There where 20+ on each server, nobody got any for over an hour, so that
emptied them.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 6 November 2013, 7:15
Subject: Re:
It requires at minimum 10 players for gifts to start dropping, however
last I checked if your server wasn't registered with quickplay
matchmaking for at least (I believe 10) hours they won't drop.
-G.A.W.
--
Message: 2
Date: Wed, 06 Nov 2013 08:15:53
Saturation?
2013/11/6 Mart-Jan Reeuwijk mreeu...@yahoo.com
There where 20+ on each server, nobody got any for over an hour, so that
emptied them.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
Saturation of servers, in other words: too many servers, too few
players too fill them up.
On Wed, Nov 6, 2013 at 9:45 PM, louloubizou louloubi...@gmail.com wrote:
Saturation?
2013/11/6 Mart-Jan Reeuwijk mreeu...@yahoo.com
There where 20+ on each server, nobody got any for over an hour, so
We're making two changes to TF HTML MOTD support that server operators should
be aware of:
1.)HTML MOTD's will no longer be shown by clients that connect via
quickplay. Those clients will show the plaintext message instead. (The file
identified by the convar motdfile_text, which
When do the changes take effect?
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com,
Half-Life dedicated Win32 server mailing list
This means no more pinion advertising for the users connecting with
matchmaking? :)
On Thu, Nov 7, 2013 at 12:03 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We're making two changes to TF HTML MOTD support that server operators
should be aware of:
1.)HTML MOTD's will no longer
Does the latter impact all Source 2k7 games?
Thanks,
Kyle.
On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We're making two changes to TF HTML MOTD support that server operators
should be aware of:
1.)HTML MOTD's will no longer be shown by clients that
When next update ships.
-ics
Todd Pettit kirjoitti:
When do the changes take effect?
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com)
hlds_linux@list.valvesoftware.com, Half-Life
That's correct; #2 is a Source engine change.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, November 06, 2013 3:09 PM
To: Half-Life dedicated Linux server mailing list
about:blank is no longer valid?
On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
That's correct; #2 is a Source engine change.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On
Wut? Why would Quickplay be required for gifts? that doesn't make any sense at
al.
I'd understand if it was in regards to the registering, but regging the server
doesn't require the server to be in quickplay afaik.
From: Gaz Wilmbroke bykerboy9...@gmail.com
Wut? Why would Quickplay be required for gifts? that doesn't make any sense at
al.
I'd
understand if it was in regards to the registering, but regging the
server doesn't require the server to be in quickplay afaik.
ps: sorry Gaz for yahoo reply fail.
Couldn't you just leave the txt file empty?
Sent from my iPhone 5
On Nov 6, 2013, at 3:22 PM, Valentin G. nextra...@gmail.com wrote:
about:blank is no longer valid?
On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
That's correct; #2 is a Source engine
I'm not concerned about change 1 but change 2 in that regard ;)
On Thu, Nov 7, 2013 at 12:26 AM, DontWannaName! ad...@topnotchclan.comwrote:
Couldn't you just leave the txt file empty?
Sent from my iPhone 5
On Nov 6, 2013, at 3:22 PM, Valentin G. nextra...@gmail.com wrote:
about:blank
Would those who connected outside of matchmaking be able to use html on
quickplay enabled servers or does enabling quickplay disable html completely?
- Original Message -
From: Valentin G. nextra...@gmail.com
To: Half-Life dedicated Linux server mailing list
Using my experimental horrible, horrible app. There are 2243 (responsive)
servers at the moment running HellTower. From those 2243 servers, 1414 of
them are community servers. From the remaining 829, 705 of those are Valve
servers exclusively running Hell Tower. The remaining 124 Valve servers
It's something enforced by the client, and is a function of how they connected
to that particular server, not any particular server settings.
If they connect via the server browser (or command line, etc) then they will
show HTML.
-Original Message-
From:
While you're making changes, can you add something for servers to detect
the method by which a client connected to the server so we don't have to do
terrible hacky things like opening an HTML page in the background and
checking for the hit?
Dr. McKay
www.doctormckay.com
On Wed, Nov 6, 2013 at
I believe that they're doing it to reduce abuse*; I'd read about VALVe
requiring it on AlliedModders (thread:
https://forums.alliedmods.net/showthread.php?t=170225 ) but I'm not
seeing the EMail in question anywhere in my inbox.
Also no worries about the email, these things do happen haha
I agree, this would be extremely useful.
