Re: [hlds_linux] hacking steam accounts
Thanks again Kyle. FYI for everyone else, there did turn out to be a security hole allowing bypassing of email verification if you had a properly hacked client. We pushed out a server side fix for this and the exploit should be fixed as of this afternoon. If anyone has any details on Steam security exploits in the future please continue to email me directly and we'll check them out. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, October 13, 2010 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] hacking steam accounts You've got mail. Kyle. On Wed, Oct 13, 2010 at 9:40 PM, John McCaskey jmccas...@valvesoftware.com wrote: If you have concrete evidence of an exploit please provide us with any information you have. We would certainly take such an exploit seriously. However, we currently aren't aware of any such exploit and have no evidence that one would be possible. Sometimes rumors about exploits turn out to be greatly exaggerated. Please feel free to email me directly if you have details on any security exploits in Steam. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, October 13, 2010 8:30 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] hacking steam accounts There are tools out there that can unverify a persons Steam account email. It's rather shocking how Valve doesn't take Security that seriously. Kyle. On Wed, Oct 13, 2010 at 7:17 PM, tom n screwtop...@gmail.com wrote: Thanks,already did that. I guess my question was more on the technical side. I had verified my steam email along time ago.Cant remember the whole ip address but the link sent to me was along the lines of steam(company).com.cc On checking this I realize that .cc is a topdomain in Australia I guess.. hmm On Wed, Oct 13, 2010 at 8:59 PM, Marlon Almeida | CGBR mar...@cybergamesbrasil.com wrote: If you still can log in, go change your password and secret. Don't waste time trying to figure how that happened. -Mensagem original- De: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Em nome de tom n Enviada em: quarta-feira, 13 de outubro de 2010 22:49 Para: Half-Life dedicated Linux server mailing list Assunto: [hlds_linux] hacking steam accounts Hi all,not the forum but I had a question to ask. Any of ya had your steam acct hacked or knew of someone who has? Got a link sent to me today for a medal of honor beta. When i logged on tonite I had realized for some reason that a cpl of friends had been blocked on my steam friends list.. Also I had joined a cpl of steam groups that I know I hadnt joined for sho. Any ideas? (Like I said,not the right forum but just bored and wanted to ask u guys.:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hacking steam accounts
If you have concrete evidence of an exploit please provide us with any information you have. We would certainly take such an exploit seriously. However, we currently aren't aware of any such exploit and have no evidence that one would be possible. Sometimes rumors about exploits turn out to be greatly exaggerated. Please feel free to email me directly if you have details on any security exploits in Steam. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, October 13, 2010 8:30 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] hacking steam accounts There are tools out there that can unverify a persons Steam account email. It's rather shocking how Valve doesn't take Security that seriously. Kyle. On Wed, Oct 13, 2010 at 7:17 PM, tom n screwtop...@gmail.com wrote: Thanks,already did that. I guess my question was more on the technical side. I had verified my steam email along time ago.Cant remember the whole ip address but the link sent to me was along the lines of steam(company).com.cc On checking this I realize that .cc is a topdomain in Australia I guess.. hmm On Wed, Oct 13, 2010 at 8:59 PM, Marlon Almeida | CGBR mar...@cybergamesbrasil.com wrote: If you still can log in, go change your password and secret. Don't waste time trying to figure how that happened. -Mensagem original- De: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Em nome de tom n Enviada em: quarta-feira, 13 de outubro de 2010 22:49 Para: Half-Life dedicated Linux server mailing list Assunto: [hlds_linux] hacking steam accounts Hi all,not the forum but I had a question to ask. Any of ya had your steam acct hacked or knew of someone who has? Got a link sent to me today for a medal of honor beta. When i logged on tonite I had realized for some reason that a cpl of friends had been blocked on my steam friends list.. Also I had joined a cpl of steam groups that I know I hadnt joined for sho. Any ideas? (Like I said,not the right forum but just bored and wanted to ask u guys.:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
I'd like the full log that contains the failure time as well as the new log from when you restarted. Also, did you kill the process instead of exiting it cleanly? It should be impossible for the log to suddenly end at the point you have as the end in your email. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( It's only truncated at the beginning, starting with todays date, the end is not truncated, the log file has still the same entry at the end. Date and time are GMT+1. Looks like the log text you are posting is truncated? Send me your complete log file if you had an issue with reconnecting at jmccas...@valvesoftware.com. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 12:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 96 message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 96 message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 96 message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 96 message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 96 message pending type 6, packets 1, seq [99, 99], first unacked: 99, size 96 message pending type 6, packets 1, seq [100, 100], first unacked: 100, size 96 message pending type 6, packets 1, seq [101, 101], first unacked: 101, size 96 message pending type 6, packets 1, seq [102, 102], first unacked: 102, size 96 message pending type 6, packets 1, seq [103, 103], first unacked: 103, size 96 message pending type 6, packets 1, seq [104, 104], first unacked: 104, size 96 message pending type 6, packets 1, seq [105, 105], first unacked: 105, size 96 message pending type 6, packets 1,
