Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread daniel nilsson jokihao
So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote: Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Michael Johansen
@list.valvesoftware.com Subject: Re: [hlds_linux] TF MvM hosting questions So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote: Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Erik-jan Riemers
it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of BlackOut Gaming. Date: Tue, 14 Aug 2012 11:06:13 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF MvM hosting

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Giovanni Harting
Gaming. Date: Tue, 14 Aug 2012 11:06:13 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF MvM hosting questions So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Frank
...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:40 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds_linux] TF MvM hosting

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Giovanni Harting
AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds_linux] TF MvM hosting questions Here are some answers to questions regarding hosting MvM servers: * Players

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 15:08, Frank wrote: Ok so 6 player limit - is that solid cause right now? I stretch like many others a 24 player server to 32 which still runs fine and if you have the horsepower in the server then why not. I believe a question was asked about the CPU usage - please compare? CPU =

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread ics
It's more of why only 6 when we had more previously. Same thing went over when L4D/L4D2 came out. People wanted more than 4player coop. Thats why some people invented the 10vs10 versus servers with plugins etc. Just that the game isn't the same anymore after that. As some are aware, srcds

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Frank
No confusion just a little more drawn out for what seems that everyone wants and that is higher player support - although I think at this point from the information provided we will have to suck it up at a 6player limit if co-op is going to be a resource hog. 6 is all the fingers on one hand

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 21:48, ics wrote: It's more of why only 6 when we had more previously. Same thing went over when L4D/L4D2 came out. People wanted more than 4player coop. Thats why some people invented the 10vs10 versus servers with plugins etc. Just that the game isn't the same anymore after

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread doc
Thank you Dan this is exactly how I felt. But, we haven't played this yet to see what the 6 players means in terms of casual or pub play, joining or leaving, or in terms of balance and so on. Deciding you don't like 6 players at this stage cannot have anything to do with the game. -- Dan

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Craig H
Great, thanks for the info, Fletch! I'll be stress-testing my machine and network tonight to see if I can host a few. On Aug 13, 2012 10:40 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server

[hlds_linux] TF MvM hosting questions

2012-08-13 Thread Fletcher Dunn
Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you

Re: [hlds_linux] TF MvM hosting questions

2012-08-13 Thread Cameron Munroe
Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP