] Team Fortress 2 Update Released
Yay! Maybe they fixed some cra oh more promotional hats to fund Gabe
Newells money pool.
On Tue, Aug 9, 2011 at 3:39 PM, Harry Strongburg harry.h...@harry.luwrote:
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru
wrote:
sounds good
Linux server
mailinglisthlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash
issue
Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash
issue and I run 8 servers, 4 of which are not 24/7 map servers.
Sent from my MOTOBLUR
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote:
ok, so did another verify all... removed sourcemod, removed replay.. and
every single map change the server crashes.. im lost now!
On 28/07/2011
Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote
Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com
server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash issue
and I run 8 servers, 4 of which are not 24/7 map servers.
Sent from my MOTOBLUR™ smartphone on ATT
...@gmail.com, Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
blizzard does not do these things against their population.
-The G
On Thu, Jul 28, 2011 at 2:23 AM
03:29:14 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
No map change crashes on mine either. No source mod, standard maps, fairly
high population.
Cheers,
Matt
On Thu, Aug 4, 2011 at 8:21 PM, msleeper mslee...@ismsleeperwrong.comwrote:
4 servers, no map change crashes
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers
Team Fortress 2
- Added new items for upcoming promotions
- Fixed a case where
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers
Thanks for breaking this in every game. I was starting to get worried
that we weren't going to have any regressions for this week.
Kyle.
On Wed, Aug 3, 2011 at 4:50 PM,
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and
While Fletcher Dunn claims that they wanted to make sure the cure isn't
worse than the disease., we all now know they just wanted to add more HATS.
On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
If this update fixes the crashes, i don't care if it adds 2, 5 or 10
hats or even more.
If it's a dud once again, then...
-ics
2.8.2011 21:55, John Marbury kirjoitti:
While Fletcher Dunn claims that they wanted to make sure the cure isn't
worse than the disease., we all now know they just
Can anyone confirm if the Dr. G weapons still crash the server?
On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote:
If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or
even more.
If it's a dud once again, then...
-ics
2.8.2011 21:55, John Marbury
Don't give them ideas,
Next they'll release The Hat of Crashing Reduction for $49.95 that reduces
your crashes by 10% (STACKABLE! BUY 10 FOR A 100% CRASH-FREE SERVER!!!).
On Tue, Aug 2, 2011 at 2:57 PM, ics i...@ics-base.net wrote:
If this update fixes the crashes, i don't care if it adds 2,
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
From my understanding if the replay bot is kicked, then the replays do not
work correctly till a map is changed and the bot is reloaded.
Is there a way to prevent players from kicking or votekicking the replay bot
?
On Tue,
Still getting these Valve: (hundreds of them)
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player:
Is this happening on all maps?
I seem to recall cp_manor_event has always given us these errors, ever since
it was introduced in October 2010.
On Tue, Aug 2, 2011 at 3:08 PM, Alex Kowald abkow...@gmail.com wrote:
Still getting these Valve: (hundreds of them)
DataTable warning: player:
*Is there a way to prevent players from kicking or votekicking the replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote:
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
From my
Clamping error can become from any player, that is blown out into the
air by physics explosion. Happens in L4D2 too. It's nothing to be
worried about. Also if you start slapping a player with some adminplugin
on CS Source, it might spit the same clamp error.
-ics
2.8.2011 22:13, Ross Bemrose
That only protects it from the SourceMod banning/kicking, not from the
built-in vote kick (assuming it isn't already protected from that). For
that, you also need this:
https://forums.alliedmods.net/showthread.php?t=161586
On Tue, Aug 2, 2011 at 3:16 PM, DarthNinja hlds-...@darthninja.com wrote:
@Ross Bemrose:
Correct.
On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
That only protects it from the SourceMod banning/kicking, not from the
built-in vote kick (assuming it isn't already protected from that). For
that, you also need this:
Actually, I believe that bots are immune to the built-in vote kick already
(they should be).
