Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread bottige...@gmail.com
Can you please update the version on the master server for those of us using nemrun? Thank you. On Fri, Jan 7, 2011 at 4:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  The specific changes include: Source Engine Changes (CS:S,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread 1nsane
Not just for those using nemrum. It's confusing players who updated. All the old servers are showing up on the master and giving people errors when they try to join. On Fri, Jan 7, 2011 at 7:51 PM, bottige...@gmail.com bottige...@gmail.comwrote: Can you please update the version on the master

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-05 Thread JäKë Rawr
Had a few players on our servers notice something, said it seemed kind of jerky the odd time. Only happen after the last update. Date: Tue, 4 Jan 2011 21:46:39 -0500 From: cladi...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-05 Thread ics
Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now restricted in terms of server takeover? Are any FCVAR_PROTECTED ConVars not accessible by the entity or something else? Thanks, - Saul. On 4 January 2011 01:36, Jason Ruymenjas...@valvesoftware.com

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread Asher Baker
- Fixed an exploit that allowed servers to circumvent the restrictions on commands they're allowed to force clients to issue. :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread Robin Walker
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, January 03, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread Saul Rennison
Sent: Monday, January 03, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now restricted in terms of server takeover? Are any FCVAR_PROTECTED ConVars

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread Daniel Vogel
, January 03, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now restricted in terms of server takeover? Are any FCVAR_PROTECTED ConVars not accessible

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread AJ Palkovic
server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now restricted in terms of server takeover? Are any FCVAR_PROTECTED ConVars not accessible by the entity or something else? Thanks, - Saul

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread clad iron
, January 03, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now restricted in terms of server takeover? Are any FCVAR_PROTECTED ConVars

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread E3pO
...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, January 03, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Nice update! Do you mind explaining how point_servercommand is now

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-04 Thread clad iron
The way you explained that is pretty much what I was seeing. On Jan 3, 2011 8:37 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit related to The Amputator. - Duel result notifications

[hlds_linux] Team Fortress 2 Update Released

2011-01-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit related to The Amputator. - Duel result notifications now show the winner's Steam avatar. - Fixed the alpha channel for CP_Yukon's donation stamp. - Fixed a client crash caused by

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-03 Thread Saul Rennison
Nice update! Do you mind explaining how point_servercommand is now restricted in terms of server takeover? Are any FCVAR_PROTECTED ConVars not accessible by the entity or something else? Thanks, - Saul. On 4 January 2011 01:36, Jason Ruymen jas...@valvesoftware.com wrote: A required update

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-03 Thread clad iron
Just a note Jason. :D Just because there may not be many replies when you announce an update,doesn't mean it's not viewed. Thanks for keeping us informed. On Mon, Jan 3, 2011 at 9:20 PM, Saul Rennison saul.renni...@gmail.comwrote: Nice update! Do you mind explaining how

[hlds_linux] Team Fortress 2 Update Released

2010-12-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed first person spectators seeing particle effects on the wearables of the person they're spectating. - Added the Pyro's Foster's Facade and

[hlds_linux] Team Fortress 2 Update Released

2010-12-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: - Added the hats for The Great Steam Treasure Hunt. - Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down. Jason ___ To

[hlds_linux] Team Fortress 2 Update Released

2010-12-02 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2: - Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces). - Fixed a control point bug where players could capture points that were

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-04 Thread ics
Is the building inside RED base also fixed (read back wall near the glass doors)? People keep doing that for laughs. Tele Exit there and voila. Spy at RED spawn. -ics 4.11.2010 3:16, Jason Ruymen kirjoitti: A required update for Team Fortress 2 is now available. Please run hldsupdatetool

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-04 Thread ics
Tested this, it's still buildable spot. -ics 4.11.2010 10:52, ics kirjoitti: Is the building inside RED base also fixed (read back wall near the glass doors)? People keep doing that for laughs. Tele Exit there and voila. Spy at RED spawn. -ics 4.11.2010 3:16, Jason Ruymen kirjoitti: A

