); // what the fuck?
This code apparently works for all float numbers (except for the negative ones
of course that cannot be computed) to good accuracy. There's a paper written
about this here:
http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf
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is 0.175% over all floats.
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On Sunday, 18. July 2010 19:02:10 Michael Menegakis wrote:
Add: not there on an old binary without sdl.
The sound mixer can only play a given number of sounds in parallel. If this
number is exceeded, sounds will be dropped. This is normal behaviour.
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. This here is not the application for it.
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On Sunday, 30. January 2011 03:51:02 Thilo Schulz wrote:
Please test it and tell me what you think. I did some rough testing and
everything seems to work fine.
Well, I just tested playing on a remote server and there's still a problem
obviously. I'll give an updated version in the next few
and so forth mumbo jumbo is
not available on FreeBSD. So it might be that the video drivers are
somewhat dated, since the Xorg project has stopped caring about
portability.
They do not play a role in this.
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On Sunday, 20. February 2011 06:57:26 M. Kristall wrote:
Thilo meant your kernel Hz. You should be able to hit 125fps with
kern.hz = 1000, which looks like the default since FreeBSD 6.
Yes.
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/Optimized_executable;_builds_of_ioq3_engine_for_urt
Is your solution portable, and how many change does it require?
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problems to me. This will go into trunk once it's been tested.
I tested with these mods:
baseq3
missionpack
World of Padman
OpenArena
Western Quake3 (old mod)
They all seemed to work fine.
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SVN version introduced the bug?
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, yeah. I guess that would work too. Did you do performance comparisons via
things like profiling?
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is settled now, com_protocol and
com_legacyprotocol will be the way to go from now on and I don't think it's
gonna change anymore.
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don't need to clear the patches. Thanks zakk and
congratulations to Zack!
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would leave no piece of code untouched, this is a nightmare from the
point of view of someone who regularly merges ioquake3 changes to his project.
I say don't bother.
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with a working debugger environment on it. Can you provide this
for me? I'd be more than happy to try to resolve this.
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.
That's the problem. There are no guarantees on what is standard, and what is
not. At all.
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#include stdio.h
#include fenv.h
main()
{
float test1, test2;
int oldcw __attribute__((aligned(16)));
short fpucw;
printf(FE_TONEAREST: %d, FE_TOWARDZERO: %d\n, FE_TONEAREST
On Wednesday, 21. September 2011 21:12:36 Victor Roemer wrote:
Anyways, is there any progress in this, anymore info that I can provide.
No. I need ssh shell access with a development and debugging environment.
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none AARDsdl
Obviously, /opt/lib is not included in the paths that are searched by your
linker. Solaris must surely have a way to configure this.
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Thimothee de moi.
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By sending this message I agree to love
low-level modifications, to the virtual machine, to
the way events are processed compared to id's original vanilla quake3 source
code.
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gameplay, the server is simply overtaxed.
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By sending
flag and you should be fine.
Still, ioq3 shouldn't segfault in that case.
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tool. It provides virtual terminals that you can
detach and reattach at any time.
http://en.wikipedia.org/wiki/GNU_Screen
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