Re: [ioquake3] Any idea what could be causing this little bug?

2010-04-02 Thread Patrick Baggett
It would be helpful to know if you are getting a SIGSEGV or SIGILL, or what. From the backtrace, it looks like it made it into VM_Call() where it can branch to a DLL function if executing native code, VM_CallInterpreted() if interpreting a QVM, or VM_CallCompiled() if executing complied QVM code.

Re: [ioquake3] Last revision 1784 (OP_BLOCK_COPY fix for win64)

2010-06-04 Thread Patrick Baggett
I had an issue with OP_BLOCK_COPY on SGI/MIPS. I replaced it with an equivalent memcpy() and fixed all alignment issues. Maybe it would be appropriate for win64 as well? Patrick On Thu, Jun 3, 2010 at 1:53 PM, Michael Menegakis arx...@gmail.com wrote: On Mon, May 17, 2010 at 5:15 PM, Ludwig

Re: [ioquake3] Last revision 1784 (OP_BLOCK_COPY fix for win64)

2010-06-20 Thread Patrick Baggett
http://svn.icculus.org/quake3/trunk/code/qcommon/vm_interpreted.c?view=markup http://svn.icculus.org/quake3/trunk/code/qcommon/vm_interpreted.c?view=markupIt is already in there.See r1456. On Sun, Jun 6, 2010 at 4:06 AM, vinc...@cojot.name wrote: On Sat, 5 Jun 2010, Patrick Baggett wrote: I

Re: [ioquake3] Why does it compile with -fno-strict-aliasing?

2010-06-30 Thread Patrick Baggett
-aliasing] occurs on gcc 4.6.0: code/qcommon/net_ip.c code/renderer/tr_backend.c code/renderer/tr_shade.c code/renderer/tr_shade_calc.c: code/renderer/tr_surface.c: On Wed, Jun 30, 2010 at 1:09 PM, Patrick Baggett baggett.patr...@gmail.com wrote: Any time a float and int are used

Re: [ioquake3] Suggestion: Room rotation support to ioquake3

2010-09-09 Thread Patrick Baggett
I'm just going to go ahead and say that room rotation probably won't happen due to the way Quake3 levels are stored (it is called a BSP if you'd like to read about it on wiki). There might be some other way to make something move, but if I recall, Quake3 was pretty bare when it came to stuff like

Re: [ioquake3] [ioq3ded] getchallenge flood attack w/ varying port number

2010-10-07 Thread Patrick Baggett
of connections occur at the same time, couldn't they just retry the connection if it was ignored by the server on the basis of being too suspicious? Patrick Baggett ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3

Re: [ioquake3] Successful getchallenge DoS attack requires 1MB/sec currently

2010-11-10 Thread Patrick Baggett
OK so 1024 getchallenge packets every 40 milliseconds. Each getchallenge packet's payload is about 20 bytes or so. Add the UDP header and that probably goes up to about 40 bytes (I actually don't know how bit the UDP headers are off hand, would have to read the specs). OK, so I need to

Re: [ioquake3] bot library used before being setup error

2011-02-17 Thread Patrick Baggett
On Thu, Feb 17, 2011 at 3:32 AM, Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com wrote: Thank you for the answers, I removed the precompiler BOTLIB definition from my project. And, I placed a breakpoint at fopen(). And, it breaks there, so I assume my build is not using VFS files.

Re: [ioquake3] Mouse in windowed mode doesn't work anymore.. (any hints before bisecting)

2011-07-17 Thread Patrick Baggett
I thought there was a big push to use SDL's video mode querying rather than the fixed set of resolutions built into Q3. I'd imagine that the SDL/Solaris support is quite low and thus can only report a single available video mode for sure: the one it is using currently. I have no idea what the

Re: [ioquake3] pak0.pk3

2011-09-21 Thread Patrick Baggett
of pk3 files? Sorry I am new to this and thank you for your help! Kim On Wed, Sep 21, 2011 at 1:32 PM, Patrick Baggett baggett.patr...@gmail.com wrote: It should be in a folder called baseq3, and it should include the other pk3 files. These pk3 files are found on the ioquake3 website. I forget

Re: [ioquake3] pak0.pk3

2011-09-22 Thread Patrick Baggett
at 6:12 PM, Patrick Baggett baggett.patr...@gmail.com wrote: Yes, there are 3 things in total: 1) ioquake3 binary (EXE) file 2) ioquake3 updated PK3 files 3) PAK0.PK3 from Quake3 CD. I'm currently behind a web filtering system, otherwise I'd just give you direct links to what I am saying

Re: [ioquake3] pak0.pk3

2011-09-23 Thread Patrick Baggett
found is that when I deleted uix86.dll, ioquak3.exe still runs with no error reported. I did look into the project setting of ioquake3.exe, but can't seem to find anything. Thank you for your helps, Kim On Wed, Sep 21, 2011 at 2:12 PM, Patrick Baggett baggett.patr

Re: [ioquake3] ioquake3 Solaris 10 - libSDL-1.2.so.0

2011-12-06 Thread Patrick Baggett
On Tue, Dec 6, 2011 at 4:56 AM, Simon McVittie smcv-ioqua...@pseudorandom.co.uk wrote: On Tue, 06 Dec 2011 at 10:32:01 +0100, vinc...@cojot.name wrote: I just checked my binaries and /usr/local/lib doesn't seem hard-coded: Paths in the dynamic linker's default search path don't need to be

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Patrick Baggett
Yasir, It sounds like you need to direct a lot of that enthusiasm towards learning OpenGL if graphics interest you. To answer your first question, no game has the graphics totally handled by the GPU; CPU time must be spend deciding what to draw and what to update. Off the top my head, the

Re: [ioquake3] How would you utilize additional processing power in ioquake3

2012-06-04 Thread Patrick Baggett
:* Patrick Baggett baggett.patr...@gmail.com *To:* Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com; Primary ioquake3 Discussion/Development list ioquake3@lists.ioquake.org *Cc:* Evan Goers megatog...@gmail.com *Sent:* Monday, June 4, 2012 10:12 PM *Subject:* Re: [ioquake3] How would you

Re: [ioquake3] Launching Quake III Arena on MacOSX using pak0.pk3 files from Win7 Steam version of Q3A

2012-11-15 Thread Patrick Baggett
The pak files are completely OS and CPU architecture neutral. You can freely copy them around and they should work. On Thu, Nov 15, 2012 at 8:54 AM, Ingo Jaeckel ingo.jaec...@gmail.comwrote: Hi, First of all, thanks for all the great docs and downloads! I want to buy Q3A on Steam and extract

Re: [ioquake3] How do I build ioquake3 with static libraries?

2012-12-03 Thread Patrick Baggett
-fPIC is for position independent code, which should not be necessary when building an executable program (or at least, not explicitly). Also, for GCC, I used gcc -static Patrick On Mon, Dec 3, 2012 at 4:55 AM, Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com wrote: Hi I would like to

Re: [ioquake3] How do I build ioquake3 with static libraries?

2012-12-03 Thread Patrick Baggett
object; recompile with -fPIC error. That's why I added the -fPIC flag. What's missing here? -- *From:* Patrick Baggett baggett.patr...@gmail.com *To:* Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com; Primary ioquake3 Discussion/Development list ioquake3