Re: [hlds_linux] Rcon password

2008-12-16 Thread Didrole
It's possible on the old source engine but not in orangebox or l4d to retrieve the password. (But you still can change it) 2008/12/16 Fyren fyren...@gmail.com On Tue, Dec 16, 2008 at 00:21, Cc2iscooL cc2isc...@gmail.com wrote: Was your rcon password something that someone could easily

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Didrole
rcon_address cvar has the flag development only in l4d. (this mean the cvar exist but is not accessible) There is some ways to bypass this but i think it's not legal. 2009/1/15 Steven Sumichrast packh...@gmail.com I'm in the same boat as him -- when I'm in a L4D game, I don't want to jump out

Re: [hlds_linux] /scripts/ folder - Sv_pure 2 - OB Engine

2009-01-31 Thread Didrole
sv_pure 1/2 doesn't check the scripts folder (even if you modify your whitelist). For dods i've already warns the devs a long time ago. 2009/1/31 AnAkIn . anakin...@gmail.com I don't think it's possible to check them with sv_pure 1 either, it probably doesn't look for .ctx/.txt files.

Re: [hlds_linux] DOD:S DBlocker Scripts Exploit

2009-04-25 Thread Didrole
These scripts can't be blocked with sv_pure. I warned dev about this problem in august. 2009/4/25 Silent sil...@ccmail.cc Hello there, we've realized that some players on our servers use a mg .30cal like a Thompson without recoil. There is an exploit using client side scripts for the

Re: [hlds_linux] DOD:S DBlocker Scripts Exploit

2009-04-25 Thread Didrole
we placed the original scripts in the scripts folder. It works so far but it is a dirty hack. Didrole wrote: These scripts can't be blocked with sv_pure. I warned dev about this problem in august. 2009/4/25 Silent sil...@ccmail.cc Hello there, we've realized that some players

Re: [hlds_linux] Do not reply: Re: Do not reply: Team Fortress 2 Update Coming

2009-05-26 Thread Didrole
Fix that if you really doesn't have a life, this is annoying. 2009/5/27 ad...@nrl-server.de Thank you, we just received your mail concerning one of the noRealLife-Servers. It has been stored to be reviewed by an administrator. You will be contacted soon. *This is an automated response*

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Didrole
Already blacklisted since ages. 2009/12/8 Saul Rennison saul.renni...@gmail.com What about VDF, DLL, EXE, CFG, and more? On Tuesday, December 8, 2009, Maximilian L. mail...@ml86.de wrote: Quote myself from IRC: [ Added checks to prevent transferring .smx, .gcf, and .sys files

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Didrole
Because of the .trick used to bypass the extension filter (windows only). 2009/12/8 Saul Rennison saul.renni...@gmail.com How come I could download server CFGs before this update then? On Tuesday, December 8, 2009, Didrole didr...@gmail.com wrote: Already blacklisted since ages

Re: [hlds_linux] sv_pure...cheat?

2010-01-21 Thread Didrole
sv_pure isn't a cvar 2010/1/21 w4rezz w4r...@gmail.com Btw a little OF - sv_pure is clientside cvar and its replicated, so if server has sv_pure set to 1, client's sv_pure is also sets to 1, and as we know its easy to change cvar values on client without any VAC ban, memory editing of source

Re: [hlds_linux] sv_pure...cheat?

2010-01-21 Thread Didrole
that remove the replicated flag. 2010/1/22 Jeff Sugar jeffsu...@gmail.com Uh, yes it is. If you're choosing to have CVAR mean Client Variable instead of Console Variable, though, then you're right by that definition. On Thu, Jan 21, 2010 at 2:42 PM, Didrole didr...@gmail.com wrote: sv_pure

Re: [hlds_linux] West Coast TF2 Servers Being Maliciously Delisted

2010-02-08 Thread Didrole
Forging a spoofed udp packet isn't that hard. 2010/2/9 Allan Button abut...@netaccess.ca I know i'd be interested in seeing this script just for the technical aspects of it. :END Typed and sent from my mobile. Sorry for the delayed reply an the typos. On 2010-02-08, at 6:34 PM,

Re: [hlds_linux] protected servers

2010-04-01 Thread Didrole
Any plugin can hook the plugin_print command and thus hide itself from the list. 2010/4/2 Marcel hlds_li...@vermasslt.de Hi, as some maybe have noticed the ESL has some GSPs on their site that should be prefered to others just because they pay money to the ESL. In addition to this they have

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-23 Thread Didrole
@Scalar Science : The server's ip is stored in the demo header in plain text, open it with a hexeditor or even with the notepad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] master server source 1 is down.

