Its a issue with the damn MvM files, this happened after MvM. The particles
precache is full or something.
From: kyle.l...@gmail.com
Date: Mon, 27 Aug 2012 19:52:13 -0700
To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
Pretty sure it isn't any
michs...@live.no wrote:
Its a issue with the damn MvM files, this happened after MvM. The particles
precache is full or something.
From: kyle.l...@gmail.com
Date: Mon, 27 Aug 2012 19:52:13 -0700
To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
What's weird is that I even tested this on a fresh tf2 server install, does nto
happen on vanilla maps (valve maps) but I see it daily on my surf servers.
From: kyle.l...@gmail.com
Date: Tue, 28 Aug 2012 01:20:33 -0700
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
nto happen on vanilla maps (valve maps) but I see it daily on my surf servers.
From: kyle.l...@gmail.com
Date: Tue, 28 Aug 2012 01:20:33 -0700
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
While MvM may have made it more prominent in TF2, it didn't come
-0700
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
While MvM may have made it more prominent in TF2, it didn't come with
that update. I've been seeing it since Pyromania, before that, all
seemed to be fine...
http://cloud.steampowered.com/ugc/939249452348510719
to disable the precaching of MvM
stuff. It still only happens on Surf.
From: michs...@live.no
To: hlds_linux@list.valvesoftware.com
Date: Thu, 23 Aug 2012 21:33:24 +0200
Subject: Re: [hlds_linux] Red X'es
They seemed to work, but they didn't.
Date: Thu, 23 Aug 2012 13:59:53 +0100
.
From: Tom McClellan tombomb...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 27 August 2012, 23:54
Subject: Re: [hlds_linux] Red X'es
Do a clean install of your server and client, that should fix it. the
red
those and then start hosting.
From: Tom McClellan tombomb...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, 27 August 2012, 23:54
Subject: Re: [hlds_linux] Red X'es
Do a clean install of your server
Subject: Re: [hlds_linux] Red X'es
They seemed to work, but they didn't.
Date: Thu, 23 Aug 2012 13:59:53 +0100
From: f...@thehh.co.uk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
Would you share the Stripper config you have for this?
Thursday
Subject: Re: [hlds_linux] Red X'es
This issue is still here.
From: eliw...@gmail.com
Date: Wed, 22 Aug 2012 16:13:59 -0400
To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
removing those clientside effects fixed the problem for both me
IT! kthx
From: michs...@live.no
To: hlds_linux@list.valvesoftware.com
Date: Wed, 22 Aug 2012 22:38:50 +0200
Subject: Re: [hlds_linux] Red X'es
This issue is still here.
From: eliw...@gmail.com
Date: Wed, 22 Aug 2012 16:13:59 -0400
To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com
They seemed to work, but they didn't.
Date: Thu, 23 Aug 2012 13:59:53 +0100
From: f...@thehh.co.uk
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
Would you share the Stripper config you have for this?
Thursday, August 23, 2012, 1:02:12 PM, you wrote:
I
, and
everyone else playing on my server, oddly enough.
From: frog f...@thehh.co.uk
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, August 21, 2012 2:48 PM
Subject: Re: [hlds_linux] Red X'es
How did you
This issue is still here.
From: eliw...@gmail.com
Date: Wed, 22 Aug 2012 16:13:59 -0400
To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Red X'es
removing those clientside effects fixed the problem for both me, and
everyone else playing on my server
Hi
Wondering if Valve knows about this, whenever you shoot a hitscan weapon
(pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only
happened on my Surf servers, and the only way to fix it is to restart the
server (changing map does not work). And is there a way to fix
i see red X'es on saxton servers where hale jumps in the water with hurt.
vsh_aperture map... dont know a sollution for it. But i would say it might
be map related.
2012/8/21 Michael Johansen michs...@live.no
Hi
Wondering if Valve knows about this, whenever you shoot a hitscan weapon
Sounds like some missing effect or unsupported (that was previouslu supported
damage type. Updating map trigger_hurt damage type will fix it.
-ics
- Alkuperäinen viesti -
i see red X'es on saxton servers where hale jumps in the water with hurt.
vsh_aperture map... dont know a sollution
might want to
look into them.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, August 21, 2012 10:18 AM
Subject: Re: [hlds_linux] Red X'es
Sounds like some missing effect
-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, August 21, 2012 10:18 AM
Subject: Re: [hlds_linux] Red X'es
Sounds like some missing effect or unsupported (that was previouslu
supported damage type. Updating map trigger_hurt damage type
2:48 PM
Subject: Re: [hlds_linux] Red X'es
How did you remove the muzzle_flash particle effect? With stripper? If so could
you share the config entry for it?
Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
Christian Briggs cebceb7...@yahoo.com
I was getting this problem since the MVM update
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