Can you please update the version on the master server for those of us
using nemrun?
Thank you.
On Fri, Jan 7, 2011 at 4:05 PM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. The specific changes
include:
Source Engine Changes (CS:S,
Not just for those using nemrum.
It's confusing players who updated.
All the old servers are showing up on the master and giving people errors
when they try to join.
On Fri, Jan 7, 2011 at 7:51 PM, bottige...@gmail.com
bottige...@gmail.comwrote:
Can you please update the version on the master
Had a few players on our servers notice something, said it seemed kind of jerky
the odd time.
Only happen after the last update.
Date: Tue, 4 Jan 2011 21:46:39 -0500
From: cladi...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now restricted in
terms
of
server takeover? Are any FCVAR_PROTECTED ConVars not accessible by the
entity or something else?
Thanks,
- Saul.
On 4 January 2011 01:36, Jason Ruymenjas...@valvesoftware.com
- Fixed an exploit that allowed servers to circumvent the restrictions on
commands they're allowed to force clients to issue.
:D
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[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Monday, January 03, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now
Sent: Monday, January 03, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now restricted in terms
of
server takeover? Are any FCVAR_PROTECTED ConVars
, January 03, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now restricted in terms
of
server takeover? Are any FCVAR_PROTECTED ConVars not accessible
server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now restricted in
terms
of
server takeover? Are any FCVAR_PROTECTED ConVars not accessible by the
entity or something else?
Thanks,
- Saul
, January 03, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now restricted in
terms
of
server takeover? Are any FCVAR_PROTECTED ConVars
...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: Monday, January 03, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Nice update!
Do you mind explaining how point_servercommand is now
The way you explained that is pretty much what I was seeing.
On Jan 3, 2011 8:37 PM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. The specific
changes include:
- Fixed an exploit related to The Amputator.
- Duel result notifications
A required update for Team Fortress 2 is now available. The specific changes
include:
- Fixed an exploit related to The Amputator.
- Duel result notifications now show the winner's Steam avatar.
- Fixed the alpha channel for CP_Yukon's donation stamp.
- Fixed a client crash caused by
Nice update!
Do you mind explaining how point_servercommand is now restricted in terms of
server takeover? Are any FCVAR_PROTECTED ConVars not accessible by the
entity or something else?
Thanks,
- Saul.
On 4 January 2011 01:36, Jason Ruymen jas...@valvesoftware.com wrote:
A required update
Just a note Jason. :D
Just because there may not be many replies when you announce an
update,doesn't mean it's not viewed.
Thanks for keeping us informed.
On Mon, Jan 3, 2011 at 9:20 PM, Saul Rennison saul.renni...@gmail.comwrote:
Nice update!
Do you mind explaining how
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed first person spectators seeing particle effects on the wearables of the
person they're spectating.
- Added the Pyro's Foster's Facade and
A required update for Team Fortress 2 is now available. The specific changes
include:
- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain
during spin down.
Jason
___
To
A required update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2:
- Added check to prevent control characters from user-provided item names and
descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were
Is the building inside RED base also fixed (read back wall near the
glass doors)? People keep doing that for laughs. Tele Exit there and
voila. Spy at RED spawn.
-ics
4.11.2010 3:16, Jason Ruymen kirjoitti:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool
Tested this, it's still buildable spot.
-ics
4.11.2010 10:52, ics kirjoitti:
Is the building inside RED base also fixed (read back wall near the
glass doors)? People keep doing that for laughs. Tele Exit there and
voila. Spy at RED spawn.
-ics
4.11.2010 3:16, Jason Ruymen kirjoitti:
A
Have you tried disabling all plugins??
Message: 1
Date: Wed, 3 Nov 2010 22:32:39 -0400
From: clad iron cladi...@gmail.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Message-ID
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed a bug that prevented Mac players from getting the Halloween
achievements.
- Fixed a bug that prevented Mac players from receiving the in-game
Did anyone else's srcds just crash because of a missing steam.inf?
