I too had the same problem. I was using an example app from the JOGL group that
Chris Campbell mentioned to me and the crashing caused me to give up on being
too creative with JOGL. the java gaming froum thought I was crazy to use that
option you speak of since it was too unstable and they were
Thanks for all of your help everyone!
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Phil already talked about why you are having resolution problems, but I
wanted to point out a mistake in your code that was causing some of the
operations to be lost.
[EMAIL PROTECTED] wrote:
Hi, I'm trying to build up a BufferedImage using its Graphics component, and
then print that image
Thanks for your help Phil.
But
I'm trying to build up a BufferedImage using its
Graphics component,
nd then print that image using a Printable
Why? As in I don't know why you aren't rendering
directly to the printer ?
I have a builder for my non-print documents, but it seems that I can't
[EMAIL PROTECTED] wrote:
Thanks for your help Phil.
But
I'm trying to build up a BufferedImage using its
Graphics component,
nd then print that image using a Printable
Why? As in I don't know why you aren't rendering
directly to the printer ?
I have a builder for my non-print documents,
The clipping is because the imageable area of the paper may be less than
the physical size of the paper.
You need to get the imageable area from the PageFormat and then scale
your rendering (ie the final image) to fit.
You can also control this by specifying the imageable area in the
PageFormat