I could be wrong though.
On Tue, Aug 2, 2011 at 3:22 PM, DarthNinja hlds-...@darthninja.com wrote:
@Ross Bemrose:
Correct.
On Tue, Aug 2, 2011 at 3:20 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
, 2011 12:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
*Is there a way to prevent players from kicking or votekicking the replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron
[mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
Sent: Tuesday, August 02, 2011 12:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
*Is there a way to prevent players from kicking or votekicking
: [hlds_linux] Team Fortress 2 Update Released
Not good at all, we can't have 33 players then.
Kyle.
On Tue, Aug 2, 2011 at 2:43 PM, Jon Lippincott j...@valvesoftware.com wrote:
I'm fixing this now so you can't kick the replay bot or SourceTV bot. Sound
good?
Thanks for the bug report!
-Jon
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, August 02, 2011 3:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not good at all, we can't have 33 players
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not good at all, we can't have 33 players then.
Kyle.
On Tue, Aug 2, 2011 at 2:43 PM, Jon Lippincott j...@valvesoftware.com
wrote:
I'm fixing this now so you can't kick the replay
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, August 02, 2011 3:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not good at all, we can't have 33 players then.
Kyle.
On Tue
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, August 02, 2011 3:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not good at all, we can't have
customers it is just
some
guys sitting around.
-Original Message- From: tylerschw...@gmail.com
Sent: Saturday, July 30, 2011 11:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Cool it with the atitude
Latest TF2 update only made things worse for me. 3 crashes on 2
different servers already and it's just little over mid day now. Now the
servers jam again and wont reboot back up! I have to manually restart
them. 2 out of 3.
-ics
30.7.2011 7:50, Info kirjoitti:
this spew is mauling server
...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net]
Sent: 30 July 2011 13:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Latest TF2 update only made things worse for me. 3 crashes on 2
-base.net]
Sent: 30 July 2011 13:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Latest TF2 update only made things worse for me. 3 crashes on 2
different servers already and it's just little over mid day now. Now the
servers jam again
And from (I think!) 2Fort:
Bad SetLocalAngles(0.00,3600.006836,0.00) on rotating_sky_clouds
Bad SetLocalAngles(0.00,3600.002686,0.00) on rotating_sky_clouds2
Bad SetLocalAngles(0.00,3600.006836,0.00) on rotating_sky_clouds
Bad SetLocalAngles(0.00,3600.002686,0.00)
My server just crashed right after the map changed. I'm already losing
patience, What the hell does it takes so long for a fix ? It's more than a
week already.
2011/7/30 Jesse Porter reacherg...@gmail.com
And from (I think!) 2Fort:
Bad SetLocalAngles(0.00,3600.006836,0.00) on
Linux server mailing
listhlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
My server just crashed right after the map changed. I'm already losing
patience, What
dedicated Linux server mailing
listhlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
My server just crashed right after the map changed. I'm already losing
patience, What
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Cool it with the atitude. Valve owes you nothing. Go get some sun.
Sent via BlackBerry by ATT
-Original Message-
From: Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Added From Dust promotional content.
- Fixed a problem with the application of team-colored paints.
- Fixed Mac-only replay editor crash.
- Meet the Medic
Perhaps Valve can force a server crash if they start losing a match?
On 7/29/2011 5:22 PM, Jason Ruymen wrote:
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Added From Dust promotional content.
-
- Added From Dust promotional content.
Great, I hope they just don't crash like the others. :|
2011/7/30 Jason Ruymen jas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Added
Not crash related:
Bad SetLocalOrigin(-16386.201172,-2882.779785,321.771881) on tf_flame
Bad SetLocalOrigin(-16392.369141,-4863.104492,25.681862) on tf_flame
Bad SetLocalOrigin(-16404.630859,-5070.201172,-140.252182) on tf_flame
Bad SetLocalOrigin(-16391.455078,-4972.811523,834.148254) on
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Friday, July 29, 2011 2:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not crash related:
Bad SetLocalOrigin(-16386.201172
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Friday, July 29, 2011 2:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update
Same spam here. I can't use the console because it is spamming so fast.
