Re: [hlds_linux] TF2 Multiple clients from the same IP

2009-12-19 Thread Ross Bemrose
Not that I'm aware of, but it's supposed to happen if they're using the same Steam account. On 12/19/2009 1:32 PM, Daniel Vogel wrote: So, I noticed that if two or more people connect from the same IP only one of them can connect to the Team Fortress 2 servers of mine. Is this supposed to

Re: [hlds_linux] Post by non-member to a members-only list

2010-01-01 Thread Ross Bemrose
On 1/1/2010 5:25 PM, Oliver Salzburg wrote: On 2009-12-31 21:47, Bryn Moslow wrote: Hi Oliver, You sent the below message to h...@list.valvesoftware.com. You are not currently a member of that list (at least oliversalzb...@web.de is not) so the rejection message is accurate. I even

Re: [hlds_linux] Team Fortress 2 Update

2010-02-04 Thread Ross Bemrose
Steam's servers have scheduled downtime from around 6pm to 9pm PST tonight. It's currently 8pm PST, so we have an hour or so left in the scheduled downtime. On 2/4/2010 10:57 PM, David Banham wrote: Is anyone else having issues getting a VAC connection after the update? Adding master server

Re: [hlds_linux] Team Fortress 2 Update Released

2010-02-23 Thread Ross Bemrose
'Team Fortress 2 Content' version 135 is the latest. On 2/23/2010 8:19 PM, Schlup wrote: What is the current version...this is what I have... Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 135 Checking/Installing 'Team

[hlds_linux] TF2 server: A2C_PRINT No challenge for your address from master servers

2010-02-28 Thread Ross Bemrose
I administer TF2 servers on two different boxes on two different networks in different data centers. Since sometime yesterday, I am seeing messages like these on both servers: A2C_PRINT from 68.142.72.250:27011 : No challenge for your address. A2C_PRINT from 72.165.61.136:27014 : No challenge

Re: [hlds_linux] dproto

2010-03-14 Thread Ross Bemrose
Counter-Strike + Counter-Strike: Condition Zero is $9.99 USD on Steam. It also has two other bundles: Counter-Strike 1 Anthology for $14.99. Includes: Counter-Strike, Day of Defeat, Deathmatch Classic, Ricochet, Counter-Strike: Condition Zero. Counter-Strike Complete for $29.99. Includes:

Re: [hlds_linux] TF2 no weapons, no taunt

2010-04-06 Thread Ross Bemrose
This line in the startup log disturbs me: No scripts/items/items_game file found. May be unable to create items. Unfortunately, I'm not sure exactly what it means and don't have access to a server to poke around its files. On 4/6/2010 2:29 PM, Daniel Vogel wrote: I'm experiencing a really

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Ross Bemrose
Is there any way to change which download servers our hlds steam installation uses? Because frankly, the ones my servers use now SUCK. I have to run the update command 2 dozen or so times for it to actually grab all the files it needs. P.S. The Retrying in 30 seconds. . . message is more

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-23 Thread Ross Bemrose
I had to keep rerunning the updater with -verify_all until it finally finished Checking/Installing 'left 4 dead 2 common' version 23 and Checking/Installing 'left 4 dead 2 linux dedicated server' version 18 On 4/23/2010 10:46 PM, Sydney Johnston wrote: My server keeps crashing after this

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2010-04-29 Thread Ross Bemrose
Medals are apparently bugged right now. I have a bronze medal saying I was hired in March 2009, but I started playing at least a year before that (which is in the silver or gold medal range). On 4/29/2010 10:46 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available.

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2010-04-30 Thread Ross Bemrose
Updating 'Team Fortress 2 Materials' from version 54 to version 55 The Team Fortress 2 Materials package update did not install any files. Is this intentional or a bug? The OB Linux Dedicated Server package installed updated files correctly, though. On 4/30/2010 8:54 PM, Jason Ruymen wrote:

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2010-04-30 Thread Ross Bemrose
...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Friday, April 30, 2010 6:24 PM To: Jason Ruymen Cc: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available Updating 'Team Fortress 2 Materials

[hlds_linux] Steam mirror selection

2010-05-05 Thread Ross Bemrose
Is it possible to select a Steam mirror for the linux client? Whichever one is the default is exceedingly slow. -- R. Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Steam mirror selection

2010-05-05 Thread Ross Bemrose
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Wednesday, May 05, 2010 6:21 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Steam mirror selection Is it possible to select a Steam mirror for the linux client? Whichever one

Re: [hlds_linux] TF2 server won't start

2010-05-06 Thread Ross Bemrose
Checking/Installing 'Linux Source HLDS' version 98 This is the wrong dedicated server version. TF2 uses the OC Linux Dedicated Server package now.. For TF2, your packages should be: Checking/Installing 'Team Fortress 2 Content' version 144 Checking/Installing 'Team Fortress 2 Materials'

[hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Released

2010-05-10 Thread Ross Bemrose
An optional update for Team Fortress 2 and Day of Defeat: Source is available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 and Day of Defeat: Source - Fixed an issue where Linux dedicated servers would not automatically retrieve master

Re: [hlds_linux] Team Fortress 2 Update Released

2010-06-14 Thread Ross Bemrose
All the Orange Box games got updated today. The patch notes from the other 4 games are: Updates to Portal, Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two have been released. The updates will be applied automatically when your Steam client is restarted. The major changes

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-17 Thread Ross Bemrose
That's what I took it to mean. I also warned some of my friends who play a lot of CS:S that this might happen next week. On 6/17/2010 6:16 PM, ics wrote: Most likely beta goes live next week on both PC and Mac. -ics 18.6.2010 1:02, Marcel kirjoitti: Hey, will the mac css version be

Re: [hlds_linux] mac cs-source = orangebox?

2010-06-18 Thread Ross Bemrose
And for those of us who don't play Zombies: Reloaded? On 6/18/2010 6:28 PM, Kyle Sanderson wrote: Of course not. http://forums.alliedmods.net/showpost.php?p=1210610postcount=39 Thanks, Kyle. On Thu, Jun 17, 2010 at 8:01 PM, 1nsane1nsane...@gmail.com wrote: Hah, don't you think the

Re: [hlds_linux] hlds_run: line 329

2010-06-21 Thread Ross Bemrose
I don't know about the engine itself, but SourceMod seems OK with symlinked directories and files, and its an addon. As for the server itself, I just have the same binaries running two TF2 servers and an L4D2 server without any issues. On 6/21/2010 1:36 PM, Allan Button wrote: I would

Re: [hlds_linux] Why do all the materials and sounds get downloaded?

2010-06-25 Thread Ross Bemrose
Because of sv_pure. Specifically, sv_pure 2 requires that all client files match the versions on the server. sv_pure 1 uses a whitelist instead, but anything on it set to from_steam (I think) needs a copy on the server. On 6/25/2010 9:29 PM, Harry Strongburg wrote: This is probably a nooby

Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Ross Bemrose
I can't say about a performance drop, but gameplay definitely changes between 24 and 32 players. Then again, I play Spy a lot, and it's a lot harder to get behind enemy lines when there's more enemies. On 7/2/2010 6:37 PM, Craig H wrote: TF2 was budgeted for 24 players, after that

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-05 Thread Ross Bemrose
In my experience, Steam updates on Linux are not stable enough to let it auto-update. Steam skips a package if it doesn't manage to download said package in so many tries. I've had it happen far too often on TF2 where it will update one package but skip another, leaving the server in an

Re: [hlds_linux] auto update servers

2010-07-25 Thread Ross Bemrose
I'm not sure if other people are experiencing this or not, but ever since Thursday or so, I've been having routing problems between my location (mid-Michigan on BroadStripe cable) and areas in the western US. My ISP currently routes through Level 3 Internet. Who knows, maybe it's my ISP,