Re: [hlds_linux] Team Fortress 2 Update Released (clad iron)

2010-11-04 Thread Cian Mc Govern
Have you tried disabling all plugins?? Message: 1 Date: Wed, 3 Nov 2010 22:32:39 -0400 From: clad iron cladi...@gmail.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID

[hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug that prevented Mac players from getting the Halloween achievements. - Fixed a bug that prevented Mac players from receiving the in-game

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread bottige...@gmail.com
Did anyone else's srcds just crash because of a missing steam.inf? On Wed, Nov 3, 2010 at 6:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread JäKë Rawr
Mines updated but is stuck at updating installation after I restarted it Date: Wed, 3 Nov 2010 18:25:15 -0700 From: bottige...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released Did anyone else's srcds just crash because

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread Ross Bemrose
I can't tell, because in the past 15 minutes since I started the updater, nothing has actually updated. (It seems like this happens during every required update) However, it could be that the installation didn't complete. I'd retry it if I were you, possibly including -verify_all On

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread DontWannaName!
Nope, I updated fine with the correct steam.inf. On Wed, Nov 3, 2010 at 6:25 PM, bottige...@gmail.com bottige...@gmail.comwrote: Did anyone else's srcds just crash because of a missing steam.inf? On Wed, Nov 3, 2010 at 6:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread clad iron
i got 2 servers to update fine. (they were windows) i have 3 more on that box that need updating. i'm doing 1 at a time, and it's stuck updating it. i have 5 more linux servers (on 2 more server boxes central, and west coast) , and they are ALL hung on the update. On Wed, Nov 3, 2010 at 9:33

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread bottige...@gmail.com
clad iron:I'm on linux too. I restarted the update because it hung and deleted the steam.inf file, and it finally worked. On Wed, Nov 3, 2010 at 6:39 PM, clad iron cladi...@gmail.com wrote: i got 2 servers to update fine. (they were windows) i have 3 more on that box that need updating. i'm

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread Tony Paloma
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Wednesday, November 03, 2010 6:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released clad iron:I'm on linux too. I restarted the update because

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread clad iron
...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Wednesday, November 03, 2010 6:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released clad iron:I'm on linux too. I restarted the update because it hung and deleted the steam.inf file

[hlds_linux] Team Fortress 2 Update Released

2010-11-01 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed a minor issue with the Horseless Headless Horsemann Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Team Fortress 2 Update Released

2010-10-29 Thread Eric Riemers
Is it just me or did they fix the status command working normally again? On Thu, 28 Oct 2010 23:57:16 +, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Shared

Re: [hlds_linux] Team Fortress 2 Update Released

2010-10-29 Thread Arg!
It was working for me the first update... On Fri, Oct 29, 2010 at 6:56 PM, Eric Riemers riem...@binkey.nl wrote: Is it just me or did they fix the status command working normally again? On Thu, 28 Oct 2010 23:57:16 +, Jason Ruymen jas...@valvesoftware.com wrote: A required update

[hlds_linux] Team Fortress 2 Update Released

2010-10-28 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a dedicated server crash when HLTV disconnects. - Fixed a crash in the materialsystem. Team Fortress 2 - Fixed a bug

[hlds_linux] Team Fortress 2 Update Released

2010-10-27 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2, HL2:DM) - Removed the rate limit for the status command when entered into the server console. - Fixed an exploit that allowed people to send fake server messages to clients. -

[hlds_linux] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
A required update to Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed clients locking up while attempting to load the game and re-enabled signature checking. Team Fortress 2: - Fixed a case where some items would display an empty string for

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-04 Thread Alon Gubkin
Is there any way to do this without looking for that packet? On Sat, Sep 4, 2010 at 6:42 AM, Asher Baker asher...@gmail.com wrote: Nemrun looks for the exact same packet that triggers the MasterRequestRestart message in the console and the Steam_RestartRequested forward in SteamTools. On

