The code in .pk3 files are quake bytecode. The trap_* functions wrap the
work needed to transfer data across the VM/native boundary.
On Jan 26, 2011 5:30 AM, Ben Noordhuis i...@bnoordhuis.nl wrote:
On Wed, Jan 26, 2011 at 11:03, Yasir I. Al-Dosary - zgzg2020™
yasiraldos...@yahoo.com wrote:
What's your build configuration? Mine won't build.
[05/21 08:55::lally@lally-macbookpro ioquake3-2]$ CC=gcc-4.0 make
Building ioquake3 in build/release-darwin-i386:
PLATFORM: darwin
ARCH: i386
VERSION: 1.36_SVN1997
COMPILE_PLATFORM: darwin
COMPILE_ARCH: i386
CC: gcc-4.0
CFLAGS:
LD_LIBRARY_PATH works.
2011/12/5 Thilo Schulz a...@ats.s.bawue.de
On Monday, 5. December 2011 19:08:34 Sonny Bladen wrote:
# grep libSDL-1.2.so.0 /var/sadm/install/contents
/opt/lib/libSDL-1.2.so.0=libSDL-1.2.so.0.7.0 s none AARDsdl
/opt/lib/libSDL-1.2.so.0.7.0 f none 0755 root other
Hey all, I've been doing a lot of work with ioquake3 (and Torque, but long
story...). As one comparative analysis, I'm wondering if anyone knows a
variant of the engine that's been substantially altered.
Especially if it's been altered in something low-level, like how the
virtual machine, scene
On Mon, Aug 13, 2012 at 6:36 PM, Thilo Schulz a...@ats.s.bawue.de wrote:
On Monday, 13. August 2012 23:41:01 Lally Singh wrote:
Especially if it's been altered in something low-level, like how the
virtual machine, scene graph, events, etc., have been processed. Cheap
experiments (as long