Re: [ioquake3] GTV replacement in ioquake3?

2010-05-08 Thread Nerius Landys
On Sat, May 8, 2010 at 5:57 AM, un dead q3urt.und...@gmail.com wrote: As you know, GTV is an abandoned program that is used for viewing Quake3 matches.  It has a number of issues that make it a pain: * GTV is closed source and based off of an old quake3 source tree (IIRC 1.17). * It's a

Re: [ioquake3] UrT exploit and QVM safety

2010-05-20 Thread Nerius Landys
Moin Moin, So it seems that the buffer exploit that's running around UrT servers is related to the QVM, at least from what I can tell that's where it segfaults for the x86 QVM (using the interpreted QVM I get VM program counter out of range in OP_LEAVE instead, still a crash). This brings

Re: [ioquake3] UrT exploit and QVM safety

2010-05-20 Thread Nerius Landys
Moin Moin, So it seems that the buffer exploit that's running around UrT servers is related to the QVM, at least from what I can tell that's where it segfaults for the x86 QVM (using the interpreted QVM I get VM program counter out of range in OP_LEAVE instead, still a crash). This brings

Re: [ioquake3] Mouse limiting problem under CentOS 5.3 - SDL bug?

2010-06-30 Thread Nerius Landys
Try applying this setting in the ioquake3 console:  in_dgamouse 2 (no quotes) I recently had to do this with Quake Live with a recent SDL build.  My problem was not the same as your's but is similar.  According to this (http://ubuntuforums.org/showthread.php?t=60529), it turns off SDL

[ioquake3] [ioq3ded] getchallenge flood attack w/ varying port number

2010-10-07 Thread Nerius Landys
Hi guys. I'm becoming quite familiar with ioquake3 server code, in particular the connect procedure defined in code/server/sv_client.c. I'm modifying SV_GetChallenge() and SV_DirectConnect() quite extensively, because I am implementing a central player database and auth server for all of my

Re: [ioquake3] [ioq3ded] getchallenge flood attack w/ varying port number

2010-10-08 Thread Nerius Landys
If I wanted to DoS a server, I'd also forge the source IP address. Address-based rate limiting alone isn't enough. Very good point I didn't think of that. ___ ioquake3 mailing list ioquake3@lists.ioquake.org

[ioquake3] Instance of dpmaster that understands getserversExt?

2010-11-01 Thread Nerius Landys
Am writing some client libs to query master servers. I'm trying to find a running instance of a master server that understands the getserversExt request type. I know that dpmaster software supports this. Are there any running instances of dpmaster out there? I tried master.ioquake3.org port

Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached

2010-11-21 Thread Nerius Landys
Hello again. I have some followup information regarding Rambetter-PAE-FreeBSD-fix.patch. First, let me just state that cross-compiling a 32 bit binary on a 64 bit FreeBSD system is currently not supported (for pretty much any 3rd party software such as ioquake3). In general, cross compiling

Re: [ioquake3] Using GPLv3 code in ioquake3

2010-12-30 Thread Nerius Landys
This is the problem with contaminating licenses. They contaminate. Long live BSD! 3 - Rambetter ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love

Re: [ioquake3] DDOS attack on ioquake servers

2012-01-12 Thread Nerius Landys
I created a special patch for Urban Terror 4.1 server code (open source, based off an old ioquake3) a month ago when the exploit became severe. My code limits the total number of getinfo+getstatus responses to 48 for the previous 2 seconds elapsed. In addition, the code limits the number of

Re: [ioquake3] DDOS attack on ioquake servers

2012-01-12 Thread Nerius Landys
Do you mean to say you're using the same rate limiting code as ioq3, but with tighter constraints? I actually have not looked at ioquake3 code trunk in a while. One of my versions of UrT server source code is based on ioquake3 1.36 (svn://svn.icculus.org/quake3/tags/1.36/) and I could have

Re: [ioquake3] How do I run multple sessions of ioquake3 on a single sever?

2012-06-04 Thread Nerius Landys
Can a server accommodate more than ONE Game session? If so, how do you do that? Yes, the easiest way to do this in my opinion is to have a different UNIX user per game instance. And of course each game instance will need a different port (+set net_port). Not sure about Windows.