[hlds_linux] server-wide world freezes

2009-03-19 Thread bob dolet
Hello everyone, running debian lenny with 2.6.26.8-rt16 patch, 1000Hz, hrtimer/srcds set to realtime. Running tournament mode with no random damage, valve maps, no mods, at random times, -not often- on a machine that isnt heavily loaded at all, each cpu under 50% usage, the world will freeze for

Re: [hlds_linux] Sorry...

2009-03-19 Thread DontWannaName!
We are only human or are we its a trap! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Sorry...

2009-03-19 Thread Daniel Vogel
Haha, yes, very funny. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Daniel Vogel Gesendet: Donnerstag, 19. März 2009 03:02 An: hlds_linux@list.valvesoftware.com Betreff: [hlds_linux] Sorry... I

Re: [hlds_linux] Team Fortress 2 Update Available

2009-03-19 Thread Carl
Is this different from the various console commands (r_threaded_rendering, or something like that) that are turned off by default? What does multicore rendering do? I was under the impression that the GPU did most of the work. I faintly remember in the ep2 commentary that even physics

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-03-19 Thread Crazy Canucks
since no pre-SSE2 cpu could even handle TF2 servers anyway This isn't true. I run all my Orangebox and Source servers, including TF2, DODS and AOC, on an Athlon XP 1700+. They aren't 32 person, competition grade servers, but they run very smoothly, with no serious latency issues, other than

Re: [hlds_linux] server-wide world freezes

2009-03-19 Thread Gary Stanley
At 02:53 AM 3/19/2009, bob dolet wrote: Hello everyone, running debian lenny with 2.6.26.8-rt16 patch, 1000Hz, hrtimer/srcds set to realtime. Running tournament mode with no random damage, valve maps, no mods, at random times, -not often- on a machine that isnt heavily loaded at all, each cpu

Re: [hlds_linux] server-wide world freezes

2009-03-19 Thread Gary Stanley
At 02:53 AM 3/19/2009, bob dolet wrote: Hello everyone, running debian lenny with 2.6.26.8-rt16 patch, 1000Hz, hrtimer/srcds set to realtime. Running tournament mode with no random damage, valve maps, no mods, at random times, -not often- on a machine that isnt heavily loaded at all, each cpu

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-03-19 Thread Zuko
After update, server drop (timeouts, client crash) players on maps with water. anybody can confirm this? 2009/3/19 Crazy Canucks crazy_canu...@rogers.com since no pre-SSE2 cpu could even handle TF2 servers anyway This isn't true. I run all my Orangebox and Source servers, including TF2,

Re: [hlds_linux] [hlds] Team Fortress 2 Update Drops Players

2009-03-19 Thread Tony Paloma
Yes. I mentioned this on HLDS. My ctf_2fort servers are dropping players constantly and did all through the night. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Thursday, March 19, 2009 7:30

Re: [hlds_linux] Sorry...

2009-03-19 Thread Philip Bembridge
Me human? yes. honest. {note to self, they knows too much} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] ping

2009-03-19 Thread Philip Bembridge
tracert: bouncing off me in England! ouch it hit my head... {throws ping pong ball back in the vague direction of Valtteri Kiviniemi} Sorry for increasing snr but I was bored and haven't got any email :-( round trip ~7200ms ___ To unsubscribe, edit

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-03-19 Thread Martin Otten
We are working on a fix. The Steam Service is not used by dedicated servers and this assert can be ignored for now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Wednesday, March 18, 2009 7:24

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread John McCaskey
Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update.

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Tony Paloma
When steam servers go down it also breaks loadouts until the server is restarted. Will this be fixed as well? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John McCaskey Sent: Thursday, March 19, 2009

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Ronny Schedel
This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread ics
I'd say it occurs on EVERY Valve game time to time but most recently only a big issue in TF2. We have to restart our servers to make it go away. -ics Ronny Schedel kirjoitti: This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey

[hlds_linux] Constant client crashes after last update

2009-03-19 Thread Saint K.
After the last optional update nearly all our clients keep crashing to desktop without any crash error message. Is this a problem server sides or client sided? For some reason I don't experience it myself, but keep getting reports from people that this happens. If it is a server sided bug, can I

[hlds_linux] Constant client crashes after last update

2009-03-19 Thread Saint K.
After the last optional update nearly all our clients keep crashing to desktop without any crash error message. Is this a problem server sides or client sided? For some reason I don't experience it myself, but keep getting reports from people that this happens. If it is a server sided bug, can I

Re: [hlds_linux] Constant client crashes after last update

2009-03-19 Thread SakeFox
are your clients that are crashing setting the multicore rendering on? I have a few people that have turned this one and crash to desktop quite often. I know if there is a group doing it at once it might be not related or there could be something that it tries to render that crashes all that

