Playing a video or music on an iPhone can only be done via QuickTime
afaik.
I can be done on an iPad (at least H264 videos for sure)
R.
Le 17 janv. 11 à 11:42, Sudhakar a écrit :
i have used xhtml method and html5 method in both cases when i tap on
the link the audio file does not play in
on Safari Desktop it works, but not in iPhone 3.x neither 4.x.
Can't test on real iPad btw
Am i doing something wrong?
http://we-are-gurus.com/labs/audio.html
R.
Le 17 janv. 11 à 14:05, Stan Wiechers a écrit :
a=new Audio(URL);
a.load();
a.play();
That does on iOS and even the new
Hi Remi,
Its pretty easy.
1. Create a page that subscribes to the online/offline event.
2 In the handler call a XMLHTTPRequest
3. Leave the browser page open
4. Press the HOME button, go to settings, go to airplane mode
5. Go offline
6. Go Online
7. When you go online it will call yout
My bad, Here ya go. The source code I ended up using:
// This gets the screen resolution.
// You can set your own rect if you want to capture a portion of the screen
CGRect screenRect = [[UIScreen mainScreen] bounds];
// This stuff is fairly standard, look up the functions/classes if you want
to
Is there a way to style the controls? I'm thinking of length. The
controls are very small in my test code.
If I leave out the controls attribute the controls are not visible, but
the audio element takes up the same amount of space whether the controls
are there or not.
/Mogens
On
On Jan 18, 6:06 am, Mogens Beltoft mog...@beltoft.dk wrote:
I can make it work on iOS 4.2.1 by making a div, adding an onClick
handler
Listener.
--
Rob
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