[hlds_linux] Server FPS/Tickrate

2011-07-16 Thread William Balkcom
With valve now limiting FPS in orangebox to 500FPS, is it recommended just to run the server at the default now? Does this same concept apply for the HL1 engine and non orangebox games? Are you truly gaining anything by running at 500FPS? -- William

Re: [hlds_linux] Server FPS/Tickrate

2011-07-16 Thread Nephyrin Zey
A 'frame' in the orangebox engine does this, server side: while (sleep(1ms)) { while (ShouldRunATick()) { RunATick() } } You can refer to the disassembly or even the old HL2 leak if you don't believe me. Everyone who claims otherwise is just wrong. So the only advantage FPS gives is how

Re: [hlds_linux] Server FPS/Tickrate

2011-07-16 Thread William Balkcom
With that being said would having a custom kernel no longer be required to achieve the best performance? William Balkcom On Jul 16, 2011, at 2:29 AM, Nephyrin Zey nephy...@doublezen.net wrote: A 'frame' in the orangebox engine does this, server side: while (sleep(1ms)) { while

Re: [hlds_linux] Server FPS/Tickrate

2011-07-16 Thread Nephyrin Zey
Kernels can affect performance in other ways, i personally use a vanilla 2.6.39 kernel with high resolution timers and get great performance out of it. On 07/15/2011 11:40 PM, William Balkcom wrote: With that being said would having a custom kernel no longer be required to achieve the best

Re: [hlds_linux] Server FPS/Tickrate

2011-07-16 Thread Kyle Sanderson
Custom Kernels for the most part are complete snake oil (imo). I've had locking issues with CK's patchset, BFS does not function that well with high load systems (4, 8, 24 thread systems). BFS seems to work fine on my FileServer with BFQ though... Your best bet with SRCDS is just go vanilla and be

[hlds_linux] Server FPS

2006-11-19 Thread Jonathan
hello, i recently bought a core 2 duo machine to test its performance.. it seems very powerful compared to the other once i got, but the server fps is as 988 and sometimes around 500 i got a kernel with HZ and USER_HZ 1000 i figure i want 1000 fps so my players get better hitboxes anyway, my

RE: [hlds_linux] Server FPS

2006-02-07 Thread Scott
: [hlds_linux] Server FPS How about some more information like operating system, CPU speed, RAM, and anything else that might be relevant, such as your kernel polling frequency. On 2/6/06, Scott [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart

Re: [hlds_linux] Server FPS

2006-02-07 Thread Ian mu
Dual Xeon 2.8 Ghz Hyperthreading ON -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore Sent: Monday, February 06, 2006 5:44 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server FPS How about some more information like

RE: [hlds_linux] Server FPS

2006-02-07 Thread doomed999
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore Sent: Monday, February 06, 2006 5:44 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server FPS How about some more information like operating system, CPU speed, RAM

Re: [hlds_linux] Server FPS

2006-02-07 Thread BoNfiRe
I just decided to test out 1 SRCDS server on lan. 32 man, 66tick. As I am not to familiar with css, has it really been this bad lately? I loaded it with 31 bots for giggles. It bumped my cpu load up to .30 which I don't see being too bad, but rcon stats says 99% CPU usage and 10 FPS. Now where it

Re: [hlds_linux] Server FPS

2006-02-07 Thread Ian mu
Sent: Monday, February 06, 2006 5:44 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server FPS How about some more information like operating system, CPU speed, RAM, and anything else that might be relevant, such as your kernel polling frequency. On 2/6/06

RE: [hlds_linux] Server FPS

2006-02-07 Thread Scott
, these are two different processes, not one process running two servers. Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Tuesday, February 07, 2006 9:22 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server FPS

[hlds_linux] Server FPS

2006-02-06 Thread Scott
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, Is it possible to run two servers on a dual Xeon server, and have a stable 333 FPS for both SRCDS instances, or is 333 FPS TOTAL for all the srcds_i686 processes on the server?eshow

Re: [hlds_linux] Server FPS

2006-02-06 Thread Craig Moore
How about some more information like operating system, CPU speed, RAM, and anything else that might be relevant, such as your kernel polling frequency. On 2/6/06, Scott [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi

RE: [hlds_linux] SERVER FPS questions

2005-03-27 Thread Alfred Reynolds
snip Is there any we can lock the FPS the server run at? You see, on 2.6.x kernels, if you put fps_max [number] the server will run at that number so if you put fps_max 100 it'll run at 100 and you can change it on the fly. Not, the server tries to run at fps_max, but if the CPU time isn't

[hlds_linux] SERVER FPS questions

2005-03-26 Thread kt
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm having a problem: Running linux, running 2.6.x kernel, set -tickrate to 100 with ./srcds_run and even set +fps_max to 300 rcon stats when the server is empty, 99-100fps. As the server gets more

Re: [hlds_linux] SERVER FPS questions

2005-03-26 Thread Sebastian
i think you need to use +sys_tickrate - Original Message - From: kt [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, March 26, 2005 2:15 PM Subject: [hlds_linux] SERVER FPS questions This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlds_linux] SERVER FPS questions

2005-03-26 Thread ranger
, March 26, 2005 8:15 PM Subject: [hlds_linux] SERVER FPS questions This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm having a problem: Running linux, running 2.6.x kernel, set -tickrate to 100 with ./srcds_run and even set +fps_max to 300 rcon

