Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-29 Thread Dominic Fandrey
On 26/07/2013 10:21, Tim Angus wrote: On 26/07/13 09:00, Dominic Fandrey wrote: I thought this is the code that would be run by vanilla q3 on i386: https://github.com/id-Software/Quake-III-Arena/blob/master/code/qcommon/vm_x86.c#L675 Note that the mask/alignment code is commented out. I

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Ludwig Nussel
Dominic Fandrey wrote: On 25/07/2013 15:25, Ludwig Nussel wrote: Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP_STORE4. Commenting out MASK_REG under

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread tei''
On 26 July 2013 08:53, Ludwig Nussel ludwig.nus...@suse.de wrote: .. That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look like a standalone game? With my own engine (Telejano) I tried to help people doing that. I embedded the font file (a png) in the binary (and made

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Dominic Fandrey
On 26/07/2013 08:53, Ludwig Nussel wrote: Dominic Fandrey wrote: On 25/07/2013 15:25, Ludwig Nussel wrote: Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-25 Thread Ludwig Nussel
Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP_STORE4. Commenting out MASK_REG under that case seems to make UrbanTerror 4.2 load up. I haven't actually

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-25 Thread Dominic Fandrey
On 25/07/2013 15:25, Ludwig Nussel wrote: Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP_STORE4. Commenting out MASK_REG under that case seems to make

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-23 Thread Dominic Fandrey
On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP_STORE4. Commenting out MASK_REG under that case seems to make UrbanTerror 4.2 load up. I haven't actually tried a real game

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-22 Thread Dominic Fandrey
On 17/07/2013 14:22, Tim Angus wrote: On 17/07/13 12:05, Dominic Fandrey wrote: On 17/07/2013 07:46, Zachary wrote: This is how much I care that a closed source mod, that is moving to a closed source licensed version of quake 3, doesn't work with ioquake3: Not at all. I agree that their

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-22 Thread Dominic Fandrey
On 22/07/2013 17:28, Evan Goers wrote: It should would be nice to know what system it is that you are running in the first place. Are you running straight-up freebsd? I don't know if there is a *bsd maintainer for ioq3 right now. As far as the FreeBSD ports (the package generation system)

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-22 Thread Harley Laue
On 07/22/13 12:57, Harley Laue wrote: On 07/17/13 07:22, Tim Angus wrote: On 17/07/13 12:05, Dominic Fandrey wrote: On 17/07/2013 07:46, Zachary wrote: This is how much I care that a closed source mod, that is moving to a closed source licensed version of quake 3, doesn't work with ioquake3:

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-22 Thread Tim Angus
On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP_STORE4. Commenting out MASK_REG under that case seems to make UrbanTerror 4.2 load up. I haven't actually tried a real game though. This is probably indicative of a

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-22 Thread Evan Goers
It should would be nice to know what system it is that you are running in the first place. Are you running straight-up freebsd? I don't know if there is a *bsd maintainer for ioq3 right now. On Mon, Jul 22, 2013 at 3:35 AM, Dominic Fandrey kamik...@bsdforen.dewrote: On 17/07/2013 14:22, Tim

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-17 Thread Dominic Fandrey
On 17/07/2013 07:46, Zachary wrote: This is how much I care that a closed source mod, that is moving to a closed source licensed version of quake 3, doesn't work with ioquake3: Not at all. I agree that their decisions are at least alienating. Their no modding policy is ridiculous to the

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-17 Thread Dominic Fandrey
On 17/07/2013 14:22, Tim Angus wrote: On 17/07/13 12:05, Dominic Fandrey wrote: On 17/07/2013 07:46, Zachary wrote: This is how much I care that a closed source mod, that is moving to a closed source licensed version of quake 3, doesn't work with ioquake3: Not at all. I agree that their

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-17 Thread Tim Angus
On 17/07/13 13:31, Dominic Fandrey wrote: It's not quite so simple, because they forked off even before the 1.36 release (before git). The git repo has all the history back to the original id source release... ___ ioquake3 mailing list

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-17 Thread tei''
Makes sense to check a problem like this. May hide a bug with some important code (tokenization of strings?) that result on rare, hard to debug bugs. -- -- ℱin del ℳensaje. ___ ioquake3 mailing list ioquake3@lists.ioquake.org

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-16 Thread Zachary
This is how much I care that a closed source mod, that is moving to a closed source licensed version of quake 3, doesn't work with ioquake3: Not at all. If there are other qvms from developers that haven't given us the finger that don't work, then I will care. On Jul 16, 2013, at 10:32 PM,