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-04 Thread Eric Riemers
Nemrun uses it's own daemon to check for updates, based on that it will update. I don't see how you can spoof a master request restart on a daemon that does not listen.. Afaik nemrun does not have that issue. On 4 sep. 2010, at 12:12, Alon Gubkin alon.gub...@gmail.com wrote: Is there any way

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-04 Thread Asher Baker
I spoke to Nephyrin about it in IRC. The way nemrun's update daemon works is it registers a fake server on the master by sending a challenge packet, then it waits up to 3 seconds to receive a out-of-date response, which is exactly what the server itself does. It's no harder to spoof it to nemrun

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-04 Thread Eric Riemers
whatever works the best, if its hard to spoof i would like to know how that steamworks sollution does it trick. i've got plenty of rare servers which dont have the option to use nemrun. On Sun, 5 Sep 2010 01:52:47 +0700, Asher Baker asher...@gmail.com wrote: I spoke to Nephyrin about it in IRC.

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-04 Thread Alon Gubkin
Thank you. Just one more question - is nemrun legal to use? I thought Valve are against decompiling their own binaries. On Sat, Sep 4, 2010 at 10:38 PM, Eric Riemers riem...@binkey.nl wrote: whatever works the best, if its hard to spoof i would like to know how that steamworks sollution does

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-04 Thread Harry Strongburg
On Sat, Sep 04, 2010 at 11:05:41PM +0300, Alon Gubkin wrote: Thank you. Just one more question - is nemrun legal to use? I thought Valve are against decompiling their own binaries. nemrun doesn't decompile anything at all. It just checks the master-server for an update to the game you are

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread D3vilfish - Simiancage.org
: [hlds_linux] Team Fortress 2 Update Released A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Kyle Sanderson
Of Jason Ruymen Sent: 02 September 2010 23:05 To: 'Half-Life dedicated Linux server mailing list'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Released A required update to Team Fortress 2 is now available. Please run

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Philip Bembridge
Sandwich exploit still out there then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Eric Riemers
http://forums.alliedmods.net/showthread.php?t=133651 where one refers to spoofing of a master server request, and refers to nemrun as the correct sollution. (which i agree) On Thu, 2 Sep 2010 20:22:45 -0700, Kyle Sanderson kyle.l...@gmail.com wrote: There's a work around using the SourceMod

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Kyle Sanderson
*Throws his SourcePawn plugin out*. Time to go back to Nemrun ;) Thanks for the heads up, Kyle. On Fri, Sep 3, 2010 at 7:15 PM, Eric Riemers riem...@binkey.nl wrote: http://forums.alliedmods.net/showthread.php?t=133651 where one refers to spoofing of a master server request, and refers to

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-03 Thread Asher Baker
Nemrun looks for the exact same packet that triggers the MasterRequestRestart message in the console and the Steam_RestartRequested forward in SteamTools. On Sat, Sep 4, 2010 at 9:15 AM, Eric Riemers riem...@binkey.nl wrote: http://forums.alliedmods.net/showthread.php?t=133651 where one

[hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Jason Ruymen
A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Team Fortress 2: - Fixed a bug in the Steamworks

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Marc.B
Hej, Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Finally ! Thanks Valve :) Amazing how stuff are moving forward latetly. Much appreciated. Marc. ___ To unsubscribe, edit your list

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Lane Eckley
-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marc.B Sent: Thursday, September 02, 2010 6:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Hej, Engine (CS:S, DoD:S, TF2): - Fixed

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Oliver Warburton
This is why we love Valve. Constant updates, improvements, and community interaction. EA Activision take note. Oliver Warburton Managing Director INX-Network LTD INX-Gaming.com www.inx-gaming.com tel: 01733 687699 Twitter: http://twitter.com/seoshrink Facebook:

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Ross Bemrose
: Thursday, September 02, 2010 6:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Hej, Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Finally ! Thanks Valve :) Amazing how stuff

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread f7 f0rkz
dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Hej, Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Finally ! Thanks Valve :) Amazing how stuff are moving forward latetly. Much

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Simon Gunton
@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released This is why we love Valve. Constant updates, improvements, and community interaction. EA Activision take note. Oliver Warburton Managing Director INX-Network LTD INX-Gaming.com www.inx-gaming.com tel: 01733 687699 Twitter: http

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Kevin b er
hlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released This is why we love Valve. Constant updates, improvements, and community interaction. EA Activision take

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Peter Kieser
Every time Valve releases an update, I get a MasterRequestRestart but hlds never restarts itself and updates. Is there any remedy for this? MasterRequestRestart Your server will be restarted on map change. Your server will be restarted on map change. MasterRequestRestart Your server will be

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Kyle Sanderson
There's a work around using the SourceMod Extension SteamTools http://forums.alliedmods.net/showthread.php?t=129763 Cheers, Kyle. On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser pe...@wingless.org wrote: Every time Valve releases an update, I get a MasterRequestRestart but hlds never restarts

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Alon Gubkin
+1, I'd like to have fix for this too. On Fri, Sep 3, 2010 at 5:21 AM, Peter Kieser pe...@wingless.org wrote:  Every time Valve releases an update, I get a MasterRequestRestart but hlds never restarts itself and updates. Is there any remedy for this? MasterRequestRestart Your server will be

[hlds_linux] Team Fortress 2 Update Released

2010-08-25 Thread Jason Ruymen
A required update to Team Fortress 2 is now live. Please run hldsupdatetool to receive the update. The specific changes include: Added Hungarian localization file. Updated Steamworks stats gathering. Updated localization strings based on community feedback. Updated Cp_Yukon - Fixed an

[hlds_linux] Team Fortress 2 Update Released

2010-08-20 Thread Alfred Reynolds
A required update to the Team Fortress 2 has been. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon. ___ To unsubscribe, edit

[hlds_linux] Team Fortress 2 Update Released

2010-06-14 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available. The major changes include: - Fixed client crash when rendering model panels - Fixed client crash when rendering text strings - Fixed client crash in the main menu - Fixed server crash related to bots and health kits Jason

Re: [hlds_linux] Team Fortress 2 Update Released

2010-06-14 Thread Nathan D.
It looks like CS:S-Beta, HL2, and DOD:S were updated as well. Any details? On 6/14/2010 7:10 PM, Jason Ruymen wrote: An optional update for Team Fortress 2 is now available. The major changes include: - Fixed client crash when rendering model panels - Fixed client crash when rendering

Re: [hlds_linux] Team Fortress 2 Update Released

2010-06-14 Thread Gene Hardesty
to me, the client side fixes seem to be possible Source Engine related fixes. Perhaps because of the Mac and Linux versions...maybe they needed to update the engine to do Unicode or even Mac Roman strings instead of just plain ANSI. Either way, if the Source Engine was fixed then other Source

Re: [hlds_linux] Team Fortress 2 Update Released

2010-06-14 Thread Ross Bemrose
All the Orange Box games got updated today. The patch notes from the other 4 games are: Updates to Portal, Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two have been released. The updates will be applied automatically when your Steam client is restarted. The major changes

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-03-01 Thread Ronny Schedel
Players can't connect if the server is full and non-connected players (with empty names) are in the server info. There is no way of changing one of these empty slots to a regular player slot, only a restart helps some seconds. All empty names on our servers will turn to players once they

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-02-28 Thread Ronny Schedel
And another problem: player slots are shown as occupied in the serverinfo but are not, the player names are empty. The server is full in the server info but is not full in reality, because of these occupied player slots. We need a quick fix! There is another problem: custom cvars are not