2011-03-01 Thread Didrole
In case someone is interested I've made a small app to get the list of master servers with the ports. Sample output : eSteamValveCDKeyValidationServer None eSteamHalfLifeMasterServer 69.28.140.245:27010 69.28.158.131:27010 69.28.140.247:27010

Re: [hlds_linux] Fix for CVars not being visible

2011-05-13 Thread Didrole
sv_master_legacy_mode 1 fixes all these problems (caused by the poor steamworks implementation) : - Server reporting incorrect slots with replay or srctv enabled - Some FCVAR_NOTIFY cvars not reported in A2S_RULES packets. - Spectators on srctv takings slots on the server. - Server infos displayed

Re: [hlds_linux] TF2 sv_pure conflicts

2011-07-13 Thread Didrole
I've reported this issue to Valve twice back in January. This is because your server's whitelist and the one from the previous server are different. 2011/7/14 Daniel G srcdsl...@googlemail.com Hi, I've noticed some problems with a TF2 server running sv_pure 1. If I play on others server

Re: [hlds_linux] Steam servers IP's

2011-07-19 Thread Didrole
Default GDServers (Hardcoded in the client) : 72.165.61.189:27030 ( gds1.steampowered.com ) 72.165.61.190:27030 ( gds2.steampowered.com ) 69.28.151.178:27038 69.28.153.82:27038 87.248.196.194:27038 68.142.72.250:27038 Additional GDServers (Grabbed from a GDServer) :

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread Didrole
: [hlds_linux] Steam servers IP's Sweet! Not sure how you figured all this out, but I'm going to try it right away! Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Didrole [ didr...@gmail.com

Re: [hlds_linux] How can I set the public IP?

2011-07-28 Thread Didrole
Try +net_public_adr x.x.x.x 2011/7/27 Martin Kolb mkol...@gmail.com Hi all, might be a stupid question, but until now that thing worked and I couldn't find a solution yet. When I type status in the console of the L4D2 server I get the following: udp/ip : 178.63.18.188:27018 [ public

Re: [hlds_linux] Friends on server showing internal ip when trying tojoin..

2011-08-14 Thread Didrole
Since the move to the new auth system, community will show the ip as the server advertises it as soon as the ticket is validated. 2011/8/14 netshr...@gmail.com Last I checked Steam Friends will show the IP of the server as you connect to it, not as the server advertises it. If you're behind

Re: [hlds_linux] Friends on server showing internal ip when trying tojoin..

2011-08-14 Thread Didrole
Try to set +ip 0.0.0.0 that should force community to use your public ip. 2011/8/14 Svensk Ljud Ljus Produktion i...@teaterljud.se In this case the servers are hosted at a company in thiers server hall. Nobody can use the 192.168.x.x to connect to the gameservers. All our servers is on one

Re: [hlds_linux] Linux Multi-threaded server code

2011-10-16 Thread Didrole
-threads 1 should do it. 2011/10/16 JackyD jac...@teamcrg.net Is there are start command to turn off the Multi threaded support? Since the update we are having issues with servers affecting each other on map changes etc ___ To unsubscribe,

Re: [hlds_linux] TF2 Replay Reconstruction

2011-11-22 Thread Didrole
I've made an app for this purpose a while ago. I've just updated it to support the latest protocol version. You can find it at : http://didrole.com/Replay2Demo/ 2011/11/23 Russell Smith ve...@tinylittlerobots.us I have the replay data for the time in question. I'm just not sure how to go

Re: [hlds_linux] Server Reputation

2011-11-24 Thread Didrole
Neat tool, wish they'd included the source. I've just published the source code (same url). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-07 Thread Didrole
Try to launch steam with -tcp in the command line. 2011/12/8 Bruno Garcia garcia.bru...@gmail.com Hello, I've been having authentication problems for almost a year now, and I seriously cannot play Counter-Strike: Source; I have already sent an e-mail to the mailing list, but I couldn't get

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Didrole
63.234.149.83:27011 and 63.234.149.90:27011 seem to be overloaded (they fail to reply to a lot of my queries). And 72.165.61.153:27015 is down since weeks. 2011/12/9 LouLouBizou louloubi...@gmail.com anybody experiencing master server issue ? i cant see any servers :/ (css, dods, etc ...)

