[Ifolder-dev] iFolder installation

2009-12-10 Thread BERTRAND Joël
Hello, I'm trying to install iFolder on a Sparc server running Linux (debian) and mono (2.4 or 2.6 preview). When I launch simias-server-setup with both mono 2.4 and 2.6, I obtain ouput I have given at end of message. I don't find any information or explanation about this backtrace.

[Ifolder-dev] System.DllNotFoundException

2009-12-16 Thread BERTRAND Joël
Hello, I have built iFolder from sources. Simias configuration is successfully done. When I try to access to iFolder admin or iFolder/simias10, I only obtain : [System.DllNotFoundException]: /usr/local/lib/simias/web/bin/FlaimWrapper.so at (wrapper managed-to-native)

Re: [Ifolder-dev] System.DllNotFoundException

2009-12-16 Thread BERTRAND Joël
I have forgotten : target system is linux/sparc64. All libraries are built in 64 bits wide, but mono is provided by debian (sparc32 executable). I have tried to build a 32 bits libflaim but it is not possible. Regards, JKB ___

Re: [Ifolder-dev] System.DllNotFoundException

2009-12-17 Thread BERTRAND Joël
Sounds more like a http://www.mono-project.com/DllNotFoundException . You can try with http://www.mono-project.com/DllMap . Also http://www.mono-project.com/Interop_with_Native_Libraries Thanks for your answer. I have another question. On sparc64 systems, Mono is built as a 32 bits

[Solution/patch] Re: [Ifolder-dev] System.DllNotFoundException

2009-12-17 Thread BERTRAND Joël
Hello, Some news about iFolder on sparc linux (debian). Simias.exe looks for FlaimWrapper.so in lib/usr/local/lib/simias/web/bin instead /usr/local/lib/simias/web/bin, thus I have add a link like : www-d...@gershwin:/usr/local/lib/simias/web/bin$ ls -l lib lrwxrwxrwx 1 www-data

Re: [Solution/patch] Re: [Ifolder-dev] System.DllNotFoundException

2009-12-21 Thread BERTRAND Joël
Balakrishnan KalIdas a écrit : This is really a great news and a milestone by itself to have iFolder on non-i386 OS. @JKB, is it possible to make a package out of it and post it as part of the downloads, so that we have people testing and fixing issues, so that we have a good build for