Hi Gregory,
Sorry to take so long to respond to this thread. Others had been responding,
but now it looks like your last set of questions has gone unanswered.
One thing that confuses me is that you are asking about a wide range of APIs
from the very high level to the very low level and unsure
Hi Jim,
could you take a look at this one if you have a sec:
http://www.javagaming.org/forums/index.php?topic=17925.0
It'll take me much longer than you to explain the
guy what's going on..
Thanks,
Dmitri
And that is why reply to sender only w/o looking
at who you're replying to is not smart =)
Dmitri
Dmitri Trembovetski wrote:
Hi Jim,
could you take a look at this one if you have a sec:
http://www.javagaming.org/forums/index.php?topic=17925.0
It'll take me much longer than
Thank you!
I still can't find answer to my other question - how the rectangles (or shapes,
in general) are drawn.
Here is an example from Building Imaging Application with Java Technology by
L.H. Rodriques on page 159:
-- Listing 5.1 --
Hi Gregory,
Do all your rectangle drawing to an off screen image. The image can be any
thing from a Toolkit image to a BufferedImage to a VolitileImage. Each
one has advantages. Then draw the off screen image to the screen.
Your mileage may vary...
[EMAIL PROTECTED] wrote:
Hi,
This is