On 6 November 2013 23:56, Doctor McKay mc...@doctormckay.com wrote:
While you're making changes, can you add something for servers to detect
the method by which a client connected to the server so we don't have to do
terrible hacky things like opening
As was already stated in that thread, being registered doesn't
necessarily opt you in to quickplay.
Having said that, my main server, which has a registered account but is
set to not join quickplay, wasn't seeing any drops this year.
My event server has a separate account and is registered
Asherkin replied there that matchmaking wasn't required and near bottom
powerlord replied same as well.
so while regging the server is required for it, its not required to be
(eligible for) [in] matchmaking.
From: Gaz Wilmbroke bykerboy9...@gmail.com
To:
Can you tell us the reason for this change? Is there no other solution
rather than removing functionality from the game?
The complaint before was forced ads. Servers cannot resend the MOTD to
quickplay players anymore so I don't understand why additional restrictions
need to be introduced.
HTML
Oddly enough, a handful of communities have been shut down because of the
recent changes. This one will affect a few more.
Can't say I'm saddened by this since those communities were cancer to TF2.
On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson thepauls...@gmail.comwrote:
Can you tell us the
I can't say if they've changed it, as that thread was made in 2011. I
remember that they did it similarly in 2012, though I'm afraid I cannot
say for certain this year.
Still, it might be worth an experiment in turning off the opt-out for
Quickplay on the second one and seeing if the gifts on
I should point out that I'm the one that made that thread in the first
place. (Hi, I'm Powerlord, nice to meet you.)
The second server is never going to be part of QuickPlay simply because
my community doesn't like crits, weapon spread, or damage spread. I
could experiment with the first
From what I heard ads needed to be watched for X seconds before being paid.
Any communities that were reliant on ads being served to quickplay users
would have already shut down by now.
This new limitation just seems to serve as an annoyance to perfectly
legitimate server owners rather than to
My only concern with this change is that with a HTML motd, you can keep a
MOTD central. That's a bit harder to do with a text MOTD, unless
motdfile_text can be defined as a URL to a textfile.
On Thu, Nov 7, 2013 at 12:03 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We're making two
I wasn't so sure about this, and honestly doesn't affect me because I run
trade servers and jailbreak, but it seems fine. If you join the server, you
don't have to download any HTML junk and don't have to watch any ads...but
if you like the server, save to favorites and reconnect you see whatever
I could try to talk with a friend of mine to see if his server could be
borrowed for testing this, however he's not online at the moment. And if
I mess with that much on the server I map-dev for, the sysadmin would
probably kill me. I'll see if I can't test later, though.
-G.A.W.
(Gaz
Yes and now there will be hundreds more jailbreak, freak fortress and trade
servers for you to compete with.
Good show indeed.
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent:
There would be regardless if what valve does.
Sincerely,
Aaron
On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote:
Yes and now there will be hundreds more jailbreak, freak fortress and
trade servers for you to compete with.
Good show indeed.
- Original Message -
From:
It's probably due to those servers that were loading ads nonstop in an
invisible window.
This worked on both quickplay connects and normal ones and it can cause
performance issues for the clients.
It also made the use of fakeplayers profitable.
I personally would of preferred it to show the MOTD
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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I am just saying there will be more because servers who were relying only on
ads to fund their servers or generate revenue will surely move into those types
of servers.
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list
A server can be listed in the browser and still be in quickplay...
Sent from my iPhone 5
On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com wrote:
I am just saying there will be more because servers who were relying only on
ads to fund their servers or generate revenue will
Agreed. but if the vast majority of players connect through quickplay and it
cuts deeply in to server Ad revenue, which seems likely, then admins will be
looking elsewhere and those are the logical places to go.
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To:
More and more servers popping up with the event maps and less players (over
time) interested in playing them.
Seems normal to me.
On Wed, Nov 6, 2013 at 6:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Using my experimental horrible, horrible app. There are 2243 (responsive)
servers at the
seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of numbers I'm
going to re-raise my earlier point about valve actively skimming the bulk of
the quickplay traffic for themselves and leaving barely anything for
communities.
On Wed,
We've released a mandatory TF2 update. The notes for the update are below. The
new version is 1990187.
-Eric
--
- HTML MOTDs will no longer be shown when connecting via quickplay
- Increased speed and damage of the lightning ball spell
- Fixed some items and spell
Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty
big issue for communities.
Thanks,
Kyle.
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visit:
- Fixed some items and spell attributes showing incorrect expiration times
I am not happy about this
On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty
big issue for communities.
Thanks,
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