Re: [hlds_linux] SERVER FPS questions

2005-03-26 Thread Sebastian
: Saturday, March 26, 2005 2:36 PM Subject: Re: [hlds_linux] SERVER FPS questions i think you need to use +sys_tickrate - Original Message - From: kt [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, March 26, 2005 2:15 PM Subject: [hlds_linux] SERVER FPS

Re: [hlds_linux] Server FPS in Linux

2005-03-16 Thread Ian mu
Theoretically it does make sense and I agree (although. Oddly enough I'm finding practically it isn't (in terms of performance and reg etc people report). Have some servers at 50fps that feel better than those at 500, so I currently don't set them at that unless people want it. Personally I think

Re: [hlds_linux] Server FPS in Linux

2005-03-16 Thread Clayton Macleod
how does this even matter, when the game's only calculating 33 different states per second anyway? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Server FPS in Linux

2005-03-15 Thread Raoul Bhatia [ipax]
besides that you do not need a stable 1000fps hlds except for the my penis is bigger because i run at 8383823424 fps issue, i would guess the following: for 1000 fps, the scheduler has to load hlds 1000x. so you have to config the kernel to run on more than 1000 fps as you've got a couple of other

Re: [hlds_linux] Server FPS in Linux

2005-03-15 Thread ScratchMonkey
--On Tuesday, March 15, 2005 1:45 PM +0100 Raoul Bhatia [ipax] [EMAIL PROTECTED] wrote: for 1000 fps, the scheduler has to load hlds 1000x. so you have to config the kernel to run on more than 1000 fps as you've got a couple of other processes (syslog, mail, init, etc etc etc) running on every

Re: [hlds_linux] Server FPS in Linux

2005-03-15 Thread Raoul Bhatia [ipax]
ScratchMonkey wrote: --On Tuesday, March 15, 2005 1:45 PM +0100 Raoul Bhatia [ipax] [EMAIL PROTECTED] wrote: for 1000 fps, the scheduler has to load hlds 1000x. so you have to config the kernel to run on more than 1000 fps as you've got a couple of other processes (syslog, mail, init, etc etc etc)

Re: [hlds_linux] Server FPS in Linux

2005-03-15 Thread Chris Jones
Original message from Raoul Bhatia [ipax]: of course you're right. but it's still valid that other programs too eat cpu time and therefore one has to set the kernel to more than 1000hz when trying to keep a steady 1000fps in linux. The big question for me is: why would you want to run your

Re: [hlds_linux] Server FPS in Linux

2005-03-14 Thread Luca Fabbro
At 03.53 14/03/2005, you wrote: I have also read that in order to run HLDS at 1000FPS, one would need to recompile the kernel at 1000Hz and set sys_ticrate at 1000 (and having a system that can handle that load. duh). No problem. I can reply only to this part of your e-mail. If you're going to use

[hlds_linux] Server FPS in Linux

2005-03-13 Thread Andrew R. Mitcham
Hi. First off, I am a Windows 2003 Server user. formerly. After reading many articles about the advantages of Linux (stability, security, etc) in running HLDS, I have decided to start my next server running Debian. I have experience with Linux (RH9). The true reason I'd like to switch over to

[hlds_linux] Server FPS

2005-02-13 Thread Chris Jones
I'm trying to figure out if changes to fps_max is having any effect. Is there any way with linux srcds server to tell what the current server fps is? Doesn't seem to be a cvar or command.. find fps fps_max = 300 - Frame rate limiter -- Chris

Re: [hlds_linux] Server FPS

2005-02-13 Thread William Warren
for 1.6 simply type stats into the console Chris Jones wrote: I'm trying to figure out if changes to fps_max is having any effect. Is there any way with linux srcds server to tell what the current server fps is? Doesn't seem to be a cvar or command.. find fps fps_max = 300 - Frame rate limiter

Re: [hlds_linux] Server fps !?

2004-08-18 Thread GUN2
Gaillez Vincent wrote: Hi Everyone ! I rent a CS 1.6 Server (just the game), due to expensives prices i decided to rent a dedicated machine (P4 3.0Ghz, Ram 2 gigs, NIC : 3Com 4200 series, dedicated and guaranteed bandwith 2 Mbits), the Operating System is RH 9 (Kernel 2.4.20-8smp, glibc 2.3). The

[hlds_linux] Server FPS

2004-05-04 Thread Richy Fennell
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, is it possible to request a cvar for setting the Server side FPS. As at the moment I either run it boosted and its full on or at 60fps. The ability to run somewhere in between would be cool.

RE: [hlds_linux] Server FPS - HZ Patch HELP Please

2003-11-25 Thread Sindre
Message - From: Larry [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, November 23, 2003 10:30 PM Subject: Re: [hlds_linux] Server FPS is there a howto on how to compile the kernel with HZ=1000 and how much CPU usage (or how much more) does doing this take? cuz ill have other services

Re: [hlds_linux] Server FPS Problems

2002-11-17 Thread lastshooter
to tamper with it as it is a rental. - Original Message - From: Jon Dingman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, November 17, 2002 8:57 AM Subject: RE: [hlds_linux] Server FPS Problems like i said though, lag related stuff is different. if a server gets laggy

RE: [hlds_linux] Server FPS Problems

2002-11-17 Thread Kevin J. Anderson
] [mailto:[EMAIL PROTECTED]]On Behalf Of Jon Dingman Sent: Sunday, November 17, 2002 11:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Server FPS Problems like i said though, lag related stuff is different. if a server gets laggy, then it *looks* like fps is getting bad, but I doubt the fps