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Didrole
, though slowly and it was incomplete. Probably related. On Fri, Dec 9, 2011 at 3:08 PM, LouLouBizou louloubi...@gmail.com wrote: i confirm what Didrole says... any news fletch? 2011/12/9 Fletcher Dunn fletch...@valvesoftware.com I'll investigate this. The boxes appear to be up

Re: [hlds_linux] Master server issue ?

2011-12-09 Thread Didrole
...@list.valvesoftware.com] On Behalf Of Didrole Sent: Friday, December 09, 2011 4:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Master server issue ? 63.234.149.90:27011 63.234.149.83:27011 are now working fine. However 72.165.61.153:27015 is still out of service. (At least

Re: [hlds_linux] HL1 master server acting up?

2011-12-14 Thread Didrole
The current hl1 master servers are : 69.28.158.131:27012 68.177.101.62:27011 69.28.158.131:27011 68.177.101.62:27010 The file MasterServer2.vdf is a cache and can contain outdated IPs. 2011/12/13 pizzahut pizzah...@gmail.com - Steam's own server browser lists only half of all TFC servers in

Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Didrole
Set the environment variable SteamAppId to the right value before launching the game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] rcon sv_pure issue

2012-05-19 Thread Didrole
It's due to DBlocker. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-11 Thread Didrole
Can someone at Valve update DOD:S and HL2:DM to take the MatSystemSurface changes into account, so we can launch these games ? 2012/6/11 doc drga...@gmail.com - Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players Exciting, during waiting for

Re: [hlds_linux] [CS:S] - how to allow +use

2012-06-16 Thread Didrole
sv_turbophysics 1 2012/6/17 Freddie freddie.agric...@gmail.com On 6/16/2012 8:08 PM, Andreas Grimm wrote: In CS:S it should be enabled by default without a cvar to disable it. Otherwise players couldn't defuse a bomb which would be +use for example Ah, that clears something up and

Re: [hlds_linux] IP address mumbo jumbo

2012-07-22 Thread Didrole
Try to use -ip instead of +ip 2012/7/22 Saul Rennison saul.renni...@gmail.com I'm pretty sure the reported public IP is the one that Steam sees your packets coming from, and the other address it the one the game server is bound to. Can you connect to your server via the eth0 address;

[hlds_linux] SteamCMD alternative

2012-08-20 Thread Didrole
Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to it. I think some of you might be interested by it so here is its URL: http://didrole.com/UpdateTool/ I haven't tested it that much, so it may have bugs. Sincerely, Didrole

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Didrole
:49 PM, Didrole didr...@gmail.com wrote: Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to it. I think some of you might be interested by it so here is its URL: http://didrole.com/UpdateTool/ I haven't tested it that much, so it may have bugs

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Didrole
Actually the password itself isn't stored, only a cookie in the file config.vdf 2012/8/21 Daniel . srcdsl...@gmail.com Where is the password stored with the -remember_password flag? 2012/8/21 Didrole didr...@gmail.com Just to inform that I found a problem with your too. When I

Re: [hlds_linux] SteamCMD alternative

2012-08-25 Thread Didrole
of srcds_run if you symlink steam.sh to UpdateTool.sh) 2012/8/22 Fug1t1v3 f...@onlyskill.eu Maybe You should put sourcecode on GitHub? On 21 August 2012 19:41, Didrole didr...@gmail.com wrote: Actually the password itself isn't stored, only a cookie in the file config.vdf 2012/8/21

Re: [hlds_linux] Viewing replay files as demo

2013-06-20 Thread Didrole
I guess you didn't receive the email I sent you in 2011. You might be interested by this tool http://didrole.com/Replay2Demo/ Sincerely, Didrole 2013/6/20 Peter Reinhold peter_va...@reinhold.dk Hi all, Back when replay was still young, I (and others) tried to use the replay DMX files

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Didrole
You can't. The tickrate is hardcoded in CS2. Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) a écrit : > Hi all, > > What is the correct setting to start a CS2 server with 128 tick rate? Is > it in the start-up line and add '-tickrate 128' or do I

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Didrole
It is hardcoded to 64 (tick interval 0.015625). Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) a écrit : > Then, what is the hardcoded tickrate in CS2? > > > On 21/03/2024 19:21, Didrole wrote: > > You can't. > The tickrat