It is a cheat. There are a few ones that will do it, and they usually
include a autoshoot feature so watch for super fast one shot kills (if there
stupid enough to use it). Also, they wont fire extra shots, and even the
best of us fire one or two extra's before we realize there down. Ive been
I remember seeing something to do with a broadband patch for the
VoiceCom. Am I just drunk or does that exist yet/being planned for
future release?
I am running three hlds_l servers on a RedHat 7.1 (2.4.3-12 SMP) dual PIII
600EB box. This box has been in service for over a year.
An interesting issue has hit my server twice since the 1.1.0.8 upgrade.
Occasionally one (or all in this case) of the hlds processes goes into
"Disk Sleep" mode fo
Hi all,
What does the 'choke' value on net_graph 3 represent? What can I do to
reduce it?
We have a new server on a different network and some users have been
complaining that the new server (which has a much higher spec than the old)
gives them more choke than the old server. Help? :)
Cheers
Hi.
> I run my game servers off a software raided partition and have been
for
> months. I thought this might be related, but PB and HLTV also run from
> that partition. There are no kernel messages in the logs about any
md0
> problems so I dont think RAID is going to play into this.
I followed
I cant help much here but i have something that Yahn Bernier once said.
"choke occurs when the server, factoring in your rate setting, determines
that it can't send you an update yet because doing so would start to
flood your connection. The server checks back every frame until you are
ready to
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