Re: [JAVA2D] fillPolygon performance versus drawImage

2007-12-17 Thread java2d
Hi Gregory, Sorry to take so long to respond to this thread. Others had been responding, but now it looks like your last set of questions has gone unanswered. One thing that confuses me is that you are asking about a wide range of APIs from the very high level to the very low level and unsure

Re: [JAVA2D] fillPolygon performance versus drawImage

2007-12-17 Thread Dmitri Trembovetski
Hi Jim, could you take a look at this one if you have a sec: http://www.javagaming.org/forums/index.php?topic=17925.0 It'll take me much longer than you to explain the guy what's going on.. Thanks, Dmitri

Re: [JAVA2D] fillPolygon performance versus drawImage

2007-12-17 Thread Dmitri Trembovetski
And that is why reply to sender only w/o looking at who you're replying to is not smart =) Dmitri Dmitri Trembovetski wrote: Hi Jim, could you take a look at this one if you have a sec: http://www.javagaming.org/forums/index.php?topic=17925.0 It'll take me much longer than

Re: [JAVA2D] fillPolygon performance versus drawImage

2007-12-04 Thread java2d
Thank you! I still can't find answer to my other question - how the rectangles (or shapes, in general) are drawn. Here is an example from Building Imaging Application with Java Technology by L.H. Rodriques on page 159: -- Listing 5.1 --

Re: [JAVA2D] fillPolygon performance versus drawImage

2007-12-02 Thread Ken Warner
Hi Gregory, Do all your rectangle drawing to an off screen image. The image can be any thing from a Toolkit image to a BufferedImage to a VolitileImage. Each one has advantages. Then draw the off screen image to the screen. Your mileage may vary... [EMAIL PROTECTED] wrote: Hi, This is