Re: [hlds_linux] Constant client crashes after last update

2009-03-19 Thread Andreas Grimm
I didn't update my servers and I have the same client side crashes. Most on ctf_well. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, March 19, 2009 8:11 PM To: 'Half-Life dedicated

Re: [hlds_linux] Constant client crashes after last update

2009-03-19 Thread Saint K.
No, most of them haven't touched he new multicore option. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Thursday, March 19, 2009 8:19 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Constant client crashes after last update

2009-03-19 Thread Saint K.
No, most of them haven't touched he new multicore option. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Thursday, March 19, 2009 8:19 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Prof. Safto Rangen
I had to reinstall my TFC server to fix it, restarting didn't do it. Please, Valve, do something against that error! orangensaft 2009/3/19 kabukiUkie kabukiu...@gmail.com Valve, you have such a large user base. Take a few minutes out of your day and listen to your users. See what frustrates

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Phillip Saltzman
Yes. We're working on a fix for that issue. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, March 19, 2009 11:46 AM To: 'Half-Life dedicated Linux server mailing list' Subject:

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread John McCaskey
Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To:

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Ronny Schedel
No, I disagree, we never had problems with ep1 engine games like Counterstrike Source. - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, March 19, 2009 8:02 PM Subject: Re: [hlds_linux]

Re: [hlds_linux] Constant client crashes after last update

2009-03-19 Thread Ronny Schedel
Maps with water causes client side crashes, servers are fine. After the last optional update nearly all our clients keep crashing to desktop without any crash error message. Is this a problem server sides or client sided? For some reason I don't experience it myself, but keep getting

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Ferenc Kovacs
On Thu, Mar 19, 2009 at 9:16 PM, Ronny Schedel i...@ronny-schedel.dewrote: No, I disagree, we never had problems with ep1 engine games like Counterstrike Source. - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread ics
It has been on CS Source too. Usually its related to certain player only and he can get rid of it by removing ClientRegistry.blob and restarting Steam after that. The most funny thing is that when it happens, you can access to most servers but not all. Its just few of the game servers where

[hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Ben B
Seems the passed 4 days, around 4:00pm valve time, I lose server connection to steam... so everyone's unlckable weapons don't work, and a lot of people are dropped with 'no steam logon' reason. Only way to get the connection back it seems is to restart the server. Anyone else? -- From Ben B.

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Alfred Reynolds
For the last couple days around 4pm for 10 minutes or so we have done maintenance, so that would explain what you see. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Thursday,

[hlds_linux] Team Fortress 2 Update Released

2009-03-19 Thread Jason Ruymen
An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: Game changes: - Fixed decal related crash - Removed upper limit for the tf_flag_caps_per_round convar Server changes: - Fixed players being kicked from servers with

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Kevin J. Anderson
Yes, today our L4d server got borked around that time, pubbers were not joining to fill open slots, and even invited friends could not connect to the server. It would be cool if this maintenance was done either early in the morning, or in the middle of the night. Kevin Alfred Reynolds wrote:

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Mark Chandler
Problem is, it is always going to be peak time somewhere in the world and its better for valve to do it when they are working so they have a chance to fix things if they get broken. Mark On 20/03/2009, at 9:36 AM, Kevin J. Anderson wrote: Yes, today our L4d server got borked around that

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread A. Eijkhoudt
Kevin J. Anderson wrote: It would be cool if this maintenance was done either early in the morning, or in the middle of the night. Not everyone lives in the same timezone, and Valve has to do the maintenance some time ;-) ___ To unsubscribe, edit

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Kevin J. Anderson
I'm pretty sure steam servers are somewhat regional, but I may be mistaken. ;) A. Eijkhoudt wrote: Kevin J. Anderson wrote: It would be cool if this maintenance was done either early in the morning, or in the middle of the night. Not everyone lives in the same timezone, and Valve has to

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Tony Paloma
Disagree. If they had been doing it late at night or early morning I may have been sleeping or something and not able to restart my servers. Doesn't matter now as it seems the servers automatically fix themselves. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-19 Thread kabukiUkie
bravo! Thanks for listening :) On Fri, Mar 20, 2009 at 12:16 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server

Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-19 Thread Kaspars
[sarcasm] how good is a message for a reconnect to Steam, if it DOESN'T reconnect at all? [/sarcasm] p.s. thanks :) 2009/3/20 Jason Ruymen jas...@valvesoftware.com An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-19 Thread Alfred Reynolds
The beta command is actually -beta hlds0319, sorry for the typo. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server