Re: [ioquake3] Launching Quake III Arena on MacOSX using pak0.pk3 files from Win7 Steam version of Q3A

2012-11-16 Thread .
I lurk on this mail list. And I don't know much about ioQuake3. But generally you don't have to move files around with a quake engine. Quake support different command line options, like -data or similar, that allow the engine to search for his *.pak files in a particular folder. I don't know how

Re: [ioquake3] Launching Quake III Arena on MacOSX using pak0.pk3 files from Win7 Steam version of Q3A

2012-11-16 Thread eviljoel
Hello Tei, About the parameters, ioquake3 is fully backwards compatible with Id's Quake 3. About being exploitable, I don't know how secure the ioquake3 code is (it probably isn't terrible), but the Quake 3 mod code runs in a virtual machine and doesn't have access to normal system calls. Ram

Re: [ioquake3] Launching Quake III Arena on MacOSX using pak0.pk3 files from Win7 Steam version of Q3A

2012-11-15 Thread Patrick Baggett
The pak files are completely OS and CPU architecture neutral. You can freely copy them around and they should work. On Thu, Nov 15, 2012 at 8:54 AM, Ingo Jaeckel ingo.jaec...@gmail.comwrote: Hi, First of all, thanks for all the great docs and downloads! I want to buy Q3A on Steam and extract

Re: [ioquake3] Launching Quake III Arena on MacOSX using pak0.pk3 files from Win7 Steam version of Q3A

2012-11-15 Thread Ingo Jaeckel
Awesome! Thanks for the quick response! On Thu, Nov 15, 2012 at 10:38 AM, Patrick Baggett baggett.patr...@gmail.com wrote: The pak files are completely OS and CPU architecture neutral. You can freely copy them around and they should work. On Thu, Nov 15, 2012 at 8:54 AM, Ingo Jaeckel