On Wed, Nov 3, 2010 at 6:16 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed a
Mines updated but is stuck at updating installation after I restarted it
Date: Wed, 3 Nov 2010 18:25:15 -0700
From: bottige...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Did anyone else's srcds just crash because
I can't tell, because in the past 15 minutes since I started the
updater, nothing has actually updated. (It seems like this happens
during every required update)
However, it could be that the installation didn't complete. I'd retry
it if I were you, possibly including -verify_all
On
Nope, I updated fine with the correct steam.inf.
On Wed, Nov 3, 2010 at 6:25 PM, bottige...@gmail.com
bottige...@gmail.comwrote:
Did anyone else's srcds just crash because of a missing steam.inf?
On Wed, Nov 3, 2010 at 6:16 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required
i got 2 servers to update fine. (they were windows)
i have 3 more on that box that need updating. i'm doing 1 at a time, and
it's stuck updating it.
i have 5 more linux servers (on 2 more server boxes central, and west
coast) , and they are ALL hung on the update.
On Wed, Nov 3, 2010 at 9:33
clad iron:I'm on linux too. I restarted the update because it hung and
deleted the steam.inf file, and it finally worked.
On Wed, Nov 3, 2010 at 6:39 PM, clad iron cladi...@gmail.com wrote:
i got 2 servers to update fine. (they were windows)
i have 3 more on that box that need updating. i'm
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Wednesday, November 03, 2010 6:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
clad iron:I'm on linux too. I restarted the update because
...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Wednesday, November 03, 2010 6:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
clad iron:I'm on linux too. I restarted the update because it hung and
deleted the steam.inf file
An optional update for Team Fortress 2 is now available. The specific changes
include:
- Fixed a minor issue with the Horseless Headless Horsemann
Jason
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Is it just me or did they fix the status command working normally again?
On Thu, 28 Oct 2010 23:57:16 +, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Shared
It was working for me the first update...
On Fri, Oct 29, 2010 at 6:56 PM, Eric Riemers riem...@binkey.nl wrote:
Is it just me or did they fix the status command working normally again?
On Thu, 28 Oct 2010 23:57:16 +, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.
Team Fortress 2
- Fixed a bug
A required update for Team Fortress 2 is now available. The specific changes
include:
Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the status command when entered into the server
console.
- Fixed an exploit that allowed people to send fake server messages to clients.
-
A required update to Team Fortress 2 is now available. The specific changes
include:
Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled
signature checking.
Team Fortress 2:
- Fixed a case where some items would display an empty string for
Is there any way to do this without looking for that packet?
On Sat, Sep 4, 2010 at 6:42 AM, Asher Baker asher...@gmail.com wrote:
Nemrun looks for the exact same packet that triggers the
MasterRequestRestart message in the console and the
Steam_RestartRequested forward in SteamTools.
On
Nemrun uses it's own daemon to check for updates, based on that it will update.
I don't see how you can spoof a master request restart on a daemon that does
not listen..
Afaik nemrun does not have that issue.
On 4 sep. 2010, at 12:12, Alon Gubkin alon.gub...@gmail.com wrote:
Is there any way
I spoke to Nephyrin about it in IRC.
The way nemrun's update daemon works is it registers a fake server on
the master by sending a challenge packet, then it waits up to 3
seconds to receive a out-of-date response, which is exactly what the
server itself does.
It's no harder to spoof it to nemrun
whatever works the best, if its hard to spoof i would like to know how that
steamworks sollution does it trick.
i've got plenty of rare servers which dont have the option to use nemrun.
On Sun, 5 Sep 2010 01:52:47 +0700, Asher Baker asher...@gmail.com wrote:
I spoke to Nephyrin about it in IRC.
Thank you. Just one more question - is nemrun legal to use? I thought Valve
are against decompiling their own binaries.
On Sat, Sep 4, 2010 at 10:38 PM, Eric Riemers riem...@binkey.nl wrote:
whatever works the best, if its hard to spoof i would like to know how
that
steamworks sollution does
On Sat, Sep 04, 2010 at 11:05:41PM +0300, Alon Gubkin wrote:
Thank you. Just one more question - is nemrun legal to use? I thought Valve
are against decompiling their own binaries.
nemrun doesn't decompile anything at all. It just checks the
master-server for an update to the game you are
: [hlds_linux] Team Fortress 2 Update Released
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Team Fortress
Of Jason
Ruymen
Sent: 02 September 2010 23:05
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
A required update to Team Fortress 2 is now available. Please run
Sandwich exploit still out there then?
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http://forums.alliedmods.net/showthread.php?t=133651
where one refers to spoofing of a master server request, and refers to
nemrun as the correct sollution. (which i agree)
On Thu, 2 Sep 2010 20:22:45 -0700, Kyle Sanderson kyle.l...@gmail.com
wrote:
There's a work around using the SourceMod
*Throws his SourcePawn plugin out*. Time to go back to Nemrun ;)
Thanks for the heads up,
Kyle.
On Fri, Sep 3, 2010 at 7:15 PM, Eric Riemers riem...@binkey.nl wrote:
http://forums.alliedmods.net/showthread.php?t=133651
where one refers to spoofing of a master server request, and refers to
Nemrun looks for the exact same packet that triggers the
MasterRequestRestart message in the console and the
Steam_RestartRequested forward in SteamTools.
On Sat, Sep 4, 2010 at 9:15 AM, Eric Riemers riem...@binkey.nl wrote:
http://forums.alliedmods.net/showthread.php?t=133651
where one
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Team Fortress 2:
- Fixed a bug in the Steamworks
Hej,
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Finally ! Thanks Valve :)
Amazing how stuff are moving forward latetly. Much appreciated.
Marc.
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[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marc.B
Sent: Thursday, September 02, 2010 6:24 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Hej,
Engine (CS:S, DoD:S, TF2):
- Fixed
This is why we love Valve. Constant updates, improvements, and
community interaction.
EA Activision take note.
Oliver Warburton
Managing Director
INX-Network LTD
INX-Gaming.com
www.inx-gaming.com
tel: 01733 687699
Twitter: http://twitter.com/seoshrink
Facebook:
: Thursday, September 02, 2010 6:24 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Hej,
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Finally ! Thanks Valve :)
Amazing how stuff
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Hej,
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.
Finally ! Thanks Valve :)
Amazing how stuff are moving forward latetly. Much
@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
This is why we love Valve. Constant updates, improvements, and
community interaction.
EA Activision take note.
Oliver Warburton
Managing Director
INX-Network LTD
INX-Gaming.com
www.inx-gaming.com
tel: 01733 687699
Twitter: http
hlds_linux@list.valvesoftware.com
Reply-To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
This is why we love Valve. Constant updates, improvements, and
community interaction.
EA Activision take
Every time Valve releases an update, I get a MasterRequestRestart but
hlds never restarts itself and updates. Is there any remedy for this?
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be
There's a work around using the SourceMod Extension SteamTools
http://forums.alliedmods.net/showthread.php?t=129763
Cheers,
Kyle.
On Thu, Sep 2, 2010 at 7:21 PM, Peter Kieser pe...@wingless.org wrote:
Every time Valve releases an update, I get a MasterRequestRestart but hlds
never restarts
+1, I'd like to have fix for this too.
On Fri, Sep 3, 2010 at 5:21 AM, Peter Kieser pe...@wingless.org wrote:
Every time Valve releases an update, I get a MasterRequestRestart but hlds
never restarts itself and updates. Is there any remedy for this?
MasterRequestRestart
Your server will be
A required update to Team Fortress 2 is now live. Please run hldsupdatetool to
receive the update. The specific changes include:
Added Hungarian localization file.
Updated Steamworks stats gathering.
Updated localization strings based on community feedback.
Updated Cp_Yukon
- Fixed an
A required update to the Team Fortress 2 has been. Please run hldsupdatetool
to receive the update. The specific changes include:
- Fixed bug with holiday date computation that turned on Birthday Mode a few
days too soon.
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To unsubscribe, edit
An optional update for Team Fortress 2 is now available. The major changes
include:
- Fixed client crash when rendering model panels
- Fixed client crash when rendering text strings
- Fixed client crash in the main menu
- Fixed server crash related to bots and health kits
Jason
It looks like CS:S-Beta, HL2, and DOD:S were updated as well. Any details?
