On Sat, May 8, 2010 at 5:57 AM, un dead q3urt.und...@gmail.com wrote:
As you know, GTV is an abandoned program that is used for viewing
Quake3 matches. It has a number of issues that make it a pain:
* GTV is closed source and based off of an old quake3 source tree (IIRC 1.17).
* It's a
Moin Moin,
So it seems that the buffer exploit that's running around UrT
servers is related to the QVM, at least from what I can tell that's
where it segfaults for the x86 QVM (using the interpreted QVM I get
VM program counter out of range in OP_LEAVE instead, still a crash).
This brings
Moin Moin,
So it seems that the buffer exploit that's running around UrT
servers is related to the QVM, at least from what I can tell that's
where it segfaults for the x86 QVM (using the interpreted QVM I get
VM program counter out of range in OP_LEAVE instead, still a crash).
This brings
Try applying this setting in the ioquake3 console: in_dgamouse 2 (no
quotes)
I recently had to do this with Quake Live with a recent SDL build. My
problem was not the same as your's but is similar. According to this
(http://ubuntuforums.org/showthread.php?t=60529), it turns off SDL
Hi guys. I'm becoming quite familiar with ioquake3 server code, in
particular the connect procedure defined in code/server/sv_client.c. I'm
modifying SV_GetChallenge() and SV_DirectConnect() quite extensively,
because I am implementing a central player database and auth server for all
of my
If I wanted to DoS a server, I'd also forge the source IP address.
Address-based rate limiting alone isn't enough.
Very good point I didn't think of that.
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Am writing some client libs to query master servers. I'm trying to find a
running instance of a master server that understands the getserversExt
request type. I know that dpmaster software supports this. Are there any
running instances of dpmaster out there? I tried master.ioquake3.org port
Hello again. I have some followup information regarding
Rambetter-PAE-FreeBSD-fix.patch.
First, let me just state that cross-compiling a 32 bit binary on a 64
bit FreeBSD system is currently not supported (for pretty much any
3rd party software such as ioquake3). In general, cross compiling
This is the problem with contaminating licenses. They contaminate.
Long live BSD! 3
- Rambetter
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I created a special patch for Urban Terror 4.1 server code (open
source, based off an old ioquake3) a month ago when the exploit became
severe.
My code limits the total number of getinfo+getstatus responses to 48
for the previous 2 seconds elapsed. In addition, the code limits the
number of
Do you mean to say you're using the same rate limiting code as ioq3, but
with tighter constraints?
I actually have not looked at ioquake3 code trunk in a while.
One of my versions of UrT server source code is based on ioquake3
1.36 (svn://svn.icculus.org/quake3/tags/1.36/) and I could have
Can a server accommodate more than ONE Game session?
If so, how do you do that?
Yes, the easiest way to do this in my opinion is to have a different
UNIX user per game instance. And of course each game instance will
need a different port (+set net_port).
Not sure about Windows.
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