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ross Bemrose
It's still annoying to have to do that, though. It's a recent development, before it would at least make a backup before overwriting. On 7/30/2010 7:34 PM, ics wrote: Put this line in your server.cfg: motdfile somefile.txt where the somefile.txt is your motd. Then it won't get overwritten

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Ross Bemrose
er... I'm only showing OB Linux Dedicated Server as being version 62 (from version 61 earlier this week). How'd you manage to get version 63? On 9/2/2010 6:27 PM, Lane Eckley wrote: Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 168 to

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Ross Bemrose
The version number should be 1.1.0.7. On 9/10/2010 6:40 PM, D3vilfish - Simiancage.org wrote: Ok second restart and now showing 1.0.7.0 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent:

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Ross Bemrose
The waiting is done, Valve already pushed a new release, version 1.1.0.7. On 9/10/2010 6:43 PM, Nic Haney wrote: Is there a way to manually fix this or will we just having to play the waiting game? ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] INS Server Downloading HL2 Campaign Sounds?

2010-09-13 Thread Ross Bemrose
Yes, the Base Source sets were updated back when HL2 came out on Mac. I think that was in mid-May. I don't think anyone on this list ever figured out why they added 500MB or so of sounds that we'll never use. For reference, Team Fortress 2 and Counter-Strike Source have the same problem.

Re: [hlds_linux] Left 4 Dead 2 / Left 4 Dead updates released

2010-10-05 Thread Ross Bemrose
For whatever reason, this update is 3.5GB. It appears that files from the original game are being updated in addition to new files from the DLC being downloaded. On 10/5/2010 2:19 PM, Chris Boot wrote: Yep, Once again I'm set aghast in amazement how well Valve have handled the updates.

Re: [hlds_linux] L4D server - anyone got their running?

2010-10-05 Thread Ross Bemrose
I don't know about Left 4 Dead, but Left 4 Dead 2 got hit with a second update... I restarted my server after seeing MasterServerRestartRequired messages and now my left 4 dead 2 common package is updating. On 10/5/2010 4:14 PM, ics wrote: So, anyone has managed to get linux servers

Re: [hlds_linux] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread Ross Bemrose
Since this update, my loadout/backpack has been randomly going out on me, despite everyone else on the same server (MY server) still having theirs. A moment ago, my backpack was showing up as completely empty. Is anyone else experiencing this problem? On 10/6/2010 6:02 PM, Jason Ruymen

[hlds_linux] TF2 Update?

2010-10-06 Thread Ross Bemrose
I just had a TF2 client update, and it appears that there has also been an update to the 'Team Fortress 2 Content' package on the server side that updates the following files: 26.95% downloading /home/ocremix/highlander/orangebox/tf/bin/server.dll 68.78% downloading

Re: [hlds_linux] Hidden L4D2 update earlier today

2010-10-16 Thread Ross Bemrose
I'm not seeing one today: Checking/Installing 'left 4 dead 2 common' version 61 Checking/Installing 'left 4 dead 2 linux dedicated server' version 46 Checking/Installing 'Left 4 Dead 2 Add-on Support' version 6 HLDS installation up to date Yesterday there was one, just like every

[hlds_linux] Left 4 Dead 2 and Team Fortress 2 Updates Released

2010-10-20 Thread Ross Bemrose
I don't know if Jason Ruymen has been out sick or on vacation, but both Left 4 Dead 2 and Team Fortress 2 have had updates in the past few hours. L4D2 update notes: Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The

Re: [hlds_linux] Left 4 Dead 2 and Team Fortress 2 Updates Released

2010-10-20 Thread Ross Bemrose
. I think these were both client-only updates, so there was no need for a post to the mailing list. On 10/20/2010 05:45 PM, Ross Bemrose wrote: I don't know if Jason Ruymen has been out sick or on vacation, but both Left 4 Dead 2 and Team Fortress 2 have had updates in the past few hours

