Several server operators have requested the ability to know how their clients
are connecting to their server. The latest TF update added a new client
convar, cl_connectmethod, that contains a string value that indicates how the
client connected to your server. It's sent in the same way as
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Several server operators have requested the ability to know how their clients
are connecting to their server. The latest TF
What's the point of having this feature on the other games if the only way
to connect is via the server browser?
On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote:
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM,
I get a little excited whenever a new console command is given to us. This
one also has the added benefit of giving us more metrics/data on our
players.
I fucking LOVE data! Thanks for this.
On Tue, Nov 12, 2013 at 11:08 AM, DontWannaName! ad...@topnotchclan.comwrote:
Is it able to tell if
This is a great addition. Thanks!
On Tue, Nov 12, 2013 at 8:26 PM, Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
I get a little excited whenever a new console command is given to us. This
one also has the added benefit of giving us more metrics/data on our
players.
I fucking LOVE
This is never bad to have :)
Thanks!
On 12 November 2013 19:26, Gordon Reynolds thisisgordonsem...@gmail.comwrote:
I get a little excited whenever a new console command is given to us. This
one also has the added benefit of giving us more metrics/data on our
players.
I fucking LOVE data!
It tells you what tab they used. So you know whether they used the favorites
tab versus the main server list.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
Sent: Tuesday, November 12,
cl_connectmethod = serverbrowser_favorites
Ok, it works for myself but I know how I connected how do you see how others
connected?
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Grab the client value using sourcemod?
Sent from my iPhone 5
On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote:
cl_connectmethod = serverbrowser_favorites
Ok, it works for myself but I know how I connected how do you see how others
connected?
- Original
I'd settle for a command that lists where current players of the server
came from, for example addition into status command field along with
ping and such.
-ics
DontWannaName! kirjoitti:
Grab the client value using sourcemod?
Sent from my iPhone 5
On Nov 12, 2013, at 12:01 PM, Todd Pettit
Exactly.
- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 3:13:08 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
I'd settle for a command that lists where
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
We've released a mandatory TF2 update. The notes for the update are below. The
new version is 1998941.
-Eric
--
- Added new series of Chemistry Sets
- Added Collector's item quality. Collector's items are created by
completing special Chemistry Sets.
- Added a server
Just wondering if I missed a release for the SteamPipe/SteamCMD
conversions for TFC and DMC.
The last I remember, there was only a beta available for both - with
the current production client's not being compatible (unless opted
into the beta for each).
Word on the street is that hldsupdatetool no longer works on any game
(servers just time out) and that SteamCMD is now required for everything.
Which makes me wonder what happened with the Valve servers we never got
appids for, such as Left 4 Dead and what's going on with third-party
servers
Anyone else not able to connect to steam? Judging by my low player counts I am
guessing I am not alone here.
- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)
After having updated my TF2 servers, I actually have a higher than
normal player-count for this time of day on a weekday. I did not have
any issues applying the update. So, I presume the higher than normal
count is because many/most other TF2 servers are not yet updated.
That's actually fairly
It was some weird glitch with steam. I had to reboot to get it to start.
- Original Message -
From: Weasel's Lair wea...@weaselslair.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 7:47:58 PM
Subject: Re:
18 matches
Mail list logo