Re: [JAVA2D] Print BufferedImage Externally Generated

2008-12-29 Thread java2d
I too had the same problem. I was using an example app from the JOGL group that Chris Campbell mentioned to me and the crashing caused me to give up on being too creative with JOGL. the java gaming froum thought I was crazy to use that option you speak of since it was too unstable and they were

Re: [JAVA2D] Print BufferedImage Externally Generated

2008-12-22 Thread java2d
Thanks for all of your help everyone! [Message sent by forum member 'wtrpirate' (wtrpirate)] http://forums.java.net/jive/thread.jspa?messageID=323010 === To unsubscribe, send email to lists...@java.sun.com and include in the

Re: [JAVA2D] Print BufferedImage Externally Generated

2008-12-02 Thread Jim Graham
Phil already talked about why you are having resolution problems, but I wanted to point out a mistake in your code that was causing some of the operations to be lost. [EMAIL PROTECTED] wrote: Hi, I'm trying to build up a BufferedImage using its Graphics component, and then print that image

Re: [JAVA2D] Print BufferedImage Externally Generated

2008-12-01 Thread java2d
Thanks for your help Phil. But I'm trying to build up a BufferedImage using its Graphics component, nd then print that image using a Printable Why? As in I don't know why you aren't rendering directly to the printer ? I have a builder for my non-print documents, but it seems that I can't

Re: [JAVA2D] Print BufferedImage Externally Generated

2008-12-01 Thread Phil Race
[EMAIL PROTECTED] wrote: Thanks for your help Phil. But I'm trying to build up a BufferedImage using its Graphics component, nd then print that image using a Printable Why? As in I don't know why you aren't rendering directly to the printer ? I have a builder for my non-print documents,

Re: [JAVA2D] Print BufferedImage Externally Generated

2008-11-26 Thread Phil Race
The clipping is because the imageable area of the paper may be less than the physical size of the paper. You need to get the imageable area from the PageFormat and then scale your rendering (ie the final image) to fit. You can also control this by specifying the imageable area in the PageFormat