[ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-05 Thread Richard L Zarth III
reinstalling ioquake3 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no luck. Any help would be greatly appreciated! If any more info is needed on my part please let me know. -- -Richard L Zarth III ___ ioquake3 mailing

Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Richard L Zarth III
Yep. The problem has been fixed. Thanks a bunch! Richard L Zarth III On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote: Did you come into IRC and find that the solution was to disable OpenAL? - Original Message - From: Richard L Zarth III richardzarth...@gmail.com

Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Richard L Zarth III
III On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote: Did you come into IRC and find that the solution was to disable OpenAL? - Original Message - From: Richard L Zarth III richardzarth...@gmail.com To: ioquake3@lists.ioquake.org Sent: Saturday, 5 January, 2013 10:03

Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Richard L Zarth III
in with more details to perhaps help someone else in the future with similar problems. On Sun, Jan 6, 2013 at 3:42 PM, Evan Goers megatog...@gmail.com wrote: What is the technical reason for this problem? On Jan 6, 2013 3:07 PM, Richard L Zarth III richardzarth...@gmail.com wrote: For future

[ioquake3] Official Extras for Quake III

2013-01-11 Thread Richard L Zarth III
a long time ago (I remember picking it up after I had already had my Q3A phase in 1999-2000), but never knew the levels had been released for the PC version (not sure if done officially or by the community). If there's anything else I should look into, I'd appreciate the info. -- -Richard L