On 6/14/2010 7:10 PM, Jason Ruymen wrote:
An optional update for Team Fortress 2 is now available. The major changes
include:
- Fixed client crash when rendering model panels
- Fixed client crash when rendering
to me, the client side fixes seem to be possible Source Engine related
fixes.
Perhaps because of the Mac and Linux versions...maybe they needed to update
the engine to do Unicode or even Mac Roman strings instead of just plain
ANSI.
Either way, if the Source Engine was fixed then other Source
All the Orange Box games got updated today.
The patch notes from the other 4 games are:
Updates to Portal, Half-Life 2, Half-Life 2: Episode One and Half-Life
2: Episode Two have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
Players can't connect if the server is full and non-connected players (with
empty names) are in the server info. There is no way of changing one of
these empty slots to a regular player slot, only a restart helps some
seconds.
All empty names on our servers will turn to players once they
And another problem: player slots are shown as occupied in the serverinfo
but are not, the player names are empty. The server is full in the server
info but is not full in reality, because of these occupied player slots. We
need a quick fix!
There is another problem: custom cvars are not
Been having the same exact issue since the last update. Doing a status
command in-game will not show the empty slots, although the server info
will. I can see the empty slots using HLSW, but they have join times and
nothing else; they cannot be kicked. Players are still able to join by
direct
All empty names on our servers will turn to players once they are fully
connected. Empty names are very common during map change when people
still download the custom map. This method propably is a fix for the
unwanted delisting of servers which some people did for certain servers.
Then again,
Running an idle server, since the update I've seen up to five of the 24
slots empty, the longest (before a server restart to drop those
connections) had been connected for over 22 hours. If this is a fix, I
hope Valve can perhaps tweak it a bit.
ics wrote:
All empty names on our servers will
I have 2 'players' on one of my servers at the moment. Its like the player
count isnt updating all the time. The empty named clients have been there
for a day now. My full servers also go to 33/32 with the 33rd player being
fake. The max slots is 32 so its strange, that fixes itself, its gotten to
There is another problem: custom cvars are not shown in the server info
anymore. We had this update in the past and it was rolled back, Valve,
please do the same this time again and never bring it back again. Thank you.
The problem with SourceTV still exist, it's described here:
An update for Team Fortress 2 is now available. The specific changes include:
Engine:
- Fixed servers with bots reporting incorrect player numbers
Team Fortress 2:
- Fixed pipebombs not colliding correctly with players
Jason
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24, 2010 11:14 AM
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Jesus fsck this is annoying. I guess it's not enough that it takes ages
to update installations as it is. Now I have to re-try a dozen
The problem with SourceTV still exist, it's described here:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg56894.html
SourceTV must be counted as a player, like before this update.
An update for Team Fortress 2 is now available. The specific changes
include:
Engine:
-
A required update for Team Fortress 2 is now available. The specific changes
include:
Engine:
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2:
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated
I am not able to get this update. Each time I try, I get this:
$ ./steam -game tf -command update -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
User's ticket has expired
I have deleted ~/.steam/ClientRegistry.blob a few times but that
Nevermind, it worked on the 10th try or so.
- Dave
David A. Parker wrote:
I am not able to get this update. Each time I try, I get this:
$ ./steam -game tf -command update -dir . -verify_all
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
User's
Getting this error too:
Checking bootstrapper version ...
Getting version 38 of Steam HLDS Update Tool
Downloading. . . . . . . . . .ERROR: delete of HldsUpdateTool.exe failed,
Win32 Error 5 Access is denied.
The Steam update has completed. You may close this window.
Am I doing something wrong
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Radu Suciu
Sent: Tuesday, February 23, 2010 1611
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Getting this error too:
Checking bootstrapper version ...
Getting version 38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Getting this error too:
Checking bootstrapper version ...
Getting version 38 of Steam HLDS Update Tool Downloading. . . . . . . . .
.ERROR: delete of HldsUpdateTool.exe failed,
Win32
Jesus fsck this is annoying. I guess it's not enough that it takes ages
to update installations as it is. Now I have to re-try a dozen times...