[hlds_linux] Left 4 Dead 2 Update released

2010-10-22 Thread Ross Bemrose
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 - Fixed versus servers sometimes shutting down before both teams have fully connected No post from Jason Ruymen about this

Re: [hlds_linux] errors since recent L4D2 update

2010-10-31 Thread Ross Bemrose
These DataTable errors only appear to occur on the new maps on my server... well, on cp_manor_event anyway. I haven't checked cp_mountainlab. On 10/31/2010 3:44 PM, Marco Padovan wrote: I'm getting a load of DataTable warning: player: Out-of-range value (359.00) in SendPropFloat

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread Ross Bemrose
I can't tell, because in the past 15 minutes since I started the updater, nothing has actually updated. (It seems like this happens during every required update) However, it could be that the installation didn't complete. I'd retry it if I were you, possibly including -verify_all On

Re: [hlds_linux] DOD:S Server Problems

2010-11-10 Thread Ross Bemrose
It appears to be using the wrong server package. 'Linux Source HLDS' is no longer used. Instead, we're up to 'OB Linux Dedicated Server' version 70. You might want to remove InstallRecord.blob and run the steam updater again to see if that corrects the problem. On Wed, Nov 10, 2010 at 6:49

Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Ross Bemrose
On 12/17/2010 2:11 PM, PharaohsPaw wrote: Left 4 Dead 2 yep just saw all my l4d2 servers (which i've not modded to use nemrun yet) spamming: MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart

Re: [hlds_linux] Killing Floor Dedicated Server Install Files Missing

2010-12-30 Thread Ross Bemrose
Hi Mark, For whatever reason, Steam is installing the wrong server package for you. When I install or update it, I get the following: gameser...@www:~$ ./steam -command update -game killingfloor -dir ./killingfloor Checking bootstrapper version ... Updating Installation

Re: [hlds_linux] Problem installing server on debian Lenny

2011-01-13 Thread Ross Bemrose
We're running Debian Lenny on our TF2 servers, so I know the steam update tool works. First... er... probably not a good idea to run the installer as root. Second, if you're running a 64-bit version of Lenny, make sure you have the ia32-libs package installed from the Debian repository. On

[hlds_linux] Metamod / SourceMod sites?

2011-01-20 Thread Ross Bemrose
Does anyone know what happened to the MetaMod and SourceMod sites? I tried to go there yesterday, and the sites (as well as Allied Modders) appear to be down. I suspected for some time that all 3 sites were actually on the same machine... And it's not just me either:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-20 Thread Ross Bemrose
I'm not seeing Bad challenge messages on either of my servers. Both have SourceTV running. Bad challenge usually means that you've been disconnected from the Steam master servers (or is it just the TF2 item servers?) for whatever reason. I seem to recall there's a server command to force a

Re: [hlds_linux] problem installing on debian lenny

2011-01-20 Thread Ross Bemrose
Your sources list is incomplete. updates and volatile alone aren't the complete debian system. You also need the main debian repository. That would be something like deb http://ftp.us.debian.org/debian/ lenny main contrib non-free deb-src http://ftp.us.debian.org/debian/ lenny main contrib

[hlds_linux] Is today's TF2/DODS/CSS update a required server update?

2011-01-27 Thread Ross Bemrose
I always update my servers if I see a client update. Today's update updated just one file on the server side: engine.so in the OB Linux Dedicated Server package. Does the fact that it's engine.so mean this is a required server update? ___ To

Re: [hlds_linux] Is today's TF2/DODS/CSS update a required server update?

