Re: [hlds_linux] l4d2 update

2011-02-01 Thread Netshroud
http://store.steampowered.com/news/4954/ On Wed, Feb 2, 2011 at 11:56 AM, Eric Riemers riem...@binkey.nl wrote: And the one for l4d too, must be that fix for server crashes is what i was trying to say the mail before ;-) -Original Message- From:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Netshroud
.dem I think On Fri, May 6, 2011 at 2:24 PM, Jeff Sugar jeffsu...@gmail.com wrote: I'm trying to setup the replays right now, and I'm stuck on whitelisting the filetypes that people can download, as I don't know the replays' filetypes. I got the rest to report no errors, but until I do this,

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Netshroud
Or just kick or ban those with a backpack capacity of 50. Premium users get 300-1000 depending on how many Backpack Expanders they use. On Fri, Jun 24, 2011 at 3:53 PM, Amer stalker...@gmail.com wrote: I highly doubt valve is going to add this cvar since it defeats the purpose of making tf2

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Netshroud
Just looking through the Alien Swarm base (I don't have the 2007 code immediately accessible), it looks like 32 is hardcoded into a bunch of places, but then there's this: // This is the max # of players the engine can handle // Note, must be power of 2 #define ABSOLUTE_PLAYER_LIMIT 64 #define

Re: [hlds_linux] Distro Flavor?

2011-07-27 Thread netshroud
See Milton's email. On 27/07/2011, at 10:06 PM, Andres Pozos wrote: As far as i remember valve use slackware. Our community has had an interesting journey with CentOS. We would not recommend it, but it can be done. We now have 6 24-slot TF2 servers quite smoothly now on a socket C32

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread netshroud
I've suggested a public tracker for issues before and gotten no response at all. On 28/07/2011, at 12:34 PM, John Schoenick wrote: Better Idea: Setup a valve-hosted bugzilla for server issues that's invite-only (to keep plebeians/idiots/most-of-the-people-on-this-list out) so these

Re: [hlds_linux] Friends on server showing internal ip when trying tojoin..

2011-08-14 Thread netshroud
Last I checked Steam Friends will show the IP of the server as you connect to it, not as the server advertises it. If you're behind the same NAT as the server, then the local IP will be shown. If you connect to the server from the public IP, the public IP will be shown. Does that help at all?

Re: [hlds_linux] Loosing connection to steam servers on and off.

2011-12-14 Thread netshroud
https://twitter.com/steam_support/status/147027038228848640 On 15/12/2011, at 7:35 AM, Chris Boot wrote: Hi, Yep, the whole of Steam seems to have gone titsup. Way to go Valve! :-/ Don't get me wrong, I love Steam and I love Valve. Just these 'episodes' are far too frequent and far too

Re: [hlds_linux] L4D2 servers delisted?

2012-01-10 Thread netshroud
Looks like? http://store.steampowered.com/news/7134/ On 11/01/2012, at 11:31 AM, Richard Eid wrote: FYI: https://twitter.com/#!/l4ddev/statuses/156891109715476480 -Richard Eid On Sat, Jan 7, 2012 at 3:08 AM, Amer

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread netshroud
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=appidversion=current version On 17/02/2012, at 12:40 PM, E3pO wrote: I'm working on a server manager for windows that allows me to control all my srcds servers from one application. It keeps track of their responsiveness and

Re: [hlds_linux] Replay Crashing Me

2012-03-01 Thread netshroud
While I'm not sure what the error is exactly based on what you pasted into the first email, make sure you have a MIME mapping set in IIS for the file extensions the replay system uses. On 02/03/2012, at 4:26 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Here is an example of how

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-15 Thread netshroud
http://blog.counter-strike.net/index.php/2012/04/step-6238-server-browser/ On 16/04/2012, at 2:03 PM, Kip Kinnunen wrote: I have access to CS:GO, I've tried running a listen server before testing this, but my listen server wouldn't update to the master list. So I decided to try and run a

Re: [hlds_linux] Trouble downloading files on a Mac?

