Markus wrote:
> I always found it a deficiency of IronPython settrace that it does not offer
> events for calls to non-IronPython .NET methods (either statically compiled
> from C#/VB/F#... or from other dynamic languages).
>
> cPython has c_call, c_return and c_exception for this. Maybe IronPyt
On Wed, Jul 25, 2012 at 12:06 AM, Markus Schaber
wrote:
> Hi, Jeff,
>
> Von: Jeff Hardy [mailto:[email protected]]
>>
>> On Tue, Jul 24, 2012 at 11:22 AM, Jeff Hardy wrote:
>> >
>> > sys.settrace is your friend here. Basically, if a robot tries to
>> > execute too many lines between yields (i.e.
Hi, Jeff,
Von: Jeff Hardy [mailto:[email protected]]
>
> On Tue, Jul 24, 2012 at 11:22 AM, Jeff Hardy wrote:
> >
> > sys.settrace is your friend here. Basically, if a robot tries to
> > execute too many lines between yields (i.e. per turn), remove it from
> > the list of valid robots and show an
On Tue, Jul 24, 2012 at 11:22 AM, Jeff Hardy wrote:
> On Tue, Jul 24, 2012 at 5:54 AM, Jesper Taxbøl wrote:
>> Agreed that could work :), but would still hang if a kid writes an infinite
>> loop without actions inside.
>>
>> I am really into making something robust for kids to play with.
>>
>
> s
On Tue, Jul 24, 2012 at 5:48 AM, Markus Schaber
wrote:
> Another idea is that you could use the “yield return” with yield parameters
> – the script yields the actions, and gets the next snapshot in return. Here,
> you still can synchronize internally.
IIRC, this is how UnrealScript works. It's a
us
>
> ** **
>
> *Von:* Jesper Taxbøl [mailto:[email protected]]
> *Gesendet:* Dienstag, 24. Juli 2012 14:55
> *An:* Markus Schaber
>
> *Cc:* [email protected]
> *Betreff:* Re: [Ironpython-users] Gradually executing a python script
>
> ** **
&g
mailto:ironpython-users-bounces%2Brome>[email protected]<mailto:[email protected]>]
On Behalf Of Jesper Taxbøl
Sent: Monday, July 23, 2012 11:05 AM
To: Kevin Hazzard
Cc: [email protected]<mailto:[email protected]>
Subject: Re: [Ironpyth
ot; to clean up player scripts which don't play nicely.
Grüße,
Markus
Von: Jesper Taxbøl [mailto:[email protected]]
Gesendet: Dienstag, 24. Juli 2012 14:55
An: Markus Schaber
Cc: [email protected]
Betreff: Re: [Ironpython-users] Gradually executing a python script
Agreed that could wor
ld suggest implementing your game engine as a turn-based
> system. For each turn, the script for each character is executed
> completely. This will allow you to cycle through all characters one turn at
> a time, equally, and will also eliminate the problem of having variant
> outcomes si
lect.com/>
From:
[email protected]<mailto:[email protected]>
[mailto:ironpython-users-bounces+rome<mailto:ironpython-users-bounces%2Brome>[email protected]<mailto:[email protected]>]
On Behalf Of Jesper Taxbøl
Sent
ince the program will become deterministic.
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *Keith Rome*
>>>
>>> *Senior Consultant and Architect*
>>>
>>> MCPD-EAD, MCSD, MC
*
>>
>> Wintellect | 770.617.4016 | [email protected] ***
>> *
>>
>> www.wintellect.com
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> ironpython-users-bounces+rome=wintellect@p
tellect.com<mailto:[email protected]>
www.wintellect.com<http://www.wintellect.com/>
From: Jesper Taxbøl [mailto:[email protected]]
Sent: Monday, July 23, 2012 1:49 PM
To: Keith Rome
Cc: Kevin Hazzard; [email protected]
Subject: Re: [Ironpython-users] Gradually executing a python sc
[email protected]] *On Behalf Of *Jesper
> Taxbøl
> *Sent:* Monday, July 23, 2012 11:05 AM
> *To:* Kevin Hazzard
> *Cc:* [email protected]
> *Subject:* Re: [Ironpython-users] Gradually executing a python script
>
> ** **
>
> Would that allow me to step gr
ct.com<http://www.wintellect.com/>
From: [email protected]
[mailto:[email protected]] On Behalf Of
Jesper Taxbøl
Sent: Monday, July 23, 2012 11:05 AM
To: Kevin Hazzard
Cc: [email protected]
Subject: Re: [Ironpython
Sorry for the spam, but the reason is that I am interrested is that I aim
to run my avatar's "ai" in a script like this:
while True:
shoot == (sense == True)
Where the gameworld writes to the variable sense and reads from shoot.
The script will run forever and therefore needs to be updated gr
Would that allow me to step gradually through a loop?
like:
x = 0
while x < 10:
dostuff()
x=x+1
while x > 0:
dootherstuff()
x=x-1
2012/7/23 Kevin Hazzard
> Why don't you use a scripting host and inject commands into a ScriptEngine
> reusing a ScriptScope as you need to execute t
Why don't you use a scripting host and inject commands into a ScriptEngine
reusing a ScriptScope as you need to execute them?
Kevin
On Mon, Jul 23, 2012 at 5:31 AM, Jesper Taxbøl wrote:
> Hi,
>
> I am not that familiar with Ironpython yet, but I have a question that I
> hope you can help me ans
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