Hi Jim,
You got me . . .
No, it's not a typo, I did it exactly that way because I was too lazy to make
me familiar with the parameters of the method. I thought it has to be the width
and height of the image to be drawn. That will explain, why I don't get the
result I expected (- the backup
[EMAIL PROTECTED] wrote:
Hi again,
so Dmitri, you would suggest to get the current graphics cinfiguration each
time I touch the according image, right. That was the approach I used at the
very beginning (as i have shown in one of my code examples here). But still, I
have the problem that the
Hi,
What is the best way (based on performance) to concatenate multiple gif-files?
We have several small gif files (256x256px) and want to, as fast as possible,
allow a client to to request a large image based on width and height and
deliver the result as one image containing multiple small
I've come across this from a Sun book published in 1999, Java 2D API Graphics
http://java.sun.com/developer/Books/2dgraphics/chapter6.html
What i would like to know is, 9 years on is this the best way to do it? Is
there an alternate framwork, method or pattern?
[Message sent by forum member
The basic concepts of Java2D are based on the basic concepts of computer
graphics, and they have been explored since the 1960's. So a lot of the core
concepts are as relevant today as they were in 1999. The painter's model is the
key abstraction. When you paint, paint the objects in the
Hi Michael,
I think you are getting confused by some under-documented APIs that
never had a useful purpose for developers and, in consequence, that have
some undiscovered bugs in them.
coerceData is not the way to make a premultiplied image. Even worse, it
can have dangerous effects on an
I have read this thread:
http://forums.java.net/jive/thread.jspa?threadID=45350tstart=0
and it's very close to the subject matter I am currently researching. But I
wanted to ask a higher level question.
I thought all Swing components had a UI delegate that drew the component using
Java2D