On Fri, Jul 29, 2011 at 2:38 PM, Bajdechi Nightbox Alexandru
alexandrualexa...@gmail.com wrote:
Not crash related:
Bad SetLocalOrigin(-16386.201172,-2882.779785,321.771881) on tf_flame
Bad
...@list.valvesoftware.com] On Behalf Of Bajdechi
Nightbox Alexandru
Sent: Friday, July 29, 2011 2:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not crash related:
Bad SetLocalOrigin(-16386.201172,-2882.779785,321.771881) on tf_flame
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Not crash related:
Bad SetLocalOrigin(-16386.201172,-2882.779785,321.771881) on tf_flame
Bad SetLocalOrigin(-16392.369141,-4863.104492,25.681862) on tf_flame
Bad SetLocalOrigin
I'm getting 86 lines per second of this on my console.
07/29/2011 - 17:30:16: Bad
SetLocalAngles(0.00,-3601.493652,0.00) on upper_dish_spin
07/29/2011 - 17:30:16: Bad
SetLocalAngles(0.00,-3601.493652,0.00) on upper_dish_spin
07/29/2011 - 17:30:16: Bad
I've dodged all the crashes thus far but I have the same console spam. If
there is anything helpful I can run let me know.
Cheers,
Matt
On Fri, Jul 29, 2011 at 5:33 PM, Jesse Molina je...@opendreams.net wrote:
I'm getting 86 lines per second of this on my console.
07/29/2011 - 17:30:16: Bad
Not a good day:
Console initialized.
./srcds_run: line 372: 7213 Segmentation fault $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Fri Jul 29 22:36:24 CDT 2011: Server restart in 10 seconds
Running a benchmark to measure system
this spew is mauling server fps/lag, making it basically unplayable:
Bad SetLocalAngles(0.00,-3601.420410,0.00) on upper_dish_spin
Bad SetLocalAngles(0.00,-3601.420410,0.00) on upper_dish_spin
Bad SetLocalAngles(0.00,-3601.420410,0.00) on upper_dish_spin
Bad
This has not affected performance on my old AMD X2 4600+. It's annoying
and makes the console very difficult to use, but it has not affected
performance negatively, as far as I can tell. YMMV.
Info wrote:
this spew is mauling server fps/lag, making it basically unplayable:
Bad
I use a bash srcds control script that does the following before a quit;
STOPCOUNTDOWN=10
until [ $STOPCOUNTDOWN -eq 0 ] ; do
echo -n .
# Send both a say and cm_csay, since sm_csay requires sourcemod.
tmux send-keys -t $GAMEDIR \
sm_csay Server is shutting down in $STOPCOUNTDOWN seconds!
Just had a hang on cp_egypt_final. It started using all the 100% of
core of cpu and I couldnt even detach the screen. I am probably
going to block new weapons.This is the second time it happens. On
first time it hanged all my box. Only manual box restart helped..
Citējot *Jesse Molina
I had a crash few minutes ago, anyone still have problems ?
PS: Valve reopened their servers ? I see matchmaking fails to deliver
players to servers in my region.
2011/7/27 Zover Mirklo izvrash...@inbox.lv
Just had a hang on cp_egypt_final. It started using all the 100% of
core of cpu and
I confirm, my server crashes on map change, any idea ?
2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com
I had a crash few minutes ago, anyone still have problems ?
PS: Valve reopened their servers ? I see matchmaking fails to deliver
players to servers in my region.
I disabled the new weapons a few days ago on my server and haven't
experienced any crashes since.
I'm wondering with the recent update if anyone is experiencing crashing
still? I'd like to re-enable these weapons if everything seems to be
functioning without any problems.