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-02-28 Thread HungryWolf
Been having the same exact issue since the last update. Doing a status command in-game will not show the empty slots, although the server info will. I can see the empty slots using HLSW, but they have join times and nothing else; they cannot be kicked. Players are still able to join by direct

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-02-28 Thread ics
All empty names on our servers will turn to players once they are fully connected. Empty names are very common during map change when people still download the custom map. This method propably is a fix for the unwanted delisting of servers which some people did for certain servers. Then again,

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-02-28 Thread HungryWolf
Running an idle server, since the update I've seen up to five of the 24 slots empty, the longest (before a server restart to drop those connections) had been connected for over 22 hours. If this is a fix, I hope Valve can perhaps tweak it a bit. ics wrote: All empty names on our servers will

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-02-28 Thread DontWannaName!
I have 2 'players' on one of my servers at the moment. Its like the player count isnt updating all the time. The empty named clients have been there for a day now. My full servers also go to 33/32 with the 33rd player being fake. The max slots is 32 so its strange, that fixes itself, its gotten to

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstill not counted as player

2010-02-27 Thread Ronny Schedel
There is another problem: custom cvars are not shown in the server info anymore. We had this update in the past and it was rolled back, Valve, please do the same this time again and never bring it back again. Thank you. The problem with SourceTV still exist, it's described here:

[hlds_linux] Team Fortress 2 Update Released

2010-02-24 Thread Jason Ruymen
An update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers with bots reporting incorrect player numbers Team Fortress 2: - Fixed pipebombs not colliding correctly with players Jason ___ To unsubscribe, edit

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-24 Thread Oliver Salzburg
24, 2010 11:14 AM To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released Jesus fsck this is annoying. I guess it's not enough that it takes ages to update installations as it is. Now I have to re-try a dozen

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV is still not counted as player

2010-02-24 Thread Ronny Schedel
The problem with SourceTV still exist, it's described here: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html SourceTV must be counted as a player, like before this update. An update for Team Fortress 2 is now available. The specific changes include: Engine: -

[hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread David A. Parker
I am not able to get this update. Each time I try, I get this: $ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . User's ticket has expired I have deleted ~/.steam/ClientRegistry.blob a few times but that

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread David A. Parker
Nevermind, it worked on the 10th try or so. - Dave David A. Parker wrote: I am not able to get this update. Each time I try, I get this: $ ./steam -game tf -command update -dir . -verify_all Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . User's

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Radu Suciu
Getting this error too: Checking bootstrapper version ... Getting version 38 of Steam HLDS Update Tool Downloading. . . . . . . . . .ERROR: delete of HldsUpdateTool.exe failed, Win32 Error 5 Access is denied. The Steam update has completed. You may close this window. Am I doing something wrong

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread EkaInfinitos
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Radu Suciu Sent: Tuesday, February 23, 2010 1611 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Getting this error too: Checking bootstrapper version ... Getting version 38

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Radu Suciu
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Getting this error too: Checking bootstrapper version ... Getting version 38 of Steam HLDS Update Tool Downloading. . . . . . . . . .ERROR: delete of HldsUpdateTool.exe failed, Win32

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Oliver Salzburg
Jesus fsck this is annoying. I guess it's not enough that it takes ages to update installations as it is. Now I have to re-try a dozen times... On 2010-02-24 00:01, David A. Parker wrote: Nevermind, it worked on the 10th try or so. - Dave David A. Parker wrote: I am not able to get

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Guy Watkins
server mailing list } Subject: Re: [hlds_linux] Team Fortress 2 Update Released } } Getting this error too: } } Checking bootstrapper version ... } Getting version 38 of Steam HLDS Update Tool } Downloading. . . . . . . . . .ERROR: delete of HldsUpdateTool.exe failed, } Win32 Error 5 Access

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Maximilian L.
server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Getting this error too: Checking bootstrapper version ... Getting version 38 of Steam HLDS Update Tool Downloading. . . . . . . . . .ERROR: delete of HldsUpdateTool.exe failed, Win32 Error 5 Access is denied

