are being exploited. Oracle
isn't doing a really good job at patching them at the moment, there are
currently still a few known vulnerabilities that Oracle has known about for
a few weeks that haven't been patched. They may not be easy to implement
but
On 23/03/2013 07:58, Bruno Garcia wrote:
I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'
You think? Have you applied for a job at Oracle or something? :-)
Anyway, it's offtopic but my general rule of thumb
On 20/03/2013 10:46, Bruno Garcia wrote:
On the other subject, I agree with css getting updates separately, I
don't think those kids running severs will know their way around
setting a Java exploit or even...seting...a MOTD at all.
The in-game web browser can do far more than simply
] On Behalf Of Kyle Sanderson
Sent: Tuesday, March 19, 2013 4:24 PM
To: Half-Life dedicated Linux server mailing list
Cc: Alfred Reynolds
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Unfortunately about a year before CS:GO came out they moved CS:S away from
server mailing list
Cc: Alfred Reynolds
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Unfortunately about a year before CS:GO came out they moved CS:S away from
the rest of the OrangeBox games (created a new engine fork). Since then we
lost replay which
: Alfred Reynolds
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
Unfortunately about a year before CS:GO came out they moved CS:S away
from
the rest of the OrangeBox games (created a new engine fork). Since
then we
lost replay which was coming soon, and they've
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser
Team Fortress 2
- Added support for running VR mode on the Oculus Rift
...@list.valvesoftware.com
Sent: Tuesday, 19 March 2013, 20:10
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2
, 20:10
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web
...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around
Win32 server mailing list
h...@list.valvesoftware.com; Half-Life dedicated Linux server
mailing list hlds_linux@list.valvesoftware.com;
'hlds_annou...@list.valvesoftware.com'
hlds_annou...@list.valvesoftware.com
Sent: Tuesday, 19 March 2013, 20:10
Subject: [hlds_linux] Mandatory TF2, DoD:S
list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx for fixing
that one :)
I was just curious on the disabling of Java, the reason of it. (outside
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous
...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail
Reeuwijk
Sent: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx
: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx for
fixing
that one :)
I was just curious on the disabling of Java, the reason of it.
(outside
server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx for
fixing
that one :)
I was just curious on the disabling of Java
: Tuesday, March 19, 2013 2:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx for
fixing
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx for
fixing
that one :)
I was just curious
:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
ugh, sorry bout previous... keyboard fail.
The scoreboard bug has been around for a very long time, thnx for
fixing
that one :)
I
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client
After update.
I cant start my client. Game is not available.
Eric Smith skrev 2013-02-22 19:41:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
After update.
I cant start my client. Game is not available.
Eric Smith skrev 2013-02-22 19:41:
We've released mandatory updates for Team Fortress 2, Day of Defeat:
Source, and Half-Life 2
PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half
: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
After update.
I
@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
After update.
I
...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 5:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Not new no.
But when server and client are updated. And almost 1 hour are passed it
should
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to the audio system
- Updated controller
Would be interested to know on what value was the particle limit raised
to? Thanks.
-ics
Eric Smith kirjoitti:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated some Big Picture features
- Additional improvements for client stability
Team Fortress 2
- Australian
Sorry, we forgot part of the notes:
- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger
-Eric
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of
SourceMod broken for anyone else with this update? MetaMod is loading
but SM isn't even being recognized.
On 20.12.2012 15:12, Eric Smith wrote:
Sorry, we forgot part of the notes:
- Added three new community weapons
- The Vaccinator
- The Loose Cannon
- The Rescue Ranger
-Eric
PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
SourceMod broken for anyone else with this update? MetaMod is loading but
SM isn't even being recognized.
On 20.12.2012 15:12, Eric Smith wrote:
Sorry, we forgot part of the notes
Eventscripts is broken for sure.
On 20 December 2012 23:21, Russell Smith ve...@tinylittlerobots.us wrote:
SourceMod broken for anyone else with this update? MetaMod is loading but
SM isn't even being recognized.
On 20.12.2012 15:12, Eric Smith wrote:
Sorry, we forgot part of the notes:
For the moment, you'll need a new MM:S snapshot from either the stable
or dev branch. We'll be making an actual release in the next day or two.