2011-01-27 Thread Ross Bemrose
I have no problem connecting to one of my servers (red.ocrtf2.com:27015) post-update. However, my servers aren't being DoSed either... On 1/27/2011 6:17 PM, Arie wrote: Well, the new update seems to be effective at blocking the DoS attacks. Too effective even, because after an attack it

Re: [hlds_linux] Logspam in todays update

2011-02-03 Thread Ross Bemrose
Which map does this happen on? This is (sadly) normal on cp_manor_event. On 2/3/2011 7:04 PM, gamead...@127001.org wrote: Hi, I’ve not seen an update message for today, but there was one, and this is in our logs: L 02/04/2011 - 00:01:34: [FSE] Hildreth's Will

Re: [hlds_linux] some maps do client crash tf2

2011-03-17 Thread Ross Bemrose
As far as I know, Valve has already bumped up the number of dynamic entities the engine supported once (Fixed an engine crash caused by too many precached models in some community maps.). This was because after the Australian Christmas update, cp_steel (shipped with the game) crashed the

[hlds_linux] SILK audio codec on game servers?

2011-03-22 Thread Ross Bemrose
Hi guys, I saw that the today's Steam client update introduced the SILK audio codec to the Steam client. Is it possible to use this codec on game servers, or is it strictly for Steam only? Right now, I believe Orange Box servers default to the Speex codec.

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-23 Thread Ross Bemrose
Hi Eric, Can you bug Jacob to post the new Patch Notes on the Patch Notes thread: http://forums.steampowered.com/forums/showthread.php?t=1629850 ? I like to let my gaming group know what changes are going on in Beta. On 3/23/2011 6:42 PM, Eric Smith wrote: We've released a mandatory TF2

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Ross Bemrose
My Linux TF2 Beta servers still crash on start, and have since yesterday's first update yesterday. Seeing as how there are only 7 Beta servers online, and none of them are official Valve servers, I'm guessing this problem is widespread. On 3/24/2011 8:00 PM, Eric Smith wrote: We've released

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ross Bemrose
I disabled votes on my server, which seemed to make all the crashes go away. It might just be coincidence, though, as I did it during my server's dead time this morning, and I have no idea how many people used it during the day. On 4/15/2011 3:22 PM, Flubber wrote: We keep having crash on

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-18 Thread Ross Bemrose
To add to that, the last TF2 update was in Beta testing for months, so it isn't Valve's fault that MetaMod/SourceMod wasn't updated for it. On 4/18/2011 6:56 PM, Saul Rennison wrote: Downtime? Please. SourceMod breaks, that's SM's fault for making such an unstable plugin, if they aren't going

Re: [hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread Ross Bemrose
You can favorite servers by domain name by adding them manually, but it still favorites the current IP, rather than the domain name itself... On 4/25/2011 6:15 PM, bottige...@gmail.com wrote: Since people are talking about implementing ipv6, I thought I'd bring this up as a more urgent

[hlds_linux] Required TF2 Update?

2011-04-28 Thread Ross Bemrose
I'm not sure if today's TF2 update is a required update, but it adds new models to the game. From the News page on Steam: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ross Bemrose
I've also noticed lag when replays were enabled, so I disabled them again. On Fri, May 6, 2011 at 11:21 AM, Ronny Schedel i...@ronny-schedel.dewrote: Same lag spikes with local replay storage. It lags with or without FTP. I suppose it's the bzip compression they use. i can vouch for this.

[hlds_linux] What's up with the TF2 Item server today?

2011-05-07 Thread Ross Bemrose
The TF2 item server has up and down ever since I started playing 3 hours ago. What's going on and when can we expect it to be fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Ross Bemrose
As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Ross Bemrose
I have SourceTV on and set to record demos of all players that I can check later if someone reports suspected cheating to me. On 5/9/2011 7:23 PM, Jon Lippincott wrote: Why would you have both SourceTV and Replay enabled on the same server? -Original Message- From:

Re: [hlds_linux] Brink server doesn't download

2011-05-11 Thread Ross Bemrose
Yes, we are on a Linux server. And this is on topic because of this: ocremix@kagami:~$ ./steam -command update -game brink -dir ./brink Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-12 Thread Ross Bemrose
So, for whatever reason, despite being able to manually ftp into my remote web server with the same settings that appear in my replay_ftp.cfg file, I get a * Logging in and uploading.FAILED * * * ** ERROR: Access denied to remote resource message. I've

Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose
Yes, and I'm disappointed that today's update didn't fix this bug. Strange, since it would seem to me to be the same fix that the Replay bot has, as with both SourceTV and replay connected, my 24 player server showed 0/25 players... which means it's doing the -1 for Replay just fine, but not

Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose
OK, I'm seeing a lot of weirdness going on with slot counts. I tested this on a password server I use to test SourceMod plugins On Steam: I see 0/25 players when the Replay bot is active. I see 0/25 players when the SourceTV bot is active. I see 0/25 players when the Replay AND SourceTV bots

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-13 Thread Ross Bemrose
If by in time you meant during I'd agree. On 5/13/2011 9:43 PM, Eli Witt wrote: Right in time for our weekly community event! Thanks guys ;) On Fri, May 13, 2011 at 9:18 PM, Jason Ruymenjas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. The specific

Re: [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Ross Bemrose
Ignoring server issues for the moment, I'd love it if I could my client didn't crash every single time I try to save a replay from a take to a movie. It was working when Replays first launched, but broke with one of the earlier updates following the Replay update. On 6/10/2011 8:37 PM, Kyle

Re: [hlds_linux] Team Fortress 2 Updates Released

2011-06-14 Thread Ross Bemrose
Considering it IS early next week from when Jon wrote that, he's not the one that can't read... On 6/14/2011 7:51 PM, Reuben Morais wrote: Looks like you can't read. On Sat, Jun 11, 2011 at 12:17 AM, Jon Lippincottj...@valvesoftware.comwrote: We have replay fixes for early next week. -Jon

Re: [hlds_linux] heads up

2011-06-22 Thread Ross Bemrose
They told us on Monday that it would arrive tomorrow, just not what time of day. On 6/22/2011 6:58 PM, Eric Riemers wrote: Hi valve, It would be nice when the medic update comes out (assuming it will have more impact then normal) if you could give us a fairly decent warning in advance.

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread Ross Bemrose
Please tell me you actually tested this update so it actually works, unlike the most recent Beta update that makes servers crash on startup. On 6/23/2011 6:09 PM, Eric Smith wrote: We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes a new

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread Ross Bemrose
Yes... and this is explained in the FAQ Eric linked to earlier. Essentially, each server needs its own server ID. On 6/23/2011 6:46 PM, clad iron wrote: maybe i'm not understanding correctly. Say i have 5 servers, does cl_gameserver_create_identity have to be run 5 times getting a new id each

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Ross Bemrose
There's a SourceMod plugin named Free2BeKicked that checks whether a player has the TF2 Premium DLC, which is apparently appid 459 if that plugin is to be believed. https://forums.alliedmods.net/showthread.php?t=160049 it requires the SourceMod SteamTools extension:

[hlds_linux] New TF2 exploit?

2011-06-24 Thread Ross Bemrose
This isn't strictly a server bug, but I don't have access to the TF2 client to report this in game. Some of my friends informed me of a bug related to Ali Baba's Wee Booties. Demoman Loadout: Splendid Screen or Charge 'n Targe Ali Baba's Wee Booties Any melee Hit Jump + Charge + Attack at the

Re: [hlds_linux] TF2 ultra high cpu usage after the recent - Confirm for CS:S

2011-06-25 Thread Ross Bemrose
You can disable it by setting the environment variable RDTSC_FREQUENCY=disabled On 6/25/2011 5:43 PM, J M wrote: I'm guessing this has to do with the new thing it does on server startup where it tries to figure out what clock speed the CPU is running at. Start up the server and read what it

[hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Ross Bemrose
Is anyone else noticing that messages from this mailing list are now arriving something like 20 minutes after they're sent? Also, are there any plans on Valve's part to increase Steam download servers' capacity? This latest TF2 should be tiny, but neither my servers or client have been able

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Ross Bemrose
The in-game server browser was never the problem for me... it was showing properly the last time I checked it (24/24 players). It's the Steam browser that has been wrong, since roughly 2009, whenever SourceTV (or now replay) is enabled, showing 24/25 players for a full 24-player server. We

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Ross Bemrose
I'm getting crashes in vphysics.so on map change after this update. This happens even when I disable all server addons. Whatever you did to fix the Mac version has killed the Linux version. I'm trying to update again with -verify_all This is what I'm getting in my server console:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Ross Bemrose
Incidentally, I was on Debian Squeeze, with kernel 2.6.26-2-amd64 Weird, I thought we were on a newer kernel, I'll have to ask FireSlash about that. On 7/1/2011 9:32 PM, Jesse Molina wrote: Same crash confirmed here. Debian, kernel 2.6.39-2-amd64. Didn't take long to trigger it. Also

Re: [hlds_linux] Incorrect player counts in server browser

2011-07-04 Thread Ross Bemrose
On 7/4/2011 3:07 PM, Fletcher Dunn wrote: Hello all. This email is about the inaccurate player counts showing up in the server browser. There are have been three distinct problems that we know about. -- SOURCE TV AND REPLAY -- Finally,

Re: [hlds_linux] matchmaking

2011-07-07 Thread Ross Bemrose
In the TF2 client, cl_gameserver_list shows you the current standing of all your servers. On 7/7/2011 7:12 AM, Eric Riemers wrote: All, Is there any way to find your current standing? When you start your server you see your server standings, I would like to see that in a command that you can

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-07 Thread Ross Bemrose
Mine is empty, and even after restart, it remains empty. I know it isn't because of this line on startup: Game server authentication: SUCCESS! Standing: Good. Trend: Slightly Upward On 7/7/2011 5:22 AM, Daniel Nilsson wrote: Gah .. again. Server is empty lol ics skrev 2011-07-05 19:53: I

Re: [hlds_linux] How do you register your server.. Was: TF2 Matchmaking system broken??

2011-07-07 Thread Ross Bemrose
In the TF2 client, you type cl_gameserver_create_identity (I may have that wrong, the console should autocomplete, though) It'll give you two cvars and values to put into your server.cfg. You need to do this once for each server. You can see which servers you have registered with

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Ross Bemrose
I have one server registered with the matchmaking service, and it has been pretty full. Until yesterday, that is. Ever since yesterday, instead of being full all day, it sat empty. This persists through server restarts. The matchmaking system is working right now? On 7/10/2011 7:22 AM,

Re: [hlds_linux] TF2 servers staying empty

2011-07-10 Thread Ross Bemrose
For the record, my server is still in good standing, according to the authentication system. All I know is that one night, the server was full, the next morning it was empty and has remained empty through 3 restarts since then. sv_region is 0 (US East Coast), in case that matters. On

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Ross Bemrose
Speaking of other places that the player count may be relevant, the TF2 vote system uses client index 99 to represent the server as the caller of a vote, specifically in the VoteStart usermessage. I did a bunch of reverse engineering of the messages and events that the votes use, more

[hlds_linux] Built-in votes send vote to bots?