2012-04-24 Thread netshroud
If you're referring to the client error Couldn't CRC map_name_here, then that's a known bug since Source launched for the Mac and hasn't been fixed. I've tried and tried but haven't been able to come up with a reproducible case. Last I checked, sometimes the Source client makes a request that

Re: [hlds_linux] CS GO server update tool

2012-05-12 Thread netshroud
Entering via the survey is by no means a guarantee of beta participation. On 12/05/2012, at 8:36 PM, Ronny Schedel wrote: Okay, thanks, I did. How long does it take until I get the activation of CS GO? -Ursprüngliche Nachricht- From: Qassim Farid Sent: Saturday, May 12, 2012 12:23

Re: [hlds_linux] CS GO server update tool

2012-05-12 Thread netshroud
For me: login username then entering my password just hangs. login username password results in account logon denied, but sends me a Steam Guard email. Not very informative. login username password guardcode lets me in, then afterwards login username password works fine. On 12/05/2012,

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-21 Thread netshroud
Of course the crash is in the crash handler, it catches, handles, then rethrows. You'll need to examine the other threads to figure out which one actually crashed. Unless it was legitimately a crash in Breakpad, but I haven't seen one of those yet. On 21/08/2012, at 8:59 PM, Saul Rennison

Re: [hlds_linux] Please stop updating CS

2013-02-14 Thread Netshroud
You've had almost three weeks to beta-test the update and you wait until now to report issues and complain? On 15/02/2013, at 12:47 PM, Ejziponken - sza...@hotmail.com wrote: I have spent six hours reading and helping players in three different forums and on IRC now regarding this latest

Re: [hlds_linux] Please stop updating CS

2013-02-14 Thread Netshroud
http://xkcd.com/1172/ ? On 15/02/2013, at 3:56 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I think I literally just read an XKCD that sounds a lot like this thread. On Thu, Feb 14, 2013 at 8:43 PM, Collin Howard my_azz...@yahoo.com wrote: LOL, valve recently messed up CSGO

Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Netshroud
so that they system will check for those files exclusively instead of asking for .ext.bz2 and then .ext upon the fastdownload server, which creates an extra cost against the webserver Or, you know, it could use Accept-Encoding and Content-Encoding.

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Netshroud
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine for that. What do you mean by unreliable? On 11/03/2013, at 8:19 PM, Jesse Molina je...@opendreams.net wrote: On this subject, is there any way to determine the local version of the installed srcds server? I

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread Netshroud
It doesn't appear to be documented, but from my testing it seems that any flags (including -k key and -K key) must be _before_ the commands ('a', 'checksig', etc.) e.g. vpk -k pubkey checksig my.vpk -- good vpk checksig -k pubkey my.vpk -- bad vpk checksig my.vpk -k pubkey -- bad On

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread Netshroud
Try: vpk -M -K my.privatekey.vdf myfolder On 22/03/2013, at 11:26 AM, GREFFIER Jonathan centaureo...@orange.fr wrote: I try : vpk -k my.publickey.vdf checksig my_dir.vpk = KO ERROR: NOT SIGNED The VPK does not contain a signature. To build VPK I did : vpk myfolder I do not

Re: [hlds_linux] How to use VPK Tool ?

2013-04-24 Thread Netshroud
So add it in :P vpk.exe's self-help contains the commands you need. On 25/04/2013, at 3:18 PM, DontWannaName! ad...@topnotchclan.com wrote: It appears that the wiki page with this is missing the signing information: https://developer.valvesoftware.com/wiki/VPK On Thu, Mar 21, 2013 at

Re: [hlds_linux] Question about custom maps

2013-04-30 Thread Netshroud
You can get Steam's install path from the Registry, then read PATH_TO_STEAM\config\config.vdf to get TF2's installation directory. On 01/05/2013, at 12:03 PM, pilger pilger...@gmail.com wrote: Oh. That will be tricky. Maybe I'll have to get back to the old method of retrieving install folder