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Ricky Hazelwood
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released Jesus fsck this is annoying. I guess it's not enough that it takes ages to update installations as it is. Now I have to re-try a dozen times... On 2010-02-24 00:01, David A. Parker wrote: Nevermind

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Schlup
-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 23, 2010 4:23 PM To: 'Half-Life dedicated Linux server mailing list'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Released A required update

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Ross Bemrose
'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross

[hlds_linux] Team Fortress 2 Update Released

2009-12-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive update. The WAR is on! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Team Fortress 2 Update Released

2009-12-10 Thread Guy Watkins
-Lifededicated Linux server } mailing list'; 'hlds_annou...@list.valvesoftware.com' } Subject: [hlds_linux] Team Fortress 2 Update Released } } A required update for Team Fortress 2 is now available. Please run } hldsupdatetool to receive update. The WAR is on! } } Jason

Re: [hlds_linux] Team Fortress 2 Update Released

2009-12-10 Thread Ben B
...@list.valvesoftware.com] On Behalf Of Jason Ruymen } Sent: Thursday, December 10, 2009 9:27 PM } To: 'h...@list.valvesoftware.com'; 'Half-Lifededicated Linux server } mailing list'; 'hlds_annou...@list.valvesoftware.com' } Subject: [hlds_linux] Team Fortress 2 Update Released } } A required update

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread Donnie Newlove
Is it just me or does the FPS drop significantly after a map change on the client? On Fri, Oct 30, 2009 at 2:22 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  Please run hldsudpatetool to receive it.  The specific changes include:

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread ics
This is true on koth_harvest_event map (change from koth_harvest_event to koth_harvest_event), not sure about the rest. A player needs to restart the game in order to fix the fps loss. hud_reloadscheme or record demo and stop doesnt fix it. -ics Donnie Newlove kirjoitti: Is it just me or

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread Saint K .
Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released This is true on koth_harvest_event map (change from koth_harvest_event to koth_harvest_event), not sure about the rest. A player needs to restart the game in order to fix the fps loss. hud_reloadscheme or record

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread ics
minutes here. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 30, 2009 11:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2

[hlds_linux] Team Fortress 2 Update Released

2009-10-29 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsudpatetool to receive it. The specific changes include: Team Fortress 2 - Added a new community map: Koth_Harvest - Added a Halloween edition called Koth_Harvest_Event - Contains a variety of Halloween related

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-29 Thread Jeff Sugar
I'm surprised no one has replied yet. I take it koth_harvest_event is a completely separate map? I don't now if I should put it on the nominatable/mapcycle list or not -Jeff On Thu, Oct 29, 2009 at 6:22 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-29 Thread Daniel Pierce
I see 600+ servers that say it's the one you should run. On Thu, Oct 29, 2009 at 21:45, Jeff Sugar jeffsu...@gmail.com wrote: I'm surprised no one has replied yet. I take it koth_harvest_event is a completely separate map? I don't now if I should put it on the nominatable/mapcycle list or

Re: [hlds_linux] Team Fortress 2 Update Released

2009-09-16 Thread Donnie Newlove
Amazing indeed! Is this feature only for tournament mode? It could be good at pubs as well. - Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them On Wed, Sep 16, 2009 at 12:30 AM, Jason Ruymen

[hlds_linux] Team Fortress 2 Update Released

2009-09-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: ENGINE * If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that

Re: [hlds_linux] Team Fortress 2 Update Released

2009-09-01 Thread Andy Wallace
...@utica.edu Subject: Re: [hlds_linux] Team Fortress 2 Update Released To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Date: Tuesday, 1 September, 2009, 2:53 AM No errors here.  My server started up just fine (Debian Lenny 64-bit).     - Dave - Original Message

<    1   2   3   4   5   6   7   >