Let me know.
Chris
On
Of Chris
[ch...@oryschak.com]
Sent: 27 July 2011 15:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I disabled the new weapons a few days ago on my server and haven't
experienced any crashes since.
I'm wondering with the recent update
Is there a possibility of valve adding cvars for each weapon to disable 1 at
a time ?
This way if problems arise with them , they could be disabled , or if server
op's do not want certain weapons on the server.
On Wed, Jul 27, 2011 at 9:40 AM, Chris ch...@oryschak.com wrote:
I disabled the new
Had a crash today too. Might be replay related as the function it crashed in
is bot related. There are no other bots on the server.
2011/7/27 clad iron cladi...@gmail.com
Is there a possibility of valve adding cvars for each weapon to disable 1
at
a time ?
This way if problems arise with
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I disabled the new weapons a few days ago on my server and haven't
experienced any crashes since.
I'm wondering with the recent update if anyone is experiencing crashing
still? I'd like to re-enable
From this morning till now all the tf2 servers are still up and running, so
at least there is a improvement. But its too short to tell for sure.
On Wed, 27 Jul 2011 15:49:39 +0200, AnAkIn . anakin...@gmail.com wrote:
Had a crash today too. Might be replay related as the function it crashed
in
] Team Fortress 2 Update Released
Is there a possibility of valve adding cvars for each weapon to disable 1 at
a time ?
This way if problems arise with them , they could be disabled , or if server
op's do not want certain weapons on the server.
On Wed, Jul 27, 2011 at 9:40 AM, Chris ch
: [hlds_linux] Team Fortress 2 Update Released
Is there a possibility of valve adding cvars for each weapon to disable 1
at
a time ?
This way if problems arise with them , they could be disabled , or if
server
op's do not want certain weapons on the server.
On Wed, Jul 27, 2011 at 9:40 AM, Chris
I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem
to reboot themselves back up now so i don't need to restart them.. yet.
-ics
27.7.2011 16:49, AnAkIn . kirjoitti:
Had a crash today too. Might be replay related as the function it crashed in
is bot related. There are no
: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
[cladi...@gmail.com]
Sent: 27 July 2011 14:47
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Is there a possibility
-Original message-
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wed, Jul 27, 2011 14:34:06 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm having crashes. 4 so far on 2 of our TF2 servers
: [hlds_linux] Team Fortress 2 Update Released
I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem
to reboot themselves back up now so i don't need to restart them.. yet.
-ics
27.7.2011 16:49, AnAkIn . kirjoitti:
Had a crash today too. Might be replay related as the function
: [hlds_linux] Team Fortress 2 Update Released
I said wrong before, i ment we have 4 servers and 2 of them had crashed
after the latest update. Also I refuse to annoy players with weapon or
class limitations.
There are now less crashes than before but ultimately Valve should fix
the cause. I don't
Updates to Team Fortress 2 are now available. The specific changes include:
- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization files.
Jason
___
To unsubscribe, edit your list
Jason said that this update most likely wouldn't include fixes for us.
On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote:
crash fixes ?
2011/7/28 Jason Ruymenjas...@valvesoftware.com
Updates to Team Fortress 2 are now available. The specific changes
include:
- Fixed a Mac client
117Mo for a mac crash. Hmmm
2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com
crash fixes ?
2011/7/28 Jason Ruymen jas...@valvesoftware.com
Updates to Team Fortress 2 are now available. The specific changes
include:
- Fixed a Mac client crash triggered after
Wasn't Jason but anyway, it's not mandatory for servers.
-ics
28.7.2011 0:09, Sazpaimon kirjoitti:
Jason said that this update most likely wouldn't include fixes for us.
On 7/27/2011 5:02 PM, Bajdechi Nightbox Alexandru wrote:
crash fixes ?
