With valve now limiting FPS in orangebox to 500FPS, is it recommended
just to run the server at the default now? Does this same concept apply
for the HL1 engine and non orangebox games? Are you truly gaining
anything by running at 500FPS?
--
William
A 'frame' in the orangebox engine does this, server side:
while (sleep(1ms)) { while (ShouldRunATick()) { RunATick() } }
You can refer to the disassembly or even the old HL2 leak if you don't
believe me. Everyone who claims otherwise is just wrong.
So the only advantage FPS gives is how
With that being said would having a custom kernel no longer be required to
achieve the best performance?
William Balkcom
On Jul 16, 2011, at 2:29 AM, Nephyrin Zey nephy...@doublezen.net wrote:
A 'frame' in the orangebox engine does this, server side:
while (sleep(1ms)) { while
Kernels can affect performance in other ways, i personally use a vanilla
2.6.39 kernel with high resolution timers and get great performance out
of it.
On 07/15/2011 11:40 PM, William Balkcom wrote:
With that being said would having a custom kernel no longer be required to
achieve the best
Custom Kernels for the most part are complete snake oil (imo). I've
had locking issues with CK's patchset, BFS does not function that well
with high load systems (4, 8, 24 thread systems). BFS seems to work
fine on my FileServer with BFQ though... Your best bet with SRCDS is
just go vanilla and be
hello, i recently bought a core 2 duo machine to test its performance.. it
seems very powerful compared to the other once i got, but the server fps
is as 988 and sometimes around 500
i got a kernel with HZ and USER_HZ 1000
i figure i want 1000 fps so my players get better hitboxes
anyway, my
: [hlds_linux] Server FPS
How about some more information like operating system, CPU speed, RAM,
and anything else that might be relevant, such as your kernel polling
frequency.
On 2/6/06, Scott [EMAIL PROTECTED] wrote:
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Dual Xeon 2.8 Ghz
Hyperthreading ON
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore
Sent: Monday, February 06, 2006 5:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server FPS
How about some more information like
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Craig
Moore
Sent: Monday, February 06, 2006 5:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server FPS
How about some more information like operating system, CPU speed, RAM
I just decided to test out 1 SRCDS server on lan. 32 man, 66tick. As I am
not to familiar with css, has it really been this bad lately? I loaded it
with 31 bots for giggles. It bumped my cpu load up to .30 which I don't
see
being too bad, but rcon stats says 99% CPU usage and 10 FPS. Now where it
Sent: Monday, February 06, 2006 5:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server FPS
How about some more information like operating system, CPU speed, RAM,
and anything else that might be relevant, such as your kernel polling
frequency.
On 2/6/06
, these are two different processes, not one process running two
servers.
Scott
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Tuesday, February 07, 2006 9:22 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server FPS
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Hi all,
Is it possible to run two servers on a dual Xeon server, and have a stable
333 FPS for both SRCDS instances, or is 333 FPS TOTAL for all the srcds_i686
processes on the server?eshow
How about some more information like operating system, CPU speed, RAM,
and anything else that might be relevant, such as your kernel polling
frequency.
On 2/6/06, Scott [EMAIL PROTECTED] wrote:
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Hi
snip
Is there any we can lock the FPS the server run at? You see, on 2.6.x
kernels, if you put fps_max [number] the server will
run at that number so if you put fps_max 100 it'll run at 100 and you
can change it on the fly.
Not, the server tries to run at fps_max, but if the CPU time isn't
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I'm having a problem:
Running linux, running 2.6.x kernel, set -tickrate to 100 with ./srcds_run and
even set +fps_max to 300
rcon stats when the server is empty, 99-100fps. As the server gets more
i think you need to use +sys_tickrate
- Original Message -
From: kt [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, March 26, 2005 2:15 PM
Subject: [hlds_linux] SERVER FPS questions
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, March 26, 2005 8:15 PM
Subject: [hlds_linux] SERVER FPS questions
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I'm having a problem:
Running linux, running 2.6.x kernel, set -tickrate to 100 with ./srcds_run
and even set +fps_max to 300
rcon
: Saturday, March 26, 2005 2:36 PM
Subject: Re: [hlds_linux] SERVER FPS questions
i think you need to use +sys_tickrate
- Original Message -
From: kt [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, March 26, 2005 2:15 PM
Subject: [hlds_linux] SERVER FPS
Theoretically it does make sense and I agree (although. Oddly enough
I'm finding practically it isn't (in terms of performance and reg etc
people report). Have some servers at 50fps that feel better than
those at 500, so I currently don't set them at that unless people want
it.
Personally I think
how does this even matter, when the game's only calculating 33
different states per second anyway?
--
Clayton Macleod
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besides that you do not need a stable 1000fps hlds except for the
my penis is bigger because i run at 8383823424 fps issue, i would
guess the following:
for 1000 fps, the scheduler has to load hlds 1000x. so you have to
config the kernel to run on more than 1000 fps as you've got a couple of
other
--On Tuesday, March 15, 2005 1:45 PM +0100 Raoul Bhatia [ipax]
[EMAIL PROTECTED] wrote:
for 1000 fps, the scheduler has to load hlds 1000x. so you have to
config the kernel to run on more than 1000 fps as you've got a couple of
other processes (syslog, mail, init, etc etc etc) running on every
ScratchMonkey wrote:
--On Tuesday, March 15, 2005 1:45 PM +0100 Raoul Bhatia [ipax]
[EMAIL PROTECTED] wrote:
for 1000 fps, the scheduler has to load hlds 1000x. so you have to
config the kernel to run on more than 1000 fps as you've got a couple of
other processes (syslog, mail, init, etc etc etc)
Original message from Raoul Bhatia [ipax]:
of course you're right. but it's still valid that other programs too
eat cpu time and therefore one has to set the kernel to more than
1000hz when trying to keep a steady 1000fps in linux.
The big question for me is: why would you want to run your
At 03.53 14/03/2005, you wrote:
I have also read that in order to run HLDS at 1000FPS, one would need to
recompile the kernel at 1000Hz and set sys_ticrate at 1000 (and having a
system that can handle that load. duh). No problem.
I can reply only to this part of your e-mail.
If you're going to use
Hi. First off, I am a Windows 2003 Server user. formerly. After reading many
articles about the advantages of Linux (stability, security, etc) in running
HLDS, I have decided to start my next server running Debian. I have
experience with Linux (RH9). The true reason I'd like to switch over to
I'm trying to figure out if changes to fps_max is having any effect.
Is there any way with linux srcds server to tell what the current server
fps is?
Doesn't seem to be a cvar or command..
find fps
fps_max = 300
- Frame rate limiter
--
Chris
for 1.6 simply type stats into the console
Chris Jones wrote:
I'm trying to figure out if changes to fps_max is having any effect.
Is there any way with linux srcds server to tell what the current server
fps is?
Doesn't seem to be a cvar or command..
find fps
fps_max = 300
- Frame rate limiter
Gaillez Vincent wrote:
Hi Everyone !
I rent a CS 1.6 Server (just the game), due to expensives prices i decided
to rent a dedicated machine (P4 3.0Ghz, Ram 2 gigs, NIC : 3Com 4200 series,
dedicated and guaranteed bandwith 2 Mbits), the Operating System is RH 9
(Kernel 2.4.20-8smp, glibc 2.3). The
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Hi, is it possible to request a cvar for setting the Server side FPS. As
at the moment I either run it boosted and its full on or at 60fps. The
ability to run somewhere in between would be cool.
Message -
From: Larry [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, November 23, 2003 10:30 PM
Subject: Re: [hlds_linux] Server FPS
is there a howto on how to compile the kernel with HZ=1000
and how much CPU usage (or how much more) does doing this take?
cuz ill have other services
to
tamper with it as it is a rental.
- Original Message -
From: Jon Dingman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, November 17, 2002 8:57 AM
Subject: RE: [hlds_linux] Server FPS Problems
like i said though, lag related stuff is different. if a server gets
laggy
]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jon Dingman
Sent: Sunday, November 17, 2002 11:58 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Server FPS Problems
like i said though, lag related stuff is different. if a server gets
laggy, then it *looks* like fps is getting bad, but I doubt the fps
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