2011-07-19 Thread Ross Bemrose
I don't know if this applies to all bots, but when doing some research into the TF2 voting system, I noticed that it was sending votes to 12 clients that were connected. The problem is that there were only 11 clients and the replay bot on at the time. I assume it sent the vote to the bot as

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Ross Bemrose
ii libstdc++6 4.4.3-4ubuntu5 The GNU Standard C++ Library v3 I think you're wrong. Oh, and this is from a 10.4 install. On 7/20/2011 8:20 PM, José Santos wrote: Ubuntu is one the most popular dists and

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Ross Bemrose
By soon do you mean later tonight? 'cause I was about to go to bed, but if you're going to issue a server update... On 7/22/2011 12:19 AM, Alfred Reynolds wrote: The team has been doing nothing else all day and we look like we have a fix, it should be out soon. - Alfred -Original

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Ross Bemrose
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, July 21, 2011 9:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server crashes after today's update By soon do you mean later

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Ross Bemrose
I'm starting to get those as well... I'm currently running SourceMod. Is anyone else getting random freezes without SourceMod or Replays on? On 7/22/2011 8:18 PM, Wolfmark wrote: Lockup = server freezes without an error? - Original Message - From: Tony Paloma Sent: 07/23/11 02:46 AM

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread Ross Bemrose
I disabled replays on all my TF2 servers yesterday afternoon, and they have yet to crash or freeze since. Therefore, I'm assuming it's a replay-related crash. That doesn't rule out the new weapons being the ultimate cause, though. On 7/23/2011 2:32 PM, Yuki wrote: A weird crash this time.

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-25 Thread Ross Bemrose
unusual I guess. A On 24/07/2011 18:04, Ross Bemrose wrote: I disabled replays on all my TF2 servers yesterday afternoon, and they have yet to crash or freeze since. Therefore, I'm assuming it's a replay-related crash. That doesn't rule out the new weapons being

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread Ross Bemrose
I can't see the Steam stats from work, but last time I checked, CS 1.6 and CS:S were jockeying back and forth for their position on the steam stats (Note: This was before TF2 was free). You''re right, it's a waste of resources to continue work on a 14-year old engine. They should drop support

Re: [hlds_linux] Server Loop

2011-07-26 Thread Ross Bemrose
One thing that isn't immediately clear is that sv_pure should always be passed on the command line. Otherwise, it will be 0 for the first map, regardless of what you set it to in server.cfg. Like this: +sv_pure 1 On 7/27/2011 12:34 AM, Jesse Molina wrote: Some feedback here for Valve: I

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Ross Bemrose
You could put it in autoexec.cfg, which only executes once. On Wed, Jul 27, 2011 at 1:43 PM, Patrick Lahni l...@cykotix.com wrote: Yea, first thing I tried. Doesn't do anything. I had to start it with +map still, then execute `randommap` from the command line. Also, I highly don't

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Ross Bemrose
Maybe I'm just lucky... I haven't seen that many server crashes lately. I had none yesterday when I played for roughly 3 hours, so I could monitor the situation. None of my users have reported crashes recently either. Makes me wonder if one of my extensions is protecting me from unexplained

Re: [hlds_linux] Unstable steam backend

2011-07-29 Thread Ross Bemrose
I was subscribed to such a topic before, but I don't appear to get email when it updates any more. On Fri, Jul 29, 2011 at 1:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: There's a thread somewhere on the Steam forums where they post about all of the scheduled maintenance for the various

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000)on upper_dish_spin

2011-07-30 Thread Ross Bemrose
One of the server I was retiring yesterday afternoon was giving me an error similar to this one with upper_dish_spin on cp_gravelpit. I assume it's not related to the map at all due to this. After all, neither Steel or Gravelpit have radar dishes, do they? I know some maps have them

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread Ross Bemrose
Is this happening on all maps? I seem to recall cp_manor_event has always given us these errors, ever since it was introduced in October 2010. On Tue, Aug 2, 2011 at 3:08 PM, Alex Kowald abkow...@gmail.com wrote: Still getting these Valve: (hundreds of them) DataTable warning: player:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread Ross Bemrose
That only protects it from the SourceMod banning/kicking, not from the built-in vote kick (assuming it isn't already protected from that). For that, you also need this: https://forums.alliedmods.net/showthread.php?t=161586 On Tue, Aug 2, 2011 at 3:16 PM, DarthNinja hlds-...@darthninja.com wrote:

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