Also a well known thing is when you taunt while running towards an edge
you still taunt while you move. In case of the engy, your 'seat' builds up
on the ledge, while you drop down and float in the air below.
2014-06-20 2:31 GMT+02:00 Frank ad...@gamerscrib.net:
This may also be the cause of
Small follow up, I'm seeing the following sound net message being sent
during one of the spikes:
Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable,
And another follow up, or maybe i missed it. You cant do a taunt anymore at
round end.. normally you could still taunt kill a person then if your
lucky..
2014-06-20 11:21 GMT+02:00 Ryan Stecker voidedwea...@gmail.com:
Small follow up, I'm seeing the following sound net message being sent
Does anyone have experience with this issue on older (unmaintained) srcds games?
Specifically, I'm talking about a dedicated The Ship server; it will launch
(after updating some binaries to reflect new valve IP addresses) but players
cannot connect and are presented with Steam validation
Just like when MvM was released we are seeing this error return.
Host_Error: Overflow error writing string table baseline GameRulesCreation
Clients are also crashing with
Overflowed reliable buffer
when everyone is doing the congo.
___
To
Yep I reported this to the list yesterday I think. The error isn't so much
as crashing servers but its causing them to basically crash clients and then
sometimes the server won't allow players to enter and will give this error
unless map is reset.
This should be an easy fix since its already an
It's the steam sales, people are trading cards and such more than usual so
the item servers are pretty overloaded from that.
On Fri, Jun 20, 2014 at 9:44 PM, Frank ad...@gamerscrib.net wrote:
Yep I reported this to the list yesterday I think. The error isn't so much
as crashing servers but
We're working on a mandatory update for TF2. We should have it ready very soon.
The notes for the update are below. The new version number will be 2292213.
-Eric
-
- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2292213.
-Eric
-
- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to
Kill icons and hitsounds don't appear to be working on the servers I'm
on. Is anyone else seeing this?
On 6/20/2014 7:28 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2292213.
-Eric
Silly question perhaps, but you're not running steamcmd updates while the
server is still running from the same set of files, are you? I've seen that
cause some _very_ weird (similar) problems on Linux systems b/c of how files
are handled - some files get overwritten, others that are still in
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