Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Ludwig Nussel
Dominic Fandrey wrote: On 25/07/2013 15:25, Ludwig Nussel wrote: Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for OP_STORE4. Commenting out MASK_REG under

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread tei''
On 26 July 2013 08:53, Ludwig Nussel ludwig.nus...@suse.de wrote: .. That's a sad attitude :-( Didn't they use a fork of ioq3 to make it look like a standalone game? With my own engine (Telejano) I tried to help people doing that. I embedded the font file (a png) in the binary (and made

Re: [ioquake3] UrbanTerror 4.2 qvm errors

2013-07-26 Thread Dominic Fandrey
On 26/07/2013 08:53, Ludwig Nussel wrote: Dominic Fandrey wrote: On 25/07/2013 15:25, Ludwig Nussel wrote: Dominic Fandrey wrote: On 23/07/2013 01:36, Tim Angus wrote: On Mon, 22 Jul 2013 14:36:18 -0500 Harley wrote: It looks like the culprit is the range check (MASK_REG in the new vm) for