It's recommended to also grab a dev snapshot of SM, especially for TF2,
but most (not all) functionality with be fine without on DOD:S/HL2DM.
can confirm :(
Il 21/12/2012 00.21, Russell Smith ha scritto:
SourceMod broken for anyone else with this update? MetaMod is loading
but SM isn't even being recognized.
On 20.12.2012 15:12, Eric Smith wrote:
Sorry, we forgot part of the notes:
- Added three new community weapons
- The
Cheers. SourceMod is running. No players on yet so I'm waiting to see
if there are any crashes.
On 20.12.2012 15:28, Nicholas Hastings wrote:
For the moment, you'll need a new MM:S snapshot from either the
stable or dev branch. We'll be making an actual release in the next
day or two.
It's
Not to be that guy, but do you think the CS:S update will happen this week
or after Christmas?
Thanks,
Kyle.
On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith er...@valvesoftware.com wrote:
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
for the updates are below.
-Eric
Has anyone grabbed the update yet?
2:04 [209.197.20.100:27030] Failed. Failed to connect to
209.197.20.100:27030, errno 115 Operation now in progress
2:04 [63.149.72.158:27030] Connecting...
2:05 [63.149.72.158:27030] Connection established; handshaking...
2:05
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Not to be that guy, but do you think the CS:S update will happen this week or
after Christmas?
Thanks,
Kyle.
On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith er...@valvesoftware.com wrote
FYI anyone using SMAC, so far anyone connecting to my server has been
immediately been banned for the following:
SMAC: ConVar cl_particles_show_bbox violation (bad query result)
Using SMAC 0.8.0.8
On 20.12.2012 15:41, Russell Smith wrote:
Cheers. SourceMod is running. No players on yet so
Aye, up and running here just fine.
Took like 40min to dl the update, though. Just sit tight, I guess?
On Dec 20, 2012 3:53 PM, Chris Oryschak ch...@oryschak.com wrote:
Has anyone grabbed the update yet?
2:04 [209.197.20.100:27030] Failed. Failed to connect to
209.197.20.100:27030,
It's 532mbish, and it took about 30 minutes to download here.
On Thu, Dec 20, 2012 at 4:20 PM, Jeff Sugar jeffsu...@gmail.com wrote:
Aye, up and running here just fine.
Took like 40min to dl the update, though. Just sit tight, I guess?
On Dec 20, 2012 3:53 PM, Chris Oryschak
My servers just started crashing left and right, with the following message.
They've been running fine for two hours (since the update), but now I can't
start them. They're all on FreeBSD 9, but on different hardware and
connections, both with and without SourceMod.
Connection to game
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem with some materials not being displayed correctly
- Fixed weapon pickup sounds not being played
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world
at a reduced resolution.
: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for
the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale
- Added mat_viewportupscale and mat_viewportscale to enable rendering the
world at a reduced resolution. (mat_viewportupscale 1 and
mat_viewportscale 0.5 will downscale world rendering by 50%.)
Is this something similar to the old mat_picmip cvars whereby you can make
your game textures look
Man I had forgotten how terrible it feels to not get the update quickly.
Still sitting here trying to pull it in for my server :(
On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
- Added mat_viewportupscale and mat_viewportscale to enable rendering the
world at a
I managed to get it on one. Crashed immediately on player connects
though with the latest MM/SM snapshots though :(
On 26.10.2012 17:28, doc wrote:
Man I had forgotten how terrible it feels to not get the update
quickly.
Still sitting here trying to pull it in for my server :(
On Fri, Oct
Thy the dev snapshot 1.10
2012/10/27 Russell Smith ve...@tinylittlerobots.us
I managed to get it on one. Crashed immediately on player connects though
with the latest MM/SM snapshots though :(
On 26.10.2012 17:28, doc wrote:
Man I had forgotten how terrible it feels to not get the update
Using 1.4 or 1.5?
On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith ve...@tinylittlerobots.uswrote:
I managed to get it on one. Crashed immediately on player connects though
with the latest MM/SM snapshots though :(
On 26.10.2012 17:28, doc wrote:
Man I had forgotten how terrible it feels
Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.