2011/7/28 Jason Ruymenjas...@valvesoftware.com
yup, ever since the last two updates one of the windows servers crash
every few maps with replay on. It's the only one with replays on and
like all the rest (inc linux) has soucemod on.
On 27/07/2011 22:01, Jason Ruymen wrote:
Updates to Team Fortress 2 are now available. The specific
2011, 1:03
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
yup, ever since the last two updates one of the windows servers crash
every few maps with replay on. It's the only one with replays on and
like all the rest (inc linux) has soucemod on.
On 27/07/2011 22:01, Jason Ruymen wrote
no hlds_announce list usage? Even though it's not a required update?
Jason Ruymen wrote:
Updates to Team Fortress 2 are now available. The specific changes include:
- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization
to be honest we shouldn't of updated our windows servers with this
update as ever since we have had 4 crashes on one of our servers.
Strange how all our other servers are working fine and they all have
sourcemod installed however it's also the only one that failed on the
update (just hung
ok, so did another verify all... removed sourcemod, removed replay.. and
every single map change the server crashes.. im lost now!
On 28/07/2011 01:04, Jesse Molina wrote:
no hlds_announce list usage? Even though it's not a required update?
Jason Ruymen wrote:
Updates to Team Fortress 2
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to
server mailing
list h...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes
updates are failing.
This is at 2 different data centers, and 1 home location for testing.
effecting linux and windows.
On Tue, Jul 26, 2011 at 7:37 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
-
...@list.valvesoftware.com,
hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific
changes include
server mailing list
hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server
mailing list h...@list.valvesoftware.com,
hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Corrected the damage ramp for the Cow Mangler 5000 and the Soda
: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would
@list.valvesoftware.com, Half-Life dedicated Win32 server
mailing list h...@list.valvesoftware.com,
hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team
dedicated Win32 server
mailing listh...@list.valvesoftware.com,
hlds_annou...@list.valvesoftware.com
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific
: Re: [hlds_linux] Team Fortress 2 Update Released
Try it with this one:
http://forums.alliedmods.net/showthread.php?p=1519315#post1519315
Am 27.07.2011 02:02, schrieb bl4nk:
You can have a SM plugin made using SteamTools' Steam_RestartRequested
forward to warn your users that the server
This update appears to have totally boned mac players. Two people report CTD
as soon as a server is joined, they never see the welcome screen.
What in the world happened over the past month?
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Valve guys
Thank you greatly for the increased communications lately. It is
appreciated.
Fletcher Dunn wrote:
We are still working nonstop on the linux server crash. We found and fixed
several other problems in the process. I don't believe any of them are the
cause(s) of the
Agreed.
On Wed, Jul 27, 2011 at 12:30 AM, Jesse Molina je...@opendreams.net wrote:
Valve guys
Thank you greatly for the increased communications lately. It is
appreciated.
Fletcher Dunn wrote:
We are still working nonstop on the linux server crash. We found and
fixed several other
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files
Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay
WHOHO! Good job VALVE :)
From: jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 22 Jul 2011 20:25:50 +
Subject: [hlds_linux] Team Fortress 2 Update Released
A required update for Team
: [hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files
Team Fortress 2
- Fixed
Just updated our servers and already one pulled out a crash. Was it
REALLY fixed?
-ics
22.7.2011 23:25, Jason Ruymen kirjoitti:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Shared Changes (CS:S,
same :D
2011/7/22 ics i...@ics-base.net
Just updated our servers and already one pulled out a crash. Was it REALLY
fixed?
-ics
22.7.2011 23:25, Jason Ruymen kirjoitti:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The
Mine haven't updated yet. Yaaay me.
Date: Sat, 23 Jul 2011 00:02:27 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same :D
2011/7/22 ics i...@ics-base.net
Just updated our servers and already
...@live.no wrote:
Mine haven't updated yet. Yaaay me.
Date: Sat, 23 Jul 2011 00:02:27 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same :D
2011/7/22 ics i...@ics-base.net
Just updated our
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