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Hi Horia,
yes, this is a known limitation of the current
Direct3D pipelne:
6635462: D3D: XOR rendering is extremly slow
http://bugs.sun.com/view_bug.do?bug_id=6635462
Does it work ok otherwise if
Bitwise operators and native integer support are only available in PS
4.0 (DX10 only).
Also, recall that pixel shaders do not have direct access to the
destination pixels, so readback to a VRAM texture is still required (and
even that can be slow, not as bad as VRAM-sysmem, but still slow).
Hello,
I am trying the U10 Beta 14 on my laptop with a Swing app that has many
internal frames. I noticed that when dragging an internal frame within the app,
the border of the moving internal frame is flickering, the dragging feels
sluggish and the CPU goes to the roof. This happens only with
Hi Horia,
yes, this is a known limitation of the current
Direct3D pipelne:
6635462: D3D: XOR rendering is extremly slow
http://bugs.sun.com/view_bug.do?bug_id=6635462
Does it work ok otherwise if this drag mode
is not enabled on your system?
Thanks,
Dmitri
[EMAIL