Re: [hlds_linux] Steam Pipe and custom particles

2013-05-02 Thread Netshroud
IIRC Fletcher said that the VPK files would be downloaded, but they wouldn't be added to the clients' search path. On 02/05/2013, at 7:47 PM, Paweł Jastrzębski paw...@vulturis.eu wrote: Hello, Can maps/*_particles.txt and particles/* (Not models/particles/*) files be part of VPK file

Re: [hlds_linux] VAC and hl2dm

2013-05-27 Thread Netshroud
I thought that was only post-Left4Dead that games were treated individually, but previous games such as those you listed were still in groups. When did the change to individual-game bans include pre-Left4Dead Source games? On 27/05/2013, at 10:18 PM, ics i...@ics-base.net wrote: Yes. If you

Re: [hlds_linux] VAC and hl2dm

2013-05-28 Thread Netshroud
items. On Mon, May 27, 2013 at 5:05 PM, Netshroud netshr...@gmail.com wrote: I thought that was only post-Left4Dead that games were treated individually, but previous games such as those you listed were still in groups. When did the change to individual-game bans include pre-Left4Dead

Re: [hlds_linux] When will Valve fix SourceSDK?

2013-07-06 Thread Netshroud
Is over a week ago a valid answer? http://store.steampowered.com/news/10962/ On 07/07/2013, at 2:13 PM, Huiren Woo giantcra...@gmail.com wrote: Hey guys, SteamPipe update has been applied to many games. I just wonder when will Valve fix SourceSDK for SteamPipe? Currently, I link my

Re: [hlds_linux] Is bzip2 compression still a thing?

2013-07-09 Thread Netshroud
Wasn't that LZMA compression (not BZip2) for the regular client server packets? On 10/07/2013, at 12:31 AM, ics i...@ics-base.net wrote: There was some talk about compression during mid may here on the list, either this one or the windows one. It was related to lag spikes servers had.

Re: [hlds_linux] Question about Architectures SRCDS / SteamPipe

2013-07-16 Thread Netshroud
Well what does 64-bit actually offer srcds, apart from not having to install/load the 32-bit libraries? On 16/07/2013, at 6:14 PM, Ryan Walmsley ryant...@gmail.com wrote: Hi, there has been a question which I have been wondering about for a while. Why don't valve compile a native 64 Bit

Re: [hlds_linux] Question about Architectures SRCDS / SteamPipe

2013-07-16 Thread Netshroud
x32? On 16/07/2013, at 7:25 PM, Kyle Sanderson kyle.l...@gmail.com wrote: On Tue, Jul 16, 2013 at 2:00 AM, Saul Rennison saul.renni...@gmail.com wrote: but srcds should never take over 3GB of memory anyway. ha..ha...ha They tried this in the past (like 6 years ago), the binaries

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Netshroud
I’d wager that it’s to stop people obnoxiously abusing the MOTD and Valve’s own customers, and may be re-evaluated at some future time. Remember that users aren’t just your server’s clients, but they’re Valve’s customers. If you abuse the crap out of hosting, you make Valve look bad too. On 8

Re: [hlds_linux] OrangeBox 2007 Dedicated Server on SteamPipe/SteamCMD?

2013-12-05 Thread Netshroud
https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers Either 205 or 244310 depending on the engine version the mod uses AFAIK. On 6 Dec 2013, at 5:13 pm, Weasels Lair wea...@weaselslair.com wrote: Trying to setup a new dedicated server for a mod that uses the orangebox engine.

Re: [hlds_linux] SteamCMD HTTP Remote Control

2014-07-06 Thread Netshroud
It’s not plugin-related, it’s part of Steam. Steam (steamclient.dll/.dylib/.so) spins up an HTTPS server that listens on port 27037. There’s nothing you can do with it right now, it’s only effective in Big Picture mode - something steamcmd does not have. On 6 Jul 2014, at 10:02 pm, Rick Dunn