server mailing list
Subject: [hlds_linux] Players reporting our TF2 servers are running too
fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's
a new box from OVH, it's only been running
-Ursprüngliche Nachricht- From: frog
Sent: Thursday, April 19, 2012 5:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Players reporting our TF2 servers are running too
fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running
to 1 on your servers?
cheers gramma
-Ursprüngliche Nachricht- From: frog
Sent: Thursday, April 19, 2012 5:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Players reporting our TF2 servers are running too
fast.
Got a bunch of 24 slot TF2 servers
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a
new box from OVH, it's only been running for a few days.
The benchmark at start up reports a RDTSC_FREQUENCY value of 2666..
Following
mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 19 April 2012, 17:21
Subject: [hlds_linux] Players reporting our TF2 servers are running too fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz
the couple additionals that
are required? Forgot which again...
From: frog f...@thehh.co.uk
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 19 April 2012, 17:21
Subject: [hlds_linux] Players reporting our TF2
: Thursday, 19 April 2012, 17:21
Subject: [hlds_linux] Players reporting our TF2 servers are running too fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a
new box from OVH, it's only been
: [hlds_linux] Players reporting our TF2 servers are running too
fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD
1.4.2, running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB
Ram. It's a new box from OVH, it's only been running for a few days.
The benchmark
...
From: frogf...@thehh.co.uk
To: Half-Life dedicated Linux server mailing
listhlds_linux@list.valvesoftware.com
Sent: Thursday, 19 April 2012, 17:21
Subject: [hlds_linux] Players reporting our TF2 servers are running
too fast.
Got a bunch of 24 slot TF2 servers
To: Half-Life dedicated Linux server mailing
listhlds_linux@list.valvesoftware.com
Sent: Thursday, 19 April 2012, 17:21
Subject: [hlds_linux] Players reporting our TF2 servers are running too
fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD
1.4.2, running on Debian64
2012, 17:21
Subject: [hlds_linux] Players reporting our TF2 servers are running too
fast.
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD
1.4.2, running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB
Ram. It's a new box from OVH, it's only been running for a few
On 19/04/2012 16:21, frog wrote:
Players are reporting that the game seems to be running too fast.
Try timing something? Missed nade explosions or something like that.
Otherwise, it could be lag.
I notice the 3rd person spectator camera has got a broken
epilepsy-inducing pulse (I suppose
Running their custom kernel?
cpu scaling in use?
Il 19/04/2012 17:21, frog ha scritto:
Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2,
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a
new box from OVH, it's only been running for a few
A little while back I got a pretty powerful Sandy Bridge server to replace
an older Core 2 Quad and found out it ran SRCDS at worse performance than
the old crappy Core 2 Quad. Apparently the cause was CentOS' power
management not entirely supporting this new CPU and thus bouncing it
between the
I can't say what your issue might have been, but I'd blame a BIOS issue
before the kernel. I saw all kinds of problems when Sandy Bridge first
came out, but they were mostly due to BIOS bugs. Supermicro and Dell
really had to release a lot of BIOS updates. You are right about RHEL
and
On 2012-04-19 17:21, frog wrote:
Players are reporting that the game seems to be running too fast.
Any ideas?
Stupid idea - join the server, wait for mapchange and start the timer
within map start. If map should be 25 minutes and your timers shows 22
minutes then they are prolly right ;-)
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