After installing b22 on two Windows machines i see a performance regression of
about 15-20% on the same internal benchmark that i'm running. The benchmark is
just stressing Substance look-and-feel on different control types and includes
a lot of Java2D operations, composites, translucencies,
Thanks for the report, Kirill.
Could you run your app with J2D_TRACE_LEVEL=4 env. variable set
on those machines and post the output?
Also, could you run with -Dsun.java2d.d3d=false on both b21 and b22
and see if you still see a difference?
There were a couple of fixes which could
Hi, Dmitri
The output of trace_level:
[I] OS Version = OS_VISTA or newer
[E] D3DPPLM::CheckForBadHardware: found matching hardware: VendorId=0x8086
DeviceId=0x
[E] D3DPPLM::CheckForBadHardware: bad hardware found, device disabled
[E] D3DPPLM::GDICheckForBadHardware: no suitable devices
[EMAIL PROTECTED] wrote:
Hi, Dmitri
The output of trace_level:
[I] OS Version = OS_VISTA or newer
[E] D3DPPLM::CheckForBadHardware: found matching hardware: VendorId=0x8086
DeviceId=0x
[E] D3DPPLM::CheckForBadHardware: bad hardware found, device disabled
[E]
Just forgot to mention - the main class expects two parameters. The first is
the look-and-feel class name, and the second is the number of paint iterations.
This is how i run it:
C:\Program Files\Java\jdk1.6.0_10\bin\java -cp
Running the benchmark on b21, i have results of 132, 132 and 134 ms.
Running the benchmark on b22, i have results of 145, 146 and 145 ms.
On another machine, the regression is from around 330ms to around 390ms.
Thanks
Kirill
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