On 26/07/2013 10:21, Tim Angus wrote:
On 26/07/13 09:00, Dominic Fandrey wrote:
I thought this is the code that would be run by vanilla q3 on i386:
https://github.com/id-Software/Quake-III-Arena/blob/master/code/qcommon/vm_x86.c#L675
Note that the mask/alignment code is commented out.
I
Dominic Fandrey wrote:
On 25/07/2013 15:25, Ludwig Nussel wrote:
Dominic Fandrey wrote:
On 23/07/2013 01:36, Tim Angus wrote:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new vm)
for OP_STORE4. Commenting out MASK_REG under
On 26 July 2013 08:53, Ludwig Nussel ludwig.nus...@suse.de wrote:
..
That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look
like a standalone game?
With my own engine (Telejano) I tried to help people doing that. I
embedded the font file (a png) in the binary (and made
On 26/07/2013 08:53, Ludwig Nussel wrote:
Dominic Fandrey wrote:
On 25/07/2013 15:25, Ludwig Nussel wrote:
Dominic Fandrey wrote:
On 23/07/2013 01:36, Tim Angus wrote:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new vm)
for
Dominic Fandrey wrote:
On 23/07/2013 01:36, Tim Angus wrote:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new vm)
for OP_STORE4. Commenting out MASK_REG under that case seems to make
UrbanTerror 4.2 load up. I haven't actually
On 25/07/2013 15:25, Ludwig Nussel wrote:
Dominic Fandrey wrote:
On 23/07/2013 01:36, Tim Angus wrote:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new vm)
for OP_STORE4. Commenting out MASK_REG under that case seems to make
On 23/07/2013 01:36, Tim Angus wrote:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new vm)
for OP_STORE4. Commenting out MASK_REG under that case seems to make
UrbanTerror 4.2 load up. I haven't actually tried a real game
On 17/07/2013 14:22, Tim Angus wrote:
On 17/07/13 12:05, Dominic Fandrey wrote:
On 17/07/2013 07:46, Zachary wrote:
This is how much I care that a closed source mod, that is moving to a
closed source licensed version of quake 3, doesn't work with ioquake3:
Not at all.
I agree that their
On 22/07/2013 17:28, Evan Goers wrote:
It should would be nice to know what system it is that you are running in
the first place. Are you running straight-up freebsd? I don't know if there
is a *bsd maintainer for ioq3 right now.
As far as the FreeBSD ports (the package generation system)
On 07/22/13 12:57, Harley Laue wrote:
On 07/17/13 07:22, Tim Angus wrote:
On 17/07/13 12:05, Dominic Fandrey wrote:
On 17/07/2013 07:46, Zachary wrote:
This is how much I care that a closed source mod, that is moving to
a closed source licensed version of quake 3, doesn't work with
ioquake3:
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote:
It looks like the culprit is the range check (MASK_REG in the new vm)
for OP_STORE4. Commenting out MASK_REG under that case seems to make
UrbanTerror 4.2 load up. I haven't actually tried a real game though.
This is probably indicative of a
It should would be nice to know what system it is that you are running in
the first place. Are you running straight-up freebsd? I don't know if there
is a *bsd maintainer for ioq3 right now.
On Mon, Jul 22, 2013 at 3:35 AM, Dominic Fandrey kamik...@bsdforen.dewrote:
On 17/07/2013 14:22, Tim
On 17/07/2013 07:46, Zachary wrote:
This is how much I care that a closed source mod, that is moving to a closed
source licensed version of quake 3, doesn't work with ioquake3:
Not at all.
I agree that their decisions are at least alienating. Their no modding
policy is ridiculous to the
On 17/07/2013 14:22, Tim Angus wrote:
On 17/07/13 12:05, Dominic Fandrey wrote:
On 17/07/2013 07:46, Zachary wrote:
This is how much I care that a closed source mod, that is moving to a
closed source licensed version of quake 3, doesn't work with ioquake3:
Not at all.
I agree that their
On 17/07/13 13:31, Dominic Fandrey wrote:
It's not quite so simple, because they forked off even before the 1.36
release (before git).
The git repo has all the history back to the original id source release...
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Makes sense to check a problem like this. May hide a bug with some
important code (tokenization of strings?) that result on rare, hard
to debug bugs.
--
--
ℱin del ℳensaje.
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This is how much I care that a closed source mod, that is moving to a closed
source licensed version of quake 3, doesn't work with ioquake3:
Not at all.
If there are other qvms from developers that haven't given us the finger that
don't work, then I will care.
On Jul 16, 2013, at 10:32 PM,
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