On 2010-02-24 00:01, David A. Parker wrote:
Nevermind, it worked on the 10th try or so.
- Dave
David A. Parker wrote:
I am not able to get
server mailing list
} Subject: Re: [hlds_linux] Team Fortress 2 Update Released
}
} Getting this error too:
}
} Checking bootstrapper version ...
} Getting version 38 of Steam HLDS Update Tool
} Downloading. . . . . . . . . .ERROR: delete of HldsUpdateTool.exe failed,
} Win32 Error 5 Access
server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Getting this error too:
Checking bootstrapper version ...
Getting version 38 of Steam HLDS Update Tool Downloading. . . . . . . . .
.ERROR: delete of HldsUpdateTool.exe failed,
Win32 Error 5 Access is denied
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Jesus fsck this is annoying. I guess it's not enough that it takes ages
to update installations as it is. Now I have to re-try a dozen times...
On 2010-02-24 00:01, David A. Parker wrote:
Nevermind
-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 23, 2010 4:23 PM
To: 'Half-Life dedicated Linux server mailing list';
'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
A required update
'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific
changes include:
Engine:
- Fixed servers being inappropriately delisted from the master server
Team Fortress 2:
- Updated CTF_Doublecross
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive update. The WAR is on!
Jason
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visit:
-Lifededicated Linux server
} mailing list'; 'hlds_annou...@list.valvesoftware.com'
} Subject: [hlds_linux] Team Fortress 2 Update Released
}
} A required update for Team Fortress 2 is now available. Please run
} hldsupdatetool to receive update. The WAR is on!
}
} Jason
...@list.valvesoftware.com] On Behalf Of Jason Ruymen
} Sent: Thursday, December 10, 2009 9:27 PM
} To: 'h...@list.valvesoftware.com'; 'Half-Lifededicated Linux server
} mailing list'; 'hlds_annou...@list.valvesoftware.com'
} Subject: [hlds_linux] Team Fortress 2 Update Released
}
} A required update
Is it just me or does the FPS drop significantly after a map change on
the client?
On Fri, Oct 30, 2009 at 2:22 AM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. Please run
hldsudpatetool to receive it. The specific changes include:
This is true on koth_harvest_event map (change from koth_harvest_event
to koth_harvest_event), not sure about the rest. A player needs to
restart the game in order to fix the fps loss. hud_reloadscheme or
record demo and stop doesnt fix it.
-ics
Donnie Newlove kirjoitti:
Is it just me or
Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
This is true on koth_harvest_event map (change from koth_harvest_event
to koth_harvest_event), not sure about the rest. A player needs to
restart the game in order to fix the fps loss. hud_reloadscheme or
record
minutes here.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, October 30, 2009 11:22 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2
A required update for Team Fortress 2 is now available. Please run
hldsudpatetool to receive it. The specific changes include:
Team Fortress 2
- Added a new community map: Koth_Harvest
- Added a Halloween edition called Koth_Harvest_Event
- Contains a variety of Halloween related
I'm surprised no one has replied yet.
I take it koth_harvest_event is a completely separate map? I don't now if I
should put it on the nominatable/mapcycle list or not
-Jeff
On Thu, Oct 29, 2009 at 6:22 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is
I see 600+ servers that say it's the one you should run.
On Thu, Oct 29, 2009 at 21:45, Jeff Sugar jeffsu...@gmail.com wrote:
I'm surprised no one has replied yet.
I take it koth_harvest_event is a completely separate map? I don't now if I
should put it on the nominatable/mapcycle list or
Amazing indeed! Is this feature only for tournament mode? It could be
good at pubs as well.
- Spectator indices are now shown on the team members, and hitting the
corresponding weapon selection key (slot1-slot12 commands) will
spectate them
On Wed, Sep 16, 2009 at 12:30 AM, Jason Ruymen
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
ENGINE
* If the installation is an HLTV relay we allow clients to connect as HLTV
clients even if tv_enable is set to false. A recent exploit fix made it such
that
...@utica.edu
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Date: Tuesday, 1 September, 2009, 2:53 AM
No errors here. My server started up just fine (Debian Lenny 64-bit).
- Dave
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