On 26.10.2012 17:37, doc wrote:
Using 1.4 or 1.5?
On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith
ve...@tinylittlerobots.uswrote:
I managed to get it on one. Crashed immediately on player connects
though
with the latest MM/SM snapshots
Confirm, this is wokring. GameMe is crashing the server for me, disabeling
the plguin prevent the server for crashing
2012/10/27 Russell Smith ve...@tinylittlerobots.us
Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809.
On 26.10.2012 17:37, doc wrote:
Using 1.4 or 1.5?
On Fri, Oct
Ahh, I am using gameME. I'll try disabling it. Cheers.
On 26.10.2012 17:41, Giovanni Harting wrote:
Confirm, this is wokring. GameMe is crashing the server for me,
disabeling
the plguin prevent the server for crashing
2012/10/27 Russell Smith ve...@tinylittlerobots.us
Using
On 27.10.2012 01:35, Russell Smith wrote:
I managed to get it on one. Crashed immediately on player connects
though with the latest MM/SM snapshots though :(
My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
On 27.10.2012 01:44, Peter Reinhold wrote:
My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
I take that back, they seemed to work, MM/SM loads, but after a player
joins, the server crashes.
/Peter
I disabled this. I also had a couple extensions that I forgot about
(socket and builtinvotes) which I disabled. Still seeing crashes.
On 26.10.2012 17:41, Giovanni Harting wrote:
Confirm, this is wokring. GameMe is crashing the server for me,
disabeling
the plguin prevent the server for
On 27.10.2012 01:52, Peter Reinhold wrote:
My TF2s did not load metamod at all, no crash though, but after an
upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.
I take that back, they seemed to work, MM/SM loads, but after a
player joins, the server crashes.
Aaand, a reversal
I'm running a server with no mm or sm, but every time someone chooses a
class it crashes my server. How do I fix it?
On Oct 26, 2012 6:22 PM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 27.10.2012 01:52, Peter Reinhold wrote:
My TF2s did not load metamod at all, no crash though, but
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?
On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
On 27.10.2012 01:52, Peter Reinhold wrote:
My TF2s did not load metamod at all, no crash though, but after an
upgrade
confirmed
2012/10/27 Jason pctool...@gmail.com
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?
On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dk
wrote:
On 27.10.2012 01:52, Peter Reinhold wrote:
My TF2s did not
On 27.10.2012 02:29, Jason wrote:
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?
Does GameME have their own plugin? Which may incorporate the superlogs
code in some form? (Just a guess, I don't use GameME)
But, disabling superlogs stopped my
superlogs is sort of integrated in the gameme plugin i guess, sure. So its
the same problem, only different locations.
2012/10/27 Peter Reinhold peter_va...@reinhold.dk
On 27.10.2012 02:29, Jason wrote:
I heard if you are running gameme stats this can cause problems
too..confirmed for
I've been informed that our current build of superlogs should be
functioning now. It was caused by outdated gamedata that caused a function
in SDKHooks to crash the server upon a player joining the map. The
gamedata is on the SM auto updater now, so update your gamedata (or just
restart your
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display
Team Fortress 2
- Added new promo items
- Fixed
Still no fix for the red X's? Sigh.
From: er...@valvesoftware.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Thu, 27 Sep 2012 21:37:05 +
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements
Team Fortress 2
- Added the Fall 2012 key to the Mann Co. store
- Fixed The Escape Plan
Very nice - I'm really interested in what got performance improvements, can
you touch bases on what all was adjusted and how?
Thanks!
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements
___
To unsubscribe, edit your list
Well, either valve or Pinion did something, but the crash on connect is fixed.
To: hlds_linux@list.valvesoftware.com
Date: Thu, 6 Sep 2012 14:19:11 -0700
From: ve...@tinylittlerobots.us
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
Thirding
:19:11 -0700
From: ve...@tinylittlerobots.us
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
Thirding this. Are the CPU spikes finally fixed?
On 06.09.2012 14:15, Michael Johansen wrote:
Yeah, I would like to know this aswell.
From: ad
@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:22:04 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
People already on it. Looks like I'll have to set up another 11...
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
So even though i did everything pretty standard, including the default map
rotation sample (that came with the update)
I still see more then 6 players on the servers (human ones) some servers
have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and
On 8/16/2012 12:45 AM, Erik-jan Riemers wrote:
So even though i did everything pretty standard, including the default map
rotation sample (that came with the update)
I still see more then 6 players on the servers (human ones) some servers
have only 6, but some more. (up to 9 or so)
I think
The server browser etc does report the maxplayers being 32 if you set
it up right, it also will show all the bots in the active game. It
does seem like players can still directly connect and spectate though,
we had a full team of 6 with 1 or 2 human spectators. I'm suspecting
this might be
On 16.08.2012 08:45, Erik-jan Riemers wrote:
I still see more then 6 players on the servers (human ones) some
servers
have only 6, but some more. (up to 9 or so)
I think people are connecting via /connect or something and going
above the
6 players which isnt intended.
I saw this as well,
I believe they get send to spectator, fletch also mentioned something about
that too. Already got complaints about this, it should just deny people to
log on. Full perhaps set sourcemod to only show a 6 player server? Dunno
what will break then..
2012/8/16 Peter Reinhold peter_va...@reinhold.dk
-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
I believe they get send to spectator, fletch also mentioned something about
that too. Already got complaints about this, it should just deny people to
log on. Full perhaps set
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Erik-jan Riemers
Verzonden: donderdag 16 augustus 2012 12:34
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
I believe they get
On 16.08.2012 12:20, Nathan Wong wrote:
I've mostly eliminated this problem since setting
sv_visiblemaxplayers 6.
I was thinking this as well, and that works? (BOTs don't care about
visible player slots?)
/Peter
___
To unsubscribe, edit your
only problem one could think of is that if players are not participating
(spectating) you cant get new players.
2012/8/16 Peter Reinhold peter_va...@reinhold.dk
On 16.08.2012 12:20, Nathan Wong wrote:
I've mostly eliminated this problem since setting sv_visiblemaxplayers 6.
I was thinking
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released a mandatory update to TF2. The notes for the TF2 update are
below
We've released a mandatory update to TF2. The notes for the TF2 update are
below. There are shared engine changes that affect DoD:S and HL2:DM.
-Eric
--
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
-
Yay!
Got a server working if anyone wants to test, 94.23.39.167:27025
From: er...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Thu, 16 Aug 2012 01:01:26 +
Subject: [hlds_linux] Mandatory TF2, DoD:S
People already on it. Looks like I'll have to set up another 11...
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:09:58 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yay!
Got a server working if anyone
Aug 2012 02:22:04 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
People already on it. Looks like I'll have to set up another 11...
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:09:58 +0100
Subject
Glover
Sent: Wednesday, August 15, 2012 9:26 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm getting this a lot, what does it mean?
L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected
(reason Connection rejected
] Mandatory TF2, DoD:S, and HL2:DM updates
released
People already on it. Looks like I'll have to set up another 11...
From: neobened...@hotmail.co.uk
To: hlds_linux@list.valvesoftware.com
Date: Thu, 16 Aug 2012 02:09:58 +0100
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM
...@list.valvesoftware.com] On Behalf Of Benedict
Glover
Sent: Wednesday, August 15, 2012 9:26 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm getting this a lot, what does it mean?
L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1
That's the bot/player limit reached. Make sure 32 slots.
From: nat...@nathanwong.co.uk
Date: Thu, 16 Aug 2012 02:40:20 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm also getting multiple:
CreatePlayerBot
@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
released
I'm also getting multiple:
CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned
NULL.
At what I assume to be the start of each wave.
On 16 August 2012 02:26
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their
name too rapidly. (Defaults to 20
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
- Tony
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Summit
Servers LLC
Sent: Thursday, June 28, 2012 12:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
Released
Just install the latest stable snapshot
Sent: Thursday, June 28, 2012 12:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
Released
Just install the latest stable snapshot, it works fine
Of
Summit Servers LLC
Sent: Thursday, June 28, 2012 12:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates
Released
Just install the latest stable snapshot, it works fine
:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately. Make sure you don't have that
set.
On Thu, Jun 28, 2012
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