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Actually, those commands won't flush these logs. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Tuesday, June 30, 2009 2:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( The servers buffer their log output, so you will need to flush the logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get the most up to date log information. M. On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote: I did not restart the server, it is still running. I send you the complete log in a private mail. I'd like the full log that contains the failure time as well as the new log from when you restarted. Also, did you kill the process instead of exiting it cleanly? It should be impossible for the log to suddenly end at the point you have as the end in your email. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( It's only truncated at the beginning, starting with todays date, the end is not truncated, the log file has still the same entry at the end. Date and time are GMT+1. Looks like the log text you are posting is truncated? Send me your complete log file if you had an issue with reconnecting at jmccas...@valvesoftware.com. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 12:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 96 message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 96 message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 96 message pending type
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
Ok, I've got enough logs now. It looks like our TCP fallback is actually broken in the Linux build for Steam. We'll look into fixing that and/or pushing out a build without the fallback for now so you don't get stuck in this state. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John McCaskey Sent: Tuesday, June 30, 2009 2:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I'd like the full log that contains the failure time as well as the new log from when you restarted. Also, did you kill the process instead of exiting it cleanly? It should be impossible for the log to suddenly end at the point you have as the end in your email. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( It's only truncated at the beginning, starting with todays date, the end is not truncated, the log file has still the same entry at the end. Date and time are GMT+1. Looks like the log text you are posting is truncated? Send me your complete log file if you had an issue with reconnecting at jmccas...@valvesoftware.com. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, June 30, 2009 12:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( I can confirm the problems, here is our log from today: [2009-06-30 03:17:15][0,0] : Log session started [2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] ) [2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow, 72.165.61.185:27017, UDP) [2009-06-30 03:17:16][1,2] : ConnectionCompleted() (68.142.91.34:27017, UDP) [2009-06-30 03:17:16][1,2] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:26:11][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (68.142.91.34:27017, UDP) [2009-06-30 13:26:11][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 9, unacked sent: 8, our seq sent: 4753 message pending type 6, packets 1, seq [4746, 4746], first unacked: 4746, size 64 message pending type 6, packets 1, seq [4747, 4747], first unacked: 4747, size 64 message pending type 6, packets 1, seq [4748, 4748], first unacked: 4748, size 112 message pending type 6, packets 1, seq [4749, 4749], first unacked: 4749, size 96 message pending type 6, packets 1, seq [4750, 4750], first unacked: 4750, size 96 message pending type 6, packets 1, seq [4751, 4751], first unacked: 4751, size 96 message pending type 6, packets 1, seq [4752, 4752], first unacked: 4752, size 96 message pending type 6, packets 1, seq [4753, 4753], first unacked: 4753, size 96 message pending type 6, packets 1, seq [4754, 4754], first unacked: 4754, size 96 message pending type 6, packets 1, seq [4755, 4755], first unacked: 4755, size 96 message pending type 6, packets 1, seq [4756, 4756], first unacked: 4756, size 96 message pending type 6, packets 1, seq [4757, 4757], first unacked: 4757, size 96 message pending type 6, packets 1, seq [4758, 4758], first unacked: 4758, size 96 message pending type 6, packets 1, seq [4759, 4759], first unacked: 4759, size 96 message pending type 6, packets 1, seq [4760, 4760], first unacked: 4760, size 96 message pending type 6, packets 1, seq [4761, 4761], first unacked: 4761, size 64 message pending type 6, packets 1, seq [4762, 4762], first unacked: 4762, size 96 [2009-06-30 13:26:11][0,0] : StartAutoReconnect() will start in 6 seconds [2009-06-30 13:26:17][1,6] : Connect() starting connection (eNetQOSLevelMedium, 72.165.61.185:27017, UDP) [2009-06-30 13:26:18][1,6] : ConnectionCompleted() (69.28.145.171:27017, UDP) [2009-06-30 13:26:19][1,6] : RecvMsgClientLogOnResponse() : 'OK' [2009-06-30 13:28:32][0,0] : ConnectionDisconnected('I/O Operation Failed') : 'OK' (69.28.145.171:27017, UDP) [2009-06-30 13:28:32][0,0] : CUDPConnection::OnFailedSend() failure info pending unsent: 6, unacked sent: 8, our seq sent: 100 message pending type 6, packets 1, seq [93, 93], first unacked: 93, size 64 message pending type 6, packets 1, seq [94, 94], first unacked: 94, size 96 message pending type 6, packets 1, seq [95, 95], first unacked: 95, size 96 message pending type 6, packets 1, seq [96, 96], first unacked: 96, size 96 message pending type 6, packets 1, seq [97, 97], first unacked: 97, size 96 message pending type 6, packets 1, seq [98, 98], first unacked: 98, size 96 message pending type 6, packets 1, seq [99, 99], first
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
The Steam code has logic to fall back to TCP instead of UDP for the Steam connection if the UDP connection has failed repeatedly. Perhaps you have iptables rules or a firewall that is only allowing UDP outbound to port 27017 (the Steam authentication/item/vac servers)? If that's the case then you should unblock TCP and the reliability of your connection will be improved. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 7:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Our TF2 servers do not connect back to Steam servers automatically either. Just today we had to restart them due to unlockables not working on the servers. -ics Zover Mirklo kirjoitti: Same problem with my Linux server.. But auto-reconnection to steam servers worked some 2-3 updates ago and now again doesnt work.. Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 28 May 2009 20:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Don't reboot them next time. The more people complain the more likely it will get fixed :). On Thu, May 28, 2009 at 1:51 PM, JäKë T wrote: +1 Had 11 servers not connected last night, all full but two and I had to reboot them at 2am when I got home. Only half the people rejoined as it was so late and they just went to bed after the server was rebooted. Sad panda. Date: Thu, 28 May 2009 11:43:58 -0600 From: brutalgoerge...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( its beyond silly i think that they need to be connected in the first place = On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge wrote: Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find info faster and easier with Internet Explorer 8. http://go.microsoft.com/?linkid=9655583 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Enough already (STEAM UserID ticket)
Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Enough